This commit is contained in:
ineed bots
2023-11-28 14:07:10 -06:00
parent fb829af4c9
commit 7b936f74fc
77 changed files with 10 additions and 436 deletions

984
maps/mp/bots/_bot.gsc Normal file
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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.1.0";
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );
if ( !getDvarInt( "bots_main" ) )
return;
if ( !wait_for_builtins() )
PrintLn( "FATAL: NO BUILT-INS FOR BOTS" );
thread load_waypoints();
cac_init_patch();
thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_skill_min" ) == "" )
setDvar( "bots_skill_min", 1 );
if ( getDvar( "bots_skill_max" ) == "" )
setDvar( "bots_skill_max", 7 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( getDvar( "bots_play_aim" ) == "" )
setDvar( "bots_play_aim", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.tbl_PerkData[0]["reference_full"] = true;
for ( h = 1; h < 6; h++ )
for ( i = 0; i < 3; i++ )
level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.smokeRadius = 255;
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["thompson"] = true;
level.bots_fullautoguns["mp40"] = true;
level.bots_fullautoguns["type100smg"] = true;
level.bots_fullautoguns["ppsh"] = true;
level.bots_fullautoguns["stg44"] = true;
level.bots_fullautoguns["30cal"] = true;
level.bots_fullautoguns["mg42"] = true;
level.bots_fullautoguns["dp28"] = true;
level.bots_fullautoguns["bar"] = true;
level.bots_fullautoguns["fg42"] = true;
level.bots_fullautoguns["type99lmg"] = true;
level thread fixGamemodes();
level thread onUAVAlliesUpdate();
level thread onUAVAxisUpdate();
level thread onPlayerConnect();
level thread handleBots();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while ( !level.intermission )
wait 0.05;
setDvar( "bots_manage_add", getBotArray().size );
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
return;
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
bots[i] RemoveTestClient();
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self.lastAttacker = eAttacker;
if ( isDefined( eAttacker ) )
{
eAttacker.lastKilledPlayer = self;
eAttacker notify( "killed_enemy" );
}
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
wait 0.05;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
}
/*
Adds the level.radio object for koth. Cause the iw3 script doesn't have it.
*/
fixKoth()
{
level.radio = undefined;
for ( ;; )
{
wait 0.05;
if ( !isDefined( level.radioObject ) )
{
continue;
}
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if ( level.radioObject != level.radios[i].gameobject )
continue;
level.radio = level.radios[i];
break;
}
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
wait 0.05;
}
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
{
for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
if ( isDefined( level.radios ) && level.gametype == "koth" )
{
level thread fixKoth();
break;
}
wait 0.05;
}
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onGrenadeFire();
player thread onWeaponFired();
player thread doPlayerModelFix();
player thread onPlayerSpawned();
player thread connected();
}
}
/*
Fixes bots perks showing up in killcams and prevents bots from being kicked from old iw3 gsc script.
*/
fixPerksAndScriptKick()
{
self endon( "disconnect" );
self waittill( "spawned" );
self.pers["isBot"] = undefined;
if ( !level.gameEnded )
level waittill ( "game_ended" );
self.pers["isBot"] = true;
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck();
if ( !self is_bot() )
return;
if ( !isDefined( self.pers["isBot"] ) )
{
// fast restart...
self.pers["isBot"] = true;
}
if ( !isDefined( self.pers["isBotWarfare"] ) )
{
self.pers["isBotWarfare"] = true;
self thread added();
}
self thread fixPerksAndScriptKick();
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
}
/*
DEBUG
*/
watchBotDebugEvent()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
{
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
}
}
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt( "bots_skill" );
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if ( player.pers["team"] == "allies" )
{
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
playercount = level.players.size;
