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984
maps/mp/bots/_bot.gsc
Normal file
984
maps/mp/bots/_bot.gsc
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@ -0,0 +1,984 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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Initiates the whole bot scripts.
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*/
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init()
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{
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level.bw_VERSION = "2.1.0";
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if ( getDvar( "bots_main" ) == "" )
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setDvar( "bots_main", true );
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if ( !getDvarInt( "bots_main" ) )
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return;
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if ( !wait_for_builtins() )
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PrintLn( "FATAL: NO BUILT-INS FOR BOTS" );
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thread load_waypoints();
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cac_init_patch();
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thread hook_callbacks();
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if ( getDvar( "bots_main_GUIDs" ) == "" )
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setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
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if ( getDvar( "bots_main_firstIsHost" ) == "" )
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setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
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if ( getDvar( "bots_main_waitForHostTime" ) == "" )
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setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
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if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
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setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
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if ( getDvar( "bots_manage_add" ) == "" )
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setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
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if ( getDvar( "bots_manage_fill" ) == "" )
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setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
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if ( getDvar( "bots_manage_fill_spec" ) == "" )
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setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
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if ( getDvar( "bots_manage_fill_mode" ) == "" )
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setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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if ( getDvar( "bots_manage_fill_kick" ) == "" )
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setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
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if ( getDvar( "bots_team" ) == "" )
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setDvar( "bots_team", "autoassign" ); //which team for bots to join
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if ( getDvar( "bots_team_amount" ) == "" )
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setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
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if ( getDvar( "bots_team_force" ) == "" )
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setDvar( "bots_team_force", false ); //force bots on team
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if ( getDvar( "bots_team_mode" ) == "" )
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setDvar( "bots_team_mode", 0 ); //counts just bots when 1
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if ( getDvar( "bots_skill" ) == "" )
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setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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if ( getDvar( "bots_skill_axis_hard" ) == "" )
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setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
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if ( getDvar( "bots_skill_axis_med" ) == "" )
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setDvar( "bots_skill_axis_med", 0 );
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if ( getDvar( "bots_skill_allies_hard" ) == "" )
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setDvar( "bots_skill_allies_hard", 0 );
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if ( getDvar( "bots_skill_allies_med" ) == "" )
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setDvar( "bots_skill_allies_med", 0 );
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if ( getDvar( "bots_skill_min" ) == "" )
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setDvar( "bots_skill_min", 1 );
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if ( getDvar( "bots_skill_max" ) == "" )
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setDvar( "bots_skill_max", 7 );
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if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
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setDvar( "bots_loadout_reasonable", false );
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if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
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setDvar( "bots_loadout_allow_op", true );
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if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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setDvar( "bots_loadout_rank", -1 );
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if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
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setDvar( "bots_loadout_prestige", -1 );
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if ( getDvar( "bots_play_move" ) == "" ) //bots move
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setDvar( "bots_play_move", true );
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if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
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setDvar( "bots_play_knife", true );
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if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
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setDvar( "bots_play_fire", true );
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if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
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setDvar( "bots_play_nade", true );
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if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
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setDvar( "bots_play_obj", true );
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if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
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setDvar( "bots_play_camp", true );
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if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
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setDvar( "bots_play_jumpdrop", true );
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if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
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setDvar( "bots_play_target_other", true );
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if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
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setDvar( "bots_play_killstreak", true );
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if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
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setDvar( "bots_play_ads", true );
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if ( getDvar( "bots_play_aim" ) == "" )
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setDvar( "bots_play_aim", true );
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if ( !isDefined( game["botWarfare"] ) )
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game["botWarfare"] = true;
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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level.tbl_PerkData[0]["reference_full"] = true;
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for ( h = 1; h < 6; h++ )
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for ( i = 0; i < 3; i++ )
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level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
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level.bots_minSprintDistance = 315;
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level.bots_minSprintDistance *= level.bots_minSprintDistance;
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level.bots_minGrenadeDistance = 256;
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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level.bots_noADSDistance = 200;
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level.bots_noADSDistance *= level.bots_noADSDistance;
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bots_listenDist = 100;
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level.smokeRadius = 255;
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level.bots = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns["thompson"] = true;
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level.bots_fullautoguns["mp40"] = true;
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level.bots_fullautoguns["type100smg"] = true;
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level.bots_fullautoguns["ppsh"] = true;
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level.bots_fullautoguns["stg44"] = true;
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level.bots_fullautoguns["30cal"] = true;
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level.bots_fullautoguns["mg42"] = true;
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level.bots_fullautoguns["dp28"] = true;
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level.bots_fullautoguns["bar"] = true;
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level.bots_fullautoguns["fg42"] = true;
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level.bots_fullautoguns["type99lmg"] = true;
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level thread fixGamemodes();
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level thread onUAVAlliesUpdate();
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level thread onUAVAxisUpdate();
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level thread onPlayerConnect();
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level thread handleBots();
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}
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/*
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Starts the threads for bots.
