mirror of
https://github.com/ineedbots/t4_bot_warfare.git
synced 2026-04-30 14:29:36 +00:00
move
This commit is contained in:
@@ -0,0 +1,984 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include maps\mp\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Initiates the whole bot scripts.
|
||||
*/
|
||||
init()
|
||||
{
|
||||
level.bw_VERSION = "2.1.0";
|
||||
|
||||
if ( getDvar( "bots_main" ) == "" )
|
||||
setDvar( "bots_main", true );
|
||||
|
||||
if ( !getDvarInt( "bots_main" ) )
|
||||
return;
|
||||
|
||||
if ( !wait_for_builtins() )
|
||||
PrintLn( "FATAL: NO BUILT-INS FOR BOTS" );
|
||||
|
||||
thread load_waypoints();
|
||||
cac_init_patch();
|
||||
thread hook_callbacks();
|
||||
|
||||
if ( getDvar( "bots_main_GUIDs" ) == "" )
|
||||
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
|
||||
|
||||
if ( getDvar( "bots_main_firstIsHost" ) == "" )
|
||||
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
|
||||
|
||||
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
|
||||
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
|
||||
|
||||
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
|
||||
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
|
||||
|
||||
if ( getDvar( "bots_manage_add" ) == "" )
|
||||
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
|
||||
|
||||
if ( getDvar( "bots_manage_fill" ) == "" )
|
||||
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
|
||||
|
||||
if ( getDvar( "bots_manage_fill_spec" ) == "" )
|
||||
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
|
||||
|
||||
if ( getDvar( "bots_manage_fill_mode" ) == "" )
|
||||
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
|
||||
|
||||
if ( getDvar( "bots_manage_fill_kick" ) == "" )
|
||||
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
|
||||
|
||||
if ( getDvar( "bots_team" ) == "" )
|
||||
setDvar( "bots_team", "autoassign" ); //which team for bots to join
|
||||
|
||||
if ( getDvar( "bots_team_amount" ) == "" )
|
||||
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
|
||||
|
||||
if ( getDvar( "bots_team_force" ) == "" )
|
||||
setDvar( "bots_team_force", false ); //force bots on team
|
||||
|
||||
if ( getDvar( "bots_team_mode" ) == "" )
|
||||
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
|
||||
|
||||
if ( getDvar( "bots_skill" ) == "" )
|
||||
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
|
||||
|
||||
if ( getDvar( "bots_skill_axis_hard" ) == "" )
|
||||
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
|
||||
|
||||
if ( getDvar( "bots_skill_axis_med" ) == "" )
|
||||
setDvar( "bots_skill_axis_med", 0 );
|
||||
|
||||
if ( getDvar( "bots_skill_allies_hard" ) == "" )
|
||||
setDvar( "bots_skill_allies_hard", 0 );
|
||||
|
||||
if ( getDvar( "bots_skill_allies_med" ) == "" )
|
||||
setDvar( "bots_skill_allies_med", 0 );
|
||||
|
||||
if ( getDvar( "bots_skill_min" ) == "" )
|
||||
setDvar( "bots_skill_min", 1 );
|
||||
|
||||
if ( getDvar( "bots_skill_max" ) == "" )
|
||||
setDvar( "bots_skill_max", 7 );
|
||||
|
||||
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
|
||||
setDvar( "bots_loadout_reasonable", false );
|
||||
|
||||
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
|
||||
setDvar( "bots_loadout_allow_op", true );
|
||||
|
||||
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
|
||||
setDvar( "bots_loadout_rank", -1 );
|
||||
|
||||
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
|
||||
setDvar( "bots_loadout_prestige", -1 );
|
||||
|
||||
if ( getDvar( "bots_play_move" ) == "" ) //bots move
|
||||
setDvar( "bots_play_move", true );
|
||||
|
||||
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
|
||||
setDvar( "bots_play_knife", true );
|
||||
|
||||
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
