15 Commits

Author SHA1 Message Date
ineed bots
64639616f9 v2.3.0 2025-09-23 14:05:26 -06:00
ineed bots
b8597ee810 t4 refactor 2025-05-22 18:51:26 -06:00
ineed bots
3e08ac900d t4 refactor 2025-05-21 12:41:21 -06:00
ineed bots
3de51aa71b fix this logic error 2025-01-23 23:43:53 -06:00
ineed bots
5d43e00d8d wait for notifies 2024-10-22 10:02:46 -06:00
ineed bots
0ab94bfea7 import camp changes from iw4 2024-09-21 20:24:33 -06:00
ineed bots
8038a30557 add bots_manage_fill_watchplayers 2024-05-16 19:21:37 -06:00
ineed bots
9bbf46a7fe fix errors 2024-05-10 00:08:32 -06:00
ineed bots
e781a8d05e fixed redund check 2024-05-09 20:46:47 -06:00
ineed bots
6c935c2bbd fixed menu var leak 2024-05-09 20:42:19 -06:00
ineed bots
1477323917 better vehicle 2024-05-09 17:11:35 -06:00
ineed bots
9e19374125 todo 2024-05-09 17:01:21 -06:00
ineed bots
7766d8b888 turrets 2024-05-09 15:44:56 -06:00
ineed bots
c5b7dd0c19 update 2024-04-30 13:13:12 -06:00
ineed bots
f0eeda9b50 small update 2024-04-30 12:50:15 -06:00
8 changed files with 425 additions and 226 deletions

View File

@@ -80,22 +80,23 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:| |----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
| bots_main | Enable this mod. | 1 | | bots_main | Enable this mod. | 1 |
| bots_main_firstIsHost | The first player to connect will be given host. | 1 | | bots_main_firstIsHost | The first player to connect will be given host. | 1 |
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" | | bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 | | bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_menu | Enable the in-game menu for hosts. | 1 | | bots_main_menu | Enable the in-game menu for hosts. | 1 |
| bots_main_debug | Enable the in-game waypoint editor. | 0 | | bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 | | bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 | | bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 | | bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 | | bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 | | bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 | | bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 | | bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign | | bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 | | bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 | | bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 | | bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 | | bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 | | bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 | | bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 | | bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
@@ -119,6 +120,14 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
| bots_play_aim | If the bots can aim. | 1 | | bots_play_aim | If the bots can aim. | 1 |
## Changelog ## Changelog
- v2.3.0
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Bots hop off turrets if they get stuck on one
- Fixed script variable leak with opening and closing the in-game menu
- Works on latest Plutonium r5106
- v2.2.0 - v2.2.0
- Bots can now melee lunge - Bots can now melee lunge
- Waypoints only load from csv now - Waypoints only load from csv now