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*/
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handleBots()
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{
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level thread teamBots();
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level thread diffBots();
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level addBots();
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while ( !level.intermission )
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wait 0.05;
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setDvar( "bots_manage_add", getBotArray().size );
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if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
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return;
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bots = getBotArray();
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for ( i = 0; i < bots.size; i++ )
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{
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bots[i] RemoveTestClient();
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}
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}
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/*
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The hook callback for when any player becomes damaged.
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*/
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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The hook callback when any player gets killed.
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*/
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onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self.lastAttacker = eAttacker;
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if ( isDefined( eAttacker ) )
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{
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eAttacker.lastKilledPlayer = self;
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eAttacker notify( "killed_enemy" );
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}
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self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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Starts the callbacks.
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*/
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hook_callbacks()
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{
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wait 0.05;
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level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
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level.callbackPlayerDamage = ::onPlayerDamage;
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level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
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level.callbackPlayerKilled = ::onPlayerKilled;
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}
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/*
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Adds the level.radio object for koth. Cause the iw3 script doesn't have it.
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*/
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fixKoth()
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{
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level.radio = undefined;
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for ( ;; )
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{
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wait 0.05;
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if ( !isDefined( level.radioObject ) )
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{
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continue;
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}
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for ( i = level.radios.size - 1; i >= 0; i-- )
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{
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if ( level.radioObject != level.radios[i].gameobject )
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continue;
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level.radio = level.radios[i];
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break;
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}
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while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
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wait 0.05;
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}
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}
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/*
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Fixes gamemodes when level starts.
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*/
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fixGamemodes()
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{
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for ( i = 0; i < 19; i++ )
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{
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if ( isDefined( level.bombZones ) && level.gametype == "sd" )
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{
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for ( i = 0; i < level.bombZones.size; i++ )
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level.bombZones[i].onUse = ::onUsePlantObjectFix;
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break;
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}
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if ( isDefined( level.radios ) && level.gametype == "koth" )
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{
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level thread fixKoth();
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break;
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}
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wait 0.05;
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}
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}
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/*
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Thread when any player connects. Starts the threads needed.
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*/
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread onGrenadeFire();
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player thread onWeaponFired();
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player thread doPlayerModelFix();
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player thread onPlayerSpawned();
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player thread connected();
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}
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}
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/*
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Fixes bots perks showing up in killcams and prevents bots from being kicked from old iw3 gsc script.
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*/
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fixPerksAndScriptKick()
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{
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self endon( "disconnect" );
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self waittill( "spawned" );
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self.pers["isBot"] = undefined;
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if ( !level.gameEnded )
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level waittill ( "game_ended" );
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self.pers["isBot"] = true;
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}
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/*
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When a bot disconnects.
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*/
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onDisconnect()
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{
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self waittill( "disconnect" );
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level.bots = array_remove( level.bots, self );
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}
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/*
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Called when a player connects.
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*/
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connected()
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{
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self endon( "disconnect" );
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if ( !isDefined( self.pers["bot_host"] ) )
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self thread doHostCheck();
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if ( !self is_bot() )
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return;
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if ( !isDefined( self.pers["isBot"] ) )
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{
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// fast restart...
