This commit is contained in:
INeedBots 2020-11-20 03:28:26 -06:00
parent cc76a76214
commit 465c917248
5 changed files with 3925 additions and 4 deletions

View File

@ -120,7 +120,7 @@ onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
//self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
@ -134,7 +134,7 @@ onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
//self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
@ -280,7 +280,7 @@ connected()
self thread fixPerksAndScriptKick();
//self thread maps\mp\bots\_bot_internal::connected();
//self thread maps\mp\bots\_bot_script::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
@ -296,7 +296,7 @@ added()
self endon("disconnect");
//self thread maps\mp\bots\_bot_internal::added();
//self thread maps\mp\bots\_bot_script::added();
self thread maps\mp\bots\_bot_script::added();
}
/*

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,829 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
When the bot gets added into the game.
*/
added()
{
self endon("disconnect");
rankxp = self bot_get_rank();
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), rankxp );
self set_diff();
//self set_class(rankxp);
}
/*
When the bot connects to the game.
*/
connected()
{
self endon("disconnect");
self.killerLocation = undefined;
self thread difficulty();
self thread teamWatch();
self thread classWatch();
//self thread onBotSpawned();
//self thread onSpawned();
}
/*
The callback for when the bot gets killed.
*/
onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self.killerLocation = undefined;
if(!IsDefined( self ) || !isDefined(self.team))
return;
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
return;
if ( iDamage <= 0 )
return;
if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
return;
if(eAttacker == self)
return;
if(level.teamBased && eAttacker.team == self.team)
return;
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player")
return;
if(!isAlive(eAttacker))
return;
self.killerLocation = eAttacker.origin;
}
/*
The callback for when the bot gets damaged.
*/
onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
if(!IsDefined( self ) || !isDefined(self.team))
return;
if(!isAlive(self))
return;
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
return;
if ( iDamage <= 0 )
return;
if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
return;
if(eAttacker == self)
return;
if(level.teamBased && eAttacker.team == self.team)
return;
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player")
return;
if(!isAlive(eAttacker))
return;
if (!isSubStr(sWeapon, "silenced_") && !isSubStr(sWeapon, "flash_"))
self bot_cry_for_help( eAttacker );
self SetAttacker( eAttacker );
}
/*
When the bot gets attacked, have the bot ask for help from teammates.
*/
bot_cry_for_help( attacker )
{
if ( !level.teamBased )
{
return;
}
theTime = GetTime();
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
{
return;
}
self.help_time = theTime;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( !player is_bot() )
{
continue;
}
if(!isDefined(player.team))
continue;
if ( !IsAlive( player ) )
{
continue;
}
if ( player == self )
{
continue;
}
if ( player.team != self.team )
{
continue;
}
dist = player.pers["bots"]["skill"]["help_dist"];
dist *= dist;
if ( DistanceSquared( self.origin, player.origin ) > dist )
{
continue;
}
if ( RandomInt( 100 ) < 50 )
{
self SetAttacker( attacker );
if ( RandomInt( 100 ) > 70 )
{
break;
}
}
}
}
/*
Selects a class for the bot.
*/
classWatch()
{
self endon("disconnect");
for(;;)
{
while(!isdefined(self.pers["team"]) || level.oldschool)
wait .05;
wait 0.5;
class = "";
rank = self maps\mp\gametypes\_rank::getRankForXp( self getStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )) ) ) + 1;
if(rank < 4 || randomInt(100) < 2)
{
while(class == "")
{
switch(randomInt(5))
{
case 0:
class = "assault_mp";
break;
case 1:
class = "specops_mp";
break;
case 2:
class = "heavygunner_mp";
break;
case 3:
if(rank >= 2)
class = "demolitions_mp";
break;
case 4:
if(rank >= 3)
class = "sniper_mp";
break;
}
}
}
else
{
class = "custom"+(randomInt(5)+1);
}
self notify("menuresponse", game["menu_changeclass"], class);
self.bot_change_class = true;
while(isdefined(self.pers["team"]) && isdefined(self.pers["class"]) && isDefined(self.bot_change_class))
wait .05;
}
}
/*
Makes sure the bot is on a team.
*/
teamWatch()
{
self endon("disconnect");
for(;;)
{
while(!isdefined(self.pers["team"]))
wait .05;
wait 0.05;
self notify("menuresponse", game["menu_team"], getDvar("bots_team"));
while(isdefined(self.pers["team"]))
wait .05;
}
}
/*
Updates the bot's difficulty variables.