|
||||
setDvar( "bots_play_fire", true );
|
||||
|
||||
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
|
||||
setDvar( "bots_play_nade", true );
|
||||
|
||||
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
|
||||
setDvar( "bots_play_obj", true );
|
||||
|
||||
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
|
||||
setDvar( "bots_play_camp", true );
|
||||
|
||||
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
|
||||
setDvar( "bots_play_jumpdrop", true );
|
||||
|
||||
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
|
||||
setDvar( "bots_play_target_other", true );
|
||||
|
||||
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
|
||||
setDvar( "bots_play_killstreak", true );
|
||||
|
||||
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
|
||||
setDvar( "bots_play_ads", true );
|
||||
|
||||
if ( getDvar( "bots_play_aim" ) == "" )
|
||||
setDvar( "bots_play_aim", true );
|
||||
|
||||
if ( !isDefined( game["botWarfare"] ) )
|
||||
game["botWarfare"] = true;
|
||||
|
||||
level.defuseObject = undefined;
|
||||
level.bots_smokeList = List();
|
||||
level.tbl_PerkData[0]["reference_full"] = true;
|
||||
|
||||
for ( h = 1; h < 6; h++ )
|
||||
for ( i = 0; i < 3; i++ )
|
||||
level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
|
||||
|
||||
level.bots_minSprintDistance = 315;
|
||||
level.bots_minSprintDistance *= level.bots_minSprintDistance;
|
||||
level.bots_minGrenadeDistance = 256;
|
||||
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
|
||||
level.bots_maxGrenadeDistance = 1024;
|
||||
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
|
||||
level.bots_maxKnifeDistance = 80;
|
||||
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
|
||||
level.bots_goalDistance = 27.5;
|
||||
level.bots_goalDistance *= level.bots_goalDistance;
|
||||
level.bots_noADSDistance = 200;
|
||||
level.bots_noADSDistance *= level.bots_noADSDistance;
|
||||
level.bots_maxShotgunDistance = 500;
|
||||
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
|
||||
level.bots_listenDist = 100;
|
||||
|
||||
level.smokeRadius = 255;
|
||||
|
||||
level.bots = [];
|
||||
|
||||
level.bots_fullautoguns = [];
|
||||
level.bots_fullautoguns["thompson"] = true;
|
||||
level.bots_fullautoguns["mp40"] = true;
|
||||
level.bots_fullautoguns["type100smg"] = true;
|
||||
level.bots_fullautoguns["ppsh"] = true;
|
||||
level.bots_fullautoguns["stg44"] = true;
|
||||
level.bots_fullautoguns["30cal"] = true;
|
||||
level.bots_fullautoguns["mg42"] = true;
|
||||
level.bots_fullautoguns["dp28"] = true;
|
||||
level.bots_fullautoguns["bar"] = true;
|
||||
level.bots_fullautoguns["fg42"] = true;
|
||||
level.bots_fullautoguns["type99lmg"] = true;
|
||||
|
||||
level thread fixGamemodes();
|
||||
level thread onUAVAlliesUpdate();
|
||||
level thread onUAVAxisUpdate();
|
||||
|
||||
level thread onPlayerConnect();
|
||||
level thread handleBots();
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the threads for bots.
|
||||
*/
|
||||
handleBots()
|
||||
{
|
||||
level thread teamBots();
|
||||
level thread diffBots();
|
||||
level addBots();
|
||||
|
||||
while ( !level.intermission )
|
||||
wait 0.05;
|
||||
|
||||
setDvar( "bots_manage_add", getBotArray().size );
|
||||
|
||||
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
|
||||
return;
|
||||
|
||||
bots = getBotArray();
|
||||
|
||||
for ( i = 0; i < bots.size; i++ )
|
||||
{
|
||||
bots[i] RemoveTestClient();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback for when any player becomes damaged.
|
||||
*/
|
||||
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||||
{
|
||||
if ( self is_bot() )
|
||||
{
|
||||
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback when any player gets killed.
