mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-05-15 08:54:54 +00:00
Fix compile errors. Add bot pathing and movement.
This commit is contained in:
parent
558805de77
commit
1990b8c79d
@ -2,17 +2,20 @@
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#include maps\_utility;
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#include maps\so\zm_common\_zm_utility;
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#include scripts\sp\bots\_bot_internal;
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#include scripts\sp\bots\bot_actions_common;
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#include scripts\sp\bots\bot_objective_common;
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#include scripts\sp\bots\bot_difficulty_presets_common;
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#include scripts\sp\bots\bot_personality_presets_common;
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#include scripts\sp\bots\bot_pathing;
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#include scripts\sp\bots\bot_target_common;
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#include scripts\sp\bots\actions\combat;
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#include scripts\sp\bots\actions\movement;
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#include scripts\sp\bots\actions\objective;
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#include scripts\sp\bots\actions\look;
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#include scripts\sp\bots\bot_utility;
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main()
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{
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//Objective group is for things to go to usually allowing the bot to kill zombies on the way and survive as normal
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@ -41,14 +44,14 @@ main()
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//Movement actions
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//These all need definitions
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register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order ::bot_should_movetoobjective, ::bot_check_complete_movetoobjective, ::bot_set_complete_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
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register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order, ::bot_should_movetoobjective, ::bot_check_complete_movetoobjective, ::bot_set_complete_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
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//register_bot_action( "movement", "moveoverride", ::bot_moveoverride, ::bot_moveoverride_process_order, ::bot_should_moveoverride, ::bot_check_complete_moveoverride, ::bot_set_complete_moveoverride, ::bot_moveoverride_on_completion, ::bot_moveoverride_should_cancel, ::bot_moveoverride_on_cancel, ::bot_moveoverride_should_postpone, ::bot_moveoverride_on_postpone, ::bot_moveoverride_priority );
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register_bot_action( "movement", "train", ::bot_train, ::bot_train_process_order, ::bot_should_train, ::bot_check_complete_train, ::bot_set_complete_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority );
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register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_process_order, ::bot_should_camp, ::bot_check_complete_camp, ::bot_set_complete_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority );
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register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_process_order, ::bot_should_flee, ::bot_check_complete_flee, ::bot_set_complete_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority );
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//register_bot_action( "follow" )
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register_bot_action( "look", "lookatobjective", ::bot_lookatobjective, ::bot_lookatobjective_process_order ::bot_should_lookatobjective, ::bot_check_complete_lookatobjective, ::bot_set_complete_lookatobjective, ::bot_lookatobjective_on_completion, ::bot_lookatobjective_should_cancel, ::bot_lookatobjective_on_cancel, ::bot_lookatobjective_should_postpone, ::bot_lookatobjective_on_postpone, ::bot_lookatobjective_priority );
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register_bot_action( "look", "lookatobjective", ::bot_lookatobjective, ::bot_lookatobjective_process_order, ::bot_should_lookatobjective, ::bot_check_complete_lookatobjective, ::bot_set_complete_lookatobjective, ::bot_lookatobjective_on_completion, ::bot_lookatobjective_should_cancel, ::bot_lookatobjective_on_cancel, ::bot_lookatobjective_should_postpone, ::bot_lookatobjective_on_postpone, ::bot_lookatobjective_priority );
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register_bot_action( "look", "lookattarget", ::bot_lookattarget, ::bot_lookattarget_process_order, ::bot_should_lookattarget, ::bot_check_complete_lookattarget, ::bot_set_complete_lookattarget, ::bot_lookattarget_on_completion, ::bot_lookattarget_should_cancel, ::bot_lookattarget_on_cancel, ::bot_lookattarget_should_postpone, ::bot_lookattarget_on_postpone, ::bot_lookattarget_priority );
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register_bot_action( "look", "lookatgoal", ::bot_lookatgoal, ::bot_lookatgoal_process_order, ::bot_should_lookatgoal, ::bot_check_complete_lookatgoal, ::bot_set_complete_lookatgoal, ::bot_lookatgoal_on_completion, ::bot_lookatgoal_should_cancel, ::bot_lookatgoal_on_cancel, ::bot_lookatgoal_should_postpone, ::bot_lookatgoal_on_postpone, ::bot_lookatgoal_priority );
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//register_bot_action( "look", "ads", ::bot_ads, ::bot_ads_process_order, ::bot_should_ads, ::bot_check_complete_ads, ::bot_set_complete_ads, ::bot_ads_on_completion, ::bot_ads_should_cancel, ::bot_ads_on_cancel, ::bot_ads_should_postpone, ::bot_ads_on_postpone, ::bot_ads_priority );
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@ -89,6 +92,22 @@ main()
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level.bot_weapon_quality_excellent = 3;
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level.bot_weapon_quality_best = 4;
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level.bots_minSprintDistance = 315;
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level.bots_minSprintDistance *= level.bots_minSprintDistance;
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level.bots_minGrenadeDistance = 256;
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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level.bots_noADSDistance = 200;
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level.bots_noADSDistance *= level.bots_noADSDistance;
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bots_listenDist = 100;
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/*
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level.bot_powerup_priority_none = 0;
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level.bot_powerup_priority_low = 1;
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@ -105,11 +124,121 @@ main()
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register_bot_powerup_priority( "zombie_blood", level.bot_powerup_priority_high, level.bot_powerup_priority_urgent);
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*/
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level.zbot_path_nodes = getAllNodes();
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level thread spawn_bots();
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level thread spawn_bots_for_host();
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level thread on_player_connect();
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level.waypoints = getAllNodes();
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level.waypoints_inside_playable_area = get_nodes_in_playable_area();
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level.waypointCount = level.waypoints.size;
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level.waypoint_count_inside_playable_area = level.waypoints_inside_playable_area.size;
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}
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/*
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We clear all of the script variables and other stuff for the bots.