*/
difficulty()
{
self endon("disconnect");
for(;;)
{
wait 1;
rankVar = GetDvarInt("bots_skill");
if(rankVar == 9)
continue;
switch(self.pers["bots"]["skill"]["base"])
{
case 1:
self.pers["bots"]["skill"]["aim_time"] = 0.6;
self.pers["bots"]["skill"]["init_react_time"] = 1500;
self.pers["bots"]["skill"]["reaction_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
self.pers["bots"]["skill"]["remember_time"] = 750;
self.pers["bots"]["skill"]["fov"] = 0.7;
self.pers["bots"]["skill"]["dist"] = 1000;
self.pers["bots"]["skill"]["spawn_time"] = 0.75;
self.pers["bots"]["skill"]["help_dist"] = 0;
self.pers["bots"]["skill"]["semi_time"] = 0.9;
self.pers["bots"]["skill"]["shoot_after_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
self.pers["bots"]["skill"]["bone_update_interval"] = 2;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
self.pers["bots"]["behavior"]["strafe"] = 0;
self.pers["bots"]["behavior"]["nade"] = 10;
self.pers["bots"]["behavior"]["sprint"] = 10;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 70;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 0;
break;
case 2:
self.pers["bots"]["skill"]["aim_time"] = 0.55;
self.pers["bots"]["skill"]["init_react_time"] = 1000;
self.pers["bots"]["skill"]["reaction_time"] = 800;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
self.pers["bots"]["skill"]["remember_time"] = 1500;
self.pers["bots"]["skill"]["fov"] = 0.65;
self.pers["bots"]["skill"]["dist"] = 1500;
self.pers["bots"]["skill"]["spawn_time"] = 0.65;
self.pers["bots"]["skill"]["help_dist"] = 500;
self.pers["bots"]["skill"]["semi_time"] = 0.75;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
self.pers["bots"]["skill"]["aim_offset_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers["bots"]["behavior"]["strafe"] = 10;
self.pers["bots"]["behavior"]["nade"] = 15;
self.pers["bots"]["behavior"]["sprint"] = 15;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 60;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 10;
break;
case 3:
self.pers["bots"]["skill"]["aim_time"] = 0.4;
self.pers["bots"]["skill"]["init_react_time"] = 750;
self.pers["bots"]["skill"]["reaction_time"] = 500;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
self.pers["bots"]["skill"]["remember_time"] = 2000;
self.pers["bots"]["skill"]["fov"] = 0.6;
self.pers["bots"]["skill"]["dist"] = 2250;
self.pers["bots"]["skill"]["spawn_time"] = 0.5;
self.pers["bots"]["skill"]["help_dist"] = 750;
self.pers["bots"]["skill"]["semi_time"] = 0.65;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
self.pers["bots"]["skill"]["bone_update_interval"] = 1;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers["bots"]["behavior"]["strafe"] = 20;
self.pers["bots"]["behavior"]["nade"] = 20;
self.pers["bots"]["behavior"]["sprint"] = 20;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 50;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 25;
break;
case 4:
self.pers["bots"]["skill"]["aim_time"] = 0.3;
self.pers["bots"]["skill"]["init_react_time"] = 600;
self.pers["bots"]["skill"]["reaction_time"] = 400;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
self.pers["bots"]["skill"]["remember_time"] = 3000;
self.pers["bots"]["skill"]["fov"] = 0.55;
self.pers["bots"]["skill"]["dist"] = 3350;
self.pers["bots"]["skill"]["spawn_time"] = 0.35;
self.pers["bots"]["skill"]["help_dist"] = 1000;
self.pers["bots"]["skill"]["semi_time"] = 0.5;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
self.pers["bots"]["behavior"]["strafe"] = 30;
self.pers["bots"]["behavior"]["nade"] = 25;
self.pers["bots"]["behavior"]["sprint"] = 30;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 40;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 35;
break;
case 5:
self.pers["bots"]["skill"]["aim_time"] = 0.25;
self.pers["bots"]["skill"]["init_react_time"] = 500;
self.pers["bots"]["skill"]["reaction_time"] = 300;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
self.pers["bots"]["skill"]["remember_time"] = 4000;
self.pers["bots"]["skill"]["fov"] = 0.5;
self.pers["bots"]["skill"]["dist"] = 5000;
self.pers["bots"]["skill"]["spawn_time"] = 0.25;
self.pers["bots"]["skill"]["help_dist"] = 1500;
self.pers["bots"]["skill"]["semi_time"] = 0.4;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
self.pers["bots"]["behavior"]["strafe"] = 40;
self.pers["bots"]["behavior"]["nade"] = 35;
self.pers["bots"]["behavior"]["sprint"] = 40;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 30;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 50;
break;
case 6:
self.pers["bots"]["skill"]["aim_time"] = 0.2;
self.pers["bots"]["skill"]["init_react_time"] = 250;
self.pers["bots"]["skill"]["reaction_time"] = 150;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
self.pers["bots"]["skill"]["remember_time"] = 5000;
self.pers["bots"]["skill"]["fov"] = 0.45;
self.pers["bots"]["skill"]["dist"] = 7500;
self.pers["bots"]["skill"]["spawn_time"] = 0.2;
self.pers["bots"]["skill"]["help_dist"] = 2000;
self.pers["bots"]["skill"]["semi_time"] = 0.25;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
self.pers["bots"]["behavior"]["strafe"] = 50;
self.pers["bots"]["behavior"]["nade"] = 45;
self.pers["bots"]["behavior"]["sprint"] = 50;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 20;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 75;
break;
case 7:
self.pers["bots"]["skill"]["aim_time"] = 0.1;
self.pers["bots"]["skill"]["init_react_time"] = 100;
self.pers["bots"]["skill"]["reaction_time"] = 50;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
self.pers["bots"]["skill"]["remember_time"] = 7500;
self.pers["bots"]["skill"]["fov"] = 0.4;
self.pers["bots"]["skill"]["dist"] = 10000;
self.pers["bots"]["skill"]["spawn_time"] = 0.05;
self.pers["bots"]["skill"]["help_dist"] = 3000;
self.pers["bots"]["skill"]["semi_time"] = 0.1;
self.pers["bots"]["skill"]["shoot_after_time"] = 0;
self.pers["bots"]["skill"]["aim_offset_time"] = 0;
self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
self.pers["bots"]["skill"]["bones"] = "j_head";
self.pers["bots"]["behavior"]["strafe"] = 65;
self.pers["bots"]["behavior"]["nade"] = 65;
self.pers["bots"]["behavior"]["sprint"] = 65;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 5;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 90;
break;
}
}
}
/*
Sets the bot difficulty.
*/
set_diff()
{
rankVar = GetDvarInt("bots_skill");
switch(rankVar)
{
case 0:
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers["bots"]["skill"]["base"] = randomIntRange(1, 7);
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange(1, 20);
self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["fov"] = randomFloatRange(-1, 1);
self.pers["bots"]["skill"]["dist"] = randomIntRange(500, 25000);
self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt(20);
self.pers["bots"]["skill"]["help_dist"] = randomIntRange(500, 25000);
self.pers["bots"]["skill"]["semi_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
self.pers["bots"]["behavior"]["strafe"] = randomInt(100);
self.pers["bots"]["behavior"]["nade"] = randomInt(100);
self.pers["bots"]["behavior"]["sprint"] = randomInt(100);
self.pers["bots"]["behavior"]["camp"] = randomInt(100);
self.pers["bots"]["behavior"]["follow"] = randomInt(100);
self.pers["bots"]["behavior"]["crouch"] = randomInt(100);
self.pers["bots"]["behavior"]["switch"] = randomInt(100);
self.pers["bots"]["behavior"]["class"] = randomInt(100);
self.pers["bots"]["behavior"]["jump"] = randomInt(100);
break;
default:
self.pers["bots"]["skill"]["base"] = rankVar;
break;
}
}
/*
Sets the bot's classes.