|
||||
*/
|
||||
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||
{
|
||||
if ( self is_bot() )
|
||||
{
|
||||
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
self.lastAttacker = eAttacker;
|
||||
|
||||
if ( isDefined( eAttacker ) )
|
||||
{
|
||||
eAttacker.lastKilledPlayer = self;
|
||||
eAttacker notify( "killed_enemy" );
|
||||
}
|
||||
|
||||
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the callbacks.
|
||||
*/
|
||||
hook_callbacks()
|
||||
{
|
||||
wait 0.05;
|
||||
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
||||
level.callbackPlayerDamage = ::onPlayerDamage;
|
||||
|
||||
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
|
||||
level.callbackPlayerKilled = ::onPlayerKilled;
|
||||
}
|
||||
|
||||
/*
|
||||
Adds the level.radio object for koth. Cause the iw3 script doesn't have it.
|
||||
*/
|
||||
fixKoth()
|
||||
{
|
||||
level.radio = undefined;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( !isDefined( level.radioObject ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for ( i = level.radios.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.radioObject != level.radios[i].gameobject )
|
||||
continue;
|
||||
|
||||
level.radio = level.radios[i];
|
||||
break;
|
||||
}
|
||||
|
||||
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes gamemodes when level starts.
|
||||
*/
|
||||
fixGamemodes()
|
||||
{
|
||||
for ( i = 0; i < 19; i++ )
|
||||
{
|
||||
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
|
||||
{
|
||||
for ( i = 0; i < level.bombZones.size; i++ )
|
||||
level.bombZones[i].onUse = ::onUsePlantObjectFix;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if ( isDefined( level.radios ) && level.gametype == "koth" )
|
||||
{
|
||||
level thread fixKoth();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Thread when any player connects. Starts the threads needed.
|
||||
*/
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onGrenadeFire();
|
||||
player thread onWeaponFired();
|
||||
player thread doPlayerModelFix();
|
||||
player thread onPlayerSpawned();
|
||||
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes bots perks showing up in killcams and prevents bots from being kicked from old iw3 gsc script.
|
||||
*/
|
||||
fixPerksAndScriptKick()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self waittill( "spawned" );
|
||||
|
||||
self.pers["isBot"] = undefined;
|
||||
|
||||
if ( !level.gameEnded )
|
||||
level waittill ( "game_ended" );
|
||||
|
||||
self.pers["isBot"] = true;
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot disconnects.
|
||||
*/
|
||||
onDisconnect()
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.bots = array_remove( level.bots, self );
|
||||
}
|
||||
|
||||
/*
|
||||
Called when a player connects.
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isDefined( self.pers["bot_host"] ) )
|
||||
self thread doHostCheck();
|
||||
|
||||
if ( !self is_bot() )
|
||||
return;
|
||||
|
||||
if ( !isDefined( self.pers["isBot"] ) )
|
||||
{
|
||||
// fast restart...
|
||||
self.pers["isBot"] = true;
|
||||
}
|
||||
|
||||
if ( !isDefined( self.pers["isBotWarfare"] ) )
|
||||
{
|
||||
self.pers["isBotWarfare"] = true;
|
||||
self thread added();
|
||||
}
|
||||
|
||||
self thread fixPerksAndScriptKick();
|
||||
|
||||
self thread maps\mp\bots\_bot_internal::connected();
|
||||
self thread maps\mp\bots\_bot_script::connected();
|
||||
|
||||
level.bots[level.bots.size] = self;
|
||||
self thread onDisconnect();
|
||||
|
||||
level notify( "bot_connected", self );
|
||||
|
||||
self thread watchBotDebugEvent();
|
||||
}
|
||||
|
||||
/*
|
||||
DEBUG
|
||||
*/
|
||||
watchBotDebugEvent()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
|
||||
|
||||
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
|
||||
{
|
||||
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot gets added into the game.
