Format scripts

This commit is contained in:
ineedbots 2021-06-18 15:12:00 -06:00
parent ed8fd1db01
commit a4819bacf4
7 changed files with 5629 additions and 5027 deletions

View File

@ -10,93 +10,119 @@ init()
{
level.bw_VERSION = "2.0.1";
if(getDvar("bots_main") == "")
setDvar("bots_main", true);
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );
if (!getDvarInt("bots_main"))
if ( !getDvarInt( "bots_main" ) )
return;
thread load_waypoints();
cac_init_patch();
thread hook_callbacks();
if(getDvar("bots_main_GUIDs") == "")
setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated
if(getDvar("bots_main_firstIsHost") == "")
setDvar("bots_main_firstIsHost", true);//first player to connect is a host
if(getDvar("bots_main_waitForHostTime") == "")
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if(getDvar("bots_manage_add") == "")
setDvar("bots_manage_add", 0);//amount of bots to add to the game
if(getDvar("bots_manage_fill") == "")
setDvar("bots_manage_fill", 0);//amount of bots to maintain
if(getDvar("bots_manage_fill_spec") == "")
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getDvar("bots_manage_fill_mode") == "")
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getDvar("bots_manage_fill_kick") == "")
setDvar("bots_manage_fill_kick", false);//kick bots if too many
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
if(getDvar("bots_team") == "")
setDvar("bots_team", "autoassign");//which team for bots to join
if(getDvar("bots_team_amount") == "")
setDvar("bots_team_amount", 0);//amount of bots on axis team
if(getDvar("bots_team_force") == "")
setDvar("bots_team_force", false);//force bots on team
if(getDvar("bots_team_mode") == "")
setDvar("bots_team_mode", 0);//counts just bots when 1
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if(getDvar("bots_skill") == "")
setDvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if(getDvar("bots_skill_axis_hard") == "")
setDvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
if(getDvar("bots_skill_axis_med") == "")
setDvar("bots_skill_axis_med", 0);
if(getDvar("bots_skill_allies_hard") == "")
setDvar("bots_skill_allies_hard", 0);
if(getDvar("bots_skill_allies_med") == "")
setDvar("bots_skill_allies_med", 0);
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
setDvar("bots_loadout_reasonable", false);
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
setDvar("bots_loadout_allow_op", true);
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setDvar("bots_loadout_rank", -1);
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
setDvar("bots_loadout_prestige", -1);
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if(getDvar("bots_play_move") == "")//bots move
setDvar("bots_play_move", true);
if(getDvar("bots_play_knife") == "")//bots knife
setDvar("bots_play_knife", true);
if(getDvar("bots_play_fire") == "")//bots fire
setDvar("bots_play_fire", true);
if(getDvar("bots_play_nade") == "")//bots grenade
setDvar("bots_play_nade", true);
if(getDvar("bots_play_obj") == "")//bots play the obj
setDvar("bots_play_obj", true);
if(getDvar("bots_play_camp") == "")//bots camp and follow
setDvar("bots_play_camp", true);
if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
setDvar("bots_play_jumpdrop", true);
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
setDvar("bots_play_target_other", true);
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
setDvar("bots_play_killstreak", true);
if(getDvar("bots_play_ads") == "")//bot ads
setDvar("bots_play_ads", true);
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if(!isDefined(game["botWarfare"]))
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.tbl_PerkData[0]["reference_full"] = true;
for(h = 1; h < 6; h++)
for(i = 0; i < 3; i++)
level.default_perk["CLASS_CUSTOM"+h][i] = "specialty_null";
for ( h = 1; h < 6; h++ )
for ( i = 0; i < 3; i++ )
level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
@ -153,38 +179,38 @@ handleBots()
level thread diffBots();
level addBots();
while(!level.intermission)
while ( !level.intermission )
wait 0.05;
setDvar("bots_manage_add", getBotArray().size);
setDvar( "bots_manage_add", getBotArray().size );
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if(self is_bot())
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
if(self is_bot())
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
@ -207,25 +233,25 @@ fixKoth()
{
level.radio = undefined;
for(;;)
for ( ;; )
{
wait 0.05;
if(!isDefined(level.radioObject))
if ( !isDefined( level.radioObject ) )
{
continue;
}
for(i = level.radios.size - 1; i >= 0; i--)
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if(level.radioObject != level.radios[i].gameobject)
