casing fixes

This commit is contained in:
ineed bots
2023-12-18 23:42:48 -06:00
parent b85f5af73a
commit 271ea76c3e
13 changed files with 3064 additions and 3075 deletions

View File

@@ -12,17 +12,17 @@ Finder( eObj )
return answer;
}
weapons = self GetWeaponsList();
weapons = self getweaponslist();
// TODO check if need a new weapon, rate weapons too is better then current etc
chests = level.chests;
if ( !isDefined( chests ) )
if ( !isdefined( chests ) )
{
chests = GetEntArray( "treasure_chest_use", "targetname" );
chests = getentarray( "treasure_chest_use", "targetname" );
}
if ( !isDefined( chests ) || chests.size <= 0 )
if ( !isdefined( chests ) || chests.size <= 0 )
{
return answer;
}
@@ -32,24 +32,24 @@ Finder( eObj )
chest = chests[i];
// not active chest
if ( isDefined( chest.disabled ) && chest.disabled )
if ( isdefined( chest.disabled ) && chest.disabled )
{
continue;
}
// box is waiting for someone to grab weapon
if ( isDefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
if ( isdefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
{
continue;
}
cost = 950;
if ( IsDefined( level.zombie_treasure_chest_cost ) )
if ( isdefined( level.zombie_treasure_chest_cost ) )
{
cost = level.zombie_treasure_chest_cost;
}
else if ( isDefined( chest.zombie_cost ) )
else if ( isdefined( chest.zombie_cost ) )
{
cost = chest.zombie_cost;
}
@@ -62,7 +62,7 @@ Finder( eObj )
lid = getent( chest.target, "targetname" );
if ( !isDefined( lid ) )
if ( !isdefined( lid ) )
{
continue;
}
@@ -112,7 +112,7 @@ Executer( eObj )
self endon( "disconnect" );
self endon( "zombified" );
chest = eObj.eEnt;
chest = eObj.eent;
self thread WatchForCancel( chest );
@@ -123,7 +123,7 @@ Executer( eObj )
self ClearScriptGoal();
self ClearPriorityObjective();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
}
WatchForCancelCleanup()
@@ -162,13 +162,13 @@ WatchToGoToChest( chest )
{
wait 0.05;
if ( self IsTouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
if ( self istouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
{
self notify( "goal" );
break; // is this needed?
}
if ( isDefined( chest.disabled ) && chest.disabled )
if ( isdefined( chest.disabled ) && chest.disabled )
{
self notify( "bad_path" );
break; // is this needed?
@@ -180,14 +180,14 @@ GoDoTreasureChest( eObj )
{
self endon( "cancel_bot_objective" );
chest = eObj.eEnt;
chest = eObj.eent;
lid = getent( chest.target, "targetname" );
weapon_spawn_org = getent( lid.target, "targetname" );
org = self getOffset( lid );
weap = self GetCurrentWeapon();
weap = self getcurrentweapon();
if ( weap == "none" || !self getAmmoCount( weap ) )
if ( weap == "none" || !self getammocount( weap ) )
{
self SetPriorityObjective();
}
@@ -200,13 +200,13 @@ GoDoTreasureChest( eObj )
if ( result != "goal" )
{
eObj.sReason = "didn't go to chest";
eObj.sreason = "didn't go to chest";
return;
}
if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching chest";
eObj.sreason = "not touching chest";
return;
}
@@ -225,9 +225,9 @@ GoDoTreasureChest( eObj )
self ClearPriorityObjective();
// randomization isnt happening...
if ( !isDefined( chest.disabled ) || !chest.disabled )
if ( !isdefined( chest.disabled ) || !chest.disabled )
{
eObj.sReason = "chest isnt randomizing";
eObj.sreason = "chest isnt randomizing";
return;
}
@@ -235,13 +235,13 @@ GoDoTreasureChest( eObj )
if (ret == "timeout")
{
eObj.sReason = "randomization_done timed out";
eObj.sreason = "randomization_done timed out";
return;
}
if ( isDefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
if ( isdefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
{
eObj.sReason = "chest is moving!";
eObj.sreason = "chest is moving!";
return;
}
@@ -258,13 +258,13 @@ GoDoTreasureChest( eObj )
if ( result != "goal" )
{
eObj.sReason = "didn't go to chest";
eObj.sreason = "didn't go to chest";
return;
}
if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching chest";
eObj.sreason = "not touching chest";
return;
}
@@ -279,6 +279,6 @@ GoDoTreasureChest( eObj )
wait 0.1;
// complete!
eObj.sReason = "completed " + weap;
eObj.bWasSuccessful = true;
eObj.sreason = "completed " + weap;
eObj.bwassuccessful = true;
}