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread maps\mp\bots\_bot_internal::added();
|
||||
self thread maps\mp\bots\_bot_script::added();
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a bot to the game.
|
||||
*/
|
||||
add_bot()
|
||||
{
|
||||
bot = addtestclient();
|
||||
|
||||
if ( isdefined( bot ) )
|
||||
{
|
||||
bot.pers["isBot"] = true;
|
||||
bot.pers["isBotWarfare"] = true;
|
||||
bot thread added();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots_loop()
|
||||
{
|
||||
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
|
||||
var_allies_med = getDVarInt( "bots_skill_allies_med" );
|
||||
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
|
||||
var_axis_med = getDVarInt( "bots_skill_axis_med" );
|
||||
var_skill = getDvarInt( "bots_skill" );
|
||||
|
||||
allies_hard = 0;
|
||||
allies_med = 0;
|
||||
axis_hard = 0;
|
||||
axis_med = 0;
|
||||
|
||||
if ( var_skill == 8 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if ( axis_hard < var_axis_hard )
|
||||
{
|
||||
axis_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if ( axis_med < var_axis_med )
|
||||
{
|
||||
axis_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
}
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
{
|
||||
if ( allies_hard < var_allies_hard )
|
||||
{
|
||||
allies_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if ( allies_med < var_allies_med )
|
||||
{
|
||||
allies_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
}
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( var_skill != 0 && var_skill != 9 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = var_skill;
|
||||
}
|
||||
}
|
||||
|
||||
playercount = level.players.size;
|
||||
min_diff = GetDvarInt( "bots_skill_min" );
|
||||
max_diff = GetDvarInt( "bots_skill_max" );
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
diffBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's teams for custom server settings.
|
||||
*/
|
||||
teamBots_loop()
|
||||
{
|
||||
teamAmount = getDvarInt( "bots_team_amount" );
|
||||
toTeam = getDvar( "bots_team" );
|
||||
|
||||
alliesbots = 0;
|
||||
alliesplayers = 0;
|
||||
axisbots = 0;
|
||||
axisplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesbots++;
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisbots++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
}
|
||||
}
|
||||
|
||||
allies = alliesbots;
|
||||
axis = axisbots;
|
||||
|
||||
if ( !getDvarInt( "bots_team_mode" ) )
|
||||
{
|
||||
allies += alliesplayers;
|
||||
axis += axisplayers;
|
||||
}
|
||||
|
||||
if ( toTeam != "custom" )
|
||||
{
|
||||
if ( getDvarInt( "bots_team_force" ) )
|
||||
{
|
||||
if ( toTeam == "autoassign" )
|
||||
{
|
||||
if ( abs( axis - allies ) > 1 )
|
||||
{
|
||||
toTeam = "axis";
|
||||
|
||||
if ( axis > allies )
|
||||
toTeam = "allies";
|
||||
}
|
||||
}
|
||||
|
||||
if ( toTeam != "autoassign" )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == toTeam )
|
||||
continue;
|
||||
|
||||
if ( toTeam == "allies" )
|
||||
player thread [[level.allies]]();
|
||||
else if ( toTeam == "axis" )
|
||||
player thread [[level.axis]]();
|
||||
else
|
||||
player thread [[level.spectator]]();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if ( axis > teamAmount )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( axis < teamAmount )
|
||||
{
|
||||
player thread [[level.axis]]();
|
||||
break;
|
||||
}
|
||||
else if ( player.pers["team"] != "allies" )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's teams for custom server settings.