if ( level.radioObject != level.radios[i].gameobject )
continue;
level.radio = level.radios[i];
break;
}
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject)
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
wait 0.05;
}
}
@ -235,16 +261,17 @@ fixKoth()
*/
fixGamemodes()
{
for(i=0;i<19;i++)
for ( i = 0; i < 19; i++ )
{
if(isDefined(level.bombZones) && level.gametype == "sd")
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
{
for(i = 0; i < level.bombZones.size; i++)
for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
if(isDefined(level.radios) && level.gametype == "koth")
if ( isDefined( level.radios ) && level.gametype == "koth" )
{
level thread fixKoth();
@ -260,9 +287,9 @@ fixGamemodes()
*/
onPlayerConnect()
{
for(;;)
for ( ;; )
{
level waittill("connected", player);
level waittill( "connected", player );
player thread onGrenadeFire();
player thread onWeaponFired();
@ -278,13 +305,13 @@ onPlayerConnect()
*/
fixPerksAndScriptKick()
{
self endon("disconnect");
self endon( "disconnect" );
self waittill("spawned");
self waittill( "spawned" );
self.pers["isBot"] = undefined;
if(!level.gameEnded)
if ( !level.gameEnded )
level waittill ( "game_ended" );
self.pers["isBot"] = true;
@ -295,9 +322,9 @@ fixPerksAndScriptKick()
*/
onDisconnect()
{
self waittill("disconnect");
self waittill( "disconnect" );
level.bots = array_remove(level.bots, self);
level.bots = array_remove( level.bots, self );
}
/*
@ -305,21 +332,21 @@ onDisconnect()
*/
connected()
{
self endon("disconnect");
self endon( "disconnect" );
if (!isDefined(self.pers["bot_host"]))
if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck();
if(!self is_bot())
if ( !self is_bot() )
return;
if (!isDefined(self.pers["isBot"]))
if ( !isDefined( self.pers["isBot"] ) )
{
// fast restart...
self.pers["isBot"] = true;
}
if (!isDefined(self.pers["isBotWarfare"]))
if ( !isDefined( self.pers["isBotWarfare"] ) )
{
self.pers["isBotWarfare"] = true;
self thread added();
@ -333,7 +360,7 @@ connected()
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify("bot_connected", self);
level notify( "bot_connected", self );
}
/*
@ -341,7 +368,7 @@ connected()
*/
added()
{
self endon("disconnect");
self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
@ -354,7 +381,7 @@ add_bot()
{
bot = addtestclient();
if (isdefined(bot))
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
@ -367,38 +394,39 @@ add_bot()
*/
diffBots_loop()
{
var_allies_hard = getDVarInt("bots_skill_allies_hard");
var_allies_med = getDVarInt("bots_skill_allies_med");
var_axis_hard = getDVarInt("bots_skill_axis_hard");
var_axis_med = getDVarInt("bots_skill_axis_med");
var_skill = getDvarInt("bots_skill");
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt( "bots_skill" );
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if(var_skill == 8)
if ( var_skill == 8 )
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
if ( !isDefined( player.pers["team"] ) )
continue;
if(!player is_bot())
if ( !player is_bot() )
continue;
if(player.pers["team"] == "axis")
if ( player.pers["team"] == "axis" )
{
if(axis_hard < var_axis_hard)
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(axis_med < var_axis_med)
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
@ -406,14 +434,14 @@ diffBots_loop()
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if(player.pers["team"] == "allies")
else if ( player.pers["team"] == "allies" )
{
if(allies_hard < var_allies_hard)
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(allies_med < var_allies_med)
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
@ -423,14 +451,15 @@ diffBots_loop()
}
}
}
else if (var_skill != 0 && var_skill != 9)
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!player is_bot())
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
@ -443,7 +472,7 @@ diffBots_loop()
*/
diffBots()
{
for(;;)
for ( ;; )
{
wait 1.5;
@ -456,8 +485,8 @@ diffBots()
*/
teamBots_loop()
{
teamAmount = getDvarInt("bots_team_amount");
toTeam = getDvar("bots_team");
teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
@ -465,25 +494,26 @@ teamBots_loop()
axisplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
if ( !isDefined( player.pers["team"] ) )
continue;
if(player is_bot())
if ( player is_bot() )
{
if(player.pers["team"] == "allies")
if ( player.pers["team"] == "allies" )
alliesbots++;
else if(player.pers["team"] == "axis")
else if ( player.pers["team"] == "axis" )
axisbots++;
}
else
{
if(player.pers["team"] == "allies")
if ( player.pers["team"] == "allies" )
alliesplayers++;
else if(player.pers["team"] == "axis")
