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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-09-18 14:17:27 +00:00
fixed wallweapons
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@@ -68,7 +68,7 @@ Finder( eObj )
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continue;
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}
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org = self getOffset( model );
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org = self getOffset( model, weapon_spawns[ i ] );
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if ( GetPathIsInaccessible( self.origin, org ) )
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{
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@@ -81,12 +81,16 @@ Finder( eObj )
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return answer;
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}
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getOffset( model )
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getOffset( model, weapon )
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{
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// some weapons have 90 offset... how to handle this??
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angle_off = -90;
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org = model get_angle_offset_node( 40, ( 0, -90, 0 ), ( 0, 0, 1 ) );
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org = model get_angle_offset_node( 40, ( 0, angle_off, 0 ), ( 0, 0, 1 ) );
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test_org = ( org[0], org[1], weapon.origin[2] );
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if ( !weapon PointInsideUseTrigger( test_org ) )
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{
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org = model get_angle_offset_node( 40, ( 0, 90, 0 ), ( 0, 0, 1 ) );
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}
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return org;
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}
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@@ -164,7 +168,7 @@ WatchToGoToWeapon( weapon )
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{
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wait 0.05;
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if ( self IsTouching( weapon ) )
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if ( self IsTouching( weapon ) || weapon PointInsideUseTrigger( self.origin ) )
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{
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self notify( "goal" );
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break; // is this needed?
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@@ -178,7 +182,7 @@ GoDoWallweapon( eObj )
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weapon = eObj.eEnt;
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model = getEnt( weapon.target, "targetname" );
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org = self getOffset( model );
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org = self getOffset( model, weapon );
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// go to weapon
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self thread WatchToGoToWeapon( weapon );
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@@ -192,8 +196,7 @@ GoDoWallweapon( eObj )
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return;
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}
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// istouching use triggers doesnt work well
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if ( !self IsTouching( weapon ) && false )
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if ( !self IsTouching( weapon ) && !weapon PointInsideUseTrigger( self.origin ) )
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{
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eObj.sReason = "not touching weapon";
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return;
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