|
||||
*/
|
||||
teamBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
teamBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots_loop()
|
||||
{
|
||||
botsToAdd = GetDvarInt( "bots_manage_add" );
|
||||
|
||||
if ( botsToAdd > 0 )
|
||||
{
|
||||
SetDvar( "bots_manage_add", 0 );
|
||||
|
||||
if ( botsToAdd > 64 )
|
||||
botsToAdd = 64;
|
||||
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
level add_bot();
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
fillMode = getDVarInt( "bots_manage_fill_mode" );
|
||||
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
setDvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
|
||||
fillAmount = getDvarInt( "bots_manage_fill" );
|
||||
|
||||
players = 0;
|
||||
bots = 0;
|
||||
spec = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
bots++;
|
||||
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
||||
spec++;
|
||||
else
|
||||
players++;
|
||||
}
|
||||
|
||||
if ( !randomInt( 999 ) )
|
||||
{
|
||||
setDvar( "testclients_doreload", true );
|
||||
wait 0.1;
|
||||
setDvar( "testclients_doreload", false );
|
||||
doExtraCheck();
|
||||
}
|
||||
|
||||
if ( fillMode == 4 )
|
||||
{
|
||||
axisplayers = 0;
|
||||
alliesplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
}
|
||||
|
||||
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
||||
|
||||
if ( players == 0 )
|
||||
{
|
||||
if ( bots < fillAmount )
|
||||
result = fillAmount - 1;
|
||||
else if ( bots > fillAmount )
|
||||
result = fillAmount + 1;
|
||||
else
|
||||
result = fillAmount;
|
||||
}
|
||||
|
||||
bots = result;
|
||||
}
|
||||
|
||||
amount = bots;
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
amount += players;
|
||||
|
||||
if ( getDVarInt( "bots_manage_fill_spec" ) )
|
||||
amount += spec;
|
||||
|
||||
if ( amount < fillAmount )
|
||||
setDvar( "bots_manage_add", 1 );
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
tempBot = PickRandom( getBotArray() );
|
||||
|
||||
if ( isDefined( tempBot ) )
|
||||
tempBot RemoveTestClient();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
addBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When any player spawns
|
||||
*/
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "spawned_player" );
|
||||
self.gib_ref = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A thread for ALL players, will monitor and grenades thrown.
|
||||
*/
|
||||
onGrenadeFire()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "grenade_fire", grenade, weaponName );
|
||||
|
||||
if ( !isDefined( grenade ) )
|
||||
continue;
|
||||
|
||||
grenade.name = weaponName;
|
||||
|
||||
if ( weaponName == "m8_white_smoke_mp" )
|
||||
grenade thread AddToSmokeList();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
|
||||
*/
|
||||
AddToSmokeList()
|
||||
{
|
||||
grenade = spawnstruct();
|
||||
grenade.origin = self getOrigin();
|
||||
grenade.state = "moving";
|
||||
grenade.grenade = self;
|
||||
|
||||
grenade thread thinkSmoke();
|
||||
|
||||
level.bots_smokeList ListAdd( grenade );
|
||||
}
|
||||
|
||||
/*
|
||||
The smoke grenade logic.
|
||||
*/
|
||||
thinkSmoke()
|
||||
{
|
||||
while ( isDefined( self.grenade ) )
|
||||
{
|
||||
self.origin = self.grenade getOrigin();
|
||||
self.state = "moving";
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self.state = "smoking";
|
||||
wait 11.5;
|
||||
|
||||
level.bots_smokeList ListRemove( self );
|
||||
}
|
||||
|
||||
/*
|
||||
Waits when the axis uav is called in.
|
||||
*/
|
||||
onUAVAxisUpdate()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_axis" );
|
||||
level thread doUAVUpdate( "axis" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Waits when the allies uav is called in.
|
||||
*/
|
||||
onUAVAlliesUpdate()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_allies" );
|
||||
level thread doUAVUpdate( "allies" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
|
||||
*/
|
||||
doUAVUpdate( team )
|
||||
{
|
||||
level endon( "radar_timer_kill_" + team );
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = true;
|
||||
}
|
||||
}
|
||||
|
||||
wait level.radarViewTime;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
|
||||
*/
|
||||
doPlayerModelFix()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self waittill( "spawned_player" );
|
||||
wait 0.05;
|
||||
self.bot_model_fix = true;
|
||||
}
|
||||
|
||||
/*
|
||||
A thread for ALL players when they fire.
|
||||
*/
|
||||
onWeaponFired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self.bots_firing = false;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_fired" );
|
||||
self thread doFiringThread();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Lets bot's know that the player is firing.