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*/
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resetBotVars()
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{
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self.bot = spawnStruct();
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self.bot.script_target = undefined;
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self.bot.script_target_offset = undefined;
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self.bot.target = undefined;
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self.bot.targets = [];
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self.bot.target_this_frame = undefined;
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self.bot.after_target = undefined;
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self.bot.after_target_pos = undefined;
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self.bot.moveTo = self.origin;
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self.bot.script_aimpos = undefined;
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self.bot.script_goal = undefined;
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self.bot.script_goal_dist = 0.0;
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self.bot.next_wp = -1;
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self.bot.second_next_wp = -1;
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self.bot.towards_goal = undefined;
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self.bot.astar = [];
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self.bot.stop_move = false;
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self.bot.greedy_path = false;
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self.bot.climbing = false;
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self.bot.wantsprint = false;
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self.bot.last_next_wp = -1;
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self.bot.last_second_next_wp = -1;
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self.bot.isfrozen = false;
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self.bot.sprintendtime = -1;
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self.bot.isreloading = false;
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self.bot.issprinting = false;
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self.bot.isfragging = false;
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self.bot.issmoking = false;
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self.bot.isfraggingafter = false;
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self.bot.issmokingafter = false;
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self.bot.isknifing = false;
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self.bot.isknifingafter = false;
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self.bot.semi_time = false;
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self.bot.jump_time = undefined;
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self.bot.last_fire_time = -1;
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self.bot.is_cur_full_auto = false;
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self.bot.cur_weap_dist_multi = 1;
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self.bot.is_cur_sniper = false;
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self.bot.rand = randomInt( 100 );
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self botStop();
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}
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get_nodes_in_playable_area()
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{
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total_nodes = getAllNodes();
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filtered_nodes = [];
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for ( i = 0; i < total_nodes.size; i++ )
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{
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if ( !is_point_in_playable_area( total_nodes[ i ].origin ) )
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{
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continue;
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}
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filtered_nodes[ filtered_nodes.size ] = total_nodes[ i ];
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if ( ( i % 10 ) == 0 )
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{
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wait 0.05;
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}
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}
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return filtered_nodes;
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}
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is_point_in_playable_area( point )
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{
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playable_area = getentarray( "playable_area", "targetname" );
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in_playable_area = false;
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if ( !isDefined( playable_area ) || playable_area.size < 1 )
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{
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in_playable_area = true;
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}
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temp_ent = spawn( "script_origin", point );
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if ( !in_playable_area )
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{
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for ( p = 0; p < playable_area.size; p++ )
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{
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if ( temp_ent isTouching( playable_area[ p ] ) )
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{
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in_playable_area = true;
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break;
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}
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}
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}
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temp_ent delete();
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return in_playable_area;
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}
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on_player_connect()
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@ -118,19 +247,85 @@ on_player_connect()
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while ( true )
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{
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level waittill( "connected", player );
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player thread on_player_spawned();
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player.client_id = i;
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if ( player isBot() )
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{
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player resetBotVars();
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player.successfully_grabbed_powerup = false;
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player.successfully_revived_player = false;
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player.successfully_moved_to_objective = false;
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player.can_do_objective_now = false;
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player.on_powerup_grab_func = ::bot_on_powerup_grab;
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player thread zbot_spawn();
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}
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else
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{
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player thread bot_control();
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}
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i++;
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}
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}
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bot_control()
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{
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self endon( "disconnect" );
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self notifyOnPlayerCommand( "+smoke", "new_script_goal" );
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while ( true )
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{
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self waittill( "new_script_goal" );
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players = getPlayers();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[ i ] isBot() )
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{
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players[ i ] scripts\sp\bots\_bot_utility::SetScriptGoal( self.origin );
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players[ i ] thread clear_script_on_event();
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}
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}
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self iPrintLn( "Set new goal for bots" );
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}
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}
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clear_script_on_event()
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{
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self endon( "disconnect" );
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result = self waittill_any_return( "new_goal", "goal", "bad_path" );
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if ( result != "new_goal" )
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{
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self scripts\sp\bots\_bot_utility::ClearScriptGoal();
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}
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}
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on_player_spawned()
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{
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self waittill( "spawned_player" );
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self.score = 100000;
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}
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zbot_spawn()
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{
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level endon( "end_game" );
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self endon( "disconnect" );
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while ( true )
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{
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self waittill( "spawned_player" );
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self thread doBotMovement();
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//self thread grenade_danger();
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//self thread check_reload();
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//self thread stance();
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self thread walk();
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//self thread target();
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//self thread updateBones();
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//self thread aim();
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//self thread watchHoldBreath();
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//self thread onNewEnemy();
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//self thread watchGrenadeFire();
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//self thread watchPickupGun();
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}
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}
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//TODO: Make postponing save the settings for the action so when the action is being executed again the bot tries to do/get the same thing
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//TODO: Make global canceling and postponing functionality
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//TODO: Make shared global objective and normal objective globs work
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@ -151,7 +346,7 @@ init()
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{
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level.chests[ i ].id = i;
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}
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level thread watch_magicbox_objectives();
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//level thread watch_magicbox_objectives();
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}
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weapon_spawns = GetEntArray( "weapon_upgrade", "targetname" );
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@ -272,15 +467,11 @@ remove_target_damaged_by_after_time( target_ent, id )
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self clear_target_damaged_by( target_ent.targetname, id );
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}
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spawn_bots()
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spawn_bots_for_host()
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{
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level waittill( "connected", player );
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while ( true )
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{
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spawn_bots();
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wait 1;
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}
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}
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spawn_bots()
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@ -290,18 +481,22 @@ spawn_bots()
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while ( bot_count < required_bots )
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{
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bot = undefined;
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while ( !isDefined( bot ) )
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while ( !isDefined( bot ) && getPlayers().size < getDvarInt( "sv_maxclients" ) )
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{
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bot = addTestClient();
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}
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if ( !isDefined( bot ) )
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{
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return;
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}
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bot.pers[ "isBot" ] = true;
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bot.action_queue = [];
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bot.action_queue[ "objective" ] = [];
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bot.action_queue[ "combat" ] = [];
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bot.action_queue[ "movement" ] = [];
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bot.action_queue[ "look" ] = [];
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bot register_action_queue_actions();
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bot thread bot_think();
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//bot register_action_queue_actions();
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//bot thread bot_think();
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bot_count++;
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}
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}
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@ -316,11 +511,11 @@ bot_think()
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while ( true )
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{
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wait 0.25;
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if ( !bot_valid( self ) )
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if ( !scripts\sp\bots\bot_utility::bot_valid( self ) )
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{
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self notify( "stop_action_think" );
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self bot_clear_actions_queue();
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while ( !bot_valid( self ) )
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while ( !scripts\sp\bots\bot_utility::bot_valid( self ) )
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{
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wait 1;
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}
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@ -336,6 +531,8 @@ bot_think()
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group_name = "combat";
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//self scripts\sp\bots\bot_target_common::bot_pick_target();
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self bot_action_think( group_name );
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group_name = "objective";
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@ -344,43 +541,6 @@ bot_think()
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}
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}
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bot_movement_think()
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{
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level endon( "end_game" );
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self endon( "disconnect" );
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/*
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if ( self any_zombies_targeting_self() )
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{
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}
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*/
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self.currently_moving = false;
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while ( true )
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{
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wait 0.05;
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if ( isDefined( self.target_pos ) && !self.currently_moving )
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{
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self lookAt( self.target_pos );
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self addGoal( self.target_pos, 36, 4, "move_to_target_pos" );
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self.currently_moving = true;
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}
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if ( self hasGoal( "move_to_target_pos" ) )
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{
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if ( self atGoal( "move_to_target_pos" ) )
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{
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self clearLookat();
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self.currently_moving = false;
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if ( isDefined( self.goal_type ) && isDefined( level.bot_at_goal_callback[ self.goal_type ] ) )
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{
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self [[ level.bot_at_goal_callback[ self.goal_type ] ]]();
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}
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}
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}
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self doBotMovement_loop();
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}
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}
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watch_door_objectives( zombie_doors )
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{
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level endon( "end_game" );
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@ -407,6 +567,8 @@ watch_magicbox_objectives()
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{
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level endon( "end_game" );
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level waittill( "connected", player );
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prev_magicbox = maps\so\zm_common\_zm_magicbox::get_active_magicbox();
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while ( true )
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{
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@ -437,8 +599,8 @@ store_powerups_dropped()
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}
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powerup.id = id;
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add_possible_bot_objective( "powerup", id, true, powerup );
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assign_priority_to_powerup( powerup );
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level.zbots_powerups = sort_array_by_priority_field( level.zbots_powerups, powerup );
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scripts\sp\bots\bot_utility::assign_priority_to_powerup( powerup );
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level.zbots_powerups = scripts\sp\bots\bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
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id++;
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}
|
||||
}
|
||||
@ -483,39 +645,6 @@ free_revive_objective_when_needed()
|
||||
free_bot_objective( "revive", id );
|
||||
}
|
||||
|
||||
doBotMovement_loop()
|
||||
{
|
||||
move_To = self.bot.moveTo;
|
||||
angles = self GetPlayerAngles();
|
||||
dir = ( 0, 0, 0 );
|
||||
|
||||
if ( DistanceSquared( self.origin, move_To ) >= 49 )
|
||||
{
|
||||
cosa = cos( 0 - angles[1] );
|
||||
sina = sin( 0 - angles[1] );
|
||||
|
||||
// get the direction
|
||||
dir = move_To - self.origin;
|
||||
|
||||
// rotate our direction according to our angles
|
||||
dir = ( dir[0] * cosa - dir[1] * sina,
|
||||
dir[0] * sina + dir[1] * cosa,
|
||||
0 );
|
||||
|
||||
// make the length 127
|
||||
dir = VectorNormalize( dir ) * 127;
|
||||
|
||||
// invert the second component as the engine requires this
|
||||
dir = ( dir[0], 0 - dir[1], 0 );
|
||||
}
|
||||
|
||||
// move!