View File

@@ -8,7 +8,7 @@
*/ */
init() init()
{ {
level.bw_version = "2.2.0"; level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" ) if ( getdvar( "bots_main" ) == "" )
{ {
@@ -36,7 +36,7 @@ init()
if ( getdvar( "bots_main_firstIsHost" ) == "" ) if ( getdvar( "bots_main_firstIsHost" ) == "" )
{ {
setdvar( "bots_main_firstIsHost", true ); // first player to connect is a host setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
} }
if ( getdvar( "bots_main_waitForHostTime" ) == "" ) if ( getdvar( "bots_main_waitForHostTime" ) == "" )
@@ -74,6 +74,11 @@ init()
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
} }
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_team" ) == "" ) if ( getdvar( "bots_team" ) == "" )
{ {
setdvar( "bots_team", "autoassign" ); // which team for bots to join setdvar( "bots_team", "autoassign" ); // which team for bots to join
@@ -264,6 +269,8 @@ init()
level thread onPlayerConnect(); level thread onPlayerConnect();
level thread handleBots(); level thread handleBots();
level thread onPlayerChat(); level thread onPlayerChat();
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
} }
/* /*
@@ -449,7 +456,7 @@ fixPerksAndScriptKick()
onDisconnectPlayer() onDisconnectPlayer()
{ {
name = self.name; name = self.name;
self waittill( "disconnect" ); self waittill( "disconnect" );
waittillframeend; waittillframeend;
@@ -514,10 +521,10 @@ connected()
level.bots[ level.bots.size ] = self; level.bots[ level.bots.size ] = self;
self thread onDisconnect(); self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent(); self thread watchBotDebugEvent();
waittillframeend; // wait for waittills to process
level notify( "bot_connected", self );
} }
/* /*
@@ -918,7 +925,7 @@ addBots_loop()
fillMode = getdvarint( "bots_manage_fill_mode" ); fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 ) if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
{ {
setdvar( "bots_manage_fill", getGoodMapAmount() ); setdvar( "bots_manage_fill", getGoodMapAmount() );
} }
@@ -928,6 +935,8 @@ addBots_loop()
players = 0; players = 0;
bots = 0; bots = 0;
spec = 0; spec = 0;
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size; playercount = level.players.size;
@@ -946,37 +955,6 @@ addBots_loop()
else else
{ {
players++; players++;
}
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
continue;
}
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player.pers[ "team" ] == "axis" ) if ( player.pers[ "team" ] == "axis" )
{ {
@@ -987,26 +965,19 @@ addBots_loop()
alliesplayers++; alliesplayers++;
} }
} }
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( getdvarint( "bots_manage_fill_spec" ) )
if ( players == 0 ) {
{ players += spec;
if ( bots < fillAmount ) }
{
result = fillAmount - 1; if ( !randomint( 999 ) )
} {
else if ( bots > fillAmount ) setdvar( "testclients_doreload", true );
{ wait 0.1;
result = fillAmount + 1; setdvar( "testclients_doreload", false );
} doExtraCheck();
else
{
result = fillAmount;
}
}
bots = result;
} }
amount = bots; amount = bots;
@@ -1016,22 +987,46 @@ addBots_loop()
amount += players; amount += players;
} }
if ( getdvarint( "bots_manage_fill_spec" ) ) // use bots as balance
if ( fillMode == 4 || fillMode == 5 )
{ {
amount += spec; diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );
if ( players + diffPlayers < fillAmount )
{
amount = players + bots;
}
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
} }
if ( amount < fillAmount ) if ( amount < fillAmount )
{ {
setdvar( "bots_manage_add", 1 ); setdvar( "bots_manage_add", fillAmount - amount );
} }
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) ) else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{ {
tempBot = getBotToKick(); botsToKick = amount - fillAmount;
if ( isdefined( tempBot ) ) if ( botsToKick > 64 )
{ {
kick( tempBot getentitynumber() ); botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}
} }
} }
} }
@@ -1248,3 +1243,47 @@ onPlayerChat()
} }
} }
} }
/*
Monitors turret usage
*/
turret_monitoruse_watcher()
{
self endon( "death" );
for ( ;; )
{
self waittill ( "trigger", player );
self monitor_player_turret( player );
self.owner = undefined;
if ( isdefined( player ) )
{
player.turret = undefined;
}
}
}
/*
While player uses turret
*/
monitor_player_turret( player )
{
player endon( "death" );
player endon( "disconnect" );
player.turret = self;
self.owner = player;
while ( isdefined( player ) && player usebuttonpressed() )
{
wait 0.05;
}
while ( isdefined( player ) && !player usebuttonpressed() )
{
wait 0.05;
}
}

