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https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-22 07:55:43 +00:00
ok update to date with cod4
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@ -8,7 +8,7 @@
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*/
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init()
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{
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level.bw_VERSION = "1.0.0";
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level.bw_VERSION = "2.0.0";
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if(getDvar("bots_main") == "")
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setDvar("bots_main", true);
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@ -58,6 +58,25 @@ init()
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setDvar("bots_loadout_reasonable", false);
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if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
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setDvar("bots_loadout_allow_op", true);
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if(getDvar("bots_play_move") == "")//bots move
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setDvar("bots_play_move", true);
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if(getDvar("bots_play_knife") == "")//bots knife
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setDvar("bots_play_knife", true);
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if(getDvar("bots_play_fire") == "")//bots fire
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setDvar("bots_play_fire", true);
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if(getDvar("bots_play_nade") == "")//bots grenade
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setDvar("bots_play_nade", true);
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if(getDvar("bots_play_obj") == "")//bots play the obj
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setDvar("bots_play_obj", true);
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if(getDvar("bots_play_camp") == "")//bots camp and follow
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setDvar("bots_play_camp", true);
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if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
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setDvar("bots_play_jumpdrop", true);
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if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
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setDvar("bots_play_target_other", true);
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if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
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setDvar("bots_play_killstreak", true);
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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@ -338,6 +338,22 @@ isArtShocked()
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return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked);
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}
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/*
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If the player is carrying a bomb
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*/
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isBombCarrier()
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{
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return (isDefined(self.isBombCarrier) && self.isBombCarrier);
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}
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/*
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If the site is in use
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*/
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isInUse()
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{
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return (isDefined(self.inUse) && self.inUse);
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}
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/*
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Returns a valid grenade launcher weapon
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*/
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@ -414,6 +430,53 @@ GetEyePos()
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return self getTagOrigin("tag_eye");
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}
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/*
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Taken from iw4 script
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*/
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waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
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{
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if ( ( !isdefined( string1 ) || string1 != "death" ) &&
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( !isdefined( string2 ) || string2 != "death" ) &&
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( !isdefined( string3 ) || string3 != "death" ) &&
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( !isdefined( string4 ) || string4 != "death" ) &&
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( !isdefined( string5 ) || string5 != "death" ) )
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self endon( "death" );
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ent = spawnstruct();
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if ( isdefined( string1 ) )
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self thread waittill_string( string1, ent );
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if ( isdefined( string2 ) )
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self thread waittill_string( string2, ent );
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if ( isdefined( string3 ) )
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self thread waittill_string( string3, ent );
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if ( isdefined( string4 ) )
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self thread waittill_string( string4, ent );
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if ( isdefined( string5 ) )
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self thread waittill_string( string5, ent );
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ent thread _timeout( timeOut );
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ent waittill( "returned", msg );
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ent notify( "die" );
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return msg;
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}
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/*
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Used for waittill_any_timeout
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*/
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_timeout( delay )
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{
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self endon( "die" );
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wait( delay );
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self notify( "returned", "timeout" );
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}
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/*
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Returns if we have the create a class object unlocked.
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*/
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@ -1544,7 +1607,7 @@ AStarSearch(start, goal, team, greedy_path)
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// have certain types of nodes more expensive
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if (childtype == "climb" || childtype == "prone")
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penalty++;
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penalty += 4;
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//calc the total path we have took
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newg = bestNode.g + DistanceSquared(nodeorg, childorg)*penalty;//bots on same team's path are more expensive
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