|
||||
if ( self.bot.wantsprint && self.bot.issprinting )
|
||||
dir = ( 127, dir[1], 0 );
|
||||
|
||||
self botMovement( int( dir[0] ), int( dir[1] ) );
|
||||
}
|
||||
|
||||
bot_on_powerup_grab( powerup )
|
||||
{
|
||||
self.successfully_grabbed_powerup = true;
|
||||
|
758
scripts/sp/bots/_bot_internal.gsc
Normal file
758
scripts/sp/bots/_bot_internal.gsc
Normal file
@ -0,0 +1,758 @@
|
||||
#include scripts\sp\bots\_bot_utility;
|
||||
#include maps\_utility;
|
||||
#include common_scripts\utility;
|
||||
|
||||
/*
|
||||
Bot moves towards the point
|
||||
*/
|
||||
doBotMovement()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
data = spawnStruct();
|
||||
data.wasMantling = false;
|
||||
|
||||
for ( data.i = 0; true; data.i += 0.05 )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
waittillframeend;
|
||||
self doBotMovement_loop( data );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Bot moves towards the point
|
||||
*/
|
||||
doBotMovement_loop( data )
|
||||
{
|
||||
move_To = self.bot.moveTo;
|
||||
angles = self GetPlayerAngles();
|
||||
dir = ( 0, 0, 0 );
|
||||
|
||||
if ( DistanceSquared( self.origin, move_To ) >= 49 )
|
||||
{
|
||||
cosa = cos( 0 - angles[1] );
|
||||
sina = sin( 0 - angles[1] );
|
||||
|
||||
// get the direction
|
||||
dir = move_To - self.origin;
|
||||
|
||||
// rotate our direction according to our angles
|
||||
dir = ( dir[0] * cosa - dir[1] * sina,
|
||||
dir[0] * sina + dir[1] * cosa,
|
||||
0 );
|
||||
|
||||
// make the length 127
|
||||
dir = VectorNormalize( dir ) * 127;
|
||||
|
||||
// invert the second component as the engine requires this
|
||||
dir = ( dir[0], 0 - dir[1], 0 );
|
||||
}
|
||||
|
||||
startPos = self.origin + ( 0, 0, 50 );
|
||||
startPosForward = startPos + anglesToForward( ( 0, angles[1], 0 ) ) * 25;
|
||||
bt = bulletTrace( startPos, startPosForward, false, self );
|
||||
|
||||
if ( bt["fraction"] >= 1 )
|
||||
{
|
||||
// check if need to jump
|
||||
bt = bulletTrace( startPosForward, startPosForward - ( 0, 0, 40 ), false, self );
|
||||
|
||||
if ( bt["fraction"] < 1 && bt["normal"][2] > 0.9 && data.i > 1.5 )
|
||||
{
|
||||
data.i = 0;
|
||||
self thread jump();
|
||||
}
|
||||
}
|
||||
// check if need to knife glass
|
||||
else if ( bt["surfacetype"] == "glass" )
|
||||
{
|
||||
if ( data.i > 1.5 )
|
||||
{
|
||||
data.i = 0;
|
||||
self thread knife();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if need to crouch
|
||||
if ( bulletTracePassed( startPos - ( 0, 0, 25 ), startPosForward - ( 0, 0, 25 ), false, self ) && !self.bot.climbing )
|
||||
self crouch();
|
||||
}
|
||||
|
||||
// move!
|
||||
if ( self.bot.wantsprint && self.bot.issprinting )
|
||||
dir = ( 127, dir[1], 0 );
|
||||
|
||||
self botMovement( int( dir[0] ), int( dir[1] ) );
|
||||
}
|
||||
|
||||
/*
|
||||
This is the main walking logic for the bot.
|
||||
*/
|
||||
walk()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
self botMoveTo( self.origin );
|
||||
|
||||
//if ( !getDvarInt( "bots_play_move" ) )
|
||||
// continue;
|
||||
|
||||
if ( level.intermission || self.bot.isfrozen || self.bot.stop_move )
|
||||
continue;
|
||||
|
||||
self walk_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
This is the main walking logic for the bot.
|
||||
*/
|
||||
walk_loop()
|
||||
{
|
||||
hasTarget = isDefined( self.bot.target ) && isDefined( self.bot.target.entity );
|
||||
|
||||
if ( hasTarget )
|
||||
{
|
||||
curweap = self getCurrentWeapon();
|
||||
|
||||
if ( self.bot.isfraggingafter || self.bot.issmokingafter )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self.bot.target.trace_time && self canFire( curweap ) && self isInRange( self.bot.target.dist, curweap ) )
|
||||
{
|
||||
if ( self maps\_laststand::player_is_in_laststand() || self GetStance() == "prone" || ( self.bot.is_cur_sniper && self PlayerADS() > 0 ) )
|
||||
return;
|
||||
|
||||
if ( self.bot.target.rand <= self.pers["bots"]["behavior"]["strafe"] )
|
||||
self strafe( self.bot.target.entity );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
dist = 16;
|
||||
|
||||
goal = level.waypoints_inside_playable_area[randomInt( level.waypoint_count_inside_playable_area )].origin;
|
||||
|
||||
isScriptGoal = false;
|
||||
|
||||
if ( isDefined( self.bot.script_goal ) && !hasTarget )
|
||||
{
|
||||
goal = self.bot.script_goal;
|
||||
dist = self.bot.script_goal_dist;
|
||||
|
||||
isScriptGoal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( hasTarget )
|
||||
goal = self.bot.target.last_seen_pos;
|
||||
|
||||
self notify( "new_goal_internal" );
|
||||
}
|
||||
|
||||
self doWalk( goal, dist, isScriptGoal );
|
||||
self.bot.towards_goal = undefined;
|
||||
self.bot.next_wp = -1;
|
||||
self.bot.second_next_wp = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
Will walk to the given goal when dist near. Uses AStar path finding with the level's nodes.