else if ( player.pers["team"] == "axis" )
axisplayers++;
}
}
@ -491,48 +521,51 @@ teamBots_loop()
allies = alliesbots;
axis = axisbots;
if(!getDvarInt("bots_team_mode"))
if ( !getDvarInt( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if(toTeam != "custom")
if ( toTeam != "custom" )
{
if(getDvarInt("bots_team_force"))
if ( getDvarInt( "bots_team_force" ) )
{
if(toTeam == "autoassign")
if ( toTeam == "autoassign" )
{
if(abs(axis - allies) > 1)
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if(axis > allies)
if ( axis > allies )
toTeam = "allies";
}
}
if(toTeam != "autoassign")
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
if ( !isDefined( player.pers["team"] ) )
continue;
if(!player is_bot())
if ( !player is_bot() )
continue;
if(player.pers["team"] == toTeam)
if ( player.pers["team"] == toTeam )
continue;
if (toTeam == "allies")
if ( toTeam == "allies" )
player thread [[level.allies]]();
else if (toTeam == "axis")
else if ( toTeam == "axis" )
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
@ -541,19 +574,20 @@ teamBots_loop()
else
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
if ( !isDefined( player.pers["team"] ) )
continue;
if(!player is_bot())
if ( !player is_bot() )
continue;
if(player.pers["team"] == "axis")
if ( player.pers["team"] == "axis" )
{
if(axis > teamAmount)
if ( axis > teamAmount )
{
player thread [[level.allies]]();
break;
@ -561,12 +595,12 @@ teamBots_loop()
}
else
{
if(axis < teamAmount)
if ( axis < teamAmount )
{
player thread [[level.axis]]();
break;
}
else if(player.pers["team"] != "allies")
else if ( player.pers["team"] != "allies" )
{
player thread [[level.allies]]();
break;
@ -581,7 +615,7 @@ teamBots_loop()
*/
teamBots()
{
for(;;)
for ( ;; )
{
wait 1.5;
@ -594,84 +628,86 @@ teamBots()
*/
addBots_loop()
{
botsToAdd = GetDvarInt("bots_manage_add");
botsToAdd = GetDvarInt( "bots_manage_add" );
if(botsToAdd > 0)
if ( botsToAdd > 0 )
{
SetDvar("bots_manage_add", 0);
SetDvar( "bots_manage_add", 0 );
if(botsToAdd > 64)
if ( botsToAdd > 64 )
botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--)
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt("bots_manage_fill_mode");
fillMode = getDVarInt( "bots_manage_fill_mode" );
if(fillMode == 2 || fillMode == 3)
setDvar("bots_manage_fill", getGoodMapAmount());
if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt("bots_manage_fill");
fillAmount = getDvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(player is_bot())
if ( player is_bot() )
bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies"))
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++;
else
players++;
}
if (!randomInt(999))
if ( !randomInt( 999 ) )
{
setDvar("testclients_doreload", true);
setDvar( "testclients_doreload", true );
wait 0.1;
setDvar("testclients_doreload", false);
setDvar( "testclients_doreload", false );
doExtraCheck();
}
if(fillMode == 4)
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(player is_bot())
if ( player is_bot() )
continue;
if(!isDefined(player.pers["team"]))
if ( !isDefined( player.pers["team"] ) )
continue;
if(player.pers["team"] == "axis")
if ( player.pers["team"] == "axis" )
axisplayers++;
else if(player.pers["team"] == "allies")
else if ( player.pers["team"] == "allies" )
alliesplayers++;
}
result = fillAmount - abs(axisplayers - alliesplayers) + bots;
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if (players == 0)
if ( players == 0 )
{
if(bots < fillAmount)
result = fillAmount-1;
else if (bots > fillAmount)
result = fillAmount+1;
if ( bots < fillAmount )
result = fillAmount - 1;
else if ( bots > fillAmount )
result = fillAmount + 1;
else
result = fillAmount;
}
@ -680,17 +716,20 @@ addBots_loop()
}
amount = bots;
if(fillMode == 0 || fillMode == 2)
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if(getDVarInt("bots_manage_fill_spec"))
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec;
if(amount < fillAmount)
setDvar("bots_manage_add", 1);
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick"))
if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = PickRandom(getBotArray());
if (isDefined(tempBot))
tempBot = PickRandom( getBotArray() );
if ( isDefined( tempBot ) )
tempBot RemoveTestClient();
}
}
@ -700,11 +739,11 @@ addBots_loop()
*/
addBots()
{
level endon("game_ended");
level endon( "game_ended" );
bot_wait_for_host();
for(;;)
for ( ;; )
{
wait 1.5;
@ -717,8 +756,9 @@ addBots()
*/
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "spawned_player" );
self.gib_ref = undefined;
@ -730,16 +770,18 @@ onPlayerSpawned()
*/
onGrenadeFire()
{
self endon("disconnect");
for(;;)