*/
set_class(rankxp)
{
primaryGroups = [];
primaryGroups[0] = "weapon_lmg";
primaryGroups[1] = "weapon_smg";
primaryGroups[2] = "weapon_shotgun";
primaryGroups[3] = "weapon_sniper";
primaryGroups[4] = "weapon_assault";
secondaryGroups = [];
secondaryGroups[0] = "weapon_pistol";
rank = self maps\mp\gametypes\_rank::getRankForXp( rankxp ) + 1;
for(i=0; i < 5; i++)
{
primary = get_random_weapon(primaryGroups, rank);
att1 = get_random_attachment(primary, rank);
perk2 = get_random_perk("perk2", rank);
if(perk2 != "specialty_twoprimaries")
secondary = get_random_weapon(secondaryGroups, rank);
else
secondary = get_random_weapon(primaryGroups, rank);
att2 = get_random_attachment(secondary, rank);
perk1 = get_random_perk("perk1", rank, att1, att2);
perk3 = get_random_perk("perk3", rank);
gren = get_random_grenade(perk1);
camo = randomInt(8);
self setStat ( 200+(i*10)+1, level.weaponReferenceToIndex[primary] );
self setStat ( 200+(i*10)+2, level.weaponAttachmentReferenceToIndex[att1] );
self setStat ( 200+(i*10)+3, level.weaponReferenceToIndex[secondary] );
self setStat ( 200+(i*10)+4, level.weaponAttachmentReferenceToIndex[att2] );
self setStat ( 200+(i*10)+5, level.perkReferenceToIndex[perk1] );
self setStat ( 200+(i*10)+6, level.perkReferenceToIndex[perk2] );
self setStat ( 200+(i*10)+7, level.perkReferenceToIndex[perk3] );
self setStat ( 200+(i*10)+8, level.weaponReferenceToIndex[gren] );
self setStat ( 200+(i*10)+9, camo);
}
}
/*
Returns a random attachment for the bot.
*/
get_random_attachment(weapon, rank)
{
if (RandomFloatRange( 0, 1 ) > (0.1 + ( rank / level.maxRank )))
return "none";
reasonable = GetDvarInt("bots_loadout_reasonable");
id = level.tbl_weaponIDs[level.weaponReferenceToIndex[weapon]];
atts = strtok(id["attachment"], " ");
atts[atts.size] = "none";
for(;;)
{
att = atts[randomInt(atts.size)];
if(reasonable)
{
switch(att)
{
case "acog":
if(weapon != "m40a3")
continue;
break;
}
}
return att;
}
}
/*
Returns a random perk for the bot.
*/
get_random_perk(perkslot, rank, att1, att2)
{
if(isDefined(att1) && isDefined(att2) && (att1 == "grip" || att1 == "gl" || att2 == "grip" || att2 == "gl"))
return "specialty_null";
reasonable = GetDvarInt("bots_loadout_reasonable");
op = GetDvarInt("bots_loadout_allow_op");
keys = getArrayKeys(level.tbl_PerkData);
for(;;)
{
id = level.tbl_PerkData[keys[randomInt(keys.size)]];
if(!isDefined(id) || !isDefined(id["perk_num"]))
continue;
if(perkslot != id["perk_num"])
continue;
ref = id["reference_full"];
if(ref == "specialty_null" && randomInt(100) < 95)
continue;
if(reasonable)
{
switch(ref)
{
case "specialty_parabolic":
case "specialty_holdbreath":
case "specialty_weapon_c4":
case "specialty_explosivedamage":
case "specialty_twoprimaries":
continue;
}
}
if(!op)
{
switch(ref)
{
case "specialty_armorvest":
case "specialty_pistoldeath":
case "specialty_grenadepulldeath":
continue;
}
}
if(!isItemUnlocked(ref, rank))
continue;
return ref;
}
}
/*
Returns a random grenade for the bot.
*/
get_random_grenade(perk1)
{
possibles = [];
possibles[0] = "flash_grenade";
possibles[1] = "smoke_grenade";
possibles[2] = "concussion_grenade";
reasonable = GetDvarInt("bots_loadout_reasonable");
for(;;)
{
possible = possibles[randomInt(possibles.size)];
if(reasonable)
{
switch(possible)
{
case "smoke_grenade":
continue;
}
}
if(perk1 == "specialty_specialgrenade" && possible == "smoke_grenade")
continue;
return possible;
}
}
/*
Returns a random weapon for the bot.
*/
get_random_weapon(groups, rank)
{
reasonable = GetDvarInt("bots_loadout_reasonable");
keys = getArrayKeys(level.tbl_weaponIDs);
for(;;)
{
id = level.tbl_weaponIDs[keys[randomInt(keys.size)]];
if(!isDefined(id))
continue;
group = id["group"];
inGroup = false;
for(i = groups.size - 1; i >= 0; i--)
{
if(groups[i] == group)
inGroup = true;
}
if(!inGroup)
continue;
ref = id["reference"];
if(reasonable)
{
switch(ref)
{
case "skorpion":
case "uzi":
case "m21":
case "dragunov":
case "saw":
case "mp44":
case "m14":
case "g3":
case "m1014":
continue;
}
}
if(!isItemUnlocked(ref, rank))
continue;
return ref;
}
}
/*
Gets an exp amount for the bot that is nearish the host's xp.