View File

@@ -369,6 +369,20 @@ watchPickupGun()
continue; continue;
} }
// todo have bots use turrets instead of just kicking them off of it
if ( isdefined( self.turret ) )
{
self thread use( 0.5 );
continue;
}
// todo have bots use vehicles properly
if ( self isinvehicle() )
{
self thread use( 0.5 );
continue;
}
weap = self getcurrentweapon(); weap = self getcurrentweapon();
if ( weap != "none" && self getammocount( weap ) ) if ( weap != "none" && self getammocount( weap ) )
@@ -1622,7 +1636,7 @@ aim_loop()
{ {
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 ); self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
} }
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{ {
self thread bot_lookat( aimpos, 0.05 ); self thread bot_lookat( aimpos, 0.05 );
} }
@@ -1646,7 +1660,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles ); conedot = getConeDot( aimpos, eyePos, angles );
if ( ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target ) || ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) ) if ( ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target ) || ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 ) )
{ {
self thread bot_lookat( aimpos, 0.05 ); self thread bot_lookat( aimpos, 0.05 );
} }
@@ -1664,7 +1678,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles ); conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{ {
self thread bot_lookat( aimpos, 0.05 ); self thread bot_lookat( aimpos, 0.05 );
} }
@@ -2708,11 +2722,11 @@ fire( what )
if ( what ) if ( what )
{ {
self BotBuiltinBotAction( "+fire" ); self BotBuiltinBotAction( "+attack" );
} }
else else
{ {
self BotBuiltinBotAction( "-fire" ); self BotBuiltinBotAction( "-attack" );
} }
} }
@@ -2731,14 +2745,14 @@ pressFire( time )
time = 0.05; time = 0.05;
} }
self BotBuiltinBotAction( "+fire" ); self BotBuiltinBotAction( "+attack" );
if ( time ) if ( time )
{ {
wait time; wait time;
} }
self BotBuiltinBotAction( "-fire" ); self BotBuiltinBotAction( "-attack" );
} }
/* /*
@@ -2750,11 +2764,11 @@ ads( what )
if ( what ) if ( what )
{ {
self BotBuiltinBotAction( "+ads" ); self BotBuiltinBotAction( "+speed_throw" );
} }
else else
{ {
self BotBuiltinBotAction( "-ads" ); self BotBuiltinBotAction( "-speed_throw" );
} }
} }
@@ -2773,14 +2787,14 @@ pressADS( time )
time = 0.05; time = 0.05;
} }
self BotBuiltinBotAction( "+ads" ); self BotBuiltinBotAction( "+speed_throw" );
if ( time ) if ( time )
{ {
wait time; wait time;
} }
self BotBuiltinBotAction( "-ads" ); self BotBuiltinBotAction( "-speed_throw" );
} }
/* /*
@@ -2834,8 +2848,8 @@ jump()
*/ */
stand() stand()
{ {
self BotBuiltinBotAction( "-gocrouch" ); self BotBuiltinBotAction( "-crouch" );
self BotBuiltinBotAction( "-goprone" ); self BotBuiltinBotAction( "-prone" );
} }
/* /*
@@ -2843,8 +2857,8 @@ stand()
*/ */
crouch() crouch()
{ {
self BotBuiltinBotAction( "+gocrouch" ); self BotBuiltinBotAction( "+crouch" );
self BotBuiltinBotAction( "-goprone" ); self BotBuiltinBotAction( "-prone" );
} }
/* /*
@@ -2852,8 +2866,8 @@ crouch()