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self.pers["isBot"] = true;
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}
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if ( !isDefined( self.pers["isBotWarfare"] ) )
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{
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self.pers["isBotWarfare"] = true;
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self thread added();
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}
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self thread fixPerksAndScriptKick();
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||||
|
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self thread maps\mp\bots\_bot_internal::connected();
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self thread maps\mp\bots\_bot_script::connected();
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level.bots[level.bots.size] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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}
|
||||
|
||||
/*
|
||||
DEBUG
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*/
|
||||
watchBotDebugEvent()
|
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{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
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||||
{
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self waittill( "bot_event", msg, str, b, c, d, e, f, g );
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|
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if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
|
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{
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BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
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||||
}
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}
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||||
}
|
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/*
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When a bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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||||
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self thread maps\mp\bots\_bot_internal::added();
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||||
self thread maps\mp\bots\_bot_script::added();
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}
|
||||
|
||||
/*
|
||||
Adds a bot to the game.
|
||||
*/
|
||||
add_bot()
|
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{
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||||
bot = addtestclient();
|
||||
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if ( isdefined( bot ) )
|
||||
{
|
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bot.pers["isBot"] = true;
|
||||
bot.pers["isBotWarfare"] = true;
|
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bot thread added();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
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A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots_loop()
|
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{
|
||||
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
|
||||
var_allies_med = getDVarInt( "bots_skill_allies_med" );
|
||||
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
|
||||
var_axis_med = getDVarInt( "bots_skill_axis_med" );
|
||||
var_skill = getDvarInt( "bots_skill" );
|
||||
|
||||
allies_hard = 0;
|
||||
allies_med = 0;
|
||||
axis_hard = 0;
|
||||
axis_med = 0;
|
||||
|
||||
if ( var_skill == 8 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if ( axis_hard < var_axis_hard )
|
||||
{
|
||||
axis_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if ( axis_med < var_axis_med )
|
||||
{
|
||||
axis_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
}
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
{
|
||||
if ( allies_hard < var_allies_hard )
|
||||
{
|
||||
allies_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if ( allies_med < var_allies_med )
|
||||
{
|
||||
allies_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
}
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( var_skill != 0 && var_skill != 9 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = var_skill;
|
||||
}
|
||||
}
|
||||
|
||||
playercount = level.players.size;
|
||||
min_diff = GetDvarInt( "bots_skill_min" );
|
||||
max_diff = GetDvarInt( "bots_skill_max" );
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
diffBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's teams for custom server settings.
|
||||
*/
|
||||
teamBots_loop()
|
||||
{
|
||||
teamAmount = getDvarInt( "bots_team_amount" );
|
||||
toTeam = getDvar( "bots_team" );
|
||||
|
||||
alliesbots = 0;
|
||||
alliesplayers = 0;
|
||||
axisbots = 0;
|
||||
axisplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesbots++;
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisbots++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
}
|
||||
}
|
||||
|
||||
allies = alliesbots;
|
||||
axis = axisbots;
|
||||
|
||||
if ( !getDvarInt( "bots_team_mode" ) )
|
||||
{
|
||||
allies += alliesplayers;
|
||||
axis += axisplayers;
|
||||
}
|
||||
|
||||
if ( toTeam != "custom" )
|
||||
{
|
||||
if ( getDvarInt( "bots_team_force" ) )
|
||||
{
|
||||
if ( toTeam == "autoassign" )
|
||||
{
|
||||
if ( abs( axis - allies ) > 1 )
|
||||
{
|
||||
toTeam = "axis";
|
||||
|
||||
if ( axis > allies )
|
||||
toTeam = "allies";
|
||||
}
|
||||
}
|
||||
|
||||
if ( toTeam != "autoassign" )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == toTeam )
|
||||
continue;
|
||||
|
||||
if ( toTeam == "allies" )
|
||||
player thread [[level.allies]]();
|
||||
else if ( toTeam == "axis" )
|
||||
player thread [[level.axis]]();
|
||||
else
|
||||
player thread [[level.spectator]]();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if ( axis > teamAmount )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( axis < teamAmount )
|
||||
{
|
||||
player thread [[level.axis]]();
|
||||
break;
|
||||
}
|
||||
else if ( player.pers["team"] != "allies" )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's teams for custom server settings.