*/
bot_get_rank()
{
ranks = [];
bot_ranks = [];
human_ranks = [];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( !IsDefined( player.pers[ "rank" ] ) )
continue;
if ( player is_bot() )
{
bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
}
else
{
human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
}
}
if( !human_ranks.size )
human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 35, 15, 0, level.maxRank ) );
human_avg = array_average( human_ranks );
while ( bot_ranks.size + human_ranks.size < 5 )
{
// add some random ranks for better random number distribution
rank = human_avg + RandomIntRange( -10, 10 );
human_ranks[ human_ranks.size ] = rank;
}
ranks = array_combine( human_ranks, bot_ranks );
avg = array_average( ranks );
s = array_std_deviation( ranks, avg );
rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) );
return maps\mp\gametypes\_rank::getRankInfoMinXP( rank );
}
/*
When the bot spawns.
*/
onSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
if(randomInt(100) <= self.pers["bots"]["behavior"]["class"])
self.bot_change_class = undefined;
self.bot_lock_goal = false;
self.help_time = undefined;
}
}
/*
When the bot spawned, after the difficulty wait. Start the logic for the bot.
*/
onBotSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("bot_spawned");
self thread start_bot_threads();
}
}
start_bot_threads()
{
self endon("disconnect");
level endon("game_ended");
self endon("death");
while(level.inPrematchPeriod)
wait 0.05;
}

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
init()
{
if (getDvar("bots_main_fun") == "")
setDvar("bots_main_fun", false);
if (getDvar("bots_main_menu") == "")
setDvar("bots_main_menu", true);
thread watchPlayers();
}
watchPlayers()
{
for (;;)
{
wait 1;
for (i = level.players.size - 1; i >= 0; i--)
{
player = level.players[i];
if (!getDvarInt("bots_main_menu"))
continue;
if (!player is_host())
continue;
if (isDefined(player.menuInit) && player.menuInit)
continue;
player thread init_menu();
}
}
}
init_menu()
{
self.menuInit = true;
self.menuOpen = false;
self.menu_player = undefined;
self.SubMenu = "Main";
self.Curs["Main"]["X"] = 0;
self AddOptions();
self thread watchPlayerOpenMenu();
self thread MenuSelect();
self thread RightMenu();
self thread LeftMenu();
self thread watchDisconnect();
self thread doGreetings();
}
kill_menu()
{
self notify("bots_kill_menu");
self.menuInit = undefined;
}
watchDisconnect()
{
self waittill_either("disconnect", "bots_kill_menu");
if(self.menuOpen)
{
if(isDefined(self.MenuTextY))
for(i = 0; i < self.MenuTextY.size; i++)
if(isDefined(self.MenuTextY[i]))
self.MenuTextY[i] destroy();
if(isDefined(self.MenuText))
for(i = 0; i < self.MenuText.size; i++)
if(isDefined(self.MenuText[i]))
self.MenuText[i] destroy();
if(isDefined(self.Menu) && isDefined(self.Menu["X"]))
{
if(isDefined(self.Menu["X"]["Shader"]))
self.Menu["X"]["Shader"] destroy();
if(isDefined(self.Menu["X"]["Scroller"]))
self.Menu["X"]["Scroller"] destroy();
}
}
}
doGreetings()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
wait 1;
self iPrintln("Welcome to Bot Warfare "+self.name+"!");
wait 5;
if(getDvarInt("bots_main_menu"))
self iPrintln("Press [{+frag}] + [{+smoke}] to open menu!");
}
watchPlayerOpenMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for(;;)
{
while(!self FragButtonPressed() || !self SecondaryOffhandButtonPressed())
wait 0.05;
if(!self.menuOpen)
{
if(getdvarint("bots_main_menu"))
{
self playLocalSound( "mouse_click" );
self thread OpenSub(self.SubMenu);
}
}
else
{
self playLocalSound( "mouse_click" );
if(self.SubMenu != "Main")
self ExitSub();
else
{
self ExitMenu();
if((level.inPrematchPeriod || level.gameEnded) && !getDvarInt("bots_main_fun"))
self freezeControls(true);
else
self freezecontrols(false);
}
}
while(self FragButtonPressed() && self SecondaryOffhandButtonPressed())
wait 0.05;
}
}
MenuSelect()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for(;;)
{
while(!self MeleeButtonPressed())
wait 0.05;
if(self.MenuOpen && getdvarint("bots_main_menu"))
{
self playLocalSound( "mouse_click" );
if(self.SubMenu == "Main")
self thread [[self.Option["Function"][self.SubMenu][self.Curs["Main"]["X"]]]](self.Option["Arg1"][self.SubMenu][self.Curs["Main"]["X"]],self.Option["Arg2"][self.SubMenu][self.Curs["Main"]["X"]]);
else
self thread [[self.Option["Function"][self.SubMenu][self.Curs[self.SubMenu]["Y"]]]](self.Option["Arg1"][self.SubMenu][self.Curs[self.SubMenu]["Y"]],self.Option["Arg2"][self.SubMenu][self.Curs[self.SubMenu]["Y"]]);
}
while(self MeleeButtonPressed())
wait 0.05;
}
}
LeftMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for(;;)
{
while(!self AttackButtonPressed())
wait 0.05;
if(self.MenuOpen)
{
self playLocalSound("mouse_over");
if(self.SubMenu == "Main")
{
self.Curs["Main"]["X"]--;
if(self.Curs["Main"]["X"] < 0)
self.Curs["Main"]["X"] = self.Option["Name"][self.SubMenu].size -1;
self CursMove("X");
}
else
{
self.Curs[self.SubMenu]["Y"]--;
if(self.Curs[self.SubMenu]["Y"] < 0)
self.Curs[self.SubMenu]["Y"] = self.Option["Name"][self.SubMenu].size -1;
self CursMove("Y");
}
}
while(self AttackButtonPressed())
wait 0.05;
}
}
RightMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for(;;)
{
while(!self AdsButtonPressed())
wait 0.05;
if(self.MenuOpen)
{
self playLocalSound("mouse_over");
if(self.SubMenu == "Main")
