diff --git a/main_shared/maps/mp/bots/_bot_script.gsc b/main_shared/maps/mp/bots/_bot_script.gsc index 733e2a1..84d08dd 100644 --- a/main_shared/maps/mp/bots/_bot_script.gsc +++ b/main_shared/maps/mp/bots/_bot_script.gsc @@ -3854,3 +3854,173 @@ bot_sd_attackers() self.bot_lock_goal = false; } } + +/* + Bots play capture the flag +*/ +bot_cap() +{ + self endon( "death" ); + self endon( "disconnect" ); + level endon("game_ended"); + + if ( level.gametype != "ctf" ) + return; + + myTeam = self.pers[ "team" ]; + otherTeam = getOtherTeam( myTeam ); + + for ( ;; ) + { + wait( randomintrange( 3, 5 ) ); + + if ( self IsUsingRemote() || self.bot_lock_goal ) + { + continue; + } + + if(!isDefined(level.capZones)) + continue; + + if(!isDefined(level.teamFlags)) + continue; + + myflag = level.teamFlags[myteam]; + myzone = level.capZones[myteam]; + + theirflag = level.teamFlags[otherTeam]; + theirzone = level.capZones[otherTeam]; + + if(!myflag maps\mp\gametypes\_gameobjects::isHome()) + { + carrier = myflag.carrier; + + if(!isDefined(carrier))//someone doesnt has our flag + { + if(!isDefined(theirflag.carrier) && DistanceSquared(self.origin, theirflag.curorigin) < DistanceSquared(self.origin, myflag.curorigin)) //no one has their flag and its closer + self bot_cap_get_flag(theirflag); + else//go get it + self bot_cap_get_flag(myflag); + + continue; + } + else + { + if(theirflag maps\mp\gametypes\_gameobjects::isHome() && randomint(100) < 50) + { //take their flag + self bot_cap_get_flag(theirflag); + } + else + { + if(self HasScriptGoal()) + continue; + + if(!isDefined(theirzone.bots)) + theirzone.bots = 0; + + origin = theirzone.curorigin; + + if(theirzone.bots > 2 || randomInt(100) < 45) + { + //kill carrier + if(carrier _hasPerk( "specialty_coldblooded" )) + continue; + + origin = carrier.origin; + + self SetScriptGoal( origin, 64 ); + self thread bot_escort_obj(myflag, carrier); + + if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal") + self ClearScriptGoal(); + continue; + } + + self thread bot_inc_bots(theirzone); + + //camp their zone + if(DistanceSquared(origin, self.origin) <= 1024*1024) + { + wait 4; + self notify("bot_inc_bots"); theirzone.bots--; + continue; + } + + self SetScriptGoal( origin, 256 ); + self thread bot_inc_bots(theirzone); + self thread bot_escort_obj(myflag, carrier); + + if(self waittill_any( "goal", "bad_path", "new_goal" ) != "new_goal") + self ClearScriptGoal(); + } + } + } + else//our flag is ok + { + if(self isFlagCarrier())//if have flag + { + //go cap + origin = myzone.curorigin; + + self.bot_lock_goal = true; + self SetScriptGoal( origin, 32 ); + + self thread bot_get_obj(myflag); + evt = self waittill_any_return( "goal", "bad_path", "new_goal" ); + + wait 1; + if (evt != "new_goal") + self ClearScriptGoal(); + self.bot_lock_goal = false; + continue; + } + + carrier = theirflag.carrier; + + if(!isDefined(carrier))//if no one has enemy flag + { + self bot_cap_get_flag(theirflag); + continue; + } + + //escort them + + if(self HasScriptGoal()) + continue; + + origin = carrier.origin; + + if(DistanceSquared(origin, self.origin) <= 1024*1024) + continue; + + self SetScriptGoal( origin, 256 ); + self thread bot_escort_obj(theirflag, carrier); + + if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal") + self ClearScriptGoal(); + } + } +} + +/* + Bots go and get the flag +*/ +bot_cap_get_flag(flag) +{ + origin = flag.curorigin; + + //go get it + + self.bot_lock_goal = true; + self SetScriptGoal( origin, 32 ); + + self thread bot_get_obj(flag); + + evt = self waittill_any_return( "goal", "bad_path", "new_goal" ); + + wait 1; + + self.bot_lock_goal = false; + if (evt != "new_goal") + self ClearScriptGoal(); +}