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "grenade_fire", grenade, weaponName );
if (!isDefined(grenade))
if ( !isDefined( grenade ) )
continue;
grenade.name = weaponName;
if(weaponName == "m8_white_smoke_mp")
if ( weaponName == "m8_white_smoke_mp" )
grenade thread AddToSmokeList();
}
}
@ -756,7 +798,7 @@ AddToSmokeList()
grenade thread thinkSmoke();
level.bots_smokeList ListAdd(grenade);
level.bots_smokeList ListAdd( grenade );
}
/*
@ -764,16 +806,17 @@ AddToSmokeList()
*/
thinkSmoke()
{
while(isDefined(self.grenade))
while ( isDefined( self.grenade ) )
{
self.origin = self.grenade getOrigin();
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
level.bots_smokeList ListRemove(self);
level.bots_smokeList ListRemove( self );
}
/*
@ -781,10 +824,10 @@ thinkSmoke()
*/
onUAVAxisUpdate()
{
for(;;)
for ( ;; )
{
level waittill( "radar_timer_kill_axis" );
level thread doUAVUpdate("axis");
level thread doUAVUpdate( "axis" );
}
}
@ -793,30 +836,30 @@ onUAVAxisUpdate()
*/
onUAVAlliesUpdate()
{
for(;;)
for ( ;; )
{
level waittill( "radar_timer_kill_allies" );
level thread doUAVUpdate("allies");
level thread doUAVUpdate( "allies" );
}
}
/*
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
*/
doUAVUpdate(team)
doUAVUpdate( team )
{
level endon("radar_timer_kill_" + team);
level endon( "radar_timer_kill_" + team );
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.team))
if ( !isDefined( player.team ) )
continue;
if(player.team == team)
if ( player.team == team )
{
player.bot_radar = true;
}
@ -825,14 +868,15 @@ doUAVUpdate(team)
wait level.radarViewTime;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if(!isDefined(player.team))
if ( !isDefined( player.team ) )
continue;
if(player.team == team)
if ( player.team == team )
{
player.bot_radar = false;
}
@ -844,8 +888,8 @@ doUAVUpdate(team)
*/
doPlayerModelFix()
{
self endon("disconnect");
self waittill("spawned_player");
self endon( "disconnect" );
self waittill( "spawned_player" );
wait 0.05;
self.bot_model_fix = true;
}
@ -855,9 +899,10 @@ doPlayerModelFix()
*/
onWeaponFired()
{
self endon("disconnect");
self endon( "disconnect" );
self.bots_firing = false;
for(;;)
for ( ;; )
{
self waittill( "weapon_fired" );
self thread doFiringThread();
@ -869,8 +914,8 @@ onWeaponFired()
*/
doFiringThread()
{
self endon("disconnect");
self endon("weapon_fired");
self endon( "disconnect" );
self endon( "weapon_fired" );
self.bots_firing = true;
wait 1;
self.bots_firing = false;

View File

@ -10,35 +10,35 @@
/*
Will attempt to retreive waypoints from the internet
*/
getRemoteWaypoints(mapname)
getRemoteWaypoints( mapname )
{
url = "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/" + mapname + "_wp.csv";
filename = "waypoints/" + mapname + "_wp.csv";
PrintConsole("Attempting to get remote waypoints from " + url + "\n");
res = getLinesFromUrl(url, filename);
PrintConsole( "Attempting to get remote waypoints from " + url + "\n" );
res = getLinesFromUrl( url, filename );
if (!res.lines.size)
if ( !res.lines.size )
return;
waypointCount = int(res.lines[0]);
waypointCount = int( res.lines[0] );
waypoints = [];
PrintConsole("Loading remote waypoints...\n");
PrintConsole( "Loading remote waypoints...\n" );
for (i = 1; i <= waypointCount; i++)
for ( i = 1; i <= waypointCount; i++ )
{
tokens = tokenizeLine(res.lines[i], ",");
tokens = tokenizeLine( res.lines[i], "," );
waypoint = parseTokensIntoWaypoint(tokens);
waypoint = parseTokensIntoWaypoint( tokens );
waypoints[i-1] = waypoint;
waypoints[i - 1] = waypoint;
}
if (waypoints.size)
if ( waypoints.size )
{
level.waypoints = waypoints;
PrintConsole("Loaded " + waypoints.size + " waypoints from remote.\n");
PrintConsole( "Loaded " + waypoints.size + " waypoints from remote.\n" );
}
}
@ -49,20 +49,20 @@ doVersionCheck()
{
remoteVersion = getRemoteVersion();
if (!isDefined(remoteVersion))
if ( !isDefined( remoteVersion ) )
{
PrintConsole("Error getting remote version of Bot Warfare.\n");
PrintConsole( "Error getting remote version of Bot Warfare.\n" );
return false;
}
if (level.bw_VERSION != remoteVersion)
if ( level.bw_VERSION != remoteVersion )
{
PrintConsole("There is a new version of Bot Warfare!\n");
PrintConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n");
PrintConsole( "There is a new version of Bot Warfare!\n" );
PrintConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n" );
return false;
}
PrintConsole("You are on the latest version of Bot Warfare!\n");
PrintConsole( "You are on the latest version of Bot Warfare!\n" );
return true;
}
@ -73,33 +73,34 @@ getRemoteVersion()
{
data = httpGet( "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/version.txt" );