*/ */
prone() prone()
{ {
self BotBuiltinBotAction( "-gocrouch" ); self BotBuiltinBotAction( "-crouch" );
self BotBuiltinBotAction( "+goprone" ); self BotBuiltinBotAction( "+prone" );
} }
/* /*
@@ -2940,7 +2954,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ ) for ( i = 0; i < steps; i++ )
{ {
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 ); myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle ); self BotBuiltinBotAngles( myAngle );
wait 0.05; wait 0.05;
} }
} }

View File

@@ -1729,7 +1729,7 @@ bot_think_camp_loop()
self SetScriptGoal( campSpot.origin, 16 ); self SetScriptGoal( campSpot.origin, 16 );
time = randomintrange( 10, 20 ); time = randomintrange( 30, 90 );
self BotNotifyBotEvent( "camp", "go", campSpot, time ); self BotNotifyBotEvent( "camp", "go", campSpot, time );
@@ -1788,7 +1788,17 @@ killCampAfterTime( time )
self endon( "disconnect" ); self endon( "disconnect" );
self endon( "kill_camp_bot" ); self endon( "kill_camp_bot" );
wait time + 0.05; timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
while ( time > 0 && timeleft >= 60 )
{
wait 1;
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
time--;
}
wait 0.05;
self ClearScriptGoal(); self ClearScriptGoal();
self ClearScriptAimPos(); self ClearScriptAimPos();
@@ -3010,6 +3020,12 @@ bot_killstreak_think_loop()
{ {
curWeap = self getcurrentweapon(); curWeap = self getcurrentweapon();
if ( curWeap == "radar_mp" || curWeap == "dogs_mp" || curWeap == "artillery_mp" )
{
self thread changeToWeapon( self.lastdroppableweapon );
return;
}
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) ) if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
{ {
curWeap = self.lastdroppableweapon; curWeap = self.lastdroppableweapon;
@@ -3286,6 +3302,7 @@ bot_target_vehicle_loop()
myEye = self getEyePos(); myEye = self getEyePos();
target = undefined; target = undefined;
myAngles = self getplayerangles(); myAngles = self getplayerangles();
hasRocket = self getammocount( "bazooka_mp" );
for ( i = 0; i < level.players.size; i++ ) for ( i = 0; i < level.players.size; i++ )
{ {
@@ -3318,7 +3335,7 @@ bot_target_vehicle_loop()
continue; continue;
} }
if ( getConeDot( vehicle.origin, self.origin, myAngles ) < 0.6 && !hasRecon ) if ( getConeDot( vehicle.origin, self.origin, myAngles ) < 0.6 && !hasRecon && !hasRocket )
{ {
continue; continue;
} }
@@ -3350,18 +3367,13 @@ bot_target_vehicle()
for ( ;; ) for ( ;; )
{ {
wait( randomintrange( 1, 3 ) ); wait( randomintrange( 1, 3 ) * 0.5 );
if ( self HasScriptEnemy() ) if ( self HasScriptEnemy() )
{ {
continue; continue;
} }
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
{
continue;
}
if ( !isdefined( level.vehicles_list ) ) if ( !isdefined( level.vehicles_list ) )
{ {
continue; continue;
@@ -3378,7 +3390,7 @@ bot_vehicle_attack( target )
{ {
target endon( "death" ); target endon( "death" );
wait_time = randomintrange( 14, 20 ); wait_time = randomintrange( 14, 20 ) * 2;
for ( i = 0; i < wait_time; i++ ) for ( i = 0; i < wait_time; i++ )
{ {