|
||||
*/
|
||||
doFiringThread()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "weapon_fired" );
|
||||
self.bots_firing = true;
|
||||
wait 1;
|
||||
self.bots_firing = false;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,615 @@
|
||||
/*
|
||||
_wp_editor
|
||||
Author: INeedGames
|
||||
Date: 09/26/2020
|
||||
The ingame waypoint editor. Designed to be ran on the client (not the server)
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include maps\mp\bots\_bot_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
if ( getDvar( "bots_main_debug" ) == "" )
|
||||
setDvar( "bots_main_debug", 0 );
|
||||
|
||||
if ( !getDVarint( "bots_main_debug" ) )
|
||||
return;
|
||||
|
||||
if ( !getDVarint( "developer" ) )
|
||||
{
|
||||
setdvar( "developer_script", 1 );
|
||||
setdvar( "developer", 1 );
|
||||
|
||||
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
|
||||
exitLevel( false );
|
||||
}
|
||||
|
||||
setDvar( "bots_main", 0 );
|
||||
setdvar( "bots_main_menu", 0 );
|
||||
setdvar( "bots_manage_fill_mode", 0 );
|
||||
setdvar( "bots_manage_fill", 0 );
|
||||
setdvar( "bots_manage_add", 0 );
|
||||
setdvar( "bots_manage_fill_kick", 1 );
|
||||
setDvar( "bots_manage_fill_spec", 1 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_distance" ) == "" )
|
||||
setDvar( "bots_main_debug_distance", 512.0 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_cone" ) == "" )
|
||||
setDvar( "bots_main_debug_cone", 0.65 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_minDist" ) == "" )
|
||||
setDvar( "bots_main_debug_minDist", 32.0 );
|
||||
|
||||
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
|
||||
setDvar( "bots_main_debug_drawThrough", false );
|
||||
|
||||
if ( getDvar( "bots_main_debug_commandWait" ) == "" )
|
||||
setDvar( "bots_main_debug_commandWait", 0.5 );
|
||||
|
||||
setDvar( "player_sustainAmmo", 1 );
|
||||
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self thread beginDebug();
|
||||
}
|
||||
}
|
||||
|
||||
beginDebug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
level.wpToLink = -1;
|
||||
level.autoLink = false;
|
||||
self.closest = -1;
|
||||
self.command = undefined;
|
||||
|
||||
self clearPerks();
|
||||
self takeAllWeapons();
|
||||
self.specialty = [];
|
||||
self giveWeapon( "m1garand_gl_mp" );
|
||||
self SetActionSlot( 3, "altMode" );
|
||||
self giveWeapon( "frag_grenade_mp" );
|
||||
self freezecontrols( false );
|
||||
|
||||
self thread debug();
|
||||
self thread addWaypoints();
|
||||
self thread linkWaypoints();
|
||||
self thread deleteWaypoints();
|
||||
self thread watchSaveWaypointsCommand();
|
||||
self thread sayExtras();
|
||||
|
||||
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
|
||||
}
|
||||
|
||||
sayExtras()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
self iprintln( "Making a crouch waypoint with only one link..." );
|
||||
self iprintln( "Makes a camping waypoint." );
|
||||
}
|
||||
|
||||
debug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( isDefined( self.command ) )
|
||||
continue;
|
||||
|
||||
closest = -1;
|
||||
myEye = self getTagOrigin( "j_head" );
|
||||
myAngles = self GetPlayerAngles();
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
|
||||
closest = i;
|
||||
|
||||
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
|
||||
|
||||
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
|
||||
|
||||
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
|
||||
print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
|
||||
|
||||
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
|
||||
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
self.closest = closest;
|
||||
|
||||
if ( closest != -1 )
|
||||
{
|
||||
stringChildren = "";
|
||||
|
||||
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
|
||||
{
|
||||
if ( i != 0 )
|
||||
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
|
||||
else
|
||||
stringChildren = stringChildren + level.waypoints[closest].children[i];
|
||||
}
|
||||
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 );
|
||||
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
pos = self getOrigin();
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "Adding a waypoint..." );
|
||||
self iprintln( "ADS - climb; Attack + Use - tube" );
|
||||