|
||||
*/
|
||||
doWalk( goal, dist, isScriptGoal )
|
||||
{
|
||||
level endon( "end_game" );
|
||||
self endon( "kill_goal" );
|
||||
self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
|
||||
|
||||
dist *= dist;
|
||||
|
||||
if ( isScriptGoal )
|
||||
self thread doWalkScriptNotify();
|
||||
|
||||
self thread killWalkOnEvents();
|
||||
self thread watchOnGoal( goal, dist );
|
||||
|
||||
current = self initAStar( goal );
|
||||
|
||||
path_was_truncated = ( current + 1 ) >= 32;
|
||||
|
||||
//Couldn't generate path to goal
|
||||
if ( current <= -1 )
|
||||
{
|
||||
self notify( "bad_path_internal" );
|
||||
return;
|
||||
}
|
||||
|
||||
// skip waypoints we already completed to prevent rubber banding
|
||||
if ( current > 0 && self.bot.astar[current] == self.bot.last_next_wp && self.bot.astar[current - 1] == self.bot.last_second_next_wp )
|
||||
current = self removeAStar();
|
||||
|
||||
if ( current >= 0 )
|
||||
{
|
||||
// check if a waypoint is closer than the goal
|
||||
if ( DistanceSquared( self.origin, level.waypoints[self.bot.astar[current]].origin ) < DistanceSquared( self.origin, goal ) || DistanceSquared( level.waypoints[self.bot.astar[current]].origin, PlayerPhysicsTrace( self.origin + ( 0, 0, 32 ), level.waypoints[self.bot.astar[current]].origin ) ) > 1.0 )
|
||||
{
|
||||
while ( current >= 0 )
|
||||
{
|
||||
self.bot.next_wp = self.bot.astar[current];
|
||||
self.bot.second_next_wp = -1;
|
||||
|
||||
if ( current > 0 )
|
||||
self.bot.second_next_wp = self.bot.astar[current - 1];
|
||||
|
||||
self notify( "new_static_waypoint" );
|
||||
|
||||
self movetowards( level.waypoints[self.bot.next_wp].origin );
|
||||
self.bot.last_next_wp = self.bot.next_wp;
|
||||
self.bot.last_second_next_wp = self.bot.second_next_wp;
|
||||
|
||||
current = self removeAStar();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( path_was_truncated )
|
||||
{
|
||||
self notify( "kill_goal" );
|
||||
return;
|
||||
}
|
||||
|
||||
self.bot.next_wp = -1;
|
||||
self.bot.second_next_wp = -1;
|
||||
self notify( "finished_static_waypoints" );
|
||||
|
||||
if ( DistanceSquared( self.origin, goal ) > dist )
|
||||
{
|
||||
self.bot.last_next_wp = -1;
|
||||
self.bot.last_second_next_wp = -1;
|
||||
self movetowards( goal ); // any better way??
|
||||
}
|
||||
|
||||
self notify( "finished_goal" );
|
||||
|
||||
wait 1;
|
||||
|
||||
if ( DistanceSquared( self.origin, goal ) > dist )
|
||||
self notify( "bad_path_internal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Will move towards the given goal. Will try to not get stuck by crouching, then jumping and then strafing around objects.
|
||||
*/
|
||||
movetowards( goal )
|
||||
{
|
||||
if ( !isDefined( goal ) )
|
||||
return;
|
||||
|
||||
self.bot.towards_goal = goal;
|
||||
|
||||
lastOri = self.origin;
|
||||
stucks = 0;
|
||||
timeslow = 0;
|
||||
time = 0;
|
||||
|
||||
if ( self.bot.issprinting )
|
||||
tempGoalDist = level.bots_goalDistance * 2;
|
||||
else
|
||||
tempGoalDist = level.bots_goalDistance;
|
||||
|
||||
while ( distanceSquared( self.origin, goal ) > tempGoalDist )
|
||||
{
|
||||
self botMoveTo( goal );
|
||||
|
||||
if ( time > 3000 )
|
||||
{
|
||||
time = 0;
|
||||
|
||||
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
|
||||
{
|
||||
self thread knife();
|
||||
wait 0.5;
|
||||
|
||||
stucks++;
|
||||
|
||||
randomDir = self getRandomLargestStafe( stucks );
|
||||
|
||||
self BotNotifyBotEvent( "stuck" );
|
||||
|
||||
self botMoveTo( randomDir );
|
||||
wait stucks;
|
||||
self stand();
|
||||
|
||||
self.bot.last_next_wp = -1;
|
||||
self.bot.last_second_next_wp = -1;
|
||||
}
|
||||
|
||||
lastOri = self.origin;
|
||||
}
|
||||
else if ( timeslow > 0 && ( timeslow % 1000 ) == 0 )
|
||||
{
|
||||
self thread doMantle();
|
||||
}
|
||||
else if ( time == 2000 )
|
||||
{
|
||||
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
|
||||
self crouch();
|
||||
}
|
||||
else if ( time == 1750 )
|
||||
{
|
||||
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
|
||||
{
|
||||
// check if directly above or below
|
||||
if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D( self.origin, goal ) < 32 * 32 )
|
||||
{
|
||||
stucks = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
time += 50;
|
||||
|
||||
if ( lengthsquared( self getVelocity() ) < 1000 )
|
||||
timeslow += 50;
|
||||
else
|
||||
timeslow = 0;
|
||||
|
||||
if ( self.bot.issprinting )
|
||||
tempGoalDist = level.bots_goalDistance * 2;
|
||||
else
|
||||
tempGoalDist = level.bots_goalDistance;
|
||||
|
||||
if ( stucks >= 2 )
|
||||
self notify( "bad_path_internal" );
|
||||
}
|
||||
|
||||
self.bot.towards_goal = undefined;
|
||||
self notify( "completed_move_to" );
|
||||
}
|
||||
|
||||
/*
|
||||
The bot will strafe left or right from their enemy.
|
||||
*/
|
||||
strafe( target )
|
||||
{
|
||||
self endon( "kill_goal" );
|
||||
self thread killWalkOnEvents();
|
||||
|
||||
angles = VectorToAngles( vectorNormalize( target.origin - self.origin ) );
|
||||
anglesLeft = ( 0, angles[1] + 90, 0 );
|
||||
anglesRight = ( 0, angles[1] - 90, 0 );
|
||||
|
||||
myOrg = self.origin + ( 0, 0, 16 );
|
||||
left = myOrg + anglestoforward( anglesLeft ) * 500;
|
||||
right = myOrg + anglestoforward( anglesRight ) * 500;
|
||||
|
||||
traceLeft = BulletTrace( myOrg, left, false, self );
|
||||
traceRight = BulletTrace( myOrg, right, false, self );
|
||||
|
||||
strafe = traceLeft["position"];
|
||||
|
||||
if ( traceRight["fraction"] > traceLeft["fraction"] )
|
||||
strafe = traceRight["position"];
|
||||
|
||||
self.bot.last_next_wp = -1;
|
||||
self.bot.last_second_next_wp = -1;
|
||||
self botMoveTo( strafe );
|
||||
wait 2;
|
||||
self notify( "kill_goal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Will return the pos of the largest trace from the bot.
