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https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-23 08:25:42 +00:00
pickup
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parent
dd635903c6
commit
86477e579f
@ -325,10 +325,30 @@ spawned()
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self thread watchHoldBreath();
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self thread watchHoldBreath();
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self thread onNewEnemy();
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self thread onNewEnemy();
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self thread watchGrenadeFire();
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self thread watchGrenadeFire();
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self thread watchPickupGun();
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self notify( "bot_spawned" );
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self notify( "bot_spawned" );
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}
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}
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/*
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watchPickupGun
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*/
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watchPickupGun()
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{
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self endon( "disconnect" );
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self endon( "death" );
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for ( ;; )
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{
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wait 1;
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if ( self GetAmmoCount( self GetCurrentWeapon() ) )
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continue;
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self thread use( 0.5 );
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}
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}
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/*
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/*
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Watches when the bot fires a grenade
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Watches when the bot fires a grenade
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*/
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*/
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@ -749,6 +769,7 @@ watch_grenade( grenade )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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continue;
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continue;
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self BotNotifyBotEvent( "throwback", "stop", grenade );
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self thread frag();
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self thread frag();
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}
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}
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}
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}
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@ -1322,7 +1343,12 @@ aim_loop()
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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{
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if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" )
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nadeAimOffset = dist / 16000;
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nadeAimOffset = dist / 16000;
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else
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nadeAimOffset = dist / 3000;
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}
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if ( no_trace_time && ( !isDefined( self.bot.after_target ) || self.bot.after_target != target ) )
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if ( no_trace_time && ( !isDefined( self.bot.after_target ) || self.bot.after_target != target ) )
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{
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{
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@ -1451,7 +1477,12 @@ aim_loop()
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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{
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if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" )
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nadeAimOffset = dist / 16000;
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nadeAimOffset = dist / 16000;
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else
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nadeAimOffset = dist / 3000;
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}
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aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset );
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aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset );
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conedot = getConeDot( aimpos, eyePos, angles );
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conedot = getConeDot( aimpos, eyePos, angles );
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@ -1582,6 +1613,9 @@ canAds( dist, curweap )
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if ( curweap == "none" )
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if ( curweap == "none" )
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return false;
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return false;
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if ( curweap == "satchel_charge_mp" )
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return RandomInt( 2 );
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if ( !getDvarInt( "bots_play_ads" ) )
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if ( !getDvarInt( "bots_play_ads" ) )
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return false;
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return false;
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