{
self.Curs["Main"]["X"]++;
if(self.Curs["Main"]["X"] > self.Option["Name"][self.SubMenu].size -1)
self.Curs["Main"]["X"] = 0;
self CursMove("X");
}
else
{
self.Curs[self.SubMenu]["Y"]++;
if(self.Curs[self.SubMenu]["Y"] > self.Option["Name"][self.SubMenu].size -1)
self.Curs[self.SubMenu]["Y"] = 0;
self CursMove("Y");
}
}
while(self AdsButtonPressed())
wait 0.05;
}
}
OpenSub(menu, menu2)
{
if(menu != "Main" && (!isDefined(self.Menu[menu]) || !!isDefined(self.Menu[menu]["FirstOpen"])))
{
self.Curs[menu]["Y"] = 0;
self.Menu[menu]["FirstOpen"] = true;
}
logoldi = true;
self.SubMenu = menu;
if(self.SubMenu == "Main")
{
if(isDefined(self.MenuText))
for(i = 0; i < self.MenuText.size; i++)
if(isDefined(self.MenuText[i]))
self.MenuText[i] destroy();
if(isDefined(self.Menu) && isDefined(self.Menu["X"]))
{
if(isDefined(self.Menu["X"]["Shader"]))
self.Menu["X"]["Shader"] destroy();
if(isDefined(self.Menu["X"]["Scroller"]))
self.Menu["X"]["Scroller"] destroy();
}
for(i=0 ; i < self.Option["Name"][self.SubMenu].size ; i++)
{
self.MenuText[i] = self createfontstring("default", 1.6);
self.MenuText[i] setpoint("CENTER", "CENTER", -300+(i*100), -226);
self.MenuText[i] settext(self.Option["Name"][self.SubMenu][i]);
if(logOldi)
self.oldi = i;
if(self.MenuText[i].x > 300)
{
logOldi = false;
x = i - self.oldi;
self.MenuText[i] setpoint("CENTER", "CENTER", (((-300)-(i*100))+(i*100))+(x*100), -196);
}
self.MenuText[i].alpha = 1;
self.MenuText[i].sort = 999;
}
if(!logOldi)
self.Menu["X"]["Shader"] = self createRectangle("CENTER","CENTER",0,-225,1000,90, (0,0,0), -2, 1,"white");
else
self.Menu["X"]["Shader"] = self createRectangle("CENTER","CENTER",0,-225,1000,30, (0,0,0), -2, 1,"white");
self.Menu["X"]["Scroller"] = self createRectangle("CENTER","CENTER", self.MenuText[self.Curs["Main"]["X"]].x,-225,105,22, (1,0,0), -1, 1,"white");
self CursMove("X");
self.MenuOpen = true;
}
else
{
if(isDefined(self.MenuTextY))
for(i=0 ; i < self.MenuTextY.size ; i++)
if(isDefined(self.MenuTextY[i]))
self.MenuTextY[i] destroy();
for(i=0 ; i < self.Option["Name"][self.SubMenu].size ; i++)
{
self.MenuTextY[i] = self createfontstring("default", 1.6);
self.MenuTextY[i] setpoint("CENTER", "CENTER", self.MenuText[self.Curs["Main"]["X"]].x, -160+(i*20));
self.MenuTextY[i] settext(self.Option["Name"][self.SubMenu][i]);
self.MenuTextY[i].alpha = 1;
self.MenuTextY[i].sort = 999;
}
self CursMove("Y");
}
}
CursMove(direction)
{
self notify("scrolled");
if(self.SubMenu == "Main")
{
self.Menu["X"]["Scroller"].x = self.MenuText[self.Curs["Main"]["X"]].x;
self.Menu["X"]["Scroller"].y = self.MenuText[self.Curs["Main"]["X"]].y;
if(isDefined(self.MenuText))
{
for(i = 0; i < self.MenuText.size; i++)
{
if(isDefined(self.MenuText[i]))
{
self.MenuText[i].fontscale = 1.5;
self.MenuText[i].color = (1,1,1);
self.MenuText[i].glowAlpha = 0;
}
}
}
self thread ShowOptionOn(direction);
}
else
{
if(isDefined(self.MenuTextY))
{
for(i = 0; i < self.MenuTextY.size; i++)
{
if(isDefined(self.MenuTextY[i]))
{
self.MenuTextY[i].fontscale = 1.5;
self.MenuTextY[i].color = (1,1,1);
self.MenuTextY[i].glowAlpha = 0;
}
}
}
if(isDefined(self.MenuText))
{
for(i = 0; i < self.MenuText.size; i++)
{
if(isDefined(self.MenuText[i]))
{
self.MenuText[i].fontscale = 1.5;
self.MenuText[i].color = (1,1,1);
self.MenuText[i].glowAlpha = 0;
}
}
}
self thread ShowOptionOn(direction);
}
}
ShowOptionOn(variable)
{
self endon("scrolled");
self endon("disconnect");
self endon("exit");
self endon("bots_kill_menu");
for(;;)
{
if(!getDvarInt("bots_main_fun") && !self isOnGround() && !level.inPrematchPeriod && !level.gameEnded)
self freezecontrols(false);
else
self freezecontrols(true);
self setClientDvar( "r_blur", "5" );
self setClientDvar( "sc_blur", "4" );
self addOptions();
if(self.SubMenu == "Main")
{
if(isDefined(self.Curs[self.SubMenu][variable]) && isDefined(self.MenuText) && isDefined(self.MenuText[self.Curs[self.SubMenu][variable]]))
{
self.MenuText[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
self.MenuText[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
}
if(isDefined(self.MenuText))
{
for(i = 0; i < self.Option["Name"][self.SubMenu].size; i++)
{
if(isDefined(self.MenuText[i]))
self.MenuText[i] settext(self.Option["Name"][self.SubMenu][i]);
}
}
}
else
{
if(isDefined(self.Curs[self.SubMenu][variable]) && isDefined(self.MenuTextY) && isDefined(self.MenuTextY[self.Curs[self.SubMenu][variable]]))
{
self.MenuTextY[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
self.MenuTextY[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
}
if(isDefined(self.MenuTextY))
{
for(i = 0; i < self.Option["Name"][self.SubMenu].size; i++)
{
if(isDefined(self.MenuTextY[i]))
self.MenuTextY[i] settext(self.Option["Name"][self.SubMenu][i]);
}
}
}
wait 0.05;
}
}
AddMenu(menu, num, text, function, arg1, arg2)
{
self.Option["Name"][menu][num] = text;
self.Option["Function"][menu][num] = function;
self.Option["Arg1"][menu][num] = arg1;
self.Option["Arg2"][menu][num] = arg2;
}
AddBack(menu, back)
{
self.Menu["Back"][menu] = back;
}
ExitSub()
{
if(isDefined(self.MenuTextY))
for(i = 0; i < self.MenuTextY.size; i++)
if(isDefined(self.MenuTextY[i]))
self.MenuTextY[i] destroy();
self.SubMenu = self.Menu["Back"][self.Submenu];
if(self.SubMenu == "Main")
self CursMove("X");
else
self CursMove("Y");
}
ExitMenu()
{