|
||||
*/
|
||||
getRandomLargestStafe( dist )
|
||||
{
|
||||
//find a better algo?
|
||||
traces = NewHeap( ::HeapTraceFraction );
|
||||
myOrg = self.origin + ( 0, 0, 16 );
|
||||
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( -100 * dist, 0, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( 100 * dist, 0, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( 0, 100 * dist, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( 0, -100 * dist, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( -100 * dist, -100 * dist, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( -100 * dist, 100 * dist, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( 100 * dist, -100 * dist, 0 ), false, self ) );
|
||||
traces HeapInsert( bulletTrace( myOrg, myOrg + ( 100 * dist, 100 * dist, 0 ), false, self ) );
|
||||
|
||||
toptraces = [];
|
||||
|
||||
top = traces.data[0];
|
||||
toptraces[toptraces.size] = top;
|
||||
traces HeapRemove();
|
||||
|
||||
while ( traces.data.size && top["fraction"] - traces.data[0]["fraction"] < 0.1 )
|
||||
{
|
||||
toptraces[toptraces.size] = traces.data[0];
|
||||
traces HeapRemove();
|
||||
}
|
||||
|
||||
return toptraces[randomInt( toptraces.size )]["position"];
|
||||
}
|
||||
|
||||
/*
|
||||
Calls the astar search algorithm for the path to the goal.
|
||||
*/
|
||||
initAStar( goal )
|
||||
{
|
||||
nodes = generatePath( self.origin, goal, self.team, false );
|
||||
if ( !isDefined( nodes ) )
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
node_indexes = [];
|
||||
for ( i = nodes.size - 1; i >= 0; i-- )
|
||||
{
|
||||
node_indexes[ node_indexes.size ] = nodes[ i ] getNodeNumber();
|
||||
}
|
||||
self.bot.astar = node_indexes;
|
||||
|
||||
return self.bot.astar.size - 1;
|
||||
}
|
||||
|
||||
/*
|
||||
Cleans up the astar nodes for one node.
|
||||
*/
|
||||
removeAStar()
|
||||
{
|
||||
remove = self.bot.astar.size - 1;
|
||||
|
||||
self.bot.astar[remove] = undefined;
|
||||
|
||||
return self.bot.astar.size - 1;
|
||||
}
|
||||
|
||||
/*
|
||||
Does the notify for goal completion for outside scripts
|
||||
*/
|
||||
doWalkScriptNotify()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "kill_goal" );
|
||||
|
||||
if ( self waittill_either_return( "goal_internal", "bad_path_internal" ) == "goal_internal" )
|
||||
self notify( "goal" );
|
||||
else
|
||||
self notify( "bad_path" );
|
||||
}
|
||||
|
||||
/*
|
||||
Will stop the goal walk when an enemy is found or flashed or a new goal appeared for the bot.
|
||||
*/
|
||||
killWalkOnEvents()
|
||||
{
|
||||
self endon( "kill_goal" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self waittill_any( "new_enemy", "new_goal_internal", "goal_internal", "bad_path_internal" );
|
||||
|
||||
waittillframeend;
|
||||
|
||||
self notify( "kill_goal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Will kill the goal when the bot made it to its goal.
|
||||
*/
|
||||
watchOnGoal( goal, dis )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "kill_goal" );
|
||||
|
||||
while ( DistanceSquared( self.origin, goal ) > dis )
|
||||
wait 0.05;
|
||||
|
||||
self notify( "goal_internal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will move towards here
|
||||
*/
|
||||
botMoveTo( where )
|
||||
{
|
||||
self.bot.moveTo = where;
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will reload.
|
||||
*/
|
||||
reload()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_reload" );
|
||||
self endon( "bot_reload" );
|
||||
|
||||
self botAction( "+reload" );
|
||||
wait 0.05;
|
||||
self botAction( "-reload" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will hold the frag button for a time
|
||||
*/
|
||||
frag( time )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_frag" );
|
||||
self endon( "bot_frag" );
|
||||
|
||||
if ( !isDefined( time ) )
|
||||
time = 0.05;
|
||||
|
||||
self botAction( "+frag" );
|
||||
self.bot.isfragging = true;
|
||||
self.bot.isfraggingafter = true;
|
||||
|
||||
if ( time )
|
||||
wait time;
|
||||
|
||||
self botAction( "-frag" );
|
||||
self.bot.isfragging = false;
|
||||
|
||||
wait 1.25;
|
||||
self.bot.isfraggingafter = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will hold the 'smoke' button for a time.
|
||||
*/
|
||||
smoke( time )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_smoke" );
|
||||
self endon( "bot_smoke" );
|
||||
|
||||
if ( !isDefined( time ) )
|
||||
time = 0.05;
|
||||
|
||||
self botAction( "+smoke" );
|
||||
self.bot.issmoking = true;
|
||||
self.bot.issmokingafter = true;
|
||||
|
||||
if ( time )
|
||||
wait time;
|
||||
|
||||
self botAction( "-smoke" );
|
||||
self.bot.issmoking = false;
|
||||
|
||||
wait 1.25;
|
||||
self.bot.issmokingafter = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will fire if true or not.
|
||||
*/
|
||||
fire( what )
|
||||
{
|
||||
self notify( "bot_fire" );
|
||||
|
||||
if ( what )
|
||||
self botAction( "+fire" );
|
||||
else
|
||||
self botAction( "-fire" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will fire for a time.
|
||||
*/
|
||||
pressFire( time )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_fire" );
|
||||
self endon( "bot_fire" );
|
||||
|
||||
if ( !isDefined( time ) )
|
||||
time = 0.05;
|
||||
|
||||
self botAction( "+fire" );
|
||||
|
||||
if ( time )
|
||||
wait time;
|
||||
|
||||
self botAction( "-fire" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will ads if true or not.
|
||||
*/
|
||||
ads( what )
|
||||
{
|
||||
self notify( "bot_ads" );
|
||||
|
||||
if ( what )
|
||||
self botAction( "+ads" );
|
||||
else
|
||||
self botAction( "-ads" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will press ADS for a time.
|
||||
*/
|
||||
pressADS( time )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_ads" );
|
||||
self endon( "bot_ads" );
|
||||
|
||||
if ( !isDefined( time ) )
|
||||
time = 0.05;
|
||||
|
||||
self botAction( "+ads" );
|
||||
|
||||
if ( time )
|
||||
wait time;
|
||||
|
||||
self botAction( "-ads" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will press use for a time.
|
||||
*/
|
||||
use( time )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_use" );
|
||||
self endon( "bot_use" );
|
||||
|
||||
if ( !isDefined( time ) )
|
||||
time = 0.05;
|
||||
|
||||
self botAction( "+activate" );
|
||||
|
||||
if ( time )
|
||||
wait time;
|
||||
|
||||
self botAction( "-activate" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will jump.
|
||||
*/
|
||||
jump()
|
||||
{
|
||||
self endon( "zombified" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_jump" );
|
||||
self endon( "bot_jump" );
|
||||
|
||||
if ( self getStance() != "stand" )
|
||||
{
|
||||
self stand();
|
||||
wait 1;
|
||||
}
|
||||
|
||||
self botAction( "+gostand" );
|
||||
wait 0.05;
|
||||
self botAction( "-gostand" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bots do the mantle
|
||||
*/
|
||||
doMantle()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "kill_goal" );
|
||||
|
||||
self jump();
|
||||
|
||||
wait 0.35;
|
||||
|
||||
self jump();
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will stand.