min_diff = GetDvarInt( "bots_skill_min" );
max_diff = GetDvarInt( "bots_skill_max" );
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player is_bot() )
{
if ( player.pers["team"] == "allies" )
alliesbots++;
else if ( player.pers["team"] == "axis" )
axisbots++;
}
else
{
if ( player.pers["team"] == "allies" )
alliesplayers++;
else if ( player.pers["team"] == "axis" )
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if ( !getDvarInt( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if ( toTeam != "custom" )
{
if ( getDvarInt( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
toTeam = "allies";
}
}
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == toTeam )
continue;
if ( toTeam == "allies" )
player thread [[level.allies]]();
else if ( toTeam == "axis" )
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[level.allies]]();
break;
}
}
else
{
if ( axis < teamAmount )
{
player thread [[level.axis]]();
break;
}
else if ( player.pers["team"] != "allies" )
{
player thread [[level.allies]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for ( ;; )
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetDvarInt( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetDvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
botsToAdd = 64;
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
bots++;
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++;
else
players++;
}
if ( !randomInt( 999 ) )
{
setDvar( "testclients_doreload", true );
wait 0.1;
setDvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
continue;
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player.pers["team"] == "axis" )
axisplayers++;
else if ( player.pers["team"] == "allies" )
alliesplayers++;
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
result = fillAmount - 1;
else if ( bots > fillAmount )
result = fillAmount + 1;
else
result = fillAmount;
}
bots = result;
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec;
if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = PickRandom( getBotArray() );
if ( isDefined( tempBot ) )
tempBot RemoveTestClient();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}
/*
When any player spawns
*/
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "spawned_player" );
self.gib_ref = undefined;
}
}
/*
A thread for ALL players, will monitor and grenades thrown.
*/
onGrenadeFire()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "grenade_fire", grenade, weaponName );
if ( !isDefined( grenade ) )
continue;
grenade.name = weaponName;
if ( weaponName == "m8_white_smoke_mp" )
grenade thread AddToSmokeList();
}
}
/*
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
*/
AddToSmokeList()
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.state = "moving";
grenade.grenade = self;
grenade thread thinkSmoke();
level.bots_smokeList ListAdd( grenade );
}
/*
The smoke grenade logic.
*/
thinkSmoke()
{
while ( isDefined( self.grenade ) )
{
self.origin = self.grenade getOrigin();
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
level.bots_smokeList ListRemove( self );
}
/*
Waits when the axis uav is called in.
*/
onUAVAxisUpdate()
{
for ( ;; )
{
level waittill( "radar_timer_kill_axis" );
level thread doUAVUpdate( "axis" );
}
}
/*
Waits when the allies uav is called in.
*/
onUAVAlliesUpdate()
{
for ( ;; )
{
level waittill( "radar_timer_kill_allies" );
level thread doUAVUpdate( "allies" );
}
}
/*
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
*/
doUAVUpdate( team )
{
level endon( "radar_timer_kill_" + team );
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.team ) )
continue;
if ( player.team == team )
{
player.bot_radar = true;
}
}
wait level.radarViewTime;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.team ) )
continue;
if ( player.team == team )
{
player.bot_radar = false;
}
}
}
/*
Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
*/
doPlayerModelFix()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
wait 0.05;
self.bot_model_fix = true;
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon( "disconnect" );
self.bots_firing = false;
for ( ;; )
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon( "disconnect" );
self endon( "weapon_fired" );
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}