if(isDefined(self.MenuText))
for(i = 0; i < self.MenuText.size; i++)
if(isDefined(self.MenuText[i]))
self.MenuText[i] destroy();
if(isDefined(self.Menu) && isDefined(self.Menu["X"]))
{
if(isDefined(self.Menu["X"]["Shader"]))
self.Menu["X"]["Shader"] destroy();
if(isDefined(self.Menu["X"]["Scroller"]))
self.Menu["X"]["Scroller"] destroy();
}
self.MenuOpen = false;
self notify("exit");
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
}
createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar_";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
return barElemBG;
}
AddOptions()
{
self AddMenu("Main", 0, "test", ::OpenSub, "test", "");
self AddBack("test", "Main");
self AddMenu("test", 0, "test", ::test, "test", "test");
}
test(a, b)
{
self iprintln(a + b);
}

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
if(getDvar("bots_main_debug") == "")
setDvar("bots_main_debug", 0);
if(!getDVarint("bots_main_debug"))
return;
if(!getDVarint("developer"))
{
setdvar("developer_script", 1);
setdvar("developer", 1);
setdvar("sv_mapRotation", "map "+getDvar("mapname"));
exitLevel(false);
}
setDvar("bots_main", 0);
setdvar("bots_main_menu", 0);
setdvar("bots_manage_fill_mode", 0);
setdvar("bots_manage_fill", 0);
setdvar("bots_manage_add", 0);
setdvar("bots_manage_fill_kick", 1);
setDvar("bots_manage_fill_spec", 1);
if (getDvar("bots_main_debug_distance") == "")
setDvar("bots_main_debug_distance", 512.0);
if (getDvar("bots_main_debug_cone") == "")
setDvar("bots_main_debug_cone", 0.65);
if (getDvar("bots_main_debug_minDist") == "")
setDvar("bots_main_debug_minDist", 32.0);
if (getDvar("bots_main_debug_drawThrough") == "")
setDvar("bots_main_debug_drawThrough", false);
if(getDvar("bots_main_debug_commandWait") == "")
setDvar("bots_main_debug_commandWait", 0.5);
setDvar("player_sustainAmmo", 1);
level.waypoints = [];
level.waypointCount = 0;
level waittill( "connected", player);
player thread onPlayerSpawned();
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread beginDebug();
}
}
beginDebug()
{
self endon("disconnect");
self endon("death");
level.wpToLink = -1;
level.autoLink = false;
self.closest = -1;
self.command = undefined;
self clearPerks();
self takeAllWeapons();
self.specialty = [];
self giveWeapon("m16_gl_mp");
self SetActionSlot( 3, "altMode" );
self giveWeapon("frag_grenade_mp");
self freezecontrols(false);
self thread debug();
self thread addWaypoints();
self thread linkWaypoints();
self thread deleteWaypoints();
self thread watchSaveWaypointsCommand();
self thread sayExtras();
self thread textScroll("^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save");
}
sayExtras()
{
self endon("disconnect");
self endon("death");
self iprintln("Making a crouch waypoint with only one link...");
self iprintln("Makes a camping waypoint.");
}
debug()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 0.05;
if(isDefined(self.command))
continue;
closest = -1;
myEye = self getTagOrigin( "j_head" );
myAngles = self GetPlayerAngles();
for(i = 0; i < level.waypointCount; i++)
{
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin))
closest = i;
wpOrg = level.waypoints[i].origin + (0, 0, 25);
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough")))
{
for(h = 0; h < level.waypoints[i].childCount; h++)
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1));
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone"))
print3d(wpOrg, i, (1,0,0), 2);
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand")
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1));
}
}
self.closest = closest;
if(closest != -1)
{
stringChildren = "";
for(i = 0; i < level.waypoints[closest].childCount; i++)
{
if(i != 0)
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
else
stringChildren = stringChildren + level.waypoints[closest].children[i];
}
print3d(level.waypoints[closest].origin + (0, 0, 35), stringChildren, (0,1,0), 2);
print3d(level.waypoints[closest].origin + (0, 0, 15), level.waypoints[closest].type, (0,1,0), 2);
}
}
}
AddWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self SecondaryOffhandButtonPressed() || isDefined(self.command))
wait 0.05;
pos = self getOrigin();
self.command = true;
self iprintln("Adding a waypoint...");
self iprintln("ADS - climb; Attack + Use - tube");
self iprintln("Attack - grenade; Use - claymore");
self iprintln("Else(wait) - your stance");
wait getDvarFloat("bots_main_debug_commandWait");
self addWaypoint(pos);
self.command = undefined;
while(self SecondaryOffhandButtonPressed())
wait 0.05;
}
}
linkWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self MeleeButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("ADS - Unlink; Else(wait) - Link");
wait getDvarFloat("bots_main_debug_commandWait");
if(!self adsButtonPressed())
self LinkWaypoint(self.closest);
else
self UnLinkWaypoint(self.closest);
self.command = undefined;
while(self MeleeButtonPressed())
wait 0.05;
}
}
deleteWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self fragButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("Attack - DeleteAll; ADS - Load");
self iprintln("Else(wait) - Delete");
wait getDvarFloat("bots_main_debug_commandWait");
if(self attackButtonPressed())
self deleteAllWaypoints();
else if(self adsButtonPressed())
self LoadWaypoints();
else
self DeleteWaypoint(self.closest);
self.command = undefined;