|
||||
*/
|
||||
stand()
|
||||
{
|
||||
self botAction( "-gocrouch" );
|
||||
self botAction( "-goprone" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will crouch.
|
||||
*/
|
||||
crouch()
|
||||
{
|
||||
self botAction( "+gocrouch" );
|
||||
self botAction( "-goprone" );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot will knife.
|
||||
*/
|
||||
knife()
|
||||
{
|
||||
self endon( "zombified" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "bot_knife" );
|
||||
self endon( "bot_knife" );
|
||||
|
||||
self.bot.isknifing = true;
|
||||
self.bot.isknifingafter = true;
|
||||
|
||||
self botAction( "+melee" );
|
||||
wait 0.05;
|
||||
self botAction( "-melee" );
|
||||
|
||||
self.bot.isknifing = false;
|
||||
|
||||
wait 1;
|
||||
|
||||
self.bot.isknifingafter = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns true if the bot can fire their current weapon.
|
||||
*/
|
||||
canFire( curweap )
|
||||
{
|
||||
if ( curweap == "none" )
|
||||
return false;
|
||||
|
||||
return self GetWeaponammoclip( curweap );
|
||||
}
|
||||
|
||||
/*
|
||||
Returns true if the bot is in range of their target.
|
||||
*/
|
||||
isInRange( dist, curweap )
|
||||
{
|
||||
if ( curweap == "none" )
|
||||
return false;
|
||||
|
||||
weapclass = weaponClass( curweap );
|
||||
|
||||
if ( weapclass == "spread" && dist > level.bots_maxShotgunDistance )
|
||||
return false;
|
||||
|
||||
if ( curweap == "m2_flamethrower_mp" && dist > level.bots_maxShotgunDistance )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
#include scripts\sp\bots\bot_target_common;
|
||||
|
||||
bot_lookatobjective()
|
||||
{
|
||||
|
||||
@ -60,7 +62,7 @@ bot_lookattarget()
|
||||
{
|
||||
target = self.zbot_current_target;
|
||||
target_ent = target.target_ent;
|
||||
self bot_lookat( target_ent getTagOrigin( "j_head" ), time, vel, doAimPredict );
|
||||
self bot_lookat( target_ent getTagOrigin( "j_head" ) );
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
@ -195,7 +197,7 @@ bot_lookat( pos, time, vel, doAimPredict )
|
||||
if ( steps < 1 )
|
||||
steps = 1;
|
||||
|
||||
myEye = self GetEyePos(); // get our eye pos
|
||||
myEye = self scripts\sp\bots\_bot_utility::GetEyePos(); // get our eye pos
|
||||
|
||||
if ( doAimPredict )
|
||||
{
|
||||
|
@ -1,3 +1,5 @@
|
||||
#include scripts\sp\bots\bot_objective_common;
|
||||
|
||||
bot_magicbox_purchase()
|
||||
{
|
||||
self.target_pos = self.available_chests[ 0 ].origin;
|
||||
@ -37,7 +39,7 @@ bot_should_purchase_magicbox()
|
||||
{
|
||||
if ( isDefined( self.available_chests[ i ].chest_user ) )
|
||||
{
|
||||
arrayRemoveIndex( self.available_chests, i );
|
||||
maps\_utility::array_remove_index( self.available_chests, i );
|
||||
i--;
|
||||
}
|
||||
}
|
||||
@ -83,7 +85,7 @@ bot_magicbox_purchase_on_postpone()
|
||||
bot_magicbox_purchase_priority()
|
||||
{
|
||||
priority = 0;
|
||||
const LOW_AMMO_THRESHOLD = 0.3;
|
||||
LOW_AMMO_THRESHOLD = 0.3;
|
||||
weapons = self getWeaponsListPrimaries();
|
||||
if ( weapons.size < 2 )
|
||||
{
|
||||
@ -540,7 +542,7 @@ bot_should_revive_player()
|
||||
continue;
|
||||
}
|
||||
|
||||
self.available_revives[ self.available_revives.size ] = downed_players[ obj_keys[ i ] ];
|
||||
self.available_revives[ self.available_revives.size ] = downed_players_objs[ obj_keys[ i ] ];
|
||||
}
|
||||
return self.available_revives.size > 0;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\so\zm_common\_zm_utility;
|
||||
#include scripts\sp\bots\bot_utility;
|
||||
|
||||
register_bot_action( group_name, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
|
||||
{
|
||||
@ -118,7 +119,7 @@ wait_for_action_completion( group_name, action_name )
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true;
|
||||
postponed_action = self.action_queue[ group_name ][ 0 ];
|
||||
self.action_queue[ group_name ][ 0 ] = undefined;
|
||||
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_name ].priority_func ]]();
|
||||
self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
|
||||
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
|
||||
}
|
||||
@ -230,7 +231,7 @@ check_for_forced_action( group_name )
|
||||
{
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||
action_priorities_array = [];
|
||||
for ( i = 0; i < action_keys.size; i++ );
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
action_priorities_array[ action_priorities_array.size ] = spawnStruct();
|
||||
action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||
|
@ -46,11 +46,11 @@ get_all_objectives_for_group( objective_group )
|
||||
|
||||
set_objective_for_bot( objective_group, id )
|
||||
{
|
||||
possible_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
|
||||
possible_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = possible_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( primary_objective );
|
||||
objective_exists = isDefined( objective );
|
||||
|
||||
assert( objective_exists, "Objective with " + id + " id does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
@ -147,7 +147,7 @@ set_bot_global_shared_objective_owner_by_reference( objective_group, objective,
|
||||
{
|
||||
return;
|
||||
}
|
||||
assert( objective.is_global_shared, "Objective with " + id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
|
||||
assert( objective.is_global_shared, "Objective with " + objective.id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
|
||||
if ( !objective.is_global_shared )
|
||||
{
|
||||
return;
|
||||
|
@ -1,3 +1,6 @@
|
||||
#include common_scripts\utility;
|
||||
#include scripts\sp\bots\_bot_utility;
|
||||
|
||||
register_bot_target_type( target_group )
|
||||
{
|
||||
if ( !isDefined( level.zbot_target_glob ) )
|
||||
@ -21,7 +24,7 @@ add_possible_bot_target( target_group, id, target_ent )
|
||||
|
||||
target_struct = spawnStruct();
|
||||
target_struct.group = target_group;
|
||||
target_struct.id = id;
|
||||
target_struct.target_id = id;
|
||||
target_struct.damaged_by = [];
|
||||
target_struct.targeted_by = [];
|
||||
target_struct.target_ent = target_ent;
|
||||
@ -46,6 +49,11 @@ get_all_targets_for_group( target_group )
|
||||
return level.zbot_target_glob[ target_group ].active_targets;
|
||||
}
|
||||
|
||||
get_all_groups_for_targets()
|
||||
{
|
||||
