curly braces, spacing, formatting, casing

This commit is contained in:
ineed bots
2023-12-21 20:26:04 -06:00
parent 5cf6960371
commit f58a9826ea
8 changed files with 4565 additions and 2469 deletions
+358 -166
View File
@@ -8,154 +8,236 @@
*/ */
init() init()
{ {
level.bw_VERSION = "2.1.0"; level.bw_version = "2.1.0";
if ( getDvar( "bots_main" ) == "" ) if ( getdvar( "bots_main" ) == "" )
setDvar( "bots_main", true ); {
setdvar( "bots_main", true );
}
if ( !getDvarInt( "bots_main" ) ) if ( !getdvarint( "bots_main" ) )
{
return; return;
}
if ( !wait_for_builtins() ) if ( !wait_for_builtins() )
PrintLn( "FATAL: NO BUILT-INS FOR BOTS" ); {
println( "FATAL: NO BUILT-INS FOR BOTS" );
}
thread load_waypoints(); thread load_waypoints();
cac_init_patch(); cac_init_patch();
thread hook_callbacks(); thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" ) if ( getdvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated {
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
}
if ( getDvar( "bots_main_firstIsHost" ) == "" ) if ( getdvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host {
setdvar( "bots_main_firstIsHost", true ); // first player to connect is a host
}
if ( getDvar( "bots_main_waitForHostTime" ) == "" ) if ( getdvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player {
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
}
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" ) if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end {
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
}
if ( getDvar( "bots_manage_add" ) == "" ) if ( getdvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game {
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
}
if ( getDvar( "bots_manage_fill" ) == "" ) if ( getdvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain {
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
}
if ( getDvar( "bots_manage_fill_spec" ) == "" ) if ( getdvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team {
setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
}
if ( getDvar( "bots_manage_fill_mode" ) == "" ) if ( getdvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1 {
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
}
if ( getDvar( "bots_manage_fill_kick" ) == "" ) if ( getdvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many {
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getDvar( "bots_team" ) == "" ) if ( getdvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join {
setdvar( "bots_team", "autoassign" ); // which team for bots to join
}
if ( getDvar( "bots_team_amount" ) == "" ) if ( getdvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team {
setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
}
if ( getDvar( "bots_team_force" ) == "" ) if ( getdvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team {
setdvar( "bots_team_force", false ); // force bots on team
}
if ( getDvar( "bots_team_mode" ) == "" ) if ( getdvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1 {
setdvar( "bots_team_mode", 0 ); // counts just bots when 1
}
if ( getDvar( "bots_skill" ) == "" ) if ( getdvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random {
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
}
if ( getDvar( "bots_skill_axis_hard" ) == "" ) if ( getdvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team {
setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
}
if ( getDvar( "bots_skill_axis_med" ) == "" ) if ( getdvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 ); {
setdvar( "bots_skill_axis_med", 0 );
}
if ( getDvar( "bots_skill_allies_hard" ) == "" ) if ( getdvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 ); {
setdvar( "bots_skill_allies_hard", 0 );
}
if ( getDvar( "bots_skill_allies_med" ) == "" ) if ( getdvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 ); {
setdvar( "bots_skill_allies_med", 0 );
}
if ( getDvar( "bots_skill_min" ) == "" ) if ( getdvar( "bots_skill_min" ) == "" )
setDvar( "bots_skill_min", 1 ); {
setdvar( "bots_skill_min", 1 );
}
if ( getDvar( "bots_skill_max" ) == "" ) if ( getdvar( "bots_skill_max" ) == "" )
setDvar( "bots_skill_max", 7 ); {
setdvar( "bots_skill_max", 7 );
}
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks if ( getdvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false ); {
setdvar( "bots_loadout_reasonable", false );
}
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand if ( getdvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true ); {
setdvar( "bots_loadout_allow_op", true );
}
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 ); {
setdvar( "bots_loadout_rank", -1 );
}
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 ); {
setdvar( "bots_loadout_prestige", -1 );
}
if ( getDvar( "bots_play_move" ) == "" ) //bots move if ( getdvar( "bots_play_move" ) == "" ) // bots move
setDvar( "bots_play_move", true ); {
setdvar( "bots_play_move", true );
}
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
setDvar( "bots_play_knife", true ); {
setdvar( "bots_play_knife", true );
}
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
setDvar( "bots_play_fire", true ); {
setdvar( "bots_play_fire", true );
}
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
setDvar( "bots_play_nade", true ); {
setdvar( "bots_play_nade", true );
}
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj if ( getdvar( "bots_play_obj" ) == "" ) // bots play the obj
setDvar( "bots_play_obj", true ); {
setdvar( "bots_play_obj", true );
}
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow if ( getdvar( "bots_play_camp" ) == "" ) // bots camp and follow
setDvar( "bots_play_camp", true ); {
setdvar( "bots_play_camp", true );
}
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot if ( getdvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
setDvar( "bots_play_jumpdrop", true ); {
setdvar( "bots_play_jumpdrop", true );
}
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles) if ( getdvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true ); {
setdvar( "bots_play_target_other", true );
}
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks if ( getdvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
setDvar( "bots_play_killstreak", true ); {
setdvar( "bots_play_killstreak", true );
}
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
setDvar( "bots_play_ads", true ); {
setdvar( "bots_play_ads", true );
}
if ( getDvar( "bots_play_aim" ) == "" ) if ( getdvar( "bots_play_aim" ) == "" )
setDvar( "bots_play_aim", true ); {
setdvar( "bots_play_aim", true );
}
if ( !isDefined( game["botWarfare"] ) ) if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true; game[ "botWarfare" ] = true;
}
level.defuseObject = undefined; level.defuseobject = undefined;
level.bots_smokeList = List(); level.bots_smokelist = List();
level.tbl_PerkData[0]["reference_full"] = true; level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
for ( h = 1; h < 6; h++ ) for ( h = 1; h < 6; h++ )
{
for ( i = 0; i < 3; i++ ) for ( i = 0; i < 3; i++ )
{
level.default_perk[ "CLASS_CUSTOM" + h ][ i ] = "specialty_null"; level.default_perk[ "CLASS_CUSTOM" + h ][ i ] = "specialty_null";
}
}
level.bots_minSprintDistance = 315; level.bots_minsprintdistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance; level.bots_minsprintdistance *= level.bots_minsprintdistance;
level.bots_minGrenadeDistance = 256; level.bots_mingrenadedistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance; level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
level.bots_maxGrenadeDistance = 1024; level.bots_maxgrenadedistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance; level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
level.bots_maxKnifeDistance = 128; level.bots_maxknifedistance = 128;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance; level.bots_maxknifedistance *= level.bots_maxknifedistance;
level.bots_goalDistance = 27.5; level.bots_goaldistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance; level.bots_goaldistance *= level.bots_goaldistance;
level.bots_noADSDistance = 200; level.bots_noadsdistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance; level.bots_noadsdistance *= level.bots_noadsdistance;
level.bots_maxShotgunDistance = 500; level.bots_maxshotgundistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance; level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
level.bots_listenDist = 100; level.bots_listendist = 100;
level.smokeRadius = 255; level.smokeradius = 255;
level.bots = []; level.bots = [];
@@ -190,18 +272,22 @@ handleBots()
level addBots(); level addBots();
while ( !level.intermission ) while ( !level.intermission )
{
wait 0.05; wait 0.05;
}
setDvar( "bots_manage_add", getBotArray().size ); setdvar( "bots_manage_add", getBotArray().size );
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) ) if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
{
return; return;
}
bots = getBotArray(); bots = getBotArray();
for ( i = 0; i < bots.size; i++ ) for ( i = 0; i < bots.size; i++ )
{ {
kick( bots[i] getEntityNumber() ); kick( bots[ i ] getentitynumber() );
} }
} }
@@ -216,7 +302,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ); self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ); self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
/* /*
@@ -230,15 +316,15 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration ); self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
self.lastAttacker = eAttacker; self.lastattacker = eAttacker;
if ( isDefined( eAttacker ) ) if ( isdefined( eAttacker ) )
{ {
eAttacker.lastKilledPlayer = self; eAttacker.lastkilledplayer = self;
eAttacker notify( "killed_enemy" ); eAttacker notify( "killed_enemy" );
} }
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration ); self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
/* /*
@@ -247,11 +333,11 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
hook_callbacks() hook_callbacks()
{ {
wait 0.05; wait 0.05;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage; level.prevcallbackplayerdamage = level.callbackplayerdamage;
level.callbackPlayerDamage = ::onPlayerDamage; level.callbackplayerdamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled; level.prevcallbackplayerkilled = level.callbackplayerkilled;
level.callbackPlayerKilled = ::onPlayerKilled; level.callbackplayerkilled = ::onPlayerKilled;
} }
/* /*
@@ -265,24 +351,28 @@ fixKoth()
{ {
wait 0.05; wait 0.05;
if ( !isDefined( level.radioObject ) ) if ( !isdefined( level.radioobject ) )
{ {
continue; continue;
} }
for ( i = level.radios.size - 1; i >= 0; i-- ) for ( i = level.radios.size - 1; i >= 0; i-- )
{ {
if ( level.radioObject != level.radios[i].gameobject ) if ( level.radioobject != level.radios[ i ].gameobject )
{
continue; continue;
}
level.radio = level.radios[ i ]; level.radio = level.radios[ i ];
break; break;
} }
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject ) while ( isdefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
{
wait 0.05; wait 0.05;
} }
} }
}
/* /*
Fixes gamemodes when level starts. Fixes gamemodes when level starts.
