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https://github.com/ineedbots/t4_bot_warfare.git
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completed menu
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@ -1,3 +1,10 @@
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/*
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_menu
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Author: INeedGames
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Date: 09/26/2020
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The ingame menu.
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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@ -5,37 +12,34 @@
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init()
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{
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if (getDvar("bots_main_fun") == "")
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setDvar("bots_main_fun", false);
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if (getDvar("bots_main_menu") == "")
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setDvar("bots_main_menu", true);
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if (getDvar("bots_main_menu") == "")
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setDvar("bots_main_menu", true);
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if (!getDvarInt("bots_main_menu"))
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return;
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thread watchPlayers();
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thread watchPlayers();
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}
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watchPlayers()
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{
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for (;;)
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{
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wait 1;
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for (;;)
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{
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wait 1;
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for (i = level.players.size - 1; i >= 0; i--)
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{
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player = level.players[i];
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for (i = level.players.size - 1; i >= 0; i--)
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{
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player = level.players[i];
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if (!getDvarInt("bots_main_menu"))
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continue;
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if (!player is_host())
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continue;
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if (!player is_host())
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continue;
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if (isDefined(player.menuInit) && player.menuInit)
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continue;
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if (isDefined(player.menuInit) && player.menuInit)
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continue;
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player thread init_menu();
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}
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}
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player thread init_menu();
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}
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}
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}
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init_menu()
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@ -60,8 +64,8 @@ init_menu()
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kill_menu()
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{
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self notify("bots_kill_menu");
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self.menuInit = undefined;
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self notify("bots_kill_menu");
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self.menuInit = undefined;
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}
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watchDisconnect()
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@ -88,6 +92,9 @@ watchDisconnect()
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if(isDefined(self.Menu["X"]["Scroller"]))
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self.Menu["X"]["Scroller"] destroy();
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}
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if (isDefined(self.menuVersionHud))
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self.menuVersionHud destroy();
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}
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}
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@ -98,8 +105,7 @@ doGreetings()
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wait 1;
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self iPrintln("Welcome to Bot Warfare "+self.name+"!");
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wait 5;
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if(getDvarInt("bots_main_menu"))
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self iPrintln("Press [{+frag}] + [{+smoke}] to open menu!");
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self iPrintln("Press [{+frag}] + [{+smoke}] to open menu!");
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}
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watchPlayerOpenMenu()
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@ -114,11 +120,8 @@ watchPlayerOpenMenu()
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if(!self.menuOpen)