return getArrayKeys( level.zbot_target_glob );
|
||||
}
|
||||
|
||||
bot_has_target()
|
||||
{
|
||||
return isDefined( self.zbot_current_target );
|
||||
@ -188,25 +196,15 @@ free_bot_target( target_group, id )
|
||||
/*
|
||||
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
||||
*/
|
||||
target_loop()
|
||||
/*
|
||||
bot_pick_target()
|
||||
{
|
||||
myEye = self GetEyePos();
|
||||
theTime = getTime();
|
||||
myAngles = self GetPlayerAngles();
|
||||
myFov = self.pers["bots"]["skill"]["fov"];
|
||||
bestTargets = [];
|
||||
bestTime = 2147483647;
|
||||
rememberTime = self.pers["bots"]["skill"]["remember_time"];
|
||||
initReactTime = self.pers["bots"]["skill"]["init_react_time"];
|
||||
hasTarget = isDefined( self.bot.target );
|
||||
myFov = 90;
|
||||
hasTarget = self bot_has_target();
|
||||
adsAmount = self PlayerADS();
|
||||
adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
|
||||
|
||||
if ( hasTarget && !isDefined( self.bot.target.entity ) )
|
||||
{
|
||||
self.bot.target = undefined;
|
||||
hasTarget = false;
|
||||
}
|
||||
adsFovFact = 1;
|
||||
|
||||
// reduce fov if ads'ing
|
||||
if ( adsAmount > 0 )
|
||||
@ -214,180 +212,46 @@ target_loop()
|
||||
myFov *= 1 - adsFovFact * adsAmount;
|
||||
}
|
||||
|
||||
playercount = level.players.size;
|
||||
groups = get_all_groups_for_targets();
|
||||
|
||||
for ( i = -1; i < playercount; i++ )
|
||||
ents = [];
|
||||
for ( i = 0; i < groups.size; i++ )
|
||||
{
|
||||
obj = undefined;
|
||||
|
||||
if ( i == -1 )
|
||||
targets = level.zbot_target_glob[ groups[ i ] ].active_targets;
|
||||
for ( j = 0; j < targets; j++ )
|
||||
{
|
||||
if ( !isDefined( self.bot.script_target ) )
|
||||
continue;
|
||||
|
||||
ent = self.bot.script_target;
|
||||
key = ent getEntityNumber() + "";
|
||||
daDist = distanceSquared( self.origin, ent.origin );
|
||||
obj = self.bot.targets[key];
|
||||
isObjDef = isDefined( obj );
|
||||
entOrigin = ent.origin;
|
||||
|
||||
if ( isDefined( self.bot.script_target_offset ) )
|
||||
entOrigin += self.bot.script_target_offset;
|
||||
|
||||
if ( SmokeTrace( myEye, entOrigin, level.smokeRadius ) && bulletTracePassed( myEye, entOrigin, false, ent ) )
|
||||
{
|
||||
if ( !isObjDef )
|
||||
{
|
||||
obj = self createTargetObj( ent, theTime );
|
||||
obj.offset = self.bot.script_target_offset;
|
||||
|
||||
self.bot.targets[key] = obj;
|
||||
}
|
||||
|
||||
self targetObjUpdateTraced( obj, daDist, ent, theTime, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isObjDef )
|
||||
continue;
|
||||
|
||||
self targetObjUpdateNoTrace( obj );
|
||||
|
||||
if ( obj.no_trace_time > rememberTime )
|
||||
{
|
||||
self.bot.targets[key] = undefined;
|
||||
continue;
|
||||
ents[ ents.size ] = targets[ j ].target_ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
ents = get_array_of_closest( self.origin, ents );
|
||||
|
||||
for ( i = 0; i < ents.size; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player IsPlayerModelOK() )
|
||||
continue;
|
||||
|
||||
if ( player == self )
|
||||
continue;
|
||||
|
||||
key = player getEntityNumber() + "";
|
||||
obj = self.bot.targets[key];
|
||||
daDist = distanceSquared( self.origin, player.origin );
|
||||
isObjDef = isDefined( obj );
|
||||
|
||||
if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isAlive( player ) )
|
||||
{
|
||||
if ( isObjDef )
|
||||
self.bot.targets[key] = undefined;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
targetHead = player getTagOrigin( "j_head" );
|
||||
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
|
||||
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
|
||||
ent = ents[ i ];
|
||||
targetHead = ent getTagOrigin( "j_head" );
|
||||
targetAnkleLeft = ent getTagOrigin( "j_ankle_le" );
|
||||
targetAnkleRight = ent getTagOrigin( "j_ankle_ri" );
|
||||
|
||||
traceHead = bulletTrace( myEye, targetHead, false, undefined );
|
||||
traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false, undefined );
|
||||
traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false, undefined );
|
||||
|
||||
canTargetPlayer = ( ( sightTracePassed( myEye, targetHead, false, undefined ) ||
|
||||
canTargetEnt = ( ( sightTracePassed( myEye, targetHead, false, undefined ) ||
|
||||
sightTracePassed( myEye, targetAnkleLeft, false, undefined ) ||
|
||||
sightTracePassed( myEye, targetAnkleRight, false, undefined ) )
|
||||
|
||||
&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
|
||||
( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
|
||||
( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
|
||||
&& ( traceHead["fraction"] >= 1.0 ||
|
||||
traceAnkleLeft["fraction"] >= 1.0 ||
|
||||
traceAnkleRight["fraction"] >= 1.0 )
|
||||
|
||||
&& ( SmokeTrace( myEye, player.origin, level.smokeRadius ) ||
|
||||
daDist < level.bots_maxKnifeDistance * 4 )
|
||||
|
||||
&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
|
||||
&& ( getConeDot( ent.origin, self.origin, myAngles ) >= myFov ||
|
||||
( isObjDef && obj.trace_time ) ) );
|
||||
|
||||
if ( isDefined( self.bot.target_this_frame ) && self.bot.target_this_frame == player )
|
||||
if ( canTargetEnt )
|
||||
{
|
||||
self.bot.target_this_frame = undefined;
|
||||
|
||||
canTargetPlayer = true;
|
||||
self set_target_for_bot( ent.targetname, ent.target_id );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( canTargetPlayer )
|
||||
{
|
||||
if ( !isObjDef )
|
||||
{
|
||||
obj = self createTargetObj( player, theTime );
|
||||
|
||||
self.bot.targets[key] = obj;
|
||||
}
|
||||
|
||||
self targetObjUpdateTraced( obj, daDist, player, theTime, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isObjDef )
|
||||
continue;
|
||||
|
||||
self targetObjUpdateNoTrace( obj );
|
||||
|
||||
if ( obj.no_trace_time > rememberTime )
|
||||
{
|
||||
self.bot.targets[key] = undefined;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isdefined( obj ) )
|
||||
continue;
|
||||
|
||||
if ( theTime - obj.time < initReactTime )
|
||||
continue;
|
||||
|
||||
timeDiff = theTime - obj.trace_time_time;
|
||||
|
||||
if ( timeDiff < bestTime )
|
||||
{
|
||||
bestTargets = [];
|
||||
bestTime = timeDiff;
|
||||
}
|
||||
|
||||
if ( timeDiff == bestTime )
|
||||
bestTargets[key] = obj;
|
||||
}
|
||||
|
||||
