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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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use dyn prio
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@@ -47,7 +47,7 @@ Finder( eObj )
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continue;
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}
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Answer[Answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + Player GetEntityNumber(), Player, self Priority( eObj, Player ) );
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Answer[Answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + Player GetEntityNumber(), Player, self [[eObj.fpPriorty]]( eObj, Player ) );
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}
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return Answer;
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@@ -58,7 +58,7 @@ Priority( eObj, eEnt )
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base_priority = 3;
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base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1200, 2, -2 );
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if ( self HasBotObjective() )
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if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
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{
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base_priority -= 1;
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}
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