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{
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if(getdvarint("bots_main_menu"))
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{
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self playLocalSound( "mouse_click" );
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self thread OpenSub(self.SubMenu);
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}
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self playLocalSound( "mouse_click" );
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self thread OpenSub(self.SubMenu);
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}
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else
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{
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@ -128,7 +131,7 @@ watchPlayerOpenMenu()
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else
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{
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self ExitMenu();
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if((level.inPrematchPeriod || level.gameEnded) && !getDvarInt("bots_main_fun"))
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if(level.inPrematchPeriod || level.gameEnded)
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self freezeControls(true);
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else
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self freezecontrols(false);
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@ -150,7 +153,7 @@ MenuSelect()
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while(!self MeleeButtonPressed())
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wait 0.05;
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if(self.MenuOpen && getdvarint("bots_main_menu"))
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if(self.MenuOpen)
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{
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self playLocalSound( "mouse_click" );
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if(self.SubMenu == "Main")
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@ -269,6 +272,9 @@ OpenSub(menu, menu2)
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self.Menu["X"]["Scroller"] destroy();
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}
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if (isDefined(self.menuVersionHud))
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self.menuVersionHud destroy();
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for(i=0 ; i < self.Option["Name"][self.SubMenu].size ; i++)
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{
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self.MenuText[i] = self createfontstring("default", 1.6);
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@ -295,6 +301,9 @@ OpenSub(menu, menu2)
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self.Menu["X"]["Scroller"] = self createRectangle("CENTER","CENTER", self.MenuText[self.Curs["Main"]["X"]].x,-225,105,22, (1,0,0), -1, 1,"white");
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self CursMove("X");
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self.menuVersionHud = initHudElem("Bot Warfare " + level.bw_VERSION, 0, 0);
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self.MenuOpen = true;
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}
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else
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@ -379,9 +388,9 @@ ShowOptionOn(variable)
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self endon("exit");
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self endon("bots_kill_menu");
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for(;;)
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for(time=0;;time+=0.05)
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{
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if(!getDvarInt("bots_main_fun") && !self isOnGround() && !level.inPrematchPeriod && !level.gameEnded)
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if(!self isOnGround() && isAlive(self) && !level.inPrematchPeriod && !level.gameEnded)
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self freezecontrols(false);
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else
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self freezecontrols(true);
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@ -395,7 +404,11 @@ ShowOptionOn(variable)
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if(isDefined(self.Curs[self.SubMenu][variable]) && isDefined(self.MenuText) && isDefined(self.MenuText[self.Curs[self.SubMenu][variable]]))
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{
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self.MenuText[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
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self.MenuText[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
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//self.MenuText[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
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color = (6/255,69/255,173+randomIntRange(-5,5)/255);
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if (int(time * 4) % 2)
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color = (11/255,0/255,128+randomIntRange(-10,10)/255);
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self.MenuText[self.Curs[self.SubMenu][variable]].color = color;
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}
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if(isDefined(self.MenuText))
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@ -412,7 +425,11 @@ ShowOptionOn(variable)
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if(isDefined(self.Curs[self.SubMenu][variable]) && isDefined(self.MenuTextY) && isDefined(self.MenuTextY[self.Curs[self.SubMenu][variable]]))
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{