if (!isDefined(data))
if ( !isDefined( data ) )
return undefined;
return strtok(data, "\n")[0];
return strtok( data, "\n" )[0];
}
/*
Returns an array of each line from the response of the http url request
*/
getLinesFromUrl(url, filename)
getLinesFromUrl( url, filename )
{
result = spawnStruct();
result.lines = [];
data = HTTPGet(url);
data = HTTPGet( url );
if (!isDefined(data))
if ( !isDefined( data ) )
return result;
fileWrite(filename, data, "write");
fileWrite( filename, data, "write" );
line = "";
for (i=0;i<data.size;i++)
for ( i = 0; i < data.size; i++ )
{
c = data[i];
if (c == "\n")
if ( c == "\n" )
{
result.lines[result.lines.size] = line;
@ -109,6 +110,7 @@ getLinesFromUrl(url, filename)
line += c;
}
result.lines[result.lines.size] = line;
return result;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -12,68 +12,69 @@
init()
{
if(getDvar("bots_main_debug") == "")
setDvar("bots_main_debug", 0);
if ( getDvar( "bots_main_debug" ) == "" )
setDvar( "bots_main_debug", 0 );
if(!getDVarint("bots_main_debug"))
if ( !getDVarint( "bots_main_debug" ) )
return;
if(!getDVarint("developer"))
if ( !getDVarint( "developer" ) )
{
setdvar("developer_script", 1);
setdvar("developer", 1);
setdvar( "developer_script", 1 );
setdvar( "developer", 1 );
setdvar("sv_mapRotation", "map "+getDvar("mapname"));
exitLevel(false);
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
exitLevel( false );
}
setDvar("bots_main", 0);
setdvar("bots_main_menu", 0);
setdvar("bots_manage_fill_mode", 0);
setdvar("bots_manage_fill", 0);
setdvar("bots_manage_add", 0);
setdvar("bots_manage_fill_kick", 1);
setDvar("bots_manage_fill_spec", 1);
setDvar( "bots_main", 0 );
setdvar( "bots_main_menu", 0 );
setdvar( "bots_manage_fill_mode", 0 );
setdvar( "bots_manage_fill", 0 );
setdvar( "bots_manage_add", 0 );
setdvar( "bots_manage_fill_kick", 1 );
setDvar( "bots_manage_fill_spec", 1 );
if (getDvar("bots_main_debug_distance") == "")
setDvar("bots_main_debug_distance", 512.0);
if ( getDvar( "bots_main_debug_distance" ) == "" )
setDvar( "bots_main_debug_distance", 512.0 );
if (getDvar("bots_main_debug_cone") == "")
setDvar("bots_main_debug_cone", 0.65);
if ( getDvar( "bots_main_debug_cone" ) == "" )
setDvar( "bots_main_debug_cone", 0.65 );
if (getDvar("bots_main_debug_minDist") == "")
setDvar("bots_main_debug_minDist", 32.0);
if ( getDvar( "bots_main_debug_minDist" ) == "" )
setDvar( "bots_main_debug_minDist", 32.0 );
if (getDvar("bots_main_debug_drawThrough") == "")
setDvar("bots_main_debug_drawThrough", false);
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
setDvar( "bots_main_debug_drawThrough", false );
if(getDvar("bots_main_debug_commandWait") == "")
setDvar("bots_main_debug_commandWait", 0.5);
if ( getDvar( "bots_main_debug_commandWait" ) == "" )
setDvar( "bots_main_debug_commandWait", 0.5 );
setDvar("player_sustainAmmo", 1);
setDvar( "player_sustainAmmo", 1 );
level.waypoints = [];
level.waypointCount = 0;
level waittill( "connected", player);
level waittill( "connected", player );
player thread onPlayerSpawned();
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
self endon( "disconnect" );
for ( ;; )
{
self waittill("spawned_player");
self waittill( "spawned_player" );
self thread beginDebug();
}
}
beginDebug()
{
self endon("disconnect");
self endon("death");
self endon( "disconnect" );
self endon( "death" );
level.wpToLink = -1;
level.autoLink = false;
@ -83,10 +84,10 @@ beginDebug()
self clearPerks();
self takeAllWeapons();
self.specialty = [];
self giveWeapon("m1garand_gl_mp");
self giveWeapon( "m1garand_gl_mp" );
self SetActionSlot( 3, "altMode" );
self giveWeapon("frag_grenade_mp");
self freezecontrols(false);
self giveWeapon( "frag_grenade_mp" );
self freezecontrols( false );
self thread debug();
self thread addWaypoints();
@ -95,244 +96,256 @@ beginDebug()
self thread watchSaveWaypointsCommand();
self thread sayExtras();
self thread textScroll("^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save");
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
}
sayExtras()
{
self endon("disconnect");
self endon("death");
self iprintln("Making a crouch waypoint with only one link...");
self iprintln("Makes a camping waypoint.");
self endon( "disconnect" );
self endon( "death" );
self iprintln( "Making a crouch waypoint with only one link..." );
self iprintln( "Makes a camping waypoint." );
}
debug()
{
self endon("disconnect");
self endon("death");
self endon( "disconnect" );
self endon( "death" );
for(;;)
for ( ;; )
{
wait 0.05;
if(isDefined(self.command))
if ( isDefined( self.command ) )
continue;
closest = -1;
myEye = self getTagOrigin( "j_head" );