View File

@@ -38,30 +38,6 @@ BotBuiltinPrintConsole( s )
} }
} }
/*
Writes to the file, mode can be "append" or "write"
*/
BotBuiltinFileWrite( file, contents, mode )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "filewrite" ] ) )
{
[[ level.bot_builtins[ "filewrite" ] ]]( file, contents, mode );
}
}
/*
Returns the whole file as a string
*/
BotBuiltinFileRead( file )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fileread" ] ) )
{
return [[ level.bot_builtins[ "fileread" ] ]]( file );
}
return undefined;
}
/* /*
Test if a file exists Test if a file exists
*/ */
@@ -135,6 +111,98 @@ BotBuiltinBotMeleeParams( yaw, dist )
} }
} }
/*
Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Opens the file
*/
BotBuiltinFileOpen( file, mode )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fs_fopen" ] ) )
{
return [[ level.bot_builtins[ "fs_fopen" ] ]]( file, mode );
}
return 0;
}
/*
Closes the file
*/
BotBuiltinFileClose( fh )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fs_fclose" ] ) )
{
[[ level.bot_builtins[ "fs_fclose" ] ]]( fh );
}
}
/*
Closes the file
*/
BotBuiltinReadLine( fh )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fs_readline" ] ) )
{
return [[ level.bot_builtins[ "fs_readline" ] ]]( fh );
}
return undefined;
}
/*
Closes the file
*/
BotBuiltinWriteLine( fh, contents )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fs_writeline" ] ) )
{
[[ level.bot_builtins[ "fs_writeline" ] ]]( fh, contents );
}
}
/*
*/
BotBuiltinCmdExec( what )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "cmdexec" ] ) )
{
[[ level.bot_builtins[ "cmdexec" ] ]]( what );
}
}
/*
*/
BotBuiltinNotifyOnPlayerCommand( cmd, notif )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "notifyonplayercommand" ] ) )
{
self [[ level.bot_builtins[ "notifyonplayercommand" ] ]]( cmd, notif );
}
}
/*
waw doesnt have
*/
BotBuiltinIsHost()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "ishost" ] ) )
{
return self [[ level.bot_builtins[ "ishost" ] ]]();
}
return false;
}
/* /*
Returns if player is the host Returns if player is the host
*/ */
@@ -187,7 +255,7 @@ doHostCheck()
} }
} }
if ( !result ) if ( !self BotBuiltinIsHost() && !result )
{ {
return; return;
} }
@@ -1425,61 +1493,6 @@ parseTokensIntoWaypoint( tokens )
return waypoint; return waypoint;
} }
/*
Function to extract lines from a file specified by 'filename' and store them in a result structure.
*/
getWaypointLinesFromFile( filename )
{
// Create a structure to store the result, including an array to hold individual lines.
result = spawnstruct();
result.lines = [];
// Read the entire content of the file into the 'waypointStr' variable.
// Note: max string length in GSC is 65535.
waypointStr = BotBuiltinFileRead( filename );
// If the file is empty or not defined, return the empty result structure.
if ( !isdefined( waypointStr ) )
{
return result;
}
// Variables to track the current line's character count and starting position.
linecount = 0;
linestart = 0;
// Iterate through each character in the 'waypointStr'.
for ( i = 0; i < waypointStr.size; i++ )
{
// Check for newline characters '\n' or '\r'.
if ( waypointStr[ i ] == "\n" || waypointStr[ i ] == "\r" )
{
// Extract the current line using 'getsubstr' and store it in the result array.
result.lines[ result.lines.size ] = getsubstr( waypointStr, linestart, linestart + linecount );
// If the newline is '\r\n', skip the next character.
if ( waypointStr[ i ] == "\r" && i < waypointStr.size - 1 && waypointStr[ i + 1 ] == "\n" )
{
i++;
}
// Reset linecount and update linestart for the next line.
linecount = 0;
linestart = i + 1;
continue;
}
// Increment linecount for the current line.
linecount++;
}
// Store the last line (or the only line if there are no newline characters) in the result array.
result.lines[ result.lines.size ] = getsubstr( waypointStr, linestart, linestart + linecount );
// Return the result structure containing the array of extracted lines.
return result;
}
/* /*
Read from file a csv, and returns an array of waypoints Read from file a csv, and returns an array of waypoints
*/ */
@@ -1493,26 +1506,40 @@ readWpsFromFile( mapname )
return waypoints; return waypoints;
} }
res = getWaypointLinesFromFile( filename ); f = BotBuiltinFileOpen( filename, "read" );
if ( !res.lines.size ) if ( f < 1 )
{ {
return waypoints; return waypoints;
} }
BotBuiltinPrintConsole( "Attempting to read waypoints from " + filename ); BotBuiltinPrintConsole( "Attempting to read waypoints from " + filename );
waypointCount = int( res.lines[ 0 ] ); line = BotBuiltinReadLine( f );
for ( i = 1; i <= waypointCount; i++ ) if ( isdefined( line ) )
{ {
tokens = strtok( res.lines[ i ], "," ); waypointCount = int( line );
waypoint = parseTokensIntoWaypoint( tokens ); for ( i = 1; i <= waypointCount; i++ )
{
waypoints[ i - 1 ] = waypoint; line = BotBuiltinReadLine( f );
if ( !isdefined( line ) )
{
break;
}
tokens = strtok( line, "," );
waypoint = parseTokensIntoWaypoint( tokens );
waypoints[ i - 1 ] = waypoint;
}
} }
BotBuiltinFileClose( f );
return waypoints; return waypoints;
} }

