diff --git a/.gitignore b/.gitignore index 51476d2..9c34ee6 100644 --- a/.gitignore +++ b/.gitignore @@ -11,6 +11,9 @@ !/z_serverdev.bat !/z_bots.bat !/README.md +!/out + +*.zip !/main/ !/main_shared/ diff --git a/README.md b/README.md index 0a554de..827c8b3 100644 --- a/README.md +++ b/README.md @@ -57,6 +57,8 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo - ... And pretty much everything you expect a Combat Training bot to have ## Installation +T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a [Steam Unpacker](https://github.com/atom0s/Steamless) on your multiplayer World at War Steam executable to acquire the required executable. + 0. Make sure that [T4M](https://github.com/ineedbots/T4M) is installed, updated and working properly. - Download the [latest release](https://github.com/ineedbots/t4m_bot_warfare/releases) of Bot Warfare. 1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer. @@ -73,7 +75,7 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo - You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key. -- Pressing the menu button again closes menus. +- Pressing the menu buttons again closes menus. ### DVARs - bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added. diff --git a/out/README.txt b/out/README.txt new file mode 100644 index 0000000..92e7e77 --- /dev/null +++ b/out/README.txt @@ -0,0 +1,43 @@ +# T4M Bot Warfare +Bot Warfare is a GSC mod for the T4M project. + +It aims to add playable AI to the multiplayer games of World at War. + +You can find the more information at the Git Repo: https://github.com/ineedbots/t4m_bot_warfare + +**Important to public dedicated servers** +The 'bots_main_firstIsHost' DVAR is enabled by default! +This is so inexperienced users of the mod can access with menu without any configuration. +Make sure to disable this DVAR by adding 'set bots_main_firstIsHost 0' in your server config! + +## Installation +T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a Steam Unpacker on your multiplayer World at War Steam executable to acquire the required executable. + +0. Make sure that T4M is installed, updated and working properly. +1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer. +2. Run the 'install.bat'. This copies the mod to your WaW mods folder. +3. The mod is now installed, now run your game. + - If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/mp_bots' + - If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'mp_bots' and then 'Launch'. +4. The mod should be loaded! Now go start a map and play! + +## Menu Usage +- You can open the menu by pressing the primary grenade and secondary grenade buttons together. + +- You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key. + +- Pressing the menu buttons again closes menus. + +## Changelog +- v2.0.0 + - Initial reboot release + +## Credits +- iAmThatMichael - https://github.com/iAmThatMichael/T4M +- INeedGames(me) - http://www.moddb.com/mods/bot-warfare +- PeZBot team - http://www.moddb.com/mods/pezbot +- Ability +- Salvation + +Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due! + -INeedGames/INeedBot(s) @ ineedbots@outlook.com diff --git a/main_shared/bw-assets/install.bat b/out/install.bat similarity index 89% rename from main_shared/bw-assets/install.bat rename to out/install.bat index 1ffece5..7d5ee59 100644 --- a/main_shared/bw-assets/install.bat +++ b/out/install.bat @@ -1,2 +1,2 @@ xcopy mp_bots "%LOCALAPPDATA%"\Activision\CoDWaW\mods\mp_bots\ /Y -pause +pause \ No newline at end of file diff --git a/out/mp_bots/z_svr_bots.iwd b/out/mp_bots/z_svr_bots.iwd new file mode 100644 index 0000000..c3c26fc Binary files /dev/null and b/out/mp_bots/z_svr_bots.iwd differ diff --git a/out/ss.png b/out/ss.png new file mode 100644 index 0000000..20b7dd0 Binary files /dev/null and b/out/ss.png differ