@@ -291,15 +381,17 @@ fixGamemodes()
{ {
for ( i = 0; i < 19; i++ ) for ( i = 0; i < 19; i++ )
{ {
if ( isDefined( level.bombZones ) && level.gametype == "sd" ) if ( isdefined( level.bombzones ) && level.gametype == "sd" )
{ {
for ( i = 0; i < level.bombZones.size; i++ ) for ( i = 0; i < level.bombzones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix; {
level.bombzones[ i ].onuse = ::onUsePlantObjectFix;
}
break; break;
} }
if ( isDefined( level.radios ) && level.gametype == "koth" ) if ( isdefined( level.radios ) && level.gametype == "koth" )
{ {
level thread fixKoth(); level thread fixKoth();
@@ -339,8 +431,10 @@ fixPerksAndScriptKick()
self.pers[ "isBot" ] = undefined; self.pers[ "isBot" ] = undefined;
if ( !level.gameEnded ) if ( !level.gameended )
{
level waittill ( "game_ended" ); level waittill ( "game_ended" );
}
self.pers[ "isBot" ] = true; self.pers[ "isBot" ] = true;
} }
@@ -362,19 +456,23 @@ connected()
{ {
self endon( "disconnect" ); self endon( "disconnect" );
if ( !isDefined( self.pers["bot_host"] ) ) if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck(); self thread doHostCheck();
}
if ( !self is_bot() ) if ( !self is_bot() )
{
return; return;
}
if ( !isDefined( self.pers["isBot"] ) ) if ( !isdefined( self.pers[ "isBot" ] ) )
{ {
// fast restart... // fast restart...
self.pers[ "isBot" ] = true; self.pers[ "isBot" ] = true;
} }
if ( !isDefined( self.pers["isBotWarfare"] ) ) if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
{ {
self.pers[ "isBotWarfare" ] = true; self.pers[ "isBotWarfare" ] = true;
self thread added(); self thread added();
@@ -404,34 +502,48 @@ watchBotDebugEvent()
{ {
self waittill( "bot_event", msg, str, b, c, d, e, f, g ); self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( GetDvarInt( "bots_main_debug" ) >= 2 ) if ( getdvarint( "bots_main_debug" ) >= 2 )
{ {
big_str = "Bot Warfare debug: " + self.name + ": " + msg; big_str = "Bot Warfare debug: " + self.name + ": " + msg;
if ( isDefined( str ) && isString( str ) ) if ( isdefined( str ) && isstring( str ) )
{
big_str += ", " + str; big_str += ", " + str;
}
if ( isDefined( b ) && isString( b ) ) if ( isdefined( b ) && isstring( b ) )
{
big_str += ", " + b; big_str += ", " + b;
}
if ( isDefined( c ) && isString( c ) ) if ( isdefined( c ) && isstring( c ) )
{
big_str += ", " + c; big_str += ", " + c;
}
if ( isDefined( d ) && isString( d ) ) if ( isdefined( d ) && isstring( d ) )
{
big_str += ", " + d; big_str += ", " + d;
}
if ( isDefined( e ) && isString( e ) ) if ( isdefined( e ) && isstring( e ) )
{
big_str += ", " + e; big_str += ", " + e;
}
if ( isDefined( f ) && isString( f ) ) if ( isdefined( f ) && isstring( f ) )
{
big_str += ", " + f; big_str += ", " + f;
}
if ( isDefined( g ) && isString( g ) ) if ( isdefined( g ) && isstring( g ) )
{
big_str += ", " + g; big_str += ", " + g;
}
BotBuiltinPrintConsole( big_str ); BotBuiltinPrintConsole( big_str );
} }
else if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) ) else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
{ {
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str ); BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
} }
@@ -469,11 +581,11 @@ add_bot()
*/ */
diffBots_loop() diffBots_loop()
{ {
var_allies_hard = getDVarInt( "bots_skill_allies_hard" ); var_allies_hard = getdvarint( "bots_skill_allies_hard" );
var_allies_med = getDVarInt( "bots_skill_allies_med" ); var_allies_med = getdvarint( "bots_skill_allies_med" );
var_axis_hard = getDVarInt( "bots_skill_axis_hard" ); var_axis_hard = getdvarint( "bots_skill_axis_hard" );
var_axis_med = getDVarInt( "bots_skill_axis_med" ); var_axis_med = getdvarint( "bots_skill_axis_med" );
var_skill = getDvarInt( "bots_skill" ); var_skill = getdvarint( "bots_skill" );
allies_hard = 0; allies_hard = 0;
allies_med = 0; allies_med = 0;
@@ -488,11 +600,15 @@ diffBots_loop()
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) ) if ( !isdefined( player.pers[ "team" ] ) )
{
continue; continue;
}
if ( !player is_bot() ) if ( !player is_bot() )
{
continue; continue;
}
if ( player.pers[ "team" ] == "axis" ) if ( player.pers[ "team" ] == "axis" )
{ {
@@ -507,8 +623,10 @@ diffBots_loop()
player.pers[ "bots" ][ "skill" ][ "base" ] = 4; player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
} }
else else
{
player.pers[ "bots" ][ "skill" ][ "base" ] = 1; player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
} }
}
else if ( player.pers[ "team" ] == "allies" ) else if ( player.pers[ "team" ] == "allies" )
{ {
if ( allies_hard < var_allies_hard ) if ( allies_hard < var_allies_hard )
@@ -522,10 +640,12 @@ diffBots_loop()
player.pers[ "bots" ][ "skill" ][ "base" ] = 4; player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
} }
else else
{
player.pers[ "bots" ][ "skill" ][ "base" ] = 1; player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
} }
} }
} }
}
else if ( var_skill != 0 && var_skill != 9 ) else if ( var_skill != 0 && var_skill != 9 )
{ {
playercount = level.players.size; playercount = level.players.size;
@@ -535,22 +655,26 @@ diffBots_loop()
player = level.players[ i ]; player = level.players[ i ];
if ( !player is_bot() ) if ( !player is_bot() )
{
continue; continue;
}
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill; player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
} }
} }
playercount = level.players.size; playercount = level.players.size;
min_diff = GetDvarInt( "bots_skill_min" ); min_diff = getdvarint( "bots_skill_min" );
max_diff = GetDvarInt( "bots_skill_max" ); max_diff = getdvarint( "bots_skill_max" );
for ( i = 0; i < playercount; i++ ) for ( i = 0; i < playercount; i++ )
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !player is_bot() ) if ( !player is_bot() )
{
continue; continue;
}
player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) ); player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
} }
@@ -574,8 +698,8 @@ diffBots()
*/ */
teamBots_loop() teamBots_loop()
{ {
teamAmount = getDvarInt( "bots_team_amount" ); teamAmount = getdvarint( "bots_team_amount" );
toTeam = getDvar( "bots_team" ); toTeam = getdvar( "bots_team" );
alliesbots = 0; alliesbots = 0;
alliesplayers = 0; alliesplayers = 0;
@@ -588,29 +712,39 @@ teamBots_loop()
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) ) if ( !isdefined( player.pers[ "team" ] ) )
{
continue; continue;
}
if ( player is_bot() ) if ( player is_bot() )
{ {
if ( player.pers[ "team" ] == "allies" ) if ( player.pers[ "team" ] == "allies" )
{
alliesbots++; alliesbots++;
}
else if ( player.pers[ "team" ] == "axis" ) else if ( player.pers[ "team" ] == "axis" )
{
axisbots++; axisbots++;
} }
}
else else
{ {
if ( player.pers[ "team" ] == "allies" ) if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++; alliesplayers++;
}
else if ( player.pers[ "team" ] == "axis" ) else if ( player.pers[ "team" ] == "axis" )
{
axisplayers++; axisplayers++;
} }
} }
}
allies = alliesbots; allies = alliesbots;
axis = axisbots; axis = axisbots;
if ( !getDvarInt( "bots_team_mode" ) ) if ( !getdvarint( "bots_team_mode" ) )
{ {
allies += alliesplayers; allies += alliesplayers;
axis += axisplayers; axis += axisplayers;
@@ -618,7 +752,7 @@ teamBots_loop()
if ( toTeam != "custom" ) if ( toTeam != "custom" )
{ {
if ( getDvarInt( "bots_team_force" ) ) if ( getdvarint( "bots_team_force" ) )
{ {
if ( toTeam == "autoassign" ) if ( toTeam == "autoassign" )
{ {
@@ -627,9 +761,11 @@ teamBots_loop()
toTeam = "axis"; toTeam = "axis";
if ( axis > allies ) if ( axis > allies )
{
toTeam = "allies"; toTeam = "allies";