|
||||
*/
|
||||
teamBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
teamBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots_loop()
|
||||
{
|
||||
botsToAdd = GetDvarInt( "bots_manage_add" );
|
||||
|
||||
if ( botsToAdd > 0 )
|
||||
{
|
||||
SetDvar( "bots_manage_add", 0 );
|
||||
|
||||
if ( botsToAdd > 64 )
|
||||
botsToAdd = 64;
|
||||
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
level add_bot();
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
fillMode = getDVarInt( "bots_manage_fill_mode" );
|
||||
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
setDvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
|
||||
fillAmount = getDvarInt( "bots_manage_fill" );
|
||||
|
||||
players = 0;
|
||||
bots = 0;
|
||||
spec = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
bots++;
|
||||
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
||||
spec++;
|
||||
else
|
||||
players++;
|
||||
}
|
||||
|
||||
if ( !randomInt( 999 ) )
|
||||
{
|
||||
setDvar( "testclients_doreload", true );
|
||||
wait 0.1;
|
||||
setDvar( "testclients_doreload", false );
|
||||
doExtraCheck();
|
||||
}
|
||||
|
||||
if ( fillMode == 4 )
|
||||
{
|
||||
axisplayers = 0;
|
||||
alliesplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
}
|
||||
|
||||
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
||||
|
||||
if ( players == 0 )
|
||||
{
|
||||
if ( bots < fillAmount )
|
||||
result = fillAmount - 1;
|
||||
else if ( bots > fillAmount )
|
||||
result = fillAmount + 1;
|
||||
else
|
||||
result = fillAmount;
|
||||
}
|
||||
|
||||
bots = result;
|
||||
}
|
||||
|
||||
amount = bots;
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
amount += players;
|
||||
|
||||
if ( getDVarInt( "bots_manage_fill_spec" ) )
|
||||
amount += spec;
|
||||
|
||||
if ( amount < fillAmount )
|
||||
setDvar( "bots_manage_add", 1 );
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
tempBot = PickRandom( getBotArray() );
|
||||
|
||||
if ( isDefined( tempBot ) )
|
||||
tempBot RemoveTestClient();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
addBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When any player spawns
|
||||
*/
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "spawned_player" );
|
||||
self.gib_ref = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A thread for ALL players, will monitor and grenades thrown.
|
||||
*/
|
||||
onGrenadeFire()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "grenade_fire", grenade, weaponName );
|
||||
|
||||
if ( !isDefined( grenade ) )
|
||||
continue;
|
||||
|
||||
grenade.name = weaponName;
|
||||
|
||||
if ( weaponName == "m8_white_smoke_mp" )
|
||||
grenade thread AddToSmokeList();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
|
||||
*/
|
||||
AddToSmokeList()
|
||||
{
|
||||
grenade = spawnstruct();
|
||||
grenade.origin = self getOrigin();
|
||||
grenade.state = "moving";
|
||||
grenade.grenade = self;
|
||||
|
||||
grenade thread thinkSmoke();
|
||||
|
||||
level.bots_smokeList ListAdd( grenade );
|
||||
}
|
||||
|
||||
/*
|
||||
The smoke grenade logic.
|
||||
*/
|
||||
thinkSmoke()
|
||||
{
|
||||
while ( isDefined( self.grenade ) )
|
||||
{
|
||||
self.origin = self.grenade getOrigin();
|
||||
self.state = "moving";
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self.state = "smoking";
|
||||
wait 11.5;
|
||||
|
||||
level.bots_smokeList ListRemove( self );
|
||||
}
|
||||
|
||||
/*
|
||||
Waits when the axis uav is called in.
|
||||
*/
|
||||
onUAVAxisUpdate()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_axis" );
|
||||
level thread doUAVUpdate( "axis" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Waits when the allies uav is called in.
|
||||
*/
|
||||
onUAVAlliesUpdate()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_allies" );
|
||||
level thread doUAVUpdate( "allies" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
|
||||
*/
|
||||
doUAVUpdate( team )
|
||||
{
|
||||
level endon( "radar_timer_kill_" + team );
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = true;
|
||||
}
|
||||
}
|
||||
|
||||
wait level.radarViewTime;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
|
||||
*/
|
||||
doPlayerModelFix()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self waittill( "spawned_player" );
|
||||
wait 0.05;
|
||||
self.bot_model_fix = true;
|
||||
}
|
||||
|
||||
/*
|
||||
A thread for ALL players when they fire.
|
||||
*/
|
||||
onWeaponFired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self.bots_firing = false;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_fired" );
|
||||
self thread doFiringThread();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Lets bot's know that the player is firing.