myAngles = self GetPlayerAngles();
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin))
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
closest = i;
wpOrg = level.waypoints[i].origin + (0, 0, 25);
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough")))
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1));
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone"))
print3d(wpOrg, i, (1,0,0), 2);
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand")
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1));
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
}
}
self.closest = closest;
if(closest != -1)
if ( closest != -1 )
{
stringChildren = "";
for(i = 0; i < level.waypoints[closest].children.size; i++)
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
{
if(i != 0)
if ( i != 0 )
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
else
stringChildren = stringChildren + level.waypoints[closest].children[i];
}
print3d(level.waypoints[closest].origin + (0, 0, 35), stringChildren, (0,1,0), 2);
print3d(level.waypoints[closest].origin + (0, 0, 15), level.waypoints[closest].type, (0,1,0), 2);
print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 );
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2 );
}
}
}
AddWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while(!self SecondaryOffhandButtonPressed() || isDefined(self.command))
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
wait 0.05;
pos = self getOrigin();
self.command = true;
self iprintln("Adding a waypoint...");
self iprintln("ADS - climb; Attack + Use - tube");
self iprintln("Attack - grenade; Use - claymore");
self iprintln("Else(wait) - your stance");
self iprintln( "Adding a waypoint..." );
self iprintln( "ADS - climb; Attack + Use - tube" );
self iprintln( "Attack - grenade; Use - claymore" );
self iprintln( "Else(wait) - your stance" );
wait getDvarFloat("bots_main_debug_commandWait");
wait getDvarFloat( "bots_main_debug_commandWait" );
self addWaypoint(pos);
self addWaypoint( pos );
self.command = undefined;
while(self SecondaryOffhandButtonPressed())
while ( self SecondaryOffhandButtonPressed() )
wait 0.05;
}
}
linkWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while(!self MeleeButtonPressed() || isDefined(self.command))
while ( !self MeleeButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln("ADS - Unlink; Else(wait) - Link");
self iprintln( "ADS - Unlink; Else(wait) - Link" );
wait getDvarFloat("bots_main_debug_commandWait");
wait getDvarFloat( "bots_main_debug_commandWait" );
if(!self adsButtonPressed())
self LinkWaypoint(self.closest);
if ( !self adsButtonPressed() )
self LinkWaypoint( self.closest );
else
self UnLinkWaypoint(self.closest);
self UnLinkWaypoint( self.closest );
self.command = undefined;
while(self MeleeButtonPressed())
while ( self MeleeButtonPressed() )
wait 0.05;
}
}
deleteWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
while(!self fragButtonPressed() || isDefined(self.command))
while ( !self fragButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln("Attack - DeleteAll; ADS - Load");
self iprintln("Else(wait) - Delete");
self iprintln( "Attack - DeleteAll; ADS - Load" );
self iprintln( "Else(wait) - Delete" );
wait getDvarFloat("bots_main_debug_commandWait");
wait getDvarFloat( "bots_main_debug_commandWait" );
if(self attackButtonPressed())
if ( self attackButtonPressed() )
self deleteAllWaypoints();
else if(self adsButtonPressed())
else if ( self adsButtonPressed() )
self LoadWaypoints();
else
self DeleteWaypoint(self.closest);
self DeleteWaypoint( self.closest );
self.command = undefined;
while(self fragButtonPressed())
while ( self fragButtonPressed() )
wait 0.05;
}
}
watchSaveWaypointsCommand()
{
self endon("death");
self endon("disconnect");
self endon( "death" );
self endon( "disconnect" );
for(;;)
for ( ;; )
{
while(!self useButtonPressed() || !self attackButtonPressed() || isDefined(self.command))
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
wait 0.05;
self.command = true;
self iprintln("ADS - Autolink; Else(wait) - Save");
self iprintln( "ADS - Autolink; Else(wait) - Save" );
wait getDvarFloat("bots_main_debug_commandWait");
wait getDvarFloat( "bots_main_debug_commandWait" );
if(!self adsButtonPressed())
if ( !self adsButtonPressed() )
{
self checkForWarnings();
wait 1;
logprint("***********ABiliTy's WPDump**************\n\n");
logprint("\n\n\n\n");
mpnm=getMapName(getdvar("mapname"));
logprint("\n\n"+mpnm+"()\n{\n/*");
logprint("*/waypoints = [];\n/*");
for(i = 0; i < level.waypointCount; i++)
logprint( "***********ABiliTy's WPDump**************\n\n" );