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maps/mp/bots/_bot_chat.gsc Normal file

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4869
maps/mp/bots/_bot_script.gsc Normal file

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File diff suppressed because it is too large Load Diff

1142
maps/mp/bots/_menu.gsc Normal file

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615
maps/mp/bots/_wp_editor.gsc Normal file
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/*
_wp_editor
Author: INeedGames
Date: 09/26/2020
The ingame waypoint editor. Designed to be ran on the client (not the server)
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
init()
{
if ( getDvar( "bots_main_debug" ) == "" )
setDvar( "bots_main_debug", 0 );
if ( !getDVarint( "bots_main_debug" ) )
return;
if ( !getDVarint( "developer" ) )
{
setdvar( "developer_script", 1 );
setdvar( "developer", 1 );
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
exitLevel( false );
}
setDvar( "bots_main", 0 );
setdvar( "bots_main_menu", 0 );
setdvar( "bots_manage_fill_mode", 0 );
setdvar( "bots_manage_fill", 0 );
setdvar( "bots_manage_add", 0 );
setdvar( "bots_manage_fill_kick", 1 );
setDvar( "bots_manage_fill_spec", 1 );
if ( getDvar( "bots_main_debug_distance" ) == "" )
setDvar( "bots_main_debug_distance", 512.0 );
if ( getDvar( "bots_main_debug_cone" ) == "" )
setDvar( "bots_main_debug_cone", 0.65 );
if ( getDvar( "bots_main_debug_minDist" ) == "" )
setDvar( "bots_main_debug_minDist", 32.0 );
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
setDvar( "bots_main_debug_drawThrough", false );
if ( getDvar( "bots_main_debug_commandWait" ) == "" )
setDvar( "bots_main_debug_commandWait", 0.5 );
setDvar( "player_sustainAmmo", 1 );
level.waypoints = [];
level.waypointCount = 0;
level waittill( "connected", player );
player thread onPlayerSpawned();
}
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread beginDebug();
}
}
beginDebug()
{
self endon( "disconnect" );
self endon( "death" );
level.wpToLink = -1;
level.autoLink = false;
self.closest = -1;
self.command = undefined;
self clearPerks();
self takeAllWeapons();
self.specialty = [];
self giveWeapon( "m1garand_gl_mp" );
self SetActionSlot( 3, "altMode" );
self giveWeapon( "frag_grenade_mp" );
self freezecontrols( false );
self thread debug();
self thread addWaypoints();
self thread linkWaypoints();
self thread deleteWaypoints();
self thread watchSaveWaypointsCommand();
self thread sayExtras();
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
}
sayExtras()
{
self endon( "disconnect" );
self endon( "death" );
self iprintln( "Making a crouch waypoint with only one link..." );
self iprintln( "Makes a camping waypoint." );
}
debug()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
wait 0.05;
if ( isDefined( self.command ) )
continue;
closest = -1;
myEye = self getTagOrigin( "j_head" );
myAngles = self GetPlayerAngles();
for ( i = 0; i < level.waypointCount; i++ )
{
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
closest = i;
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
{
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
}
}
self.closest = closest;
if ( closest != -1 )
{
stringChildren = "";
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
{
if ( i != 0 )
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
else
stringChildren = stringChildren + level.waypoints[closest].children[i];
}
print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 );
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2 );
}
}
}
AddWaypoints()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
wait 0.05;
pos = self getOrigin();
self.command = true;
self iprintln( "Adding a waypoint..." );
self iprintln( "ADS - climb; Attack + Use - tube" );
self iprintln( "Attack - grenade; Use - claymore" );
self iprintln( "Else(wait) - your stance" );
wait getDvarFloat( "bots_main_debug_commandWait" );
self addWaypoint( pos );
self.command = undefined;
while ( self SecondaryOffhandButtonPressed() )
wait 0.05;
}
}
linkWaypoints()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while ( !self MeleeButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln( "ADS - Unlink; Else(wait) - Link" );
wait getDvarFloat( "bots_main_debug_commandWait" );
if ( !self adsButtonPressed() )
self LinkWaypoint( self.closest );
else
self UnLinkWaypoint( self.closest );
self.command = undefined;
while ( self MeleeButtonPressed() )
wait 0.05;
}
}
deleteWaypoints()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while ( !self fragButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln( "Attack - DeleteAll; ADS - Load" );
self iprintln( "Else(wait) - Delete" );
wait getDvarFloat( "bots_main_debug_commandWait" );
if ( self attackButtonPressed() )
self deleteAllWaypoints();
else if ( self adsButtonPressed() )
self LoadWaypoints();
else
self DeleteWaypoint( self.closest );
self.command = undefined;
while ( self fragButtonPressed() )
wait 0.05;
}
}
watchSaveWaypointsCommand()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln( "ADS - Autolink; Else(wait) - Save" );
wait getDvarFloat( "bots_main_debug_commandWait" );
if ( !self adsButtonPressed() )
{
self checkForWarnings();
wait 1;
logprint( "***********ABiliTy's WPDump**************\n\n" );
logprint( "\n\n\n\n" );
mpnm = getMapName( getdvar( "mapname" ) );
logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint( "*/waypoints = [];\n/*" );
for ( i = 0; i < level.waypointCount; i++ )
{
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
}
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
}
logprint( "*/return waypoints;\n}\n\n\n\n" );
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
PrintLn( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount );
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{
str = "";
wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for ( h = 0; h < wp.children.size; h++ )
{
str += wp.children[h];
if ( h < wp.children.size - 1 )
str += " ";
}
str += "," + wp.type + ",";
if ( isDefined( wp.angles ) )
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else
str += ",";
str += ",";
PrintLn( str );
BotBuiltinFileWrite( filename, str + "\n", "append" );
}
PrintLn( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename );
}
else
{
if ( level.autoLink )
{
self iPrintlnBold( "Auto link disabled" );
level.autoLink = false;
level.wpToLink = -1;
}
else
{
self iPrintlnBold( "Auto link enabled" );
level.autoLink = true;
level.wpToLink = self.closest;
}
}
self.command = undefined;
while ( self useButtonPressed() && self attackButtonPressed() )
wait 0.05;
}
}
LoadWaypoints()
{
self DeleteAllWaypoints();
self iPrintlnBold( "Loading WPS..." );
load_waypoints();
wait 1;
self checkForWarnings();
}
checkForWarnings()
{
if ( level.waypointCount <= 0 )
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if ( level.waypointCount != level.waypoints.size )
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for ( i = 0; i < level.waypointCount; i++ )
{
if ( !isDefined( level.waypoints[i] ) )
{
self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue;
}
if ( level.waypoints[i].children.size <= 0 )
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
else
{
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
{
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
}
else
{
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
child = level.waypoints[i].children[h];
if ( !isDefined( level.waypoints[child] ) )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
else if ( child == i )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
}
}
}
if ( !isDefined( level.waypoints[i].type ) )
{
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue;
}
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
}
}
DeleteAllWaypoints()
{
level.waypoints = [];
level.waypointCount = 0;
self iprintln( "DelAllWps" );
}
DeleteWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "No close enough waypoint to delete." );
return;
}
level.wpToLink = -1;
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
}
for ( i = 0; i < level.waypointCount; i++ )
{
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
if ( level.waypoints[i].children[h] > nwp )
level.waypoints[i].children[h]--;
}
}
for ( entry = 0; entry < level.waypointCount; entry++ )
{
if ( entry == nwp )
{
while ( entry < level.waypointCount - 1 )
{
level.waypoints[entry] = level.waypoints[entry + 1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln( "DelWp " + nwp );
}
addWaypoint( pos )
{
level.waypoints[level.waypointCount] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos;
if ( self AdsButtonPressed() )
level.waypoints[level.waypointCount].type = "climb";
else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube";
else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade";
else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
level.waypoints[level.waypointCount].children = [];
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if ( level.autoLink )
{
if ( level.wpToLink == -1 )
level.wpToLink = level.waypointCount - 1;
level.waypointCount++;
self LinkWaypoint( level.waypointCount - 1 );
}
else
{
level.waypointCount++;
}
}
UnLinkWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln( "Waypoint Unlink Started " + nwp );
return;
}
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
level.wpToLink = -1;
}
LinkWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln( "Waypoint Link Started " + nwp );
return;
}
weGood = true;
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{
if ( level.waypoints[level.wpToLink].children[i] == nwp )
{
weGood = false;
break;
}
}
if ( weGood )
{
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
if ( level.waypoints[nwp].children[i] == level.wpToLink )
{
weGood = false;
break;
}
}
}
if ( !weGood )
{
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
level.wpToLink = -1;
return;
}
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
level.wpToLink = -1;
}
destroyOnDeath( hud )
{
hud endon( "death" );
self waittill_either( "death", "disconnect" );
hud destroy();
}
textScroll( string )
{
self endon( "death" );
self endon( "disconnect" );
//thanks ActionScript
back = createBar( ( 0, 0, 0 ), 1000, 30 );
back setPoint( "CENTER", undefined, 0, 220 );
self thread destroyOnDeath( back );
text = createFontString( "default", 1.5 );
text setText( string );
self thread destroyOnDeath( text );
for ( ;; )
{
text setPoint( "CENTER", undefined, 1200, 220 );
text setPoint( "CENTER", undefined, -1200, 220, 20 );
wait 20;
}
}

View File

@ -0,0 +1,9 @@
main( mapname )
{
}
doTheCheck_()
{
iprintln( maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) );
}