|
||||
*/
|
||||
doFiringThread()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "weapon_fired" );
|
||||
self.bots_firing = true;
|
||||
wait 1;
|
||||
self.bots_firing = false;
|
||||
}
|
2278
maps/mp/bots/_bot_chat.gsc
Normal file
2278
maps/mp/bots/_bot_chat.gsc
Normal file
File diff suppressed because it is too large
Load Diff
2469
maps/mp/bots/_bot_internal.gsc
Normal file
2469
maps/mp/bots/_bot_internal.gsc
Normal file
File diff suppressed because it is too large
Load Diff
4869
maps/mp/bots/_bot_script.gsc
Normal file
4869
maps/mp/bots/_bot_script.gsc
Normal file
File diff suppressed because it is too large
Load Diff
2700
maps/mp/bots/_bot_utility.gsc
Normal file
2700
maps/mp/bots/_bot_utility.gsc
Normal file
File diff suppressed because it is too large
Load Diff
1142
maps/mp/bots/_menu.gsc
Normal file
1142
maps/mp/bots/_menu.gsc
Normal file
File diff suppressed because it is too large
Load Diff
615
maps/mp/bots/_wp_editor.gsc
Normal file
615
maps/mp/bots/_wp_editor.gsc
Normal file
@ -0,0 +1,615 @@
|
||||
/*
|
||||
_wp_editor
|
||||
Author: INeedGames
|
||||
Date: 09/26/2020
|
||||
The ingame waypoint editor. Designed to be ran on the client (not the server)
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include maps\mp\bots\_bot_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
if ( getDvar( "bots_main_debug" ) == "" )
|
||||
setDvar( "bots_main_debug", 0 );
|
||||
|
||||
if ( !getDVarint( "bots_main_debug" ) )
|
||||
return;
|
||||
|
||||
if ( !getDVarint( "developer" ) )
|
||||
{
|
||||
setdvar( "developer_script", 1 );
|
||||
setdvar( "developer", 1 );
|
||||
|
||||
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
|
||||
exitLevel( false );
|
||||
}
|
||||
|
||||
setDvar( "bots_main", 0 );
|
||||
setdvar( "bots_main_menu", 0 );
|
||||
setdvar( "bots_manage_fill_mode", 0 );
|
||||
setdvar( "bots_manage_fill", 0 );
|
||||
setdvar( "bots_manage_add", 0 );
|
||||
setdvar( "bots_manage_fill_kick", 1 );
|
||||
setDvar( "bots_manage_fill_spec", 1 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_distance" ) == "" )
|
||||
setDvar( "bots_main_debug_distance", 512.0 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_cone" ) == "" )
|
||||
setDvar( "bots_main_debug_cone", 0.65 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_minDist" ) == "" )
|
||||
setDvar( "bots_main_debug_minDist", 32.0 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
|
||||
setDvar( "bots_main_debug_drawThrough", false );
|
||||
|
||||
if ( getDvar( "bots_main_debug_commandWait" ) == "" )
|
||||
setDvar( "bots_main_debug_commandWait", 0.5 );
|
||||
|
||||
setDvar( "player_sustainAmmo", 1 );
|
||||
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self thread beginDebug();
|
||||
}
|
||||
}
|
||||
|
||||
beginDebug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
level.wpToLink = -1;
|
||||
level.autoLink = false;
|
||||
self.closest = -1;
|
||||
self.command = undefined;
|
||||
|
||||
self clearPerks();
|
||||
self takeAllWeapons();
|
||||
self.specialty = [];
|
||||
self giveWeapon( "m1garand_gl_mp" );
|
||||
self SetActionSlot( 3, "altMode" );
|
||||
self giveWeapon( "frag_grenade_mp" );
|
||||
self freezecontrols( false );
|
||||
|
||||
self thread debug();
|
||||
self thread addWaypoints();
|
||||
self thread linkWaypoints();
|
||||
self thread deleteWaypoints();
|
||||
self thread watchSaveWaypointsCommand();
|
||||
self thread sayExtras();
|
||||
|
||||
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
|
||||
}
|
||||
|
||||
sayExtras()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
self iprintln( "Making a crouch waypoint with only one link..." );
|
||||
self iprintln( "Makes a camping waypoint." );
|
||||
}
|
||||
|
||||
debug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( isDefined( self.command ) )
|
||||
continue;
|
||||
|
||||
closest = -1;
|
||||
myEye = self getTagOrigin( "j_head" );
|
||||
myAngles = self GetPlayerAngles();
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
|
||||
closest = i;
|
||||
|
||||
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
|
||||
|
||||
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
|
||||
|
||||
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
|
||||
print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
|
||||
|
||||
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
|
||||
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
self.closest = closest;
|
||||
|
||||
if ( closest != -1 )
|
||||
{
|
||||
stringChildren = "";
|
||||
|
||||
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
|
||||
{
|