while(self fragButtonPressed())
wait 0.05;
}
}
watchSaveWaypointsCommand()
{
self endon("death");
self endon("disconnect");
for(;;)
{
while(!self useButtonPressed() || !self attackButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("ADS - Autolink; Else(wait) - Save");
wait getDvarFloat("bots_main_debug_commandWait");
if(!self adsButtonPressed())
{
self checkForWarnings();
logprint("***********ABiliTy's WPDump**************\n\n");
logprint("\n\n\n\n");
mpnm=getMapName(getdvar("mapname"));
logprint("\n\n"+mpnm+"()\n{\n/*");
logprint("*/waypoints = [];\n/*");
for(i = 0; i < level.waypointCount; i++)
{
logprint("*/waypoints["+i+"] = spawnstruct();\n/*");
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*");
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*");
logprint("*/waypoints["+i+"].childCount = "+level.waypoints[i].childCount+";\n/*");
for(c = 0; c < level.waypoints[i].childCount; c++)
{
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*");
}
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].childCount == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*");
}
logprint("*/return waypoints;\n}\n\n\n\n");
PrintLn(level.waypointCount);
for(i = 0; i < level.waypointCount; i++)
{
str = "";
wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for(h = 0; h < wp.childCount; h++)
{
str += wp.children[h];
if (h < wp.childCount - 1)
str += " ";
}
str += "," + wp.type + ",";
if (isDefined(wp.angles))
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else
str += ",";
str += ",";
PrintLn(str);
}
self iprintln("Saved!!!");
}
else
{
if(level.autoLink)
{
self iPrintlnBold("Auto link disabled");
level.autoLink = false;
level.wpToLink = -1;
}
else
{
self iPrintlnBold("Auto link enabled");
level.autoLink = true;
level.wpToLink = self.nearest;
}
}
self.command = undefined;
while(self useButtonPressed() && self attackButtonPressed())
wait 0.05;
}
}
LoadWaypoints()
{
self DeleteAllWaypoints();
self iPrintlnBold("Loading WPS...");
load_waypoints();
self checkForWarnings();
}
checkForWarnings()
{
if(level.waypointCount <= 0)
self iprintln("WARNING: waypointCount is "+level.waypointCount);
if(level.waypointCount != level.waypoints.size)
self iprintln("WARNING: waypointCount is not "+level.waypoints.size);
for(i = 0; i < level.waypointCount; i++)
{
if(!isDefined(level.waypoints[i]))
{
self iprintln("WARNING: waypoint "+i+" is undefined");
continue;
}
if(level.waypoints[i].childCount <= 0)
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].childCount);
if(level.waypoints[i].childCount != level.waypoints[i].children.size)
self iprintln("WARNING: waypoint "+i+" childCount is not "+level.waypoints[i].children.size);
for(h = 0; h < level.waypoints[i].children.size; h++)
{
child = level.waypoints[i].children[h];
if(!isDefined(level.waypoints[child]))
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined");
else if(child == i)
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself");
}
if(!isDefined(level.waypoints[i].type))
{
self iprintln("WARNING: waypoint "+i+" type is undefined");
continue;
}
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].childCount == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
self iprintln("WARNING: waypoint "+i+" angles is undefined");
}
}
DeleteAllWaypoints()
{
level.waypoints = [];
level.waypointCount = 0;
self iprintln("DelAllWps");
}
DeleteWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("No close enough waypoint to delete.");
return;
}
level.wpToLink = -1;
for(i = 0; i < level.waypoints[nwp].childCount; i++)
{
child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp);
level.waypoints[child].childCount = level.waypoints[child].children.size;
}
for(i = 0; i < level.waypointCount; i++)
{
for(h = 0; h < level.waypoints[i].childCount; h++)
{
if(level.waypoints[i].children[h] > nwp)
level.waypoints[i].children[h]--;
}
}
for ( entry = 0; entry < level.waypointCount; entry++ )
{
if ( entry == nwp )
{
while ( entry < level.waypointCount-1 )
{
level.waypoints[entry] = level.waypoints[entry+1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln("DelWp "+nwp);
}
addWaypoint(pos)
{
level.waypoints[level.waypointCount] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos;
if(self AdsButtonPressed())
level.waypoints[level.waypointCount].type = "climb";
else if(self AttackButtonPressed() && self UseButtonPressed())
level.waypoints[level.waypointCount].type = "tube";
else if(self AttackButtonPressed())
level.waypoints[level.waypointCount].type = "grenade";
else if(self UseButtonPressed())
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
level.waypoints[level.waypointCount].children = [];
level.waypoints[level.waypointCount].childCount = 0;
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos);
if(level.autoLink)
{
if(level.wpToLink == -1)
level.wpToLink = level.waypointCount - 1;
level.waypointCount++;
self LinkWaypoint(level.waypointCount - 1);
}
else
{
level.waypointCount++;
}
}
UnLinkWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink);
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
{
level.wpToLink = nwp;
self iprintln("Waypoint Unlink Started "+nwp);
return;
}
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink);
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp);
level.waypoints[nwp].childCount = level.waypoints[nwp].children.size;