} }
} }
}
if ( toTeam != "autoassign" ) if ( toTeam != "autoassign" )
{ {
@@ -639,21 +775,33 @@ teamBots_loop()
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) ) if ( !isdefined( player.pers[ "team" ] ) )
{
continue; continue;
}
if ( !player is_bot() ) if ( !player is_bot() )
{
continue; continue;
}
if ( player.pers[ "team" ] == toTeam ) if ( player.pers[ "team" ] == toTeam )
{
continue; continue;
}
if ( toTeam == "allies" ) if ( toTeam == "allies" )
{
player thread [[ level.allies ]](); player thread [[ level.allies ]]();
}
else if ( toTeam == "axis" ) else if ( toTeam == "axis" )
{
player thread [[ level.axis ]](); player thread [[ level.axis ]]();
}
else else
{
player thread [[ level.spectator ]](); player thread [[ level.spectator ]]();
}
break; break;
} }
@@ -668,11 +816,15 @@ teamBots_loop()
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) ) if ( !isdefined( player.pers[ "team" ] ) )
{
continue; continue;
}
if ( !player is_bot() ) if ( !player is_bot() )
{
continue; continue;
}
if ( player.pers[ "team" ] == "axis" ) if ( player.pers[ "team" ] == "axis" )
{ {
@@ -717,14 +869,16 @@ teamBots()
*/ */
addBots_loop() addBots_loop()
{ {
botsToAdd = GetDvarInt( "bots_manage_add" ); botsToAdd = getdvarint( "bots_manage_add" );
if ( botsToAdd > 0 ) if ( botsToAdd > 0 )
{ {
SetDvar( "bots_manage_add", 0 ); setdvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 ) if ( botsToAdd > 64 )
{
botsToAdd = 64; botsToAdd = 64;
}
for ( ; botsToAdd > 0; botsToAdd-- ) for ( ; botsToAdd > 0; botsToAdd-- )
{ {
@@ -733,12 +887,14 @@ addBots_loop()
} }
} }
fillMode = getDVarInt( "bots_manage_fill_mode" ); fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 ) if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() ); {
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
fillAmount = getDvarInt( "bots_manage_fill" ); fillAmount = getdvarint( "bots_manage_fill" );
players = 0; players = 0;
bots = 0; bots = 0;
@@ -751,18 +907,24 @@ addBots_loop()
player = level.players[ i ]; player = level.players[ i ];
if ( player is_bot() ) if ( player is_bot() )
{
bots++; bots++;
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) ) }
else if ( !isdefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
{
spec++; spec++;
}
else else
{
players++; players++;
} }
}
if ( !randomInt( 999 ) ) if ( !randomint( 999 ) )
{ {
setDvar( "testclients_doreload", true ); setdvar( "testclients_doreload", true );
wait 0.1; wait 0.1;
setDvar( "testclients_doreload", false ); setdvar( "testclients_doreload", false );
doExtraCheck(); doExtraCheck();
} }
@@ -778,28 +940,42 @@ addBots_loop()
player = level.players[ i ]; player = level.players[ i ];
if ( player is_bot() ) if ( player is_bot() )
{
continue; continue;
}
if ( !isDefined( player.pers["team"] ) ) if ( !isdefined( player.pers[ "team" ] ) )
{
continue; continue;
}
if ( player.pers[ "team" ] == "axis" ) if ( player.pers[ "team" ] == "axis" )
{
axisplayers++; axisplayers++;
}
else if ( player.pers[ "team" ] == "allies" ) else if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++; alliesplayers++;
} }
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots; result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 ) if ( players == 0 )
{ {
if ( bots < fillAmount ) if ( bots < fillAmount )
{
result = fillAmount - 1; result = fillAmount - 1;
}
else if ( bots > fillAmount ) else if ( bots > fillAmount )
{
result = fillAmount + 1; result = fillAmount + 1;
}
else else
{
result = fillAmount; result = fillAmount;
} }
}
bots = result; bots = result;
} }
@@ -807,19 +983,27 @@ addBots_loop()
amount = bots; amount = bots;
if ( fillMode == 0 || fillMode == 2 ) if ( fillMode == 0 || fillMode == 2 )
{
amount += players; amount += players;
}
if ( getDVarInt( "bots_manage_fill_spec" ) ) if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec; amount += spec;
}
if ( amount < fillAmount ) if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 ); {
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) ) setdvar( "bots_manage_add", 1 );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{ {
tempBot = getBotToKick(); tempBot = getBotToKick();
if ( isDefined( tempBot ) ) if ( isdefined( tempBot ) )
kick( tempBot getEntityNumber() ); {
kick( tempBot getentitynumber() );
}
} }
} }
@@ -865,15 +1049,19 @@ onGrenadeFire()
{ {
self waittill ( "grenade_fire", grenade, weaponName ); self waittill ( "grenade_fire", grenade, weaponName );
if ( !isDefined( grenade ) ) if ( !isdefined( grenade ) )
{
continue; continue;
}
grenade.name = weaponName; grenade.name = weaponName;
if ( weaponName == "m8_white_smoke_mp" ) if ( weaponName == "m8_white_smoke_mp" )
{
grenade thread AddToSmokeList(); grenade thread AddToSmokeList();
} }
} }
}
/* /*
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke. Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
@@ -881,13 +1069,13 @@ onGrenadeFire()
AddToSmokeList() AddToSmokeList()
{ {
grenade = spawnstruct(); grenade = spawnstruct();
grenade.origin = self getOrigin(); grenade.origin = self getorigin();
grenade.state = "moving"; grenade.state = "moving";
grenade.grenade = self; grenade.grenade = self;
grenade thread thinkSmoke(); grenade thread thinkSmoke();
level.bots_smokeList ListAdd( grenade ); level.bots_smokelist ListAdd( grenade );
} }
/* /*
@@ -895,9 +1083,9 @@ AddToSmokeList()
*/ */
thinkSmoke() thinkSmoke()
{ {
while ( isDefined( self.grenade ) ) while ( isdefined( self.grenade ) )
{ {
self.origin = self.grenade getOrigin(); self.origin = self.grenade getorigin();
self.state = "moving"; self.state = "moving";
wait 0.05; wait 0.05;
} }
@@ -905,7 +1093,7 @@ thinkSmoke()
self.state = "smoking"; self.state = "smoking";
wait 11.5; wait 11.5;
level.bots_smokeList ListRemove( self ); level.bots_smokelist ListRemove( self );
} }
/* /*
@@ -945,8 +1133,10 @@ doUAVUpdate( team )
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.team ) ) if ( !isdefined( player.team ) )
{
continue; continue;
}
if ( player.team == team ) if ( player.team == team )
{ {
@@ -954,7 +1144,7 @@ doUAVUpdate( team )
} }
} }
wait level.radarViewTime; wait level.radarviewtime;
playercount = level.players.size; playercount = level.players.size;
@@ -962,8 +1152,10 @@ doUAVUpdate( team )
{ {
player = level.players[ i ]; player = level.players[ i ];
if ( !isDefined( player.team ) ) if ( !isdefined( player.team ) )
{
continue; continue;
}
if ( player.team == team ) if ( player.team == team )
{ {
+115 -39
View File
@@ -15,8 +15,10 @@
*/ */
init() init()
{ {
if ( getDvar( "bots_main_chat" ) == "" ) if ( getdvar( "bots_main_chat" ) == "" )
setDvar( "bots_main_chat", 1.0 ); {
setdvar( "bots_main_chat", 1.0 );
}
level thread onBotConnected(); level thread onBotConnected();
} }
@@ -39,20 +41,26 @@ onBotConnected()
*/ */
BotDoChat( chance, string, isTeam ) BotDoChat( chance, string, isTeam )
{ {
mod = getDvarFloat( "bots_main_chat" ); mod = getdvarfloat( "bots_main_chat" );
if ( mod <= 0.0 ) if ( mod <= 0.0 )
{
return; return;
}
if ( chance >= 100 || mod >= 100.0 || if ( chance >= 100 || mod >= 100.0 ||
( RandomInt( 100 ) < ( chance * mod ) + 0 ) ) ( randomint( 100 ) < ( chance * mod ) + 0 ) )
{
if ( isdefined( isTeam ) && isTeam )
{ {
if ( isDefined( isTeam ) && isTeam )
self sayteam( string ); self sayteam( string );
}
else else
{
self sayall( string ); self sayall( string );
} }
} }
}
/* /*
Threads for bots Threads for bots
@@ -81,9 +89,9 @@ start_death_watch()
{ {
self waittill( "death" ); self waittill( "death" );
