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	pickup
This commit is contained in:
		| @@ -325,10 +325,30 @@ spawned() | ||||
| 	self thread watchHoldBreath(); | ||||
| 	self thread onNewEnemy(); | ||||
| 	self thread watchGrenadeFire(); | ||||
| 	self thread watchPickupGun(); | ||||
|  | ||||
| 	self notify( "bot_spawned" ); | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	watchPickupGun | ||||
| */ | ||||
| watchPickupGun() | ||||
| { | ||||
| 	self endon( "disconnect" ); | ||||
| 	self endon( "death" ); | ||||
|  | ||||
| 	for ( ;; ) | ||||
| 	{ | ||||
| 		wait 1; | ||||
|  | ||||
| 		if ( self GetAmmoCount( self GetCurrentWeapon() ) ) | ||||
| 			continue; | ||||
|  | ||||
| 		self thread use( 0.5 ); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	Watches when the bot fires a grenade | ||||
| */ | ||||
| @@ -749,6 +769,7 @@ watch_grenade( grenade ) | ||||
| 		if ( self.bot.isfraggingafter || self.bot.issmokingafter ) | ||||
| 			continue; | ||||
|  | ||||
| 		self BotNotifyBotEvent( "throwback", "stop", grenade ); | ||||
| 		self thread frag(); | ||||
| 	} | ||||
| } | ||||
| @@ -1322,7 +1343,12 @@ aim_loop() | ||||
| 			if ( self.bot.isfraggingafter || self.bot.issmokingafter ) | ||||
| 				nadeAimOffset = dist / 3000; | ||||
| 			else if ( curweap != "none" && weaponClass( curweap ) == "grenade" ) | ||||
| 				nadeAimOffset = dist / 16000; | ||||
| 			{ | ||||
| 				if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" ) | ||||
| 					nadeAimOffset = dist / 16000; | ||||
| 				else | ||||
| 					nadeAimOffset = dist / 3000; | ||||
| 			} | ||||
|  | ||||
| 			if ( no_trace_time && ( !isDefined( self.bot.after_target ) || self.bot.after_target != target ) ) | ||||
| 			{ | ||||
| @@ -1451,7 +1477,12 @@ aim_loop() | ||||
| 		if ( self.bot.isfraggingafter || self.bot.issmokingafter ) | ||||
| 			nadeAimOffset = dist / 3000; | ||||
| 		else if ( curweap != "none" && weaponClass( curweap ) == "grenade" ) | ||||
| 			nadeAimOffset = dist / 16000; | ||||
| 		{ | ||||
| 			if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" ) | ||||
| 				nadeAimOffset = dist / 16000; | ||||
| 			else | ||||
| 				nadeAimOffset = dist / 3000; | ||||
| 		} | ||||
|  | ||||
| 		aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset ); | ||||
| 		conedot = getConeDot( aimpos, eyePos, angles ); | ||||
| @@ -1582,6 +1613,9 @@ canAds( dist, curweap ) | ||||
| 	if ( curweap == "none" ) | ||||
| 		return false; | ||||
|  | ||||
| 	if ( curweap == "satchel_charge_mp" ) | ||||
| 		return RandomInt( 2 ); | ||||
|  | ||||
| 	if ( !getDvarInt( "bots_play_ads" ) ) | ||||
| 		return false; | ||||
|  | ||||
|   | ||||
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