View File

@@ -60,7 +60,6 @@ init_menu()
self.menuinit = true; self.menuinit = true;
self.menuopen = false; self.menuopen = false;
self.menu_player = undefined;
self.submenu = "Main"; self.submenu = "Main";
self.curs[ "Main" ][ "X" ] = 0; self.curs[ "Main" ][ "X" ] = 0;
self AddOptions(); self AddOptions();
@@ -75,6 +74,47 @@ init_menu()
self thread doGreetings(); self thread doGreetings();
} }
destroyFixed()
{
if ( !isdefined( self ) )
{
return;
}
self destroy();
}
removeChildFixed( element )
{
temp = [];
for ( i = 0; i < self.children.size ; i++ )
{
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
{
self.children[ i ].index = temp.size;
temp[ temp.size ] = self.children[ i ];
}
}
self.children = temp;
}
destroyElemFixed()
{
if ( !isdefined( self ) )
{
return;
}
if ( isdefined( self.parent ) )
{
self.parent removeChildFixed( self );
}
self destroyelem();
}
kill_menu() kill_menu()
{ {
self notify( "bots_kill_menu" ); self notify( "bots_kill_menu" );
@@ -93,7 +133,7 @@ watchDisconnect()
{ {
if ( isdefined( self.menutexty[ i ] ) ) if ( isdefined( self.menutexty[ i ] ) )
{ {
self.menutexty[ i ] destroy(); self.menutexty[ i ] destroyElemFixed();
} }
} }
} }
@@ -104,7 +144,7 @@ watchDisconnect()
{ {
if ( isdefined( self.menutext[ i ] ) ) if ( isdefined( self.menutext[ i ] ) )
{ {
self.menutext[ i ] destroy(); self.menutext[ i ] destroyElemFixed();
} }
} }
} }
@@ -113,18 +153,18 @@ watchDisconnect()
{ {
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{ {
self.menu[ "X" ][ "Shader" ] destroy(); self.menu[ "X" ][ "Shader" ] destroyElemFixed();
} }
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{ {
self.menu[ "X" ][ "Scroller" ] destroy(); self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
} }
} }
if ( isdefined( self.menuversionhud ) ) if ( isdefined( self.menuversionhud ) )
{ {
self.menuversionhud destroy(); self.menuversionhud destroyFixed();
} }
} }
} }
@@ -332,7 +372,7 @@ OpenSub( menu, menu2 )
{ {
if ( isdefined( self.menutext[ i ] ) ) if ( isdefined( self.menutext[ i ] ) )
{ {
self.menutext[ i ] destroy(); self.menutext[ i ] destroyElemFixed();
} }
} }
} }
@@ -341,18 +381,18 @@ OpenSub( menu, menu2 )
{ {
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{ {
self.menu[ "X" ][ "Shader" ] destroy(); self.menu[ "X" ][ "Shader" ] destroyElemFixed();
} }
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{ {
self.menu[ "X" ][ "Scroller" ] destroy(); self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
} }
} }
if ( isdefined( self.menuversionhud ) ) if ( isdefined( self.menuversionhud ) )
{ {
self.menuversionhud destroy(); self.menuversionhud destroyFixed();
} }
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ ) for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
@@ -402,7 +442,7 @@ OpenSub( menu, menu2 )
{ {
if ( isdefined( self.menutexty[ i ] ) ) if ( isdefined( self.menutexty[ i ] ) )
{ {
self.menutexty[ i ] destroy(); self.menutexty[ i ] destroyElemFixed();
} }
} }
} }
@@ -426,11 +466,11 @@ CursMove( direction )
if ( self.submenu == "Main" ) if ( self.submenu == "Main" )
{ {
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
if ( isdefined( self.menutext ) ) if ( isdefined( self.menutext ) )
{ {
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
for ( i = 0; i < self.menutext.size; i++ ) for ( i = 0; i < self.menutext.size; i++ )
{ {
if ( isdefined( self.menutext[ i ] ) ) if ( isdefined( self.menutext[ i ] ) )
@@ -578,7 +618,7 @@ ExitSub()
{ {
if ( isdefined( self.menutexty[ i ] ) ) if ( isdefined( self.menutexty[ i ] ) )
{ {
self.menutexty[ i ] destroy(); self.menutexty[ i ] destroyElemFixed();
} }
} }
} }
@@ -603,7 +643,7 @@ ExitMenu()
{ {
if ( isdefined( self.menutext[ i ] ) ) if ( isdefined( self.menutext[ i ] ) )
{ {
self.menutext[ i ] destroy(); self.menutext[ i ] destroyElemFixed();
} }
} }
} }
@@ -612,18 +652,18 @@ ExitMenu()
{ {
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{ {
self.menu[ "X" ][ "Shader" ] destroy(); self.menu[ "X" ][ "Shader" ] destroyElemFixed();
} }
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{ {
self.menu[ "X" ][ "Scroller" ] destroy(); self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
} }
} }
if ( isdefined( self.menuversionhud ) ) if ( isdefined( self.menuversionhud ) )
{ {
self.menuversionhud destroy(); self.menuversionhud destroyFixed();
} }
self.menuopen = false; self.menuopen = false;
@@ -728,6 +768,10 @@ AddOptions()
_temp = "bots used as team balance"; _temp = "bots used as team balance";
break; break;
case 5:
_temp = "bots used as team balance, adjust to map";
break;
default: default:
_temp = "out of range"; _temp = "out of range";
break; break;
@@ -1302,6 +1346,11 @@ man_bots( a, b )
self iprintln( "bot_fill will now use bots as team balance." ); self iprintln( "bot_fill will now use bots as team balance." );
break; break;
case 4:
setdvar( "bots_manage_fill_mode", 5 );
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
break;
default: default:
setdvar( "bots_manage_fill_mode", 0 ); setdvar( "bots_manage_fill_mode", 0 );
self iprintln( "bot_fill will now count everyone." ); self iprintln( "bot_fill will now count everyone." );