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self.MenuTextY[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
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self.MenuTextY[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
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//self.MenuTextY[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
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color = (6/255,69/255,173+randomIntRange(-5,5)/255);
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if (int(time * 4) % 2)
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color = (11/255,0/255,128+randomIntRange(-10,10)/255);
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self.MenuTextY[self.Curs[self.SubMenu][variable]].color = color;
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}
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if(isDefined(self.MenuTextY))
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@ -473,6 +490,9 @@ ExitMenu()
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self.Menu["X"]["Scroller"] destroy();
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}
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if (isDefined(self.menuVersionHud))
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self.menuVersionHud destroy();
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self.MenuOpen = false;
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self notify("exit");
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@ -480,6 +500,28 @@ ExitMenu()
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self setClientDvar( "sc_blur", "2" );
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}
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initHudElem(txt, xl, yl)
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{
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hud = NewClientHudElem( self );
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hud setText(txt);
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hud.alignX = "center";
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hud.alignY = "bottom";
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hud.horzAlign = "center";
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hud.vertAlign = "bottom";
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hud.x = xl;
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hud.y = yl;
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hud.foreground = true;
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hud.fontScale = 1.4;
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hud.font = "objective";
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hud.alpha = 1;
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hud.glow = 0;
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hud.glowColor = ( 0, 0, 0 );
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hud.glowAlpha = 1;
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hud.color = ( 1.0, 1.0, 1.0 );
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return hud;
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}
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createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader)
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{
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barElemBG = newClientHudElem( self );
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@ -503,13 +545,470 @@ createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader)
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AddOptions()
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{
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self AddMenu("Main", 0, "test", ::OpenSub, "test", "");
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self AddBack("test", "Main");
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self AddMenu("Main", 0, "Manage bots", ::OpenSub, "man_bots", "");
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self AddBack("man_bots", "Main");
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self AddMenu("test", 0, "test", ::test, "test", "test");
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_temp = "";
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_tempDvar = getDvarInt("bots_manage_add");
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self AddMenu("man_bots", 0, "Add 1 bot", ::man_bots, "add", 1 + _tempDvar);
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self AddMenu("man_bots", 1, "Add 3 bot", ::man_bots, "add", 3 + _tempDvar);
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self AddMenu("man_bots", 2, "Add 7 bot", ::man_bots, "add", 7 + _tempDvar);
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self AddMenu("man_bots", 3, "Add 11 bot", ::man_bots, "add", 11 + _tempDvar);
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self AddMenu("man_bots", 4, "Add 17 bot", ::man_bots, "add", 17 + _tempDvar);
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self AddMenu("man_bots", 5, "Kick a bot", ::man_bots, "kick", 1);
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self AddMenu("man_bots", 6, "Kick all bots", ::man_bots, "kick", getBotArray().size);
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_tempDvar = getDvarInt("bots_manage_fill_kick");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("man_bots", 7, "Toggle auto bot kicking: " + _temp, ::man_bots, "autokick", _tempDvar);
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_tempDvar = getDvarInt("bots_manage_fill_mode");
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switch(_tempDvar)
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{
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case 0:
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_temp = "everyone";
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break;
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case 1:
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_temp = "just bots";
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break;