logprint( "\n\n\n\n" );
mpnm = getMapName( getdvar( "mapname" ) );
logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint( "*/waypoints = [];\n/*" );
for ( i = 0; i < level.waypointCount; i++ )
{
logprint("*/waypoints["+i+"] = spawnstruct();\n/*");
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*");
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*");
for(c = 0; c < level.waypoints[i].children.size; c++)
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*");
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
}
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*");
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
}
logprint("*/return waypoints;\n}\n\n\n\n");
filename = "waypoints/" + getdvar("mapname") + "_wp.csv";
logprint( "*/return waypoints;\n}\n\n\n\n" );
PrintLn("********* Start Bot Warfare WPDump *********");
PrintLn(level.waypointCount);
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
fileWrite(filename, level.waypointCount+"\n", "write");
for(i = 0; i < level.waypointCount; i++)
PrintLn( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount );
fileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{
str = "";
wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for(h = 0; h < wp.children.size; h++)
for ( h = 0; h < wp.children.size; h++ )
{
str += wp.children[h];
if (h < wp.children.size - 1)
if ( h < wp.children.size - 1 )
str += " ";
}
str += "," + wp.type + ",";
if (isDefined(wp.angles))
if ( isDefined( wp.angles ) )
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else
str += ",";
str += ",";
PrintLn(str);
fileWrite(filename, str+"\n", "append");
PrintLn( str );
fileWrite( filename, str + "\n", "append" );
}
PrintLn("\n\n\n\n\n\n");
self iprintln("Saved!!! to " + filename);
PrintLn( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename );
}
else
{
if(level.autoLink)
if ( level.autoLink )
{
self iPrintlnBold("Auto link disabled");
self iPrintlnBold( "Auto link disabled" );
level.autoLink = false;
level.wpToLink = -1;
}
else
{
self iPrintlnBold("Auto link enabled");
self iPrintlnBold( "Auto link enabled" );
level.autoLink = true;
level.wpToLink = self.closest;
}
@ -340,7 +353,7 @@ watchSaveWaypointsCommand()
self.command = undefined;
while(self useButtonPressed() && self attackButtonPressed())
while ( self useButtonPressed() && self attackButtonPressed() )
wait 0.05;
}
}
@ -348,7 +361,7 @@ watchSaveWaypointsCommand()
LoadWaypoints()
{
self DeleteAllWaypoints();
self iPrintlnBold("Loading WPS...");
self iPrintlnBold( "Loading WPS..." );
load_waypoints();
wait 1;
@ -358,50 +371,50 @@ LoadWaypoints()
checkForWarnings()
{
if(level.waypointCount <= 0)
self iprintln("WARNING: waypointCount is "+level.waypointCount);
if ( level.waypointCount <= 0 )
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if(level.waypointCount != level.waypoints.size)
self iprintln("WARNING: waypointCount is not "+level.waypoints.size);
if ( level.waypointCount != level.waypoints.size )
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{
if(!isDefined(level.waypoints[i]))
if ( !isDefined( level.waypoints[i] ) )
{
self iprintln("WARNING: waypoint "+i+" is undefined");
self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue;
}
if(level.waypoints[i].children.size <= 0)
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].children.size);
if ( level.waypoints[i].children.size <= 0 )
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
else
{
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
{
self iprintln("WARNING: waypoint "+i+" children is not defined");
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
}
else
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
child = level.waypoints[i].children[h];
if(!isDefined(level.waypoints[child]))
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined");
else if(child == i)
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself");
if ( !isDefined( level.waypoints[child] ) )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
else if ( child == i )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
}
}
}
if(!isDefined(level.waypoints[i].type))
if ( !isDefined( level.waypoints[i].type ) )
{
self iprintln("WARNING: waypoint "+i+" type is undefined");
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue;
}
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
self iprintln("WARNING: waypoint "+i+" angles is undefined");
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
}
}
@ -410,31 +423,31 @@ DeleteAllWaypoints()
level.waypoints = [];
level.waypointCount = 0;
self iprintln("DelAllWps");
self iprintln( "DelAllWps" );
}
DeleteWaypoint(nwp)
