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Author SHA1 Message Date
ineed bots
c5b7dd0c19 update 2024-04-30 13:13:12 -06:00
ineed bots
f0eeda9b50 small update 2024-04-30 12:50:15 -06:00
6 changed files with 40 additions and 12 deletions

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@ -95,7 +95,7 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
@ -119,6 +119,10 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v2.3.0 (not released yet)
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- v2.2.0
- Bots can now melee lunge
- Waypoints only load from csv now

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@ -8,7 +8,7 @@
*/
init()
{
level.bw_version = "2.2.0";
level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" )
{
@ -449,7 +449,7 @@ fixPerksAndScriptKick()
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
@ -1014,11 +1014,11 @@ addBots_loop()
if ( fillMode == 0 || fillMode == 2 )
{
amount += players;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec;
if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec;
}
}
if ( amount < fillAmount )

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@ -1622,7 +1622,7 @@ aim_loop()
{
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
}
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -1646,7 +1646,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target ) || ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) )
if ( ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target ) || ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 ) )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -1664,7 +1664,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -2940,7 +2940,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ )
{
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle );
self BotBuiltinBotAngles( myAngle );
wait 0.05;
}
}

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@ -3010,6 +3010,12 @@ bot_killstreak_think_loop()
{
curWeap = self getcurrentweapon();
if ( curWeap == "radar_mp" || curWeap == "dogs_mp" || curWeap == "artillery_mp" )
{
self thread changeToWeapon( self.lastdroppableweapon );
return;
}
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
{
curWeap = self.lastdroppableweapon;

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@ -135,6 +135,17 @@ BotBuiltinBotMeleeParams( yaw, dist )
}
}
/*
Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Returns if player is the host
*/

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@ -8,6 +8,7 @@ init()
level.bot_builtins[ "botstop" ] = ::do_botstop;
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "isbot" ] = ::do_isbot;
}
@ -54,6 +55,12 @@ do_botmeleeparams( yaw, dist )
self botmeleeparams( yaw, dist );
}
do_botangles( angles )
{
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}
do_isbot()
{
return self isbot();