self thread bot_chat_death_watch( self.lastAttacker, self.bots_lastKS ); self thread bot_chat_death_watch( self.lastattacker, self.bots_lastks );
self.bots_lastKS = 0; self.bots_lastks = 0;
} }
} }
@@ -110,13 +118,15 @@ start_random_chat()
{ {
wait 1; wait 1;
if ( randomInt( 100 ) < 1 ) if ( randomint( 100 ) < 1 )
{
if ( randomint( 100 ) < 1 && isalive( self ) )
{ {
if ( randomInt( 100 ) < 1 && isAlive( self ) )
self thread doQuickMessage(); self thread doQuickMessage();
} }
} }
} }
}
/* /*
Got a kill Got a kill
@@ -125,24 +135,24 @@ start_killed_watch()
{ {
self endon( "disconnect" ); self endon( "disconnect" );
self.bots_lastKS = 0; self.bots_lastks = 0;
for ( ;; ) for ( ;; )
{ {
self waittill( "killed_enemy" ); self waittill( "killed_enemy" );
wait 0.05; wait 0.05;
if ( self.bots_lastKS < self.cur_kill_streak ) if ( self.bots_lastks < self.cur_kill_streak )
{ {
for ( i = self.bots_lastKS + 1; i <= self.cur_kill_streak; i++ ) for ( i = self.bots_lastks + 1; i <= self.cur_kill_streak; i++ )
{ {
self thread bot_chat_streak( i ); self thread bot_chat_streak( i );
} }
} }
self.bots_lastKS = self.cur_kill_streak; self.bots_lastks = self.cur_kill_streak;
self thread bot_chat_killed_watch( self.lastKilledPlayer ); self thread bot_chat_killed_watch( self.lastkilledplayer );
} }
} }
@@ -378,7 +388,7 @@ doQuickMessage()
self endon( "disconnect" ); self endon( "disconnect" );
self endon( "death" ); self endon( "death" );
if ( !isDefined( self.talking ) || !self.talking ) if ( !isdefined( self.talking ) || !self.talking )
{ {
self.talking = true; self.talking = true;
soundalias = ""; soundalias = "";
@@ -416,16 +426,18 @@ doQuickMessage()
if ( soundalias != "" && saytext != "" ) if ( soundalias != "" && saytext != "" )
{ {
self maps\mp\gametypes\_quickmessages::saveHeadIcon(); self maps\mp\gametypes\_quickmessages::saveheadicon();
self maps\mp\gametypes\_quickmessages::doQuickMessage( soundalias, saytext ); self maps\mp\gametypes\_quickmessages::doquickmessage( soundalias, saytext );
wait 2; wait 2;
self maps\mp\gametypes\_quickmessages::restoreHeadIcon(); self maps\mp\gametypes\_quickmessages::restoreheadicon();
} }
else else
{ {
if ( randomint( 100 ) < 1 ) if ( randomint( 100 ) < 1 )
{
self BotDoChat( 1, maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) ); self BotDoChat( 1, maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) );
} }
}
self.spamdelay = undefined; self.spamdelay = undefined;
wait randomint( 5 ); wait randomint( 5 );
@@ -463,9 +475,9 @@ endgame_chat()
} }
} }
if ( level.teamBased ) if ( level.teambased )
{ {
winningteam = maps\mp\gametypes\_globallogic::getWinningTeam(); winningteam = maps\mp\gametypes\_globallogic::getwinningteam();
if ( self.pers[ "team" ] == winningteam ) if ( self.pers[ "team" ] == winningteam )
{ {
@@ -541,25 +553,41 @@ endgame_chat()
case 17: case 17:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "LOL we wouldn't of won without me!" ); self BotDoChat( 20, "LOL we wouldn't of won without me!" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "damn i sucked but i still won" ); self BotDoChat( 20, "damn i sucked but i still won" );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, "lol " + loser.name + " sucked hard!" ); self BotDoChat( 20, "lol " + loser.name + " sucked hard!" );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "wow " + winner.name + " did very well!" ); self BotDoChat( 20, "wow " + winner.name + " did very well!" );
}
break; break;
case 18: case 18:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "I'm the VERY BEST!" ); self BotDoChat( 20, "I'm the VERY BEST!" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "lol my team is good, i suck doe" ); self BotDoChat( 20, "lol my team is good, i suck doe" );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, "lol " + loser.name + " should be playing a noobier game" ); self BotDoChat( 20, "lol " + loser.name + " should be playing a noobier game" );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "i think " + winner.name + " is a hacker" ); self BotDoChat( 20, "i think " + winner.name + " is a hacker" );
}
break; break;
@@ -636,25 +664,41 @@ endgame_chat()
case 14: case 14:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "LOL we lost even with my score." ); self BotDoChat( 20, "LOL we lost even with my score." );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "damn im probally the reason we lost" ); self BotDoChat( 20, "damn im probally the reason we lost" );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, loser.name + " should just leave" ); self BotDoChat( 20, loser.name + " should just leave" );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "kwtf " + winner.name + " is a hacker" ); self BotDoChat( 20, "kwtf " + winner.name + " is a hacker" );
}
break; break;
case 15: case 15:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "my teammates are garabge" ); self BotDoChat( 20, "my teammates are garabge" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "lol im garbage" ); self BotDoChat( 20, "lol im garbage" );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, loser.name + " sux" ); self BotDoChat( 20, loser.name + " sux" );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, winner.name + " is a noob!" ); self BotDoChat( 20, winner.name + " is a noob!" );
}
break; break;
@@ -724,37 +768,61 @@ endgame_chat()
{ {
case 0: case 0:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Haha Suck it, you all just got pwnd!" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Haha Suck it, you all just got pwnd!" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol i Sucked in this game, just look at my score!" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol i Sucked in this game, just look at my score!" );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gga, Bad luck " + loser.name ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gga, Bad luck " + loser.name );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "This game sucked, " + winner.name + " is such a hacker!!" ); self BotDoChat( 20, "This game sucked, " + winner.name + " is such a hacker!!" );
}
break; break;
case 1: case 1:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "GGA i suck, Nice score " + winner.name ); self BotDoChat( 20, "GGA i suck, Nice score " + winner.name );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Rofl, " + loser.name + " dude, you suck!!" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Rofl, " + loser.name + " dude, you suck!!" );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Nice Score " + winner.name + ", how did you get to be so good?" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Nice Score " + winner.name + ", how did you get to be so good?" );
}
break; break;
case 2: case 2:
if ( self == winner ) if ( self == winner )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" );
}
else if ( self == loser ) else if ( self == loser )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "nice wallhacks " + winner.name ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "nice wallhacks " + winner.name );
}
else if ( self != loser && randomint( 2 ) == 1 ) else if ( self != loser && randomint( 2 ) == 1 )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol atleast i did better then " + loser.name ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol atleast i did better then " + loser.name );
}
else if ( self != winner ) else if ( self != winner )
{
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "lolwtf " + winner.name ); self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "lolwtf " + winner.name );