self iprintln( "Attack - grenade; Use - claymore" );
|
||||
self iprintln( "Else(wait) - your stance" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
self addWaypoint( pos );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self SecondaryOffhandButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
linkWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self MeleeButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "ADS - Unlink; Else(wait) - Link" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( !self adsButtonPressed() )
|
||||
self LinkWaypoint( self.closest );
|
||||
else
|
||||
self UnLinkWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self MeleeButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
deleteWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self fragButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "Attack - DeleteAll; ADS - Load" );
|
||||
self iprintln( "Else(wait) - Delete" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( self attackButtonPressed() )
|
||||
self deleteAllWaypoints();
|
||||
else if ( self adsButtonPressed() )
|
||||
self LoadWaypoints();
|
||||
else
|
||||
self DeleteWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self fragButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
watchSaveWaypointsCommand()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln( "ADS - Autolink; Else(wait) - Save" );
|
||||
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if ( !self adsButtonPressed() )
|
||||
{
|
||||
self checkForWarnings();
|
||||
wait 1;
|
||||
|
||||
logprint( "***********ABiliTy's WPDump**************\n\n" );
|
||||
logprint( "\n\n\n\n" );
|
||||
mpnm = getMapName( getdvar( "mapname" ) );
|
||||
logprint( "\n\n" + mpnm + "()\n{\n/*" );
|
||||
logprint( "*/waypoints = [];\n/*" );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
|
||||
|
||||
for ( c = 0; c < level.waypoints[i].children.size; c++ )
|
||||
{
|
||||
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
|
||||
}
|
||||
|
||||
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
|
||||
}
|
||||
|
||||
logprint( "*/return waypoints;\n}\n\n\n\n" );
|
||||
|
||||
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
|
||||
|
||||
PrintLn( "********* Start Bot Warfare WPDump *********" );
|
||||
PrintLn( level.waypointCount );
|
||||
|
||||
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
str = "";
|
||||
wp = level.waypoints[i];
|
||||
|
||||
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
|
||||
|
||||
for ( h = 0; h < wp.children.size; h++ )
|
||||
{
|
||||
str += wp.children[h];
|
||||
|
||||
if ( h < wp.children.size - 1 )
|
||||
str += " ";
|
||||
}
|
||||
|
||||
str += "," + wp.type + ",";
|
||||
|
||||
if ( isDefined( wp.angles ) )
|
||||
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
|
||||
else
|
||||
str += ",";
|
||||
|
||||
str += ",";
|
||||
|
||||
PrintLn( str );
|
||||
BotBuiltinFileWrite( filename, str + "\n", "append" );
|
||||
}
|
||||
|
||||
PrintLn( "\n\n\n\n\n\n" );
|
||||
|
||||
self iprintln( "Saved!!! to " + filename );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( level.autoLink )
|
||||
{
|
||||
self iPrintlnBold( "Auto link disabled" );
|
||||
level.autoLink = false;
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self iPrintlnBold( "Auto link enabled" );
|
||||
level.autoLink = true;
|
||||
level.wpToLink = self.closest;
|
||||
}
|
||||
}
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while ( self useButtonPressed() && self attackButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
LoadWaypoints()
|
||||
{
|
||||
self DeleteAllWaypoints();
|
||||
self iPrintlnBold( "Loading WPS..." );
|
||||
load_waypoints();
|
||||
|
||||
wait 1;
|
||||
|
||||
self checkForWarnings();
|
||||
}
|
||||
|
||||
checkForWarnings()
|
||||
{
|
||||
if ( level.waypointCount <= 0 )
|
||||
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
|
||||
|
||||
if ( level.waypointCount != level.waypoints.size )
|
||||
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if ( !isDefined( level.waypoints[i] ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( level.waypoints[i].children.size <= 0 )
|
||||
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
|
||||
else
|
||||
{
|
||||
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
child = level.waypoints[i].children[h];
