mirror of
https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-22 07:55:43 +00:00
Improved mantle and knife glass
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parent
9d0bc09dee
commit
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@ -188,7 +188,6 @@ onPlayerSpawned()
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self thread onLastStand();
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self thread reload_watch();
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self thread doBotMovement();
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self thread sprint_watch();
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self thread spawned();
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@ -211,6 +210,7 @@ doBotMovement()
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move_To = self.bot.moveTo;
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angles = self GetPlayerAngles();
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dir = (0, 0, 0);
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eye = self getEyePos();
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if (DistanceSquared(self.origin, move_To) >= 49)
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{
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@ -232,9 +232,15 @@ doBotMovement()
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dir = (dir[0], 0-dir[1], 0);
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}
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if (self isMantling())
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self crouch();
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bt = bulletTrace(eye, eye + anglesToForward(angles) * 25, false, self);
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if (bt["surfacetype"] == "glass")
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self thread knife();
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// move!
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self botMovement(int(dir[0]), int(dir[1]));
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self setPing(randomIntRange(45, 55));
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}
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}
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@ -248,6 +254,7 @@ spawned()
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wait self.pers["bots"]["skill"]["spawn_time"];
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self thread doBotMovement();
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self thread grenade_danger();
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self thread check_reload();
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self thread stance();
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@ -1614,7 +1621,7 @@ movetowards(goal)
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{
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self botMoveTo(goal);
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if(time > 3)
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if(time > 3.5)
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{
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time = 0;
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if(distanceSquared(self.origin, lastOri) < 128)
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@ -1623,8 +1630,6 @@ movetowards(goal)
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randomDir = self getRandomLargestStafe(stucks);
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self knife(); // knife glass
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wait 0.25;
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self botMoveTo(randomDir);
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wait stucks;
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}
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@ -1633,7 +1638,7 @@ movetowards(goal)
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}
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else if(timeslow > 1.5)
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{
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self thread jump();
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self thread doMantle();
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}
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else if(timeslow > 0.75)
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{
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@ -1655,6 +1660,22 @@ movetowards(goal)
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self notify("completed_move_to");
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}
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/*
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Bots do the mantle
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*/
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doMantle()
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{
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self endon("disconnect");
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self endon("death");
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self endon("kill_goal");
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self jump();
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wait 0.35;
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self jump();
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}
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/*
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Will return the pos of the largest trace from the bot.
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*/
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