}
break; break;
@@ -838,7 +906,7 @@ bot_chat_streak( streakCount )
if ( streakCount == 7 ) if ( streakCount == 7 )
{ {
if ( isDefined( self.pers["hardPointItem"] ) && self.pers["hardPointItem"] == "dogs_mp" ) if ( isdefined( self.pers[ "hardPointItem" ] ) && self.pers[ "hardPointItem" ] == "dogs_mp" )
{ {
switch ( randomint( 1 ) ) switch ( randomint( 1 ) )
{ {
@@ -861,8 +929,10 @@ bot_chat_killed_watch( victim )
{ {
self endon( "disconnect" ); self endon( "disconnect" );
if ( !isDefined( victim ) || !isDefined( victim.name ) ) if ( !isdefined( victim ) || !isdefined( victim.name ) )
{
return; return;
}
message = ""; message = "";
@@ -1029,7 +1099,7 @@ bot_chat_killed_watch( victim )
break; break;
case 40: case 40:
message = ( "Man, I sure love my " + getBaseWeaponName( self GetCurrentWeapon() ) + "!" ); message = ( "Man, I sure love my " + getBaseWeaponName( self getcurrentweapon() ) + "!" );
break; break;
@@ -1049,8 +1119,10 @@ bot_chat_death_watch( killer, last_ks )
{ {
self endon( "disconnect" ); self endon( "disconnect" );
if ( !isDefined( killer ) || !isDefined( killer.name ) ) if ( !isdefined( killer ) || !isdefined( killer.name ) )
{
return; return;
}
message = ""; message = "";
@@ -1074,14 +1146,18 @@ bot_chat_death_watch( killer, last_ks )
case 4: case 4:
if ( last_ks > 0 ) if ( last_ks > 0 )
{
message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" ); message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" );
}
else else
{
message = ( "man im getting spawn killed, i have a " + self.cur_death_streak + " deathstreak!" ); message = ( "man im getting spawn killed, i have a " + self.cur_death_streak + " deathstreak!" );
}
break; break;
case 5: case 5:
message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop Spawn KILLING!!!" ); message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop spawn KILLING!!!" );
break; break;
case 6: case 6:
@@ -1301,7 +1377,7 @@ bot_chat_death_watch( killer, last_ks )
break; break;
case 60: case 60:
message = "Wow! Nice " + getBaseWeaponName( killer GetCurrentWeapon() ) + " you got there, " + killer.name + "!"; message = "Wow! Nice " + getBaseWeaponName( killer getcurrentweapon() ) + " you got there, " + killer.name + "!";
break; break;
@@ -1348,7 +1424,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
switch ( state ) switch ( state )
{ {
case "go": case "go":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "i am going to revive " + revive.name ); self BotDoChat( 10, "i am going to revive " + revive.name );
@@ -1358,7 +1434,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
break; break;
case "start": case "start":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "i am reviving " + revive.name ); self BotDoChat( 10, "i am reviving " + revive.name );
@@ -1368,7 +1444,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
break; break;
case "stop": case "stop":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "i revived " + revive.name ); self BotDoChat( 10, "i revived " + revive.name );
@@ -1389,7 +1465,7 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g )
switch ( state ) switch ( state )
{ {
case "start": case "start":
switch ( randomInt( 2 ) ) switch ( randomint( 2 ) )
{ {
case 0: case 0:
self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" ); self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" );
@@ -1403,7 +1479,7 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g )
break; break;
case "stop": case "stop":
switch ( randomInt( 2 ) ) switch ( randomint( 2 ) )
{ {
case 0: case 0:
self BotDoChat( 1, "Wow... Im reporting you!!!" ); self BotDoChat( 1, "Wow... Im reporting you!!!" );
@@ -1425,7 +1501,7 @@ bot_chat_stuck_watch( a, b, c, d, e, f, g )
{ {
self endon( "disconnect" ); self endon( "disconnect" );
sayLength = randomintRange( 5, 30 ); sayLength = randomintrange( 5, 30 );
msg = ""; msg = "";
for ( i = 0; i < sayLength; i++ ) for ( i = 0; i < sayLength; i++ )
@@ -1483,7 +1559,7 @@ bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g )
switch ( state ) switch ( state )
{ {
case "go": case "go":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "i am going to go tube" ); self BotDoChat( 10, "i am going to go tube" );
@@ -1493,7 +1569,7 @@ bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g )
break; break;
case "start": case "start":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "i tubed" ); self BotDoChat( 10, "i tubed" );
@@ -1629,7 +1705,7 @@ bot_chat_follow_watch( state, player, time, d, e, f, g )
{ {
self endon( "disconnect" ); self endon( "disconnect" );
if ( !isDefined( player ) ) if ( !isdefined( player ) )
{ {
return; return;
} }
@@ -1680,7 +1756,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g )
switch ( state ) switch ( state )
{ {
case "go": case "go":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) );
@@ -1690,7 +1766,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g )
break; break;
case "start": case "start":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) );
@@ -1711,7 +1787,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g )
switch ( state ) switch ( state )
{ {
case "go": case "go":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) );
@@ -1721,7 +1797,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g )
break; break;
case "start": case "start":
switch ( randomInt( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) );
File diff suppressed because it is too large Load Diff
+1487 -587
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+510 -324
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File diff suppressed because it is too large Load Diff
+241 -153
View File
@@ -12,48 +12,62 @@
init() init()
{ {
if ( getDvar( "bots_main_debug" ) == "" ) if ( getdvar( "bots_main_debug" ) == "" )
setDvar( "bots_main_debug", 0 ); {
setdvar( "bots_main_debug", 0 );
}
if ( !getDVarint( "bots_main_debug" ) ) if ( !getdvarint( "bots_main_debug" ) )
{
return; return;
}
if ( !getDVarint( "developer" ) ) if ( !getdvarint( "developer" ) )
{ {
setdvar( "developer_script", 1 ); setdvar( "developer_script", 1 );
setdvar( "developer", 1 ); setdvar( "developer", 1 );
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) ); setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) );
exitLevel( false ); exitlevel( false );
} }
setDvar( "bots_main", 0 ); setdvar( "bots_main", 0 );
setdvar( "bots_main_menu", 0 ); setdvar( "bots_main_menu", 0 );
setdvar( "bots_manage_fill_mode", 0 ); setdvar( "bots_manage_fill_mode", 0 );
setdvar( "bots_manage_fill", 0 ); setdvar( "bots_manage_fill", 0 );
setdvar( "bots_manage_add", 0 ); setdvar( "bots_manage_add", 0 );
setdvar( "bots_manage_fill_kick", 1 ); setdvar( "bots_manage_fill_kick", 1 );
setDvar( "bots_manage_fill_spec", 1 ); setdvar( "bots_manage_fill_spec", 1 );
if ( getDvar( "bots_main_debug_distance" ) == "" ) if ( getdvar( "bots_main_debug_distance" ) == "" )
setDvar( "bots_main_debug_distance", 512.0 ); {
setdvar( "bots_main_debug_distance", 512.0 );
}
if ( getDvar( "bots_main_debug_cone" ) == "" ) if ( getdvar( "bots_main_debug_cone" ) == "" )
setDvar( "bots_main_debug_cone", 0.65 ); {
setdvar( "bots_main_debug_cone", 0.65 );
}
if ( getDvar( "bots_main_debug_minDist" ) == "" ) if ( getdvar( "bots_main_debug_minDist" ) == "" )
setDvar( "bots_main_debug_minDist", 32.0 ); {
setdvar( "bots_main_debug_minDist", 32.0 );
}
if ( getDvar( "bots_main_debug_drawThrough" ) == "" ) if ( getdvar( "bots_main_debug_drawThrough" ) == "" )
