casing fixes

This commit is contained in:
ineed bots
2023-12-18 23:42:48 -06:00
parent b85f5af73a
commit 271ea76c3e
13 changed files with 3064 additions and 3075 deletions

View File

@@ -12,14 +12,14 @@ Finder( eObj )
return answer;
}
weapon_spawns = GetEntArray( "weapon_upgrade", "targetname" );
weapon_spawns = getentarray( "weapon_upgrade", "targetname" );
if ( !isDefined( weapon_spawns ) || weapon_spawns.size <= 0 )
if ( !isdefined( weapon_spawns ) || weapon_spawns.size <= 0 )
{
return answer;
}
weapons = self GetWeaponsList();
weapons = self getweaponslist();
// TODO check if need a new weapon, rate weapons too is better then current etc
@@ -27,7 +27,7 @@ Finder( eObj )
{
player_has_weapon = false;
if ( !isDefined( weapon_spawns[i].zombie_weapon_upgrade ) )
if ( !isdefined( weapon_spawns[i].zombie_weapon_upgrade ) )
{
continue;
}
@@ -40,7 +40,7 @@ Finder( eObj )
}
}
is_grenade = ( WeaponType( weapon_spawns[i].zombie_weapon_upgrade ) == "grenade" );
is_grenade = ( weapontype( weapon_spawns[i].zombie_weapon_upgrade ) == "grenade" );
if ( !player_has_weapon || is_grenade )
{
@@ -63,12 +63,12 @@ Finder( eObj )
model = weapon_spawns[ i ];
if ( isDefined( weapon_spawns[ i ].target ) )
if ( isdefined( weapon_spawns[ i ].target ) )
{
model = getEnt( weapon_spawns[ i ].target, "targetname" );
model = getent( weapon_spawns[ i ].target, "targetname" );
}
if ( !isDefined( model ) )
if ( !isdefined( model ) )
{
continue;
}
@@ -112,7 +112,7 @@ Priority( eObj, eEnt )
base_priority -= 1;
}
if ( isSubStr( eEnt.zombie_weapon_upgrade, "kar98k" ) || isSubStr( eEnt.zombie_weapon_upgrade, "type99" ) )
if ( issubstr( eEnt.zombie_weapon_upgrade, "kar98k" ) || issubstr( eEnt.zombie_weapon_upgrade, "type99" ) )
{
base_priority -= 999;
}
@@ -125,7 +125,7 @@ Executer( eObj )
self endon( "disconnect" );
self endon( "zombified" );
weapon = eObj.eEnt;
weapon = eObj.eent;
self thread WatchForCancel( weapon );
@@ -136,7 +136,7 @@ Executer( eObj )
self ClearScriptGoal();
self ClearPriorityObjective();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
}
WatchForCancelCleanup()
@@ -175,7 +175,7 @@ WatchToGoToWeapon( weapon )
{
wait 0.05;
if ( self IsTouching( weapon ) || weapon PointInsideUseTrigger( self.origin ) )
if ( self istouching( weapon ) || weapon PointInsideUseTrigger( self.origin ) )
{
self notify( "goal" );
break; // is this needed?
@@ -187,19 +187,19 @@ GoDoWallweapon( eObj )
{
self endon( "cancel_bot_objective" );
weapon = eObj.eEnt;
weapon = eObj.eent;
model = weapon;
if ( isDefined( weapon.target ) )
if ( isdefined( weapon.target ) )
{
model = getEnt( weapon.target, "targetname" );
model = getent( weapon.target, "targetname" );
}
org = self getOffset( model, weapon );
weap = self GetCurrentWeapon();
weap = self getcurrentweapon();
if ( weap == "none" || !self getAmmoCount( weap ) )
if ( weap == "none" || !self getammocount( weap ) )
{
self SetPriorityObjective();
}
@@ -212,13 +212,13 @@ GoDoWallweapon( eObj )
if ( result != "goal" )
{
eObj.sReason = "didn't go to weapon";
eObj.sreason = "didn't go to weapon";
return;
}
if ( !self IsTouching( weapon ) && !weapon PointInsideUseTrigger( self.origin ) )
if ( !self istouching( weapon ) && !weapon PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching weapon";
eObj.sreason = "not touching weapon";
return;
}
@@ -232,6 +232,6 @@ GoDoWallweapon( eObj )
self thread BotPressUse( 0.15 );
wait 0.1;
eObj.sReason = "completed";
eObj.bWasSuccessful = true;
eObj.sreason = "completed";
eObj.bwassuccessful = true;
}