level.waypoints[level.wpToLink].childCount = level.waypoints[level.wpToLink].children.size;
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink);
level.wpToLink = -1;
}
LinkWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("Waypoint Link Cancelled "+level.wpToLink);
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
{
level.wpToLink = nwp;
self iprintln("Waypoint Link Started "+nwp);
return;
}
weGood = true;
for(i = 0; i < level.waypoints[level.wpToLink].childCount; i++)
{
if(level.waypoints[level.wpToLink].children[i] == nwp)
{
weGood = false;
break;
}
}
if(weGood)
{
for(i = 0; i < level.waypoints[nwp].childCount; i++)
{
if(level.waypoints[nwp].children[i] == level.wpToLink)
{
weGood = false;
break;
}
}
}
if (!weGood )
{
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked.");
level.wpToLink = -1;
return;
}
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].childcount] = nwp;
level.waypoints[level.wpToLink].childcount++;
level.waypoints[nwp].children[level.waypoints[nwp].childcount] = level.wpToLink;
level.waypoints[nwp].childcount++;
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink);
level.wpToLink = -1;
}
destroyOnDeath(hud)
{
hud endon("death");
self waittill_either("death","disconnect");
hud notify("death");
hud destroy();
hud = undefined;
}
textScroll(string)
{
self endon("death");
self endon("disconnect");
//thanks ActionScript
back = createBar((0,0,0), 1000, 30);
back setPoint("CENTER", undefined, 0, 220);
self thread destroyOnDeath(back);
text = createFontString("default", 1.5);
text setText(string);
self thread destroyOnDeath(text);
for (;;)
{
text setPoint("CENTER", undefined, 1200, 220);
text setPoint("CENTER", undefined, -1200, 220, 20);
wait 20;
}
}
waittill_either(not, not1)
{
self endon(not);
self waittill(not1);
}
array_remove( ents, remover )
{
newents = [];
for(i = 0; i < ents.size; i++)
{
index = ents[i];
if ( index != remover )
newents[ newents.size ] = index;
}
return newents;
}
getConeDot(to, from, dir)
{
dirToTarget = VectorNormalize(to-from);
forward = AnglesToForward(dir);
return vectordot(dirToTarget, forward);
}
getMapName(map)
{
switch(map)
{
case "mp_convoy":
return "Ambush";
case "mp_backlot":
return "Backlot";
case "mp_bloc":
return "Bloc";
case "mp_bog":
return "Bog";
case "mp_countdown":
return "Countdown";
case "mp_crash":
return "Crash";
case "mp_crash_snow":
return "Winter Crash";
case "mp_crossfire":
return "Crossfire";
case "mp_citystreets":
return "District";
case "mp_farm":
return "Downpour";
case "mp_overgrown":
return "Overgrown";
case "mp_pipeline":
return "Pipeline";
case "mp_shipment":
return "Shipment";
case "mp_showdown":
return "Showdown";
case "mp_strike":
return "Strike";
case "mp_vacant":
return "Vacant";
case "mp_cargoship":
return "Wetwork";
case "mp_broadcast":
return "Broadcast";
case "mp_creek":
return "Creek";
case "mp_carentan":
return "Chinatown";
case "mp_killhouse":
return "Killhouse";
}
return map;
}
load_waypoints()
{
mapname = getDvar("mapname");
level.waypointCount = 0;
level.waypoints = [];
switch(mapname)
{
case "mp_convoy":
level.waypoints = maps\mp\bots\waypoints\ambush::Ambush();
break;
case "mp_backlot":
level.waypoints = maps\mp\bots\waypoints\backlot::Backlot();
break;
case "mp_bloc":
level.waypoints = maps\mp\bots\waypoints\bloc::Bloc();
break;
case "mp_bog":
level.waypoints = maps\mp\bots\waypoints\bog::Bog();
break;
case "mp_countdown":
level.waypoints = maps\mp\bots\waypoints\countdown::Countdown();
break;
case "mp_crash":
case "mp_crash_snow":
level.waypoints = maps\mp\bots\waypoints\crash::Crash();
break;
case "mp_crossfire":
level.waypoints = maps\mp\bots\waypoints\crossfire::Crossfire();
break;
case "mp_citystreets":
level.waypoints = maps\mp\bots\waypoints\district::District();
break;
case "mp_farm":
level.waypoints = maps\mp\bots\waypoints\downpour::Downpour();
break;
case "mp_overgrown":
level.waypoints = maps\mp\bots\waypoints\overgrown::Overgrown();
break;
case "mp_pipeline":
level.waypoints = maps\mp\bots\waypoints\pipeline::Pipeline();
break;
case "mp_shipment":
level.waypoints = maps\mp\bots\waypoints\shipment::Shipment();
break;
case "mp_showdown":
level.waypoints = maps\mp\bots\waypoints\showdown::Showdown();
break;
case "mp_strike":
level.waypoints = maps\mp\bots\waypoints\strike::Strike();
break;
case "mp_vacant":
level.waypoints = maps\mp\bots\waypoints\vacant::Vacant();
break;
case "mp_cargoship":
level.waypoints = maps\mp\bots\waypoints\wetwork::Wetwork();
break;
case "mp_broadcast":
level.waypoints = maps\mp\bots\waypoints\broadcast::Broadcast();
break;
case "mp_creek":
level.waypoints = maps\mp\bots\waypoints\creek::Creek();
break;
case "mp_carentan":
level.waypoints = maps\mp\bots\waypoints\chinatown::Chinatown();
break;
case "mp_killhouse":
level.waypoints = maps\mp\bots\waypoints\killhouse::Killhouse();
break;
default:
maps\mp\bots\waypoints\_custom_map::main(mapname);
break;
}
if (level.waypoints.size)
println("Loaded " + level.waypoints.size + " waypoints from script.");
level.waypointCount = level.waypoints.size;
for(i = 0; i < level.waypointCount; i++)
{
level.waypoints[i].index = i;
level.waypoints[i].bots = [];
level.waypoints[i].bots["allies"] = 1;
level.waypoints[i].bots["axis"] = 1;
level.waypoints[i].childCount = level.waypoints[i].children.size;
}
}