DeleteWaypoint( nwp )
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln("No close enough waypoint to delete.");
self iprintln( "No close enough waypoint to delete." );
return;
}
level.wpToLink = -1;
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp);
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
}
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
if(level.waypoints[i].children[h] > nwp)
if ( level.waypoints[i].children[h] > nwp )
level.waypoints[i].children[h]--;
}
}
@ -443,33 +456,35 @@ DeleteWaypoint(nwp)
{
if ( entry == nwp )
{
while ( entry < level.waypointCount-1 )
while ( entry < level.waypointCount - 1 )
{
level.waypoints[entry] = level.waypoints[entry+1];
level.waypoints[entry] = level.waypoints[entry + 1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln("DelWp "+nwp);
self iprintln( "DelWp " + nwp );
}
addWaypoint(pos)
addWaypoint( pos )
{
level.waypoints[level.waypointCount] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos;
if(self AdsButtonPressed())
if ( self AdsButtonPressed() )
level.waypoints[level.waypointCount].type = "climb";
else if(self AttackButtonPressed() && self UseButtonPressed())
else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube";
else if(self AttackButtonPressed())
else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade";
else if(self UseButtonPressed())
else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
@ -478,15 +493,15 @@ addWaypoint(pos)
level.waypoints[level.waypointCount].children = [];
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos);
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if(level.autoLink)
if ( level.autoLink )
{
if(level.wpToLink == -1)
if ( level.wpToLink == -1 )
level.wpToLink = level.waypointCount - 1;
level.waypointCount++;
self LinkWaypoint(level.waypointCount - 1);
self LinkWaypoint( level.waypointCount - 1 );
}
else
{
@ -494,59 +509,61 @@ addWaypoint(pos)
}
}
UnLinkWaypoint(nwp)
UnLinkWaypoint( nwp )
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink);
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln("Waypoint Unlink Started "+nwp);
self iprintln( "Waypoint Unlink Started " + nwp );
return;
}
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink);
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp);
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink);
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
level.wpToLink = -1;
}
LinkWaypoint(nwp)
LinkWaypoint( nwp )
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln("Waypoint Link Cancelled "+level.wpToLink);
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln("Waypoint Link Started "+nwp);
self iprintln( "Waypoint Link Started " + nwp );
return;
}
weGood = true;
for(i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i--)
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{
if(level.waypoints[level.wpToLink].children[i] == nwp)
if ( level.waypoints[level.wpToLink].children[i] == nwp )
{
weGood = false;
break;
}
}
if(weGood)
if ( weGood )
{
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
if(level.waypoints[nwp].children[i] == level.wpToLink)
if ( level.waypoints[nwp].children[i] == level.wpToLink )
{
weGood = false;
break;
@ -554,9 +571,9 @@ LinkWaypoint(nwp)
}
}
if (!weGood )
if ( !weGood )
{
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked.");
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
level.wpToLink = -1;
return;
}
@ -564,35 +581,35 @@ LinkWaypoint(nwp)
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink);
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
level.wpToLink = -1;
}
destroyOnDeath(hud)
destroyOnDeath( hud )
{
hud endon("death");
self waittill_either("death","disconnect");
hud endon( "death" );
self waittill_either( "death", "disconnect" );
hud destroy();
}
textScroll(string)
textScroll( string )
{
self endon("death");
self endon("disconnect");
self endon( "death" );
self endon( "disconnect" );
//thanks ActionScript
back = createBar((0,0,0), 1000, 30);
back setPoint("CENTER", undefined, 0, 220);
self thread destroyOnDeath(back);
back = createBar( ( 0, 0, 0 ), 1000, 30 );
back setPoint( "CENTER", undefined, 0, 220 );
self thread destroyOnDeath( back );
text = createFontString("default", 1.5);
text setText(string);
self thread destroyOnDeath(text);
text = createFontString( "default", 1.5 );
text setText( string );
self thread destroyOnDeath( text );
for (;;)
for ( ;; )
{
text setPoint("CENTER", undefined, 1200, 220);
text setPoint("CENTER", undefined, -1200, 220, 20);
text setPoint( "CENTER", undefined, 1200, 220 );
text setPoint( "CENTER", undefined, -1200, 220, 20 );
wait 20;
}
}