if ( hasTarget && isDefined( bestTargets[self.bot.target.entity getEntityNumber() + ""] ) )
|
||||
return;
|
||||
|
||||
closest = 2147483647;
|
||||
toBeTarget = undefined;
|
||||
|
||||
bestKeys = getArrayKeys( bestTargets );
|
||||
|
||||
for ( i = bestKeys.size - 1; i >= 0; i-- )
|
||||
{
|
||||
theDist = bestTargets[bestKeys[i]].dist;
|
||||
|
||||
if ( theDist > closest )
|
||||
continue;
|
||||
|
||||
closest = theDist;
|
||||
toBeTarget = bestTargets[bestKeys[i]];
|
||||
}
|
||||
|
||||
beforeTargetID = -1;
|
||||
newTargetID = -1;
|
||||
|
||||
if ( hasTarget && isDefined( self.bot.target.entity ) )
|
||||
beforeTargetID = self.bot.target.entity getEntityNumber();
|
||||
|
||||
if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
|
||||
newTargetID = toBeTarget.entity getEntityNumber();
|
||||
|
||||
if ( beforeTargetID != newTargetID )
|
||||
{
|
||||
self.bot.target = toBeTarget;
|
||||
self notify( "new_enemy" );
|
||||
}
|
||||
}
|
||||
*/
|
@ -47,12 +47,7 @@ parse_bot_weapon_stats_from_table()
|
||||
*/
|
||||
}
|
||||
|
||||
array_validate( array )
|
||||
{
|
||||
return isDefined( array ) && isArray( array ) && array.size > 0;
|
||||
}
|
||||
|
||||
array_add( array, item )
|
||||
array_add2( array, item )
|
||||
{
|
||||
array[ array.size ] = item;
|
||||
}
|
||||
@ -79,12 +74,12 @@ merge_sort( current_list, func_sort, param )
|
||||
|
||||
for ( x = 0; x < middle; x++ )
|
||||
{
|
||||
array_add( left, current_list[ x ] );
|
||||
array_add2( left, current_list[ x ] );
|
||||
}
|
||||
|
||||
for ( ; x < current_list.size; x++ )
|
||||
{
|
||||
array_add( right, current_list[ x ] );
|
||||
array_add2( right, current_list[ x ] );
|
||||
}
|
||||
|
||||
left = merge_sort( left, func_sort, param );
|
||||
@ -97,7 +92,7 @@ merge_sort( current_list, func_sort, param )
|
||||
|
||||
quickSort(array, compare_func)
|
||||
{
|
||||
return quickSortMid(array, 0, array.size -1, compare_func);
|
||||
return quickSortMid(array, 0, array.size - 1, compare_func);
|
||||
}
|
||||
|
||||
quickSortMid( array, start, end, compare_func )
|
||||
@ -136,112 +131,6 @@ quicksort_compare(left, right)
|
||||
return left <= right;
|
||||
}
|
||||
|
||||
push( array, val, index )
|
||||
{
|
||||
if ( !isdefined( index ) )
|
||||
{
|
||||
// use max free integer as index
|
||||
index = 0;
|
||||
keys = GetArrayKeys( array );
|
||||
for ( i = 0; i < keys.size; i++ )
|
||||
{
|
||||
key = keys[ i ];
|
||||
if ( IsInt( key ) && ( key >= index ) )
|
||||
{
|
||||
index = key + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
array = array_insert( array, val, index );
|
||||
return array;
|
||||
}
|
||||
|
||||
bot_spawn_init()
|
||||
{
|
||||
time = gettime();
|
||||
|
||||
if ( !isdefined( self.bot ) )
|
||||
{
|
||||
self.bot = spawnstruct();
|
||||
self.bot.threat = spawnstruct();
|
||||
}
|
||||
|
||||
self.bot.glass_origin = undefined;
|
||||
self.bot.ignore_entity = [];
|
||||
self.bot.previous_origin = self.origin;
|
||||
self.bot.time_ads = 0;
|
||||
self.bot.update_c4 = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_crate = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_crouch = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_failsafe = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_idle_lookat = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_killstreak = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_lookat = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_objective = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_objective_patrol = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_patrol = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_toss = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_launcher = time + randomintrange( 1000, 3000 );
|
||||
self.bot.update_weapon = time + randomintrange( 1000, 3000 );
|
||||
|
||||
self.bot.threat.entity = undefined;
|
||||
self.bot.threat.position = ( 0, 0, 0 );
|
||||
self.bot.threat.time_first_sight = 0;
|
||||
self.bot.threat.time_recent_sight = 0;
|
||||
self.bot.threat.time_aim_interval = 0;
|
||||
self.bot.threat.time_aim_correct = 0;
|
||||
self.bot.threat.update_riotshield = 0;
|
||||
}
|
||||
|
||||
bot_should_hip_fire()
|
||||
{
|
||||
enemy = self.bot.threat.entity;
|
||||
weapon = self getcurrentweapon();
|
||||
|
||||
if ( weapon == "none" )
|
||||
return 0;
|
||||
|
||||
if ( weaponisdualwield( weapon ) )
|
||||
return 1;
|
||||
|
||||
weapon_class = weaponclass( weapon );
|
||||
|
||||
if ( isplayer( enemy ) && weapon_class == "spread" )
|
||||
return 1;
|
||||
|
||||
distsq = distancesquared( self.origin, enemy.origin );
|
||||
distcheck = 0;
|
||||
|
||||
switch ( weapon_class )
|
||||
{
|
||||
case "mg":
|
||||
distcheck = 250;
|
||||
break;
|
||||
case "smg":
|
||||
distcheck = 350;
|
||||
break;
|
||||
case "spread":
|
||||
distcheck = 400;
|
||||
break;
|
||||
case "pistol":
|
||||
distcheck = 200;
|
||||
break;
|
||||
case "rocketlauncher":
|
||||
distcheck = 0;
|
||||
break;
|
||||
case "rifle":
|
||||
default:
|
||||
distcheck = 300;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( isweaponscopeoverlay( weapon ) )
|
||||
distcheck = 500;
|
||||
|
||||
return distsq < distcheck * distcheck;
|
||||
}
|
||||
|
||||
get_allies()
|
||||
{
|
||||
return getPlayers( self.team );
|
||||
@ -263,7 +152,14 @@ are_enemies_horded()
|
||||
DISTANCE_SQ = 120 * 120;
|
||||
zombies = get_zombies();
|
||||
amount_in_horde = 0;
|
||||
max_eligible_zombies = isDefined( level.speed_change_round ) ? zombies.size - level.speed_change_num : zombies.size;
|
||||
if ( isDefined( level.speed_change_round ) )
|
||||
{
|
||||
max_eligible_zombies = zombies.size - level.speed_change_num;
|
||||
}
|
||||
else
|
||||
{
|
||||
max_eligible_zombies = zombies.size;
|
||||
}
|
||||
expected_amount_in_horde_min = int( max_eligible_zombies * MINIMUM_PERCENT_TO_BE_HORDE );
|
||||
if ( isDefined( level.speed_change_round ) )
|
||||
{
|
||||
@ -448,7 +344,7 @@ assign_priority_to_powerup( powerup )
|
||||
}
|
||||
}
|
||||
|
||||
if ( maps\mp\zombies\_zm_laststand::player_any_player_in_laststand() )
|
||||
if ( maps\_laststand::player_any_player_in_laststand() )
|
||||
{
|
||||
switch ( powerup.powerup_name )
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user