Fast swap, swap on spawn

This commit is contained in:
INeedBots 2021-03-26 00:26:57 -06:00
parent 4059b373c2
commit ca71fbee4b
2 changed files with 28 additions and 7 deletions

View File

@ -47,6 +47,7 @@ added()
self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
self.pers["bots"]["behavior"]["quickscope"] = false; // is a quickscoper
self.pers["bots"]["behavior"]["initswitch"] = 10; // percentage of how often the bot will switch weapons on spawn
}
/*

View File

@ -2421,7 +2421,7 @@ doReloadCancel()
for (;;)
{
self waittill("reload");
ret = self waittill_any_return("reload", "weapon_change");
if(self BotIsFrozen())
continue;
@ -2433,10 +2433,17 @@ doReloadCancel()
continue;
curWeap = self GetCurrentWeapon();
// check single reloads
if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
if (!maps\mp\gametypes\_weapons::isSideArm( curWeap ) && !maps\mp\gametypes\_weapons::isPrimaryWeapon( curWeap ))
continue;
if (ret == "reload")
{
// check single reloads
if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
continue;
}
// check difficulty
if (self.pers["bots"]["skill"]["base"] <= 3)
continue;
@ -2467,6 +2474,7 @@ doReloadCancel()
self BotChangeToWeapon(weap);
wait 0.25;
self BotChangeToWeapon(curWeap);
wait 2;
}
}
@ -2478,6 +2486,8 @@ bot_weapon_think()
self endon("death");
self endon("disconnect");
level endon("game_ended");
first = true;
for(;;)
{
@ -2504,13 +2514,23 @@ bot_weapon_think()
}
}
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "satchel_charge_mp" && curWeap != "squadcommand_mp")
if (first)
{
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
first = false;
if(randomInt(100) > self.pers["bots"]["behavior"]["initswitch"])
continue;
}
else
{
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "satchel_charge_mp" && curWeap != "squadcommand_mp")
{
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
continue;
if(hasTarget)
continue;
if(hasTarget)
continue;
}
}
weaponslist = self getweaponslist();