||||
if ( i != 0 )
|
||||
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
|
||||
else
|
||||
stringChildren = stringChildren + level.waypoints[closest].children[i];
|
||||
}
|
||||
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 );
|
||||
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
pos = self getOrigin();
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "Adding a waypoint..." );
|
||||
self iprintln( "ADS - climb; Attack + Use - tube" );
|
||||
self iprintln( "Attack - grenade; Use - claymore" );
|
||||
self iprintln( "Else(wait) - your stance" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
self addWaypoint( pos );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self SecondaryOffhandButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
linkWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self MeleeButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "ADS - Unlink; Else(wait) - Link" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( !self adsButtonPressed() )
|
||||
self LinkWaypoint( self.closest );
|
||||
else
|
||||
self UnLinkWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self MeleeButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
deleteWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self fragButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "Attack - DeleteAll; ADS - Load" );
|
||||
self iprintln( "Else(wait) - Delete" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( self attackButtonPressed() )
|
||||
self deleteAllWaypoints();
|
||||
else if ( self adsButtonPressed() )
|
||||
self LoadWaypoints();
|
||||
else
|
||||
self DeleteWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self fragButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
watchSaveWaypointsCommand()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "ADS - Autolink; Else(wait) - Save" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( !self adsButtonPressed() )
|
||||
{
|
||||
self checkForWarnings();
|
||||
wait 1;
|
||||
|
||||
logprint( "***********ABiliTy's WPDump**************\n\n" );
|
||||
logprint( "\n\n\n\n" );
|
||||
mpnm = getMapName( getdvar( "mapname" ) );
|
||||
logprint( "\n\n" + mpnm + "()\n{\n/*" );
|
||||
logprint( "*/waypoints = [];\n/*" );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
|
||||
|
||||
for ( c = 0; c < level.waypoints[i].children.size; c++ )
|
||||
{
|
||||
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
|
||||
}
|
||||
|
||||
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
|
||||
}
|
||||
|
||||
logprint( "*/return waypoints;\n}\n\n\n\n" );
|
||||
|
||||
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
|
||||
|
||||
PrintLn( "********* Start Bot Warfare WPDump *********" );
|
||||
PrintLn( level.waypointCount );
|
||||
|
||||
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
str = "";
|
||||
wp = level.waypoints[i];
|
||||
|
||||
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
|
||||
|
||||
for ( h = 0; h < wp.children.size; h++ )
|
||||
{
|
||||
str += wp.children[h];
|
||||
|
||||
if ( h < wp.children.size - 1 )
|
||||
str += " ";
|
||||
}
|
||||
|
||||
str += "," + wp.type + ",";
|
||||
|
||||
if ( isDefined( wp.angles ) )
|
||||
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
|
||||
else
|
||||
str += ",";
|
||||
|
||||
str += ",";
|
||||
|
||||
PrintLn( str );
|
||||
BotBuiltinFileWrite( filename, str + "\n", "append" );
|
||||
}
|
||||
|
||||
PrintLn( "\n\n\n\n\n\n" );
|
||||
|
||||
self iprintln( "Saved!!! to " + filename );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( level.autoLink )
|
||||
{
|
||||
self iPrintlnBold( "Auto link disabled" );
|
||||
level.autoLink = false;
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self iPrintlnBold( "Auto link enabled" );
|
||||
level.autoLink = true;
|
||||
level.wpToLink = self.closest;
|
||||
}
|
||||
}
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self useButtonPressed() && self attackButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
LoadWaypoints()
|
||||
{
|
||||
self DeleteAllWaypoints();
|
||||
self iPrintlnBold( "Loading WPS..." );
|
||||
load_waypoints();
|
||||
|
||||
wait 1;
|
||||
|
||||
self checkForWarnings();
|
||||
}
|
||||
|
||||
checkForWarnings()
|
||||
{
|
||||
if ( level.waypointCount <= 0 )
|
||||
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
|
||||
|
||||
if ( level.waypointCount != level.waypoints.size )
|
||||
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if ( !isDefined( level.waypoints[i] ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( level.waypoints[i].children.size <= 0 )