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case 2:
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_temp = "everyone, adjust to map";
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break;
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case 3:
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_temp = "just bots, adjust to map";
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break;
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case 4:
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_temp = "bots used as team balance";
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break;
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default:
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_temp = "out of range";
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break;
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}
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self AddMenu("man_bots", 8, "Change bot_fill_mode: " + _temp, ::man_bots, "fillmode", _tempDvar);
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_tempDvar = getDvarInt("bots_manage_fill");
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self AddMenu("man_bots", 9, "Increase bots to keep in-game: " + _tempDvar, ::man_bots, "fillup", _tempDvar);
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self AddMenu("man_bots", 10, "Decrease bots to keep in-game: " + _tempDvar, ::man_bots, "filldown", _tempDvar);
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_tempDvar = getDvarInt("bots_manage_fill_spec");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("man_bots", 11, "Count players for fill on spectator: " + _temp, ::man_bots, "fillspec", _tempDvar);
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//
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self AddMenu("Main", 1, "Teams and difficulty", ::OpenSub, "man_team", "");
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self AddBack("man_team", "Main");
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_tempDvar = getdvar("bots_team");
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self AddMenu("man_team", 0, "Change bot team: "+_tempDvar, ::bot_teams, "team", _tempDvar);
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_tempDvar = getDvarInt("bots_team_amount");
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self AddMenu("man_team", 1, "Increase bots to be on axis team: "+_tempDvar, ::bot_teams, "teamup", _tempDvar);
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self AddMenu("man_team", 2, "Decrease bots to be on axis team: "+_tempDvar, ::bot_teams, "teamdown", _tempDvar);
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_tempDvar = getDvarInt("bots_team_force");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("man_team", 3, "Toggle forcing bots on team: " + _temp, ::bot_teams, "teamforce", _tempDvar);
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_tempDvar = getDvarInt("bots_team_mode");
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if(_tempDvar)
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_temp = "only bots";
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else
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_temp = "everyone";
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self AddMenu("man_team", 4, "Toggle bot_team_bot: " + _temp, ::bot_teams, "teammode", _tempDvar);
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_tempDvar = getdvarint("bots_skill");
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switch(_tempDvar)
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{
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case 0:
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_temp = "random for all";
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break;
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case 1:
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_temp = "too easy";
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break;
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case 2:
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_temp = "easy";
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break;
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case 3:
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_temp = "easy-medium";
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break;
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case 4:
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_temp = "medium";
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break;
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case 5:
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_temp = "hard";
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break;
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case 6:
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_temp = "very hard";
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break;
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case 7:
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_temp = "hardest";
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break;
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case 8:
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_temp = "custom";
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break;
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case 9:
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_temp = "complete random";
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break;
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default:
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_temp = "out of range";
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break;
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}
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self AddMenu("man_team", 5, "Change bot difficulty: "+_temp, ::bot_teams, "skill", _tempDvar);
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_tempDvar = getDvarInt("bots_skill_axis_hard");
