Improved mantle and knife glass

This commit is contained in:
INeedBots 2021-02-27 15:02:26 -06:00
parent 9d0bc09dee
commit a9ccf1bcbd

View File

@ -188,7 +188,6 @@ onPlayerSpawned()
self thread onLastStand(); self thread onLastStand();
self thread reload_watch(); self thread reload_watch();
self thread doBotMovement();
self thread sprint_watch(); self thread sprint_watch();
self thread spawned(); self thread spawned();
@ -211,6 +210,7 @@ doBotMovement()
move_To = self.bot.moveTo; move_To = self.bot.moveTo;
angles = self GetPlayerAngles(); angles = self GetPlayerAngles();
dir = (0, 0, 0); dir = (0, 0, 0);
eye = self getEyePos();
if (DistanceSquared(self.origin, move_To) >= 49) if (DistanceSquared(self.origin, move_To) >= 49)
{ {
@ -232,9 +232,15 @@ doBotMovement()
dir = (dir[0], 0-dir[1], 0); dir = (dir[0], 0-dir[1], 0);
} }
if (self isMantling())
self crouch();
bt = bulletTrace(eye, eye + anglesToForward(angles) * 25, false, self);
if (bt["surfacetype"] == "glass")
self thread knife();
// move! // move!
self botMovement(int(dir[0]), int(dir[1])); self botMovement(int(dir[0]), int(dir[1]));
self setPing(randomIntRange(45, 55));
} }
} }
@ -248,6 +254,7 @@ spawned()
wait self.pers["bots"]["skill"]["spawn_time"]; wait self.pers["bots"]["skill"]["spawn_time"];
self thread doBotMovement();
self thread grenade_danger(); self thread grenade_danger();
self thread check_reload(); self thread check_reload();
self thread stance(); self thread stance();
@ -1614,7 +1621,7 @@ movetowards(goal)
{ {
self botMoveTo(goal); self botMoveTo(goal);
if(time > 3) if(time > 3.5)
{ {
time = 0; time = 0;
if(distanceSquared(self.origin, lastOri) < 128) if(distanceSquared(self.origin, lastOri) < 128)
@ -1623,8 +1630,6 @@ movetowards(goal)
randomDir = self getRandomLargestStafe(stucks); randomDir = self getRandomLargestStafe(stucks);
self knife(); // knife glass
wait 0.25;
self botMoveTo(randomDir); self botMoveTo(randomDir);
wait stucks; wait stucks;
} }
@ -1633,7 +1638,7 @@ movetowards(goal)
} }
else if(timeslow > 1.5) else if(timeslow > 1.5)
{ {
self thread jump(); self thread doMantle();
} }
else if(timeslow > 0.75) else if(timeslow > 0.75)
{ {
@ -1655,6 +1660,22 @@ movetowards(goal)
self notify("completed_move_to"); self notify("completed_move_to");
} }
/*
Bots do the mantle
*/
doMantle()
{
self endon("disconnect");
self endon("death");
self endon("kill_goal");
self jump();
wait 0.35;
self jump();
}
/* /*
Will return the pos of the largest trace from the bot. Will return the pos of the largest trace from the bot.
*/ */