|
||||
|
||||
if ( !isDefined( level.waypoints[child] ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
|
||||
else if ( child == i )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isDefined( level.waypoints[i].type ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
|
||||
}
|
||||
}
|
||||
|
||||
DeleteAllWaypoints()
|
||||
{
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
self iprintln( "DelAllWps" );
|
||||
}
|
||||
|
||||
DeleteWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "No close enough waypoint to delete." );
|
||||
return;
|
||||
}
|
||||
|
||||
level.wpToLink = -1;
|
||||
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
child = level.waypoints[nwp].children[i];
|
||||
|
||||
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
if ( level.waypoints[i].children[h] > nwp )
|
||||
level.waypoints[i].children[h]--;
|
||||
}
|
||||
}
|
||||
|
||||
for ( entry = 0; entry < level.waypointCount; entry++ )
|
||||
{
|
||||
if ( entry == nwp )
|
||||
{
|
||||
while ( entry < level.waypointCount - 1 )
|
||||
{
|
||||
level.waypoints[entry] = level.waypoints[entry + 1];
|
||||
entry++;
|
||||
}
|
||||
|
||||
level.waypoints[entry] = undefined;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
level.waypointCount--;
|
||||
|
||||
self iprintln( "DelWp " + nwp );
|
||||
}
|
||||
|
||||
addWaypoint( pos )
|
||||
{
|
||||
level.waypoints[level.waypointCount] = spawnstruct();
|
||||
|
||||
level.waypoints[level.waypointCount].origin = pos;
|
||||
|
||||
if ( self AdsButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "climb";
|
||||
else if ( self AttackButtonPressed() && self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "tube";
|
||||
else if ( self AttackButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "grenade";
|
||||
else if ( self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "claymore";
|
||||
else
|
||||
level.waypoints[level.waypointCount].type = self getStance();
|
||||
|
||||
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
|
||||
|
||||
level.waypoints[level.waypointCount].children = [];
|
||||
|
||||
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
|
||||
|
||||
if ( level.autoLink )
|
||||
{
|
||||
if ( level.wpToLink == -1 )
|
||||
level.wpToLink = level.waypointCount - 1;
|
||||
|
||||
level.waypointCount++;
|
||||
self LinkWaypoint( level.waypointCount - 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level.waypointCount++;
|
||||
}
|
||||
}
|
||||
|
||||
UnLinkWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln( "Waypoint Unlink Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
|
||||
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
LinkWaypoint( nwp )
|
||||
{
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln( "Waypoint Link Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
weGood = true;
|
||||
|
||||
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.waypoints[level.wpToLink].children[i] == nwp )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( weGood )
|
||||
{
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.waypoints[nwp].children[i] == level.wpToLink )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !weGood )
|
||||
{
|
||||
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
|
||||
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
destroyOnDeath( hud )
|
||||
{
|
||||
hud endon( "death" );
|
||||
self waittill_either( "death", "disconnect" );
|
||||
hud destroy();
|
||||
}
|
||||
|
||||
textScroll( string )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
//thanks ActionScript
|
||||
|
||||
back = createBar( ( 0, 0, 0 ), 1000, 30 );
|
||||
back setPoint( "CENTER", undefined, 0, 220 );
|
||||
self thread destroyOnDeath( back );
|
||||
|
||||
text = createFontString( "default", 1.5 );
|
||||
text setText( string );
|
||||
self thread destroyOnDeath( text );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
text setPoint( "CENTER", undefined, 1200, 220 );
|
||||
text setPoint( "CENTER", undefined, -1200, 220, 20 );
|
||||
wait 20;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
main( mapname )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
doTheCheck_()
|
||||
{
|
||||
iprintln( maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) );
|
||||
}
|
||||
Reference in New Issue
Block a user