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self AddMenu("man_team", 6, "Increase amount of hard bots on axis team: " + _tempDvar, ::bot_teams, "axishardup", _tempDvar);
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self AddMenu("man_team", 7, "Decrease amount of hard bots on axis team: " + _tempDvar, ::bot_teams, "axisharddown", _tempDvar);
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_tempDvar = getDvarInt("bots_skill_axis_med");
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self AddMenu("man_team", 8, "Increase amount of med bots on axis team: " + _tempDvar, ::bot_teams, "axismedup", _tempDvar);
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self AddMenu("man_team", 9, "Decrease amount of med bots on axis team: " + _tempDvar, ::bot_teams, "axismeddown", _tempDvar);
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_tempDvar = getDvarInt("bots_skill_allies_hard");
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self AddMenu("man_team", 10, "Increase amount of hard bots on allies team: " + _tempDvar, ::bot_teams, "allieshardup", _tempDvar);
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self AddMenu("man_team", 11, "Decrease amount of hard bots on allies team: " + _tempDvar, ::bot_teams, "alliesharddown", _tempDvar);
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_tempDvar = getDvarInt("bots_skill_allies_med");
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self AddMenu("man_team", 12, "Increase amount of med bots on allies team: " + _tempDvar, ::bot_teams, "alliesmedup", _tempDvar);
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self AddMenu("man_team", 13, "Decrease amount of med bots on allies team: " + _tempDvar, ::bot_teams, "alliesmeddown", _tempDvar);
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//
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self AddMenu("Main", 2, "Bot settings", ::OpenSub, "set1", "");
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self AddBack("set1", "Main");
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_tempDvar = getDvarInt("bots_loadout_reasonable");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 0, "Bots use only good class setups: "+_temp, ::bot_func, "reasonable", _tempDvar);
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_tempDvar = getDvarInt("bots_loadout_allow_op");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 1, "Bots can use op and annoying class setups: "+_temp, ::bot_func, "op", _tempDvar);
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_tempDvar = getDvarInt("bots_play_move");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 2, "Bots can move: "+_temp, ::bot_func, "move", _tempDvar);
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_tempDvar = getDvarInt("bots_play_knife");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 3, "Bots can knife: "+_temp, ::bot_func, "knife", _tempDvar);
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_tempDvar = getDvarInt("bots_play_fire");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 4, "Bots can fire: "+_temp, ::bot_func, "fire", _tempDvar);
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_tempDvar = getDvarInt("bots_play_nade");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 5, "Bots can nade: "+_temp, ::bot_func, "nade", _tempDvar);
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_tempDvar = getDvarInt("bots_play_obj");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
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self AddMenu("set1", 6, "Bots play the objective: "+_temp, ::bot_func, "obj", _tempDvar);
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_tempDvar = getDvarInt("bots_play_camp");
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if(_tempDvar)
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_temp = "true";
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else
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_temp = "false";
|
||||
self AddMenu("set1", 7, "Bots can camp: "+_temp, ::bot_func, "camp", _tempDvar);
|
||||
|
||||
_tempDvar = getDvarInt("bots_play_jumpdrop");
|
||||
if(_tempDvar)
|
||||
_temp = "true";
|
||||
else
|
||||
_temp = "false";
|
||||
self AddMenu("set1", 8, "Bots can jump and dropshot: "+_temp, ::bot_func, "jump", _tempDvar);
|
||||
|
||||
_tempDvar = getDvarInt("bots_play_target_other");
|
||||
if(_tempDvar)
|
||||
_temp = "true";
|
||||
else
|
||||
_temp = "false";
|
||||
self AddMenu("set1", 9, "Bots can target other script objects: "+_temp, ::bot_func, "targetother", _tempDvar);
|
||||
|
||||
_tempDvar = getDvarInt("bots_play_killstreak");
|
||||
if(_tempDvar)
|
||||
_temp = "true";
|
||||
else
|
||||
_temp = "false";
|
||||
self AddMenu("set1", 10, "Bots can use killstreaks: "+_temp, ::bot_func, "killstreak", _tempDvar);
|
||||
}
|
||||
|
||||
test(a, b)
|
||||
bot_func(a, b)
|
||||
{
|
||||
self iprintln(a + b);
|
||||
switch (a)
|
||||
{
|
||||
case "reasonable":
|
||||
setDvar("bots_loadout_reasonable", !b);
|
||||
self iPrintln("Bots using reasonable setups: " + !b);
|
||||
break;
|
||||
case "op":
|
||||
setDvar("bots_loadout_allow_op", !b);
|
||||
self iPrintln("Bots using op setups: " + !b);
|
||||
break;
|
||||
case "move":
|
||||
setDvar("bots_play_move", !b);
|
||||
self iPrintln("Bots move: " + !b);
|
||||
break;
|
||||
case "knife":
|
||||
setDvar("bots_play_knife", !b);
|
||||
self iPrintln("Bots knife: " + !b);
|
||||
break;
|
||||
case "fire":
|
||||
setDvar("bots_play_fire", !b);
|
||||
self iPrintln("Bots fire: " + !b);
|
||||
break;
|
||||
case "nade":
|
||||
setDvar("bots_play_nade", !b);
|
||||
self iPrintln("Bots nade: " + !b);
|
||||
break;
|
||||
case "obj":
|
||||
setDvar("bots_play_obj", !b);
|
||||
self iPrintln("Bots play the obj: " + !b);
|
||||
break;
|
||||
case "camp":
|
||||
setDvar("bots_play_camp", !b);
|
||||
self iPrintln("Bots camp: " + !b);
|
||||
break;
|
||||
case "jump":
|
||||
setDvar("bots_play_jumpdrop", !b);
|
||||
self iPrintln("Bots jump: " + !b);
|
||||
break;
|
||||
case "targetother":
|
||||
setDvar("bots_play_target_other", !b);
|
||||
self iPrintln("Bots target other: " + !b);
