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reduse fov if ads
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@ -671,6 +671,9 @@ target()
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self.bot.target = undefined;
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hasTarget = false;
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}
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// reduce fov if ads'ing
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myFov *= 1 - 0.5 * self PlayerADS();
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playercount = level.players.size;
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for(i = -1; i < playercount; i++)
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