setDvar( "bots_main_debug_drawThrough", false ); {
setdvar( "bots_main_debug_drawThrough", false );
}
if ( getDvar( "bots_main_debug_commandWait" ) == "" ) if ( getdvar( "bots_main_debug_commandWait" ) == "" )
setDvar( "bots_main_debug_commandWait", 0.5 ); {
setdvar( "bots_main_debug_commandWait", 0.5 );
}
setDvar( "player_sustainAmmo", 1 ); setdvar( "player_sustainAmmo", 1 );
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointcount = 0;
level waittill( "connected", player ); level waittill( "connected", player );
@@ -76,17 +90,17 @@ beginDebug()
self endon( "disconnect" ); self endon( "disconnect" );
self endon( "death" ); self endon( "death" );
level.wpToLink = -1; level.wptolink = -1;
level.autoLink = false; level.autolink = false;
self.closest = -1; self.closest = -1;
self.command = undefined; self.command = undefined;
self clearPerks(); self clearperks();
self takeAllWeapons(); self takeallweapons();
self.specialty = []; self.specialty = [];
self giveWeapon( "m1garand_gl_mp" ); self giveweapon( "m1garand_gl_mp" );
self SetActionSlot( 3, "altMode" ); self setactionslot( 3, "altMode" );
self giveWeapon( "frag_grenade_mp" ); self giveweapon( "frag_grenade_mp" );
self freezecontrols( false ); self freezecontrols( false );
self thread debug(); self thread debug();
@@ -96,7 +110,7 @@ beginDebug()
self thread watchSaveWaypointsCommand(); self thread watchSaveWaypointsCommand();
self thread sayExtras(); self thread sayExtras();
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" ); self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
} }
sayExtras() sayExtras()
@@ -116,30 +130,40 @@ debug()
{ {
wait 0.05; wait 0.05;
if ( isDefined( self.command ) ) if ( isdefined( self.command ) )
{
continue; continue;
}
closest = -1; closest = -1;
myEye = self getTagOrigin( "j_head" ); myEye = self gettagorigin( "j_head" );
myAngles = self GetPlayerAngles(); myAngles = self getplayerangles();
for ( i = 0; i < level.waypointCount; i++ ) for ( i = 0; i < level.waypointcount; i++ )
{ {
if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) ) if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) )
{
closest = i; closest = i;
}
wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 ); wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 );
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) ) if ( distance( level.waypoints[ i ].origin, self.origin ) < getdvarfloat( "bots_main_debug_distance" ) && ( bullettracepassed( myEye, wpOrg, false, self ) || getdvarint( "bots_main_debug_drawThrough" ) ) )
{ {
for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- ) for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- )
{
line( wpOrg, level.waypoints[ level.waypoints[ i ].children[ h ] ].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) ); line( wpOrg, level.waypoints[ level.waypoints[ i ].children[ h ] ].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
}
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) ) if ( getConeDot( wpOrg, myEye, myAngles ) > getdvarfloat( "bots_main_debug_cone" ) )
{
print3d( wpOrg, i, ( 1, 0, 0 ), 2 ); print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
}
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" ) if ( isdefined( level.waypoints[ i ].angles ) && level.waypoints[ i ].type != "stand" )
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) ); {
line( wpOrg, wpOrg + anglestoforward( level.waypoints[ i ].angles ) * 64, ( 1, 1, 1 ) );
}
} }
} }
@@ -152,10 +176,14 @@ debug()
for ( i = 0; i < level.waypoints[ closest ].children.size; i++ ) for ( i = 0; i < level.waypoints[ closest ].children.size; i++ )
{ {
if ( i != 0 ) if ( i != 0 )
{
stringChildren = stringChildren + "," + level.waypoints[ closest ].children[ i ]; stringChildren = stringChildren + "," + level.waypoints[ closest ].children[ i ];
}
else else
{
stringChildren = stringChildren + level.waypoints[ closest ].children[ i ]; stringChildren = stringChildren + level.waypoints[ closest ].children[ i ];
} }
}
print3d( level.waypoints[ closest ].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 ); print3d( level.waypoints[ closest ].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2 );
@@ -164,17 +192,19 @@ debug()
} }
} }
AddWaypoints() addWaypoints()
{ {
self endon( "disconnect" ); self endon( "disconnect" );
self endon( "death" ); self endon( "death" );
for ( ;; ) for ( ;; )
{ {
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) ) while ( !self secondaryoffhandbuttonpressed() || isdefined( self.command ) )
{
wait 0.05; wait 0.05;
}
pos = self getOrigin(); pos = self getorigin();
self.command = true; self.command = true;
self iprintln( "Adding a waypoint..." ); self iprintln( "Adding a waypoint..." );
@@ -182,16 +212,18 @@ AddWaypoints()
self iprintln( "Attack - grenade; Use - claymore" ); self iprintln( "Attack - grenade; Use - claymore" );
self iprintln( "Else(wait) - your stance" ); self iprintln( "Else(wait) - your stance" );
wait getDvarFloat( "bots_main_debug_commandWait" ); wait getdvarfloat( "bots_main_debug_commandWait" );
self addWaypoint( pos ); self addWaypoint( pos );
self.command = undefined; self.command = undefined;
while ( self SecondaryOffhandButtonPressed() ) while ( self secondaryoffhandbuttonpressed() )
{
wait 0.05; wait 0.05;
} }
} }
}
linkWaypoints() linkWaypoints()
{ {
@@ -200,26 +232,34 @@ linkWaypoints()
for ( ;; ) for ( ;; )
{ {
while ( !self MeleeButtonPressed() || isDefined( self.command ) ) while ( !self meleebuttonpressed() || isdefined( self.command ) )
{
wait 0.05; wait 0.05;
}
self.command = true; self.command = true;
self iprintln( "ADS - Unlink; Else(wait) - Link" ); self iprintln( "ADS - unlink; Else(wait) - Link" );
wait getDvarFloat( "bots_main_debug_commandWait" ); wait getdvarfloat( "bots_main_debug_commandWait" );
if ( !self adsButtonPressed() ) if ( !self adsbuttonpressed() )
{
self LinkWaypoint( self.closest ); self LinkWaypoint( self.closest );
}
else else
{
self UnLinkWaypoint( self.closest ); self UnLinkWaypoint( self.closest );
}
self.command = undefined; self.command = undefined;
while ( self MeleeButtonPressed() ) while ( self meleebuttonpressed() )
{
wait 0.05; wait 0.05;
} }
} }
}
deleteWaypoints() deleteWaypoints()
{ {
@@ -228,29 +268,39 @@ deleteWaypoints()
for ( ;; ) for ( ;; )
{ {
while ( !self fragButtonPressed() || isDefined( self.command ) ) while ( !self fragbuttonpressed() || isdefined( self.command ) )
{
wait 0.05; wait 0.05;
}
self.command = true; self.command = true;
self iprintln( "Attack - DeleteAll; ADS - Load" ); self iprintln( "Attack - deleteAll; ADS - Load" );
self iprintln( "Else(wait) - Delete" ); self iprintln( "Else(wait) - delete" );
wait getDvarFloat( "bots_main_debug_commandWait" ); wait getdvarfloat( "bots_main_debug_commandWait" );
if ( self attackButtonPressed() ) if ( self attackbuttonpressed() )
{
self deleteAllWaypoints(); self deleteAllWaypoints();
else if ( self adsButtonPressed() ) }
else if ( self adsbuttonpressed() )
{
self LoadWaypoints(); self LoadWaypoints();
}
else else
self DeleteWaypoint( self.closest ); {
self deleteWaypoint( self.closest );
}
self.command = undefined; self.command = undefined;
while ( self fragButtonPressed() ) while ( self fragbuttonpressed() )
{
wait 0.05; wait 0.05;
} }
} }
}
watchSaveWaypointsCommand() watchSaveWaypointsCommand()
{ {
@@ -259,16 +309,18 @@ watchSaveWaypointsCommand()
for ( ;; ) for ( ;; )
{ {
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) ) while ( !self usebuttonpressed() || !self attackbuttonpressed() || isdefined( self.command ) )
{