View File

@@ -25,10 +25,10 @@ init()
if ( !getdvarint( "developer" ) ) if ( !getdvarint( "developer" ) )
{ {
setdvar( "developer_script", 1 ); setdvar( "developer_script", 1 );
setdvar( "developer", 1 ); setdvar( "developer", 2 );
setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) ); BotBuiltinCmdExec( "devmap " + getdvar( "mapname" ) );
exitlevel( false ); return;
} }
setdvar( "bots_main", 0 ); setdvar( "bots_main", 0 );
@@ -354,8 +354,13 @@ watchSaveWaypointsCommand()
println( "********* Start Bot Warfare WPDump *********" ); println( "********* Start Bot Warfare WPDump *********" );
println( level.waypointcount ); println( level.waypointcount );
f = BotBuiltinFileOpen( filename, "write" );
BotBuiltinFileWrite( filename, level.waypointcount + "\n", "write" ); if ( f > 0 )
{
BotBuiltinWriteLine( f, level.waypointcount );
}
for ( i = 0; i < level.waypointcount; i++ ) for ( i = 0; i < level.waypointcount; i++ )
{ {
@@ -388,7 +393,16 @@ watchSaveWaypointsCommand()
str += ","; str += ",";
println( str ); println( str );
BotBuiltinFileWrite( filename, str + "\n", "append" );
if ( f > 0 )
{
BotBuiltinWriteLine( f, str );
}
}
if ( f > 0 )
{
BotBuiltinFileClose( f );
} }
println( "\n\n\n\n\n\n" ); println( "\n\n\n\n\n\n" );

View File

@@ -1,37 +1,46 @@
init() init()
{ {
level.bot_builtins[ "printconsole" ] = ::do_printconsole; level.bot_builtins[ "printconsole" ] = ::do_printconsole;
level.bot_builtins[ "filewrite" ] = ::do_filewrite;
level.bot_builtins[ "fileread" ] = ::do_fileread;
level.bot_builtins[ "fileexists" ] = ::do_fileexists; level.bot_builtins[ "fileexists" ] = ::do_fileexists;
level.bot_builtins[ "botaction" ] = ::do_botaction; level.bot_builtins[ "botaction" ] = ::do_botaction;
level.bot_builtins[ "botstop" ] = ::do_botstop; level.bot_builtins[ "botstop" ] = ::do_botstop;
level.bot_builtins[ "botmovement" ] = ::do_botmovement; level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams; level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "isbot" ] = ::do_isbot; level.bot_builtins[ "isbot" ] = ::do_isbot;
level.bot_builtins[ "fs_fopen" ] = ::do_fs_fopen;
level.bot_builtins[ "fs_fclose" ] = ::do_fs_fclose;
level.bot_builtins[ "fs_readline" ] = ::do_fs_readline;
level.bot_builtins[ "fs_writeline" ] = ::do_fs_writeline;
level.bot_builtins[ "notifyonplayercommand" ] = ::do_notifyonplayercommand;
level.bot_builtins[ "cmdexec" ] = ::do_cmdexec;
level.bot_builtins[ "ishost" ] = ::do_ishost;
}
do_notifyonplayercommand( a, b )
{
self notifyonplayercommand( a, b );
}
do_cmdexec( a )
{
cmdexec( a );
}
do_ishost()
{
return self ishost();
} }
do_printconsole( s ) do_printconsole( s )
{ {
printconsole( s ); printf( s );
}
do_filewrite( file, contents, mode )
{
file = "scriptdata/" + file;
filewrite( file, contents, mode );
}
do_fileread( file )
{
file = "scriptdata/" + file;
return fileread( file );
} }
do_fileexists( file ) do_fileexists( file )
{ {
file = "scriptdata/" + file; file = "scriptdata/" + file;
return true; return fs_testfile( file );
} }
do_botaction( action ) do_botaction( action )
@@ -54,7 +63,33 @@ do_botmeleeparams( yaw, dist )
self botmeleeparams( yaw, dist ); self botmeleeparams( yaw, dist );
} }
do_botangles( angles )
{
self botangles( angles );
}
do_isbot() do_isbot()
{ {
return self isbot(); return self isbot();
} }
do_fs_fopen( file, mode )
{
file = "scriptdata/" + file;
return fs_fopen( file, mode );
}
do_fs_fclose( fh )
{
fs_fclose( fh );
}
do_fs_readline( fh )
{
return fs_readline( fh );
}
do_fs_writeline( fh, contents )
{
fs_writeline( fh, contents );
}