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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 06:25:44 +00:00
some cleanup
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680440946f
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@ -213,7 +213,7 @@ debug()
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myEye = self gettagorigin( "j_head" );
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myEye = self gettagorigin( "j_head" );
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myAngles = self getplayerangles();
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myAngles = self getplayerangles();
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for ( i = 0; i < level.waypointcount; i++ )
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for ( i = level.waypoints.size - 1; i >= 0; i-- )
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{
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{
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if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) )
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if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) )
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{
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{
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@ -904,6 +904,28 @@ canAds( dist, curweap )
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return true;
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return true;
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}
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}
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/*
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Returns true if myEye can see the bone of self
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*/
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checkTraceForBone( myEye, bone )
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{
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if ( !self targetIsDog() && self targetIsGibbed() )
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{
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bone = "j_spinelower";
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}
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boneLoc = self gettagorigin( bone );
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if ( !isdefined( boneLoc ) )