|
||||
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
|
||||
else
|
||||
{
|
||||
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
child = level.waypoints[i].children[h];
|
||||
|
||||
if ( !isDefined( level.waypoints[child] ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
|
||||
else if ( child == i )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isDefined( level.waypoints[i].type ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
|
||||
}
|
||||
}
|
||||
|
||||
DeleteAllWaypoints()
|
||||
{
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
self iprintln( "DelAllWps" );
|
||||
}
|
||||
|
||||
DeleteWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "No close enough waypoint to delete." );
|
||||
return;
|
||||
}
|
||||
|
||||
level.wpToLink = -1;
|
||||
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
child = level.waypoints[nwp].children[i];
|
||||
|
||||
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
if ( level.waypoints[i].children[h] > nwp )
|
||||
level.waypoints[i].children[h]--;
|
||||
}
|
||||
}
|
||||
|
||||
for ( entry = 0; entry < level.waypointCount; entry++ )
|
||||
{
|
||||
if ( entry == nwp )
|
||||
{
|
||||
while ( entry < level.waypointCount - 1 )
|
||||
{
|
||||
level.waypoints[entry] = level.waypoints[entry + 1];
|
||||
entry++;
|
||||
}
|
||||
|
||||
level.waypoints[entry] = undefined;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
level.waypointCount--;
|
||||
|
||||
self iprintln( "DelWp " + nwp );
|
||||
}
|
||||
|
||||
addWaypoint( pos )
|
||||
{
|
||||
level.waypoints[level.waypointCount] = spawnstruct();
|
||||
|
||||
level.waypoints[level.waypointCount].origin = pos;
|
||||
|
||||
if ( self AdsButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "climb";
|
||||
else if ( self AttackButtonPressed() && self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "tube";
|
||||
else if ( self AttackButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "grenade";
|
||||
else if ( self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "claymore";
|
||||
else
|
||||
level.waypoints[level.waypointCount].type = self getStance();
|
||||
|
||||
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
|
||||
|
||||
level.waypoints[level.waypointCount].children = [];
|
||||
|
||||
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
|
||||
|
||||
if ( level.autoLink )
|
||||
{
|
||||
if ( level.wpToLink == -1 )
|
||||
level.wpToLink = level.waypointCount - 1;
|
||||
|
||||
level.waypointCount++;
|
||||
self LinkWaypoint( level.waypointCount - 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level.waypointCount++;
|
||||
}
|
||||
}
|
||||
|
||||
UnLinkWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln( "Waypoint Unlink Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
|
||||
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
LinkWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln( "Waypoint Link Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
weGood = true;
|
||||
|
||||
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.waypoints[level.wpToLink].children[i] == nwp )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( weGood )
|
||||
{
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.waypoints[nwp].children[i] == level.wpToLink )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !weGood )
|
||||
{
|
||||
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
|
||||
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
destroyOnDeath( hud )
|
||||
{
|
||||
hud endon( "death" );
|
||||
self waittill_either( "death", "disconnect" );
|
||||
hud destroy();
|
||||
}
|
||||
|
||||
textScroll( string )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
//thanks ActionScript
|
||||
|
||||
back = createBar( ( 0, 0, 0 ), 1000, 30 );
|
||||
back setPoint( "CENTER", undefined, 0, 220 );
|
||||
self thread destroyOnDeath( back );
|
||||
|
||||
text = createFontString( "default", 1.5 );
|
||||
text setText( string );
|
||||
self thread destroyOnDeath( text );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
text setPoint( "CENTER", undefined, 1200, 220 );
|
||||
text setPoint( "CENTER", undefined, -1200, 220, 20 );
|
||||
wait 20;
|
||||
}
|
||||
}
|
9
maps/mp/bots/waypoints/_custom_map.gsc
Normal file
9
maps/mp/bots/waypoints/_custom_map.gsc
Normal file
@ -0,0 +1,9 @@
|
||||
main( mapname )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
doTheCheck_()
|
||||
{
|
||||
iprintln( maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) );
|
||||
}
|
Reference in New Issue
Block a user