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- [Credits](#Credits)
## Features
-- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor]().
+- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/main_shared/bw-assets/wpedit.md).
- A clean and nice menu, you can edit every bot DVAR within in-game.
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+# T4M Bot Warfare Waypoint Editor
+First things first, Bot Warfare uses the [AStar search algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm) for creating paths for the bots to find their way through a map.
+
+The AStar search algorithm requires a [set of waypoints](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)) defining where all the paths are in the map.
+
+Now if you want to modify existing or create new waypoints for World at War maps, this is the read for you.
+
+## Contents
+- [Setting up the Waypoint Editor](#Setting-up-the-Waypoint-Editor)
+- [The Editor](#The-Editor)
+
+## Setting up the Waypoint Editor
+The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a matter of telling the mod you want to use it. Its a matter of setting the `bots_main_debug` DVAR to `1`.
+
+Start your game, and load up the Bot Warfare mod. Now open your console with tilde(~).
+
+
+In the console, type in ```set bots_main_debug 1```.
+
+
+Now start a match with the map you want to edit.
+
+It should be noted that waypoints load in this following order;
+1. checks the 'waypoints' folder (FS_Game\waypoints) for a csv file
+2. loads the waypoints from GSC (maps\mp\bots\waypoints)
+3. checks online at [this repo](https://github.com/ineedbots/t4m_waypoints) for the waypoints
+
+If all fail to load waypoints, there will be no waypoints and the bots will not know how to navigate the map.
+
+## The Editor
+
+This is the Waypoint Editor. You can view, edit and create the waypoint graph.
+- Each red number you see in the world is a waypoint.
+- The green string you see is the type of that waypoint.
+- The green list of numbers are the waypoints linked to that waypoint.
+- The pink lines show the links between the waypoints, a link defines that a bot can walk from A to B.
+- The white lines show the 'angles' that a waypoint has, these are used for grenade, betty and tube waypoints. It's used to tell the bot where to look at when grenading/betty, etc.
+
+---
+
+Pressing any of these buttons will initiate a command to the Waypoint Editor.
+Each button has a secondary modifier button, and can be pressed shortly after pressing the primary button.
+
+- SecondaryOffhand (stun) - Add Waypoint
+ - Press nothing - Make a waypoint of your stance
+ - ADS - Make a climb waypoint
+ - Attack + Use - Make a tube waypoint
+ - Attack - Make a grenade waypoint
+ - Use - Make a claymore waypoint
+
+- Melee - Link Waypoint
+ - Press nothing - Link
+ - ADS - Unlink
+
+- FragButton (grenade) - Delete Waypoint
+ - Press nothing - Delete Waypoint
+ - Attack - Delete all waypoints
+ - ADS - (Re)Load Waypoints
+
+- UseButton + Attack - Save Waypoints
+ - Press nothing - Save waypoints
+ - ADS - Toggle autolink waypoints (links waypoints as you create them)
+
+---
+
+Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints.
+
+Here I added a waypoint.
+
+
+And I added a second waypoint.
+
+
+There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint.
+- Types of waypoints:
+ - any stance ('stand', 'crouch', 'prone') - bots will have this stance upon reaching this waypoint
+ - grenade - bots will look at the angles you were looking at when you made the waypoint and throw a grenade from the waypoint
+ - tube - bots will look at the angles you were looking at when you made the waypoint and switch to a launcher and fire
+ - claymore - bots will look at the angles you were looking at when you made the waypoint and place a betty or a charge
+ - camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp
+ - climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles)
+
+Here I linked the two waypoints together.
+
+
+Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa.
+
+Now go and waypoint the whole map out. This may take awhile and can be pretty tedious.
+
+Once you feel like you are done, press the Save buttons. This will generate a [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) output to your waypoints folder!
+
+That is it! The waypoints should load next time you start your game!
+
+Your waypoints CSV file will be located at ```/waypoints/_wp.csv```. (main folder if fs_game is blank)
+
+
+You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [T4M_Waypoints repo](https://github.com/ineedbots/t4m_waypoints).