|
||||
break;
|
||||
case "killstreak":
|
||||
setDvar("bots_play_killstreak", !b);
|
||||
self iPrintln("Bots use killstreaks: " + !b);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bot_teams(a, b)
|
||||
{
|
||||
switch(a)
|
||||
{
|
||||
case "team":
|
||||
switch(b)
|
||||
{
|
||||
case "autoassign":
|
||||
setdvar("bots_team", "allies");
|
||||
self iPrintlnBold("Changed bot team to allies.");
|
||||
break;
|
||||
case "allies":
|
||||
setdvar("bots_team", "axis");
|
||||
self iPrintlnBold("Changed bot team to axis.");
|
||||
break;
|
||||
case "axis":
|
||||
setdvar("bots_team", "custom");
|
||||
self iPrintlnBold("Changed bot team to custom.");
|
||||
break;
|
||||
default:
|
||||
setdvar("bots_team", "autoassign");
|
||||
self iPrintlnBold("Changed bot team to autoassign.");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "teamup":
|
||||
setdvar("bots_team_amount", b+1);
|
||||
self iPrintln((b+1)+" bot(s) will try to be on axis team.");
|
||||
break;
|
||||
case "teamdown":
|
||||
setdvar("bots_team_amount", b-1);
|
||||
self iPrintln((b-1)+" bot(s) will try to be on axis team.");
|
||||
break;
|
||||
case "teamforce":
|
||||
setDvar("bots_team_force", !b);
|
||||
self iPrintln("Forcing bots to team: " + !b);
|
||||
break;
|
||||
case "teammode":
|
||||
setDvar("bots_team_mode", !b);
|
||||
self iPrintln("Only count bots on team: " + !b);
|
||||
break;
|
||||
case "skill":
|
||||
switch(b)
|
||||
{
|
||||
case 0:
|
||||
self iPrintlnBold("Changed bot skill to easy.");
|
||||
setDvar("bots_skill", 1);
|
||||
break;
|
||||
case 1:
|
||||
self iPrintlnBold("Changed bot skill to easy-med.");
|
||||
setDvar("bots_skill", 2);
|
||||
break;
|
||||
case 2:
|
||||
self iPrintlnBold("Changed bot skill to medium.");
|
||||
setDvar("bots_skill", 3);
|
||||
break;
|
||||
case 3:
|
||||
self iPrintlnBold("Changed bot skill to med-hard.");
|
||||
setDvar("bots_skill", 4);
|
||||
break;
|
||||
case 4:
|
||||
self iPrintlnBold("Changed bot skill to hard.");
|
||||
setDvar("bots_skill", 5);
|
||||
break;
|
||||
case 5:
|
||||
self iPrintlnBold("Changed bot skill to very hard.");
|
||||
setDvar("bots_skill", 6);
|
||||
break;
|
||||
case 6:
|
||||
self iPrintlnBold("Changed bot skill to hardest.");
|
||||
setDvar("bots_skill", 7);
|
||||
break;
|
||||
case 7:
|
||||
self iPrintlnBold("Changed bot skill to custom. Base is easy.");
|
||||
setDvar("bots_skill", 8);
|
||||
break;
|
||||
case 8:
|
||||
self iPrintlnBold("Changed bot skill to complete random. Takes effect at restart.");
|
||||
setDvar("bots_skill", 9);
|
||||
break;
|
||||
default:
|
||||
self iPrintlnBold("Changed bot skill to random. Takes effect at restart.");
|
||||
setDvar("bots_skill", 0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "axishardup":
|
||||
setdvar("bots_skill_axis_hard", (b+1));
|
||||
self iPrintln(((b+1))+" hard bots will be on axis team.");
|
||||
break;
|
||||
case "axisharddown":
|
||||
setdvar("bots_skill_axis_hard", (b-1));
|
||||
self iPrintln(((b-1))+" hard bots will be on axis team.");
|
||||
break;
|
||||
case "axismedup":
|
||||
setdvar("bots_skill_axis_med", (b+1));
|
||||
self iPrintln(((b+1))+" med bots will be on axis team.");
|
||||
break;
|
||||
case "axismeddown":
|
||||
setdvar("bots_skill_axis_med", (b-1));
|
||||
self iPrintln(((b-1))+" med bots will be on axis team.");
|
||||
break;
|
||||
case "allieshardup":
|
||||
setdvar("bots_skill_allies_hard", (b+1));
|
||||
self iPrintln(((b+1))+" hard bots will be on allies team.");
|
||||
break;
|
||||
case "alliesharddown":
|
||||
setdvar("bots_skill_allies_hard", (b-1));
|
||||
self iPrintln(((b-1))+" hard bots will be on allies team.");
|
||||
break;
|
||||
case "alliesmedup":
|
||||
setdvar("bots_skill_allies_med", (b+1));
|
||||
self iPrintln(((b+1))+" med bots will be on allies team.");
|
||||
break;
|
||||
case "alliesmeddown":
|
||||
setdvar("bots_skill_allies_med", (b-1));
|
||||
self iPrintln(((b-1))+" med bots will be on allies team.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
man_bots(a, b)
|
||||
{
|
||||
switch(a)
|
||||
{
|
||||
case "add":
|
||||
setdvar("bots_manage_add", b);
|
||||
if(b == 1)
|
||||
{
|
||||
self iPrintln("Adding "+b+" bot.");
|
||||
}
|
||||
else
|
||||
{
|
||||
self iPrintln("Adding "+b+" bots.");
|
||||
}
|
||||
break;
|
||||
case "kick":
|
||||
result = false;
|
||||
|
||||
for (i = 0; i < b; i++)
|
||||
{
|
||||
tempBot = random(getBotArray());
|
||||
if (isDefined(tempBot))
|
||||
{
|
||||
tempBot RemoveTestClient();
|
||||
result = true;
|
||||
}
|
||||
|
||||
wait 0.25;
|
||||
}
|
||||
|
||||
if(!result)
|
||||
self iPrintln("No bots to kick");
|
||||
break;
|
||||
case "autokick":
|
||||
setDvar("bots_manage_fill_kick", !b);
|
||||
self iPrintln("Kicking bots when bots_fill is exceeded: " + !b);
|
||||
break;
|
||||
case "fillmode":
|
||||
switch(b)
|
||||
{
|
||||
case 0:
|
||||
setdvar("bots_manage_fill_mode", 1);
|
||||
self iPrintln("bot_fill will now count only bots.");
|
||||
break;
|
||||
case 1:
|
||||
setdvar("bots_manage_fill_mode", 2);
|
||||
self iPrintln("bot_fill will now count everyone, adjusting to map.");
|
||||
break;
|
||||
case 2:
|
||||
setdvar("bots_manage_fill_mode", 3);
|
||||
self iPrintln("bot_fill will now count only bots, adjusting to map.");
|
||||
break;
|
||||
case 3:
|
||||
setdvar("bots_manage_fill_mode", 4);
|
||||
self iPrintln("bot_fill will now use bots as team balance.");
|
||||
break;
|
||||
default:
|
||||
setdvar("bots_manage_fill_mode", 0);
|
||||
self iPrintln("bot_fill will now count everyone.");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "fillup":
|
||||
setdvar("bots_manage_fill", b+1);
|
||||
self iPrintln("Increased to maintain "+(b+1)+" bot(s).");
|
||||
break;
|
||||
case "filldown":
|
||||
setdvar("bots_manage_fill", b-1);
|
||||
self iPrintln("Decreased to maintain "+(b-1)+" bot(s).");
|
||||
break;
|
||||
case "fillspec":
|
||||
setDvar("bots_manage_fill_spec", !b);
|
||||
self iPrintln("Count players on spectator for bots_fill: " + !b);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user