mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-12-15 06:47:48 +00:00
casing fixes
This commit is contained in:
@@ -12,17 +12,17 @@ Finder( eObj )
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return answer;
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}
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weapons = self GetWeaponsList();
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weapons = self getweaponslist();
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// TODO check if need a new weapon, rate weapons too is better then current etc
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chests = level.chests;
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if ( !isDefined( chests ) )
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if ( !isdefined( chests ) )
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{
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chests = GetEntArray( "treasure_chest_use", "targetname" );
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chests = getentarray( "treasure_chest_use", "targetname" );
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}
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if ( !isDefined( chests ) || chests.size <= 0 )
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if ( !isdefined( chests ) || chests.size <= 0 )
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{
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return answer;
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}
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@@ -32,24 +32,24 @@ Finder( eObj )
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chest = chests[i];
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// not active chest
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if ( isDefined( chest.disabled ) && chest.disabled )
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if ( isdefined( chest.disabled ) && chest.disabled )
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{
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continue;
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}
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// box is waiting for someone to grab weapon
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if ( isDefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
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if ( isdefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
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{
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continue;
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}
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cost = 950;
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if ( IsDefined( level.zombie_treasure_chest_cost ) )
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if ( isdefined( level.zombie_treasure_chest_cost ) )
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{
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cost = level.zombie_treasure_chest_cost;
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}
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else if ( isDefined( chest.zombie_cost ) )
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else if ( isdefined( chest.zombie_cost ) )
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{
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cost = chest.zombie_cost;
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}
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@@ -62,7 +62,7 @@ Finder( eObj )
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lid = getent( chest.target, "targetname" );
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if ( !isDefined( lid ) )
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if ( !isdefined( lid ) )
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{
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continue;
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}
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@@ -112,7 +112,7 @@ Executer( eObj )
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self endon( "disconnect" );
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self endon( "zombified" );
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chest = eObj.eEnt;
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chest = eObj.eent;
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self thread WatchForCancel( chest );
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@@ -123,7 +123,7 @@ Executer( eObj )
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self ClearScriptGoal();
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self ClearPriorityObjective();
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self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
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self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
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}
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WatchForCancelCleanup()
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@@ -162,13 +162,13 @@ WatchToGoToChest( chest )
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{
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wait 0.05;
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if ( self IsTouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
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if ( self istouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
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{
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self notify( "goal" );
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break; // is this needed?
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}
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if ( isDefined( chest.disabled ) && chest.disabled )
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if ( isdefined( chest.disabled ) && chest.disabled )
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{
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self notify( "bad_path" );
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break; // is this needed?
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@@ -180,14 +180,14 @@ GoDoTreasureChest( eObj )
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{
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self endon( "cancel_bot_objective" );
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chest = eObj.eEnt;
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chest = eObj.eent;
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lid = getent( chest.target, "targetname" );
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weapon_spawn_org = getent( lid.target, "targetname" );
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org = self getOffset( lid );
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weap = self GetCurrentWeapon();
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weap = self getcurrentweapon();
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if ( weap == "none" || !self getAmmoCount( weap ) )
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if ( weap == "none" || !self getammocount( weap ) )
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{
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self SetPriorityObjective();
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}
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@@ -200,13 +200,13 @@ GoDoTreasureChest( eObj )
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if ( result != "goal" )
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{
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eObj.sReason = "didn't go to chest";
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eObj.sreason = "didn't go to chest";
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return;
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}
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if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
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if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
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{
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eObj.sReason = "not touching chest";
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eObj.sreason = "not touching chest";
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return;
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}
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@@ -225,9 +225,9 @@ GoDoTreasureChest( eObj )
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self ClearPriorityObjective();
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// randomization isnt happening...
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if ( !isDefined( chest.disabled ) || !chest.disabled )
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if ( !isdefined( chest.disabled ) || !chest.disabled )
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{
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eObj.sReason = "chest isnt randomizing";
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eObj.sreason = "chest isnt randomizing";
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return;
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}
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@@ -235,13 +235,13 @@ GoDoTreasureChest( eObj )
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if (ret == "timeout")
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{
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eObj.sReason = "randomization_done timed out";
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eObj.sreason = "randomization_done timed out";
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return;
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}
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if ( isDefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
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if ( isdefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
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{
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eObj.sReason = "chest is moving!";
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eObj.sreason = "chest is moving!";
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return;
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}
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@@ -258,13 +258,13 @@ GoDoTreasureChest( eObj )
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if ( result != "goal" )
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{
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eObj.sReason = "didn't go to chest";
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eObj.sreason = "didn't go to chest";
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return;
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}
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if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
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if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
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{
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eObj.sReason = "not touching chest";
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eObj.sreason = "not touching chest";
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return;
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}
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@@ -279,6 +279,6 @@ GoDoTreasureChest( eObj )
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wait 0.1;
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// complete!
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eObj.sReason = "completed " + weap;
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eObj.bWasSuccessful = true;
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eObj.sreason = "completed " + weap;
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eObj.bwassuccessful = true;
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}
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