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https://github.com/ineedbots/t4_bot_warfare.git
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FIx rubberbanding
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9744ff6ccd
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@ -133,6 +133,8 @@ resetBotVars()
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self.bot.stop_move = false;
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self.bot.greedy_path = false;
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self.bot.climbing = false;
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self.bot.last_next_wp = -1;
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self.bot.last_second_next_wp = -1;
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self.bot.isfrozen = false;
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self.bot.sprintendtime = -1;
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@ -147,6 +149,7 @@ resetBotVars()
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self.bot.semi_time = false;
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self.bot.jump_time = undefined;
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self.bot.last_fire_time = -1;
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self.bot.is_cur_full_auto = false;
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self.bot.cur_weap_dist_multi = 1;
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@ -249,7 +252,7 @@ doBotMovement()
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// check if need to jump
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bt = bulletTrace(startPosForward, startPosForward - (0, 0, 40), false, self);
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if (bt["fraction"] < 1 && bt["normal"][2] > 0.75 && i > 1.5 && !self isOnLadder())
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if (bt["fraction"] < 1 && bt["normal"][2] > 0.9 && i > 1.5 && !self isOnLadder())
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{
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i = 0;
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self thread jump();
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@ -336,7 +339,7 @@ watchHoldBreath()
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if(self.bot.isfrozen)
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continue;
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self holdbreath(self playerADS() >= 1);
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self holdbreath(self playerADS() > 0);
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}
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}
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@ -1211,7 +1214,7 @@ aim()
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//c4 logic here, but doesnt work anyway
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canADS = (self canAds(dist, curweap) && conedot > 0.65);
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canADS = (self canAds(dist, curweap) && conedot > 0.75);
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if (canADS)
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self thread pressADS();
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@ -1248,7 +1251,7 @@ aim()
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if(!self canFire(curweap) || !self isInRange(dist, curweap))
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continue;
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canADS = (self canAds(dist, curweap) && conedot > 0.65);
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canADS = (self canAds(dist, curweap) && conedot > 0.75);
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if (canADS)
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self thread pressADS();
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@ -1288,6 +1291,8 @@ aim()
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*/
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botFire()
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{
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self.bot.last_fire_time = getTime();
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if(self.bot.is_cur_full_auto)
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{
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self thread pressFire();
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@ -1405,6 +1410,8 @@ walk()
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if(self isFlared())
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{
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self.bot.last_next_wp = -1;
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self.bot.last_second_next_wp = -1;
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self botMoveTo(self.origin + self GetVelocity()*500);
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continue;
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}
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@ -1520,6 +1527,8 @@ strafe(target)
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if(traceRight["fraction"] > traceLeft["fraction"])
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strafe = traceRight["position"];
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self.bot.last_next_wp = -1;
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self.bot.last_second_next_wp = -1;
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self botMoveTo(strafe);
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wait 2;
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self notify("kill_goal");
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@ -1631,39 +1640,34 @@ doWalk(goal, dist, isScriptGoal)
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self thread watchOnGoal(goal, distsq);
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current = self initAStar(goal);
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// if a waypoint is closer than the goal
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//if (current >= 0 && DistanceSquared(self.origin, level.waypoints[self.bot.astar[current]].origin) < DistanceSquared(self.origin, goal))
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//{
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while(current >= 0)
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// skip waypoints we already completed to prevent rubber banding
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if (current > 0 && self.bot.astar[current] == self.bot.last_next_wp && self.bot.astar[current-1] == self.bot.last_second_next_wp)
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current = self removeAStar();
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if (current >= 0)
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{
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// check if a waypoint is closer than the goal
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wpOrg = level.waypoints[self.bot.astar[current]].origin;
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ppt = PlayerPhysicsTrace(self.origin + (0,0,32), wpOrg, false, self);
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if (DistanceSquared(self.origin, wpOrg) < DistanceSquared(self.origin, goal) || DistanceSquared(wpOrg, ppt) > 1.0)
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{
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// skip down the line of waypoints and go to the waypoint we have a direct path too
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/*for (;;)
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while(current >= 0)
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{
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if (current <= 0)
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break;
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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if(current > 0)
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self.bot.second_next_wp = self.bot.astar[current-1];
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ppt = PlayerPhysicsTrace(self.origin + (0,0,32), level.waypoints[self.bot.astar[current-1]].origin, false, self);
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if (DistanceSquared(level.waypoints[self.bot.astar[current-1]].origin, ppt) > 1.0)
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break;
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self notify("new_static_waypoint");
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if (level.waypoints[self.bot.astar[current-1]].type == "climb" || level.waypoints[self.bot.astar[current]].type == "climb")
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break;
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self movetowards(level.waypoints[self.bot.next_wp].origin);
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self.bot.last_next_wp = self.bot.next_wp;
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self.bot.last_second_next_wp = self.bot.second_next_wp;
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current = self removeAStar();
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}*/
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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if(current != 0)
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self.bot.second_next_wp = self.bot.astar[current-1];
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self notify("new_static_waypoint");
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self movetowards(level.waypoints[self.bot.next_wp].origin);
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current = self removeAStar();
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}
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}
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//}
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}
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self.bot.next_wp = -1;
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self.bot.second_next_wp = -1;
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@ -1671,6 +1675,8 @@ doWalk(goal, dist, isScriptGoal)
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if(DistanceSquared(self.origin, goal) > distsq)
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{
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self.bot.last_next_wp = -1;
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self.bot.last_second_next_wp = -1;
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self movetowards(goal); // any better way??
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}
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