wait 0.05; wait 0.05;
}
self.command = true; self.command = true;
self iprintln( "ADS - Autolink; Else(wait) - Save" ); self iprintln( "ADS - Autolink; Else(wait) - Save" );
wait getDvarFloat( "bots_main_debug_commandWait" ); wait getdvarfloat( "bots_main_debug_commandWait" );
if ( !self adsButtonPressed() ) if ( !self adsbuttonpressed() )
{ {
self checkForWarnings(); self checkForWarnings();
wait 1; wait 1;
@@ -279,7 +331,7 @@ watchSaveWaypointsCommand()
logprint( "\n\n" + mpnm + "()\n{\n/*" ); logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint( "*/waypoints = [];\n/*" ); logprint( "*/waypoints = [];\n/*" );
for ( i = 0; i < level.waypointCount; i++ ) for ( i = 0; i < level.waypointcount; i++ )
{ {
logprint( "*/waypoints[ " + i + " ] = spawnstruct();\n/*" ); logprint( "*/waypoints[ " + i + " ] = spawnstruct();\n/*" );
logprint( "*/waypoints[ " + i + " ].origin = " + level.waypoints[ i ].origin + ";\n/*" ); logprint( "*/waypoints[ " + i + " ].origin = " + level.waypoints[ i ].origin + ";\n/*" );
@@ -290,20 +342,22 @@ watchSaveWaypointsCommand()
logprint( "*/waypoints[ " + i + " ].children[ " + c + " ] = " + level.waypoints[ i ].children[ c ] + ";\n/*" ); logprint( "*/waypoints[ " + i + " ].children[ " + c + " ] = " + level.waypoints[ i ].children[ c ] + ";\n/*" );
} }
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) ) if ( isdefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) )
{
logprint( "*/waypoints[ " + i + " ].angles = " + level.waypoints[ i ].angles + ";\n/*" ); logprint( "*/waypoints[ " + i + " ].angles = " + level.waypoints[ i ].angles + ";\n/*" );
} }
}
logprint( "*/return waypoints;\n}\n\n\n\n" ); logprint( "*/return waypoints;\n}\n\n\n\n" );
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv"; filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
PrintLn( "********* Start Bot Warfare WPDump *********" ); println( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount ); println( level.waypointcount );
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" ); BotBuiltinFileWrite( filename, level.waypointcount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ ) for ( i = 0; i < level.waypointcount; i++ )
{ {
str = ""; str = "";
wp = level.waypoints[ i ]; wp = level.waypoints[ i ];
@@ -315,53 +369,61 @@ watchSaveWaypointsCommand()
str += wp.children[ h ]; str += wp.children[ h ];
if ( h < wp.children.size - 1 ) if ( h < wp.children.size - 1 )
{
str += " "; str += " ";
} }
}
str += "," + wp.type + ","; str += "," + wp.type + ",";
if ( isDefined( wp.angles ) ) if ( isdefined( wp.angles ) )
{
str += wp.angles[ 0 ] + " " + wp.angles[ 1 ] + " " + wp.angles[ 2 ] + ","; str += wp.angles[ 0 ] + " " + wp.angles[ 1 ] + " " + wp.angles[ 2 ] + ",";
}
else else
{
str += ","; str += ",";
}
str += ","; str += ",";
PrintLn( str ); println( str );
BotBuiltinFileWrite( filename, str + "\n", "append" ); BotBuiltinFileWrite( filename, str + "\n", "append" );
} }
PrintLn( "\n\n\n\n\n\n" ); println( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename ); self iprintln( "Saved!!! to " + filename );
} }
else else
{ {
if ( level.autoLink ) if ( level.autolink )
{ {
self iPrintlnBold( "Auto link disabled" ); self iprintlnbold( "Auto link disabled" );
level.autoLink = false; level.autolink = false;
level.wpToLink = -1; level.wptolink = -1;
} }
else else
{ {
self iPrintlnBold( "Auto link enabled" ); self iprintlnbold( "Auto link enabled" );
level.autoLink = true; level.autolink = true;
level.wpToLink = self.closest; level.wptolink = self.closest;
} }
} }
self.command = undefined; self.command = undefined;
while ( self useButtonPressed() && self attackButtonPressed() ) while ( self usebuttonpressed() && self attackbuttonpressed() )
{
wait 0.05; wait 0.05;
} }
} }
}
LoadWaypoints() LoadWaypoints()
{ {
self DeleteAllWaypoints(); self deleteAllWaypoints();
self iPrintlnBold( "Loading WPS..." ); self iprintlnbold( "Loading WPS..." );
load_waypoints(); load_waypoints();
wait 1; wait 1;
@@ -371,25 +433,31 @@ LoadWaypoints()
checkForWarnings() checkForWarnings()
{ {
if ( level.waypointCount <= 0 ) if ( level.waypointcount <= 0 )
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if ( level.waypointCount != level.waypoints.size )
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for ( i = 0; i < level.waypointCount; i++ )
{ {
if ( !isDefined( level.waypoints[i] ) ) self iprintln( "WARNING: waypointCount is " + level.waypointcount );
}
if ( level.waypointcount != level.waypoints.size )
{
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
}
for ( i = 0; i < level.waypointcount; i++ )
{
if ( !isdefined( level.waypoints[ i ] ) )
{ {
self iprintln( "WARNING: waypoint " + i + " is undefined" ); self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue; continue;
} }
if ( level.waypoints[ i ].children.size <= 0 ) if ( level.waypoints[ i ].children.size <= 0 )
{
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[ i ].children.size ); self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[ i ].children.size );
}
else else
{ {
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) ) if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
{ {
self iprintln( "WARNING: waypoint " + i + " children is not defined" ); self iprintln( "WARNING: waypoint " + i + " children is not defined" );
} }
@@ -399,42 +467,48 @@ checkForWarnings()
{ {
child = level.waypoints[ i ].children[ h ]; child = level.waypoints[ i ].children[ h ];
if ( !isDefined( level.waypoints[child] ) ) if ( !isdefined( level.waypoints[ child ] ) )
{
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" ); self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
}
else if ( child == i ) else if ( child == i )
{
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" ); self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
} }
} }
} }
}
if ( !isDefined( level.waypoints[i].type ) ) if ( !isdefined( level.waypoints[ i ].type ) )
{ {
self iprintln( "WARNING: waypoint " + i + " type is undefined" ); self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue; continue;
} }
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) ) if ( !isdefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) )
{
self iprintln( "WARNING: waypoint " + i + " angles is undefined" ); self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
} }
} }
}
DeleteAllWaypoints() deleteAllWaypoints()
{ {
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointcount = 0;
self iprintln( "DelAllWps" ); self iprintln( "DelAllWps" );
} }
DeleteWaypoint( nwp ) deleteWaypoint( nwp )
{ {
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getdvarfloat( "bots_main_debug_minDist" ) )
{ {
self iprintln( "No close enough waypoint to delete." ); self iprintln( "No close enough waypoint to delete." );
return; return;
} }
level.wpToLink = -1; level.wptolink = -1;
for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- ) for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- )
{ {
@@ -443,20 +517,22 @@ DeleteWaypoint( nwp )
level.waypoints[ child ].children = array_remove( level.waypoints[ child ].children, nwp ); level.waypoints[ child ].children = array_remove( level.waypoints[ child ].children, nwp );
} }
for ( i = 0; i < level.waypointCount; i++ ) for ( i = 0; i < level.waypointcount; i++ )
{ {
for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- ) for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- )
{ {
if ( level.waypoints[ i ].children[ h ] > nwp ) if ( level.waypoints[ i ].children[ h ] > nwp )
{
