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https://github.com/ineedbots/t4_bot_warfare.git
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Prep work for bot chatter
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@ -106,6 +106,8 @@ Also make sure that PunkBuster is disabled!
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_min | The minimum difficulty level for the bots. | 1 |
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| bots_skill_max | The maximum difficulty level for the bots. | 7 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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@ -144,7 +146,7 @@ Also make sure that PunkBuster is disabled!
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## Credits
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- iAmThatMichael - https://github.com/iAmThatMichael/T4M
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- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
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- INeedGames - http://www.moddb.com/mods/bot-warfare
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- PeZBot team - http://www.moddb.com/mods/pezbot
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- Ability
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- Salvation
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@ -74,6 +74,12 @@ init()
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if ( getDvar( "bots_skill_allies_med" ) == "" )
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setDvar( "bots_skill_allies_med", 0 );
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if ( getDvar( "bots_skill_min" ) == "" )
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setDvar( "bots_skill_min", 1 );
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if ( getDvar( "bots_skill_max" ) == "" )
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setDvar( "bots_skill_max", 7 );
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if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
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setDvar( "bots_loadout_reasonable", false );
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@ -377,6 +383,26 @@ connected()
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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}
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/*
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DEBUG
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*/
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watchBotDebugEvent()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "bot_event", msg, str, b, c, d, e, f, g );
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if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
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{
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PrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
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}
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}
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}
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/*
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@ -481,6 +507,20 @@ diffBots_loop()
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player.pers["bots"]["skill"]["base"] = var_skill;
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}
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}
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playercount = level.players.size;
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min_diff = GetDvarInt( "bots_skill_min" );
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max_diff = GetDvarInt( "bots_skill_max" );
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( !player is_bot() )
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continue;
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player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
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}
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}
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/*
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@ -1899,6 +1899,7 @@ doWalkScriptNotify()
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*/
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doWalk( goal, dist, isScriptGoal )
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{
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level endon ( "game_ended" );
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self endon( "kill_goal" );
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self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
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@ -1996,6 +1997,8 @@ movetowards( goal )
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randomDir = self getRandomLargestStafe( stucks );
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self BotNotifyBotEvent( "stuck" );
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self botMoveTo( randomDir );
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wait stucks;
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self stand();
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@ -2020,7 +2023,7 @@ movetowards( goal )
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if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
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{
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// check if directly above or below
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if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D(self.origin, goal) < 32 * 32 )
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if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D( self.origin, goal ) < 32 * 32 )
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{
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stucks = 2;
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}
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@ -2413,29 +2416,31 @@ bot_lookat( pos, time, vel, doAimPredict )
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myAngle = self getPlayerAngles();
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angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
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X = ( angles[0] - myAngle[0] );
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while ( X > 170.0 )
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X = X - 360.0;
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while ( X < -170.0 )
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X = X + 360.0;
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X = AngleClamp180( angles[0] - myAngle[0] );
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X = X / steps;
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Y = ( angles[1] - myAngle[1] );
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while ( Y > 180.0 )
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Y = Y - 360.0;
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while ( Y < -180.0 )
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Y = Y + 360.0;
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Y = AngleClamp180( angles[1] - myAngle[1] );
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Y = Y / steps;
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for ( i = 0; i < steps; i++ )
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{
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myAngle = ( myAngle[0] + X, myAngle[1] + Y, 0 );
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newX = myAngle[0] + X;
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while ( newX < 0 )
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newX += 360.0;
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while ( newX >= 360.0 )
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newX -= 360.0;
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newY = myAngle[1] + Y;
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while ( newY < 0 )
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newY += 360.0;
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while ( newY >= 360.0 )
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newY -= 360.0;
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myAngle = ( newX, newY, 0 );
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self setPlayerAngles( myAngle );
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wait 0.05;
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}
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@ -1724,6 +1724,10 @@ bot_think_camp_loop()
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self SetScriptGoal( campSpot.origin, 16 );
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time = randomIntRange( 10, 20 );
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self BotNotifyBotEvent( "camp", "go", campSpot, time );
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ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
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if ( ret != "new_goal" )
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@ -1732,8 +1736,12 @@ bot_think_camp_loop()
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if ( ret != "goal" )
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return;
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self thread killCampAfterTime( randomIntRange( 10, 20 ) );
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self BotNotifyBotEvent( "camp", "start", campSpot, time );
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self thread killCampAfterTime( time );
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self CampAtSpot( campSpot.origin, campSpot.origin + AnglesToForward( campSpot.angles ) * 2048 );
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self BotNotifyBotEvent( "camp", "stop", campSpot, time );
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}
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/*
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@ -1852,8 +1860,14 @@ bot_think_follow_loop()
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if ( !isDefined( toFollow ) )
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return;
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self thread killFollowAfterTime( randomIntRange( 10, 20 ) );
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time = randomIntRange( 10, 20 );
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self BotNotifyBotEvent( "follow", "start", toFollow, time );
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self thread killFollowAfterTime( time );
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self followPlayer( toFollow );
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self BotNotifyBotEvent( "follow", "stop", toFollow, time );
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}
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/*
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@ -228,6 +228,14 @@ BotStopMoving( what )
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self notify( "kill_goal" );
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}
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/*
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Notify the bot chat message
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*/
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BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
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{
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self notify( "bot_event", msg, a, b, c, d, e, f, g );
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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@ -1096,6 +1104,28 @@ cac_init_patch()
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}
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}
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/*
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clamps angle between -180 and 180
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*/
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AngleClamp180( angle )
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{
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angleFrac = angle / 360.0;
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angle = ( angleFrac - floor( angleFrac ) ) * 360.0;
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if ( angle > 180.0 )
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return angle - 360.0;
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return angle;
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}
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/*
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Clamps between value
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*/
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Clamp( a, minv, maxv )
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{
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return max( min( a, maxv ), minv );
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}
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/*
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converts a string into a float
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*/
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