level.waypoints[ i ].children[ h ]--; level.waypoints[ i ].children[ h ]--;
} }
} }
}
for ( entry = 0; entry < level.waypointCount; entry++ ) for ( entry = 0; entry < level.waypointcount; entry++ )
{ {
if ( entry == nwp ) if ( entry == nwp )
{ {
while ( entry < level.waypointCount - 1 ) while ( entry < level.waypointcount - 1 )
{ {
level.waypoints[ entry ] = level.waypoints[ entry + 1 ]; level.waypoints[ entry ] = level.waypoints[ entry + 1 ];
entry++; entry++;
@@ -467,92 +543,104 @@ DeleteWaypoint( nwp )
} }
} }
level.waypointCount--; level.waypointcount--;
self iprintln( "DelWp " + nwp ); self iprintln( "DelWp " + nwp );
} }
addWaypoint( pos ) addWaypoint( pos )
{ {
level.waypoints[level.waypointCount] = spawnstruct(); level.waypoints[ level.waypointcount ] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos; level.waypoints[ level.waypointcount ].origin = pos;
if ( self AdsButtonPressed() ) if ( self adsbuttonpressed() )
level.waypoints[level.waypointCount].type = "climb";
else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube";
else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade";
else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
level.waypoints[level.waypointCount].children = [];
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if ( level.autoLink )
{ {
if ( level.wpToLink == -1 ) level.waypoints[ level.waypointcount ].type = "climb";
level.wpToLink = level.waypointCount - 1; }
else if ( self attackbuttonpressed() && self usebuttonpressed() )
level.waypointCount++; {
self LinkWaypoint( level.waypointCount - 1 ); level.waypoints[ level.waypointcount ].type = "tube";
}
else if ( self attackbuttonpressed() )
{
level.waypoints[ level.waypointcount ].type = "grenade";
}
else if ( self usebuttonpressed() )
{
level.waypoints[ level.waypointcount ].type = "claymore";
} }
else else
{ {
level.waypointCount++; level.waypoints[ level.waypointcount ].type = self getstance();
}
level.waypoints[ level.waypointcount ].angles = self getplayerangles();
level.waypoints[ level.waypointcount ].children = [];
self iprintln( level.waypoints[ level.waypointcount ].type + " Waypoint " + level.waypointcount + " Added at " + pos );
if ( level.autolink )
{
if ( level.wptolink == -1 )
{
level.wptolink = level.waypointcount - 1;
}
level.waypointcount++;
self LinkWaypoint( level.waypointcount - 1 );
}
else
{
level.waypointcount++;
} }
} }
UnLinkWaypoint( nwp ) UnLinkWaypoint( nwp )
{ {
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getdvarfloat( "bots_main_debug_minDist" ) )
{ {
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink ); self iprintln( "Waypoint unlink Cancelled " + level.wptolink );
level.wpToLink = -1; level.wptolink = -1;
return; return;
} }
if ( level.wpToLink == -1 || nwp == level.wpToLink ) if ( level.wptolink == -1 || nwp == level.wptolink )
{ {
level.wpToLink = nwp; level.wptolink = nwp;
self iprintln( "Waypoint Unlink Started " + nwp ); self iprintln( "Waypoint unlink Started " + nwp );
return; return;
} }
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink ); level.waypoints[ nwp ].children = array_remove( level.waypoints[ nwp ].children, level.wptolink );
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp ); level.waypoints[ level.wptolink ].children = array_remove( level.waypoints[ level.wptolink ].children, nwp );
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink ); self iprintln( "Waypoint " + nwp + " Broken to " + level.wptolink );
level.wpToLink = -1; level.wptolink = -1;
} }
LinkWaypoint( nwp ) LinkWaypoint( nwp )
{ {
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getdvarfloat( "bots_main_debug_minDist" ) )
{ {
self iprintln( "Waypoint Link Cancelled " + level.wpToLink ); self iprintln( "Waypoint Link Cancelled " + level.wptolink );
level.wpToLink = -1; level.wptolink = -1;
return; return;
} }
if ( level.wpToLink == -1 || nwp == level.wpToLink ) if ( level.wptolink == -1 || nwp == level.wptolink )
{ {
level.wpToLink = nwp; level.wptolink = nwp;
self iprintln( "Waypoint Link Started " + nwp ); self iprintln( "Waypoint Link Started " + nwp );
return; return;
} }
weGood = true; weGood = true;
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- ) for ( i = level.waypoints[ level.wptolink ].children.size - 1; i >= 0; i-- )
{ {
if ( level.waypoints[level.wpToLink].children[i] == nwp ) if ( level.waypoints[ level.wptolink ].children[ i ] == nwp )
{ {
weGood = false; weGood = false;
break; break;
@@ -563,7 +651,7 @@ LinkWaypoint( nwp )
{ {
for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- ) for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- )
{ {
if ( level.waypoints[nwp].children[i] == level.wpToLink ) if ( level.waypoints[ nwp ].children[ i ] == level.wptolink )
{ {
weGood = false; weGood = false;
break; break;
@@ -573,16 +661,16 @@ LinkWaypoint( nwp )
if ( !weGood ) if ( !weGood )
{ {
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." ); self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wptolink + " already linked." );
level.wpToLink = -1; level.wptolink = -1;
return; return;
} }
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp; level.waypoints[ level.wptolink ].children[ level.waypoints[ level.wptolink ].children.size ] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink; level.waypoints[ nwp ].children[ level.waypoints[ nwp ].children.size ] = level.wptolink;
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink ); self iprintln( "Waypoint " + nwp + " Linked to " + level.wptolink );
level.wpToLink = -1; level.wptolink = -1;
} }
destroyOnDeath( hud ) destroyOnDeath( hud )
@@ -598,18 +686,18 @@ textScroll( string )
self endon( "disconnect" ); self endon( "disconnect" );
// thanks ActionScript // thanks ActionScript
back = createBar( ( 0, 0, 0 ), 1000, 30 ); back = createbar( ( 0, 0, 0 ), 1000, 30 );
back setPoint( "CENTER", undefined, 0, 220 ); back setpoint( "CENTER", undefined, 0, 220 );
self thread destroyOnDeath( back ); self thread destroyOnDeath( back );
text = createFontString( "default", 1.5 ); text = createfontstring( "default", 1.5 );
text setText( string ); text settext( string );
self thread destroyOnDeath( text ); self thread destroyOnDeath( text );
for ( ;; ) for ( ;; )
{ {
text setPoint( "CENTER", undefined, 1200, 220 ); text setpoint( "CENTER", undefined, 1200, 220 );
text setPoint( "CENTER", undefined, -1200, 220, 20 ); text setpoint( "CENTER", undefined, -1200, 220, 20 );
wait 20; wait 20;
} }
} }
+8 -8
View File
@@ -13,19 +13,19 @@ init()
do_printconsole( s ) do_printconsole( s )
{ {
PrintConsole( s ); printconsole( s );
} }
do_filewrite( file, contents, mode ) do_filewrite( file, contents, mode )
{ {
file = "scriptdata/" + file; file = "scriptdata/" + file;
FileWrite( file, contents, mode ); filewrite( file, contents, mode );
} }
do_fileread( file ) do_fileread( file )
{ {
file = "scriptdata/" + file; file = "scriptdata/" + file;
return FileRead( file ); return fileread( file );
} }
do_fileexists( file ) do_fileexists( file )
@@ -36,25 +36,25 @@ do_fileexists( file )
do_botaction( action ) do_botaction( action )
{ {
self BotAction( action ); self botaction( action );
} }
do_botstop() do_botstop()
{ {
self BotStop(); self botstop();
} }
do_botmovement( forward, right ) do_botmovement( forward, right )
{ {
self BotMovement( forward, right ); self botmovement( forward, right );
} }
do_botmeleeparams( yaw, dist ) do_botmeleeparams( yaw, dist )
{ {
// self BotMeleeParams( yaw, dist ); // self botmeleeparams( yaw, dist );
} }
do_isbot() do_isbot()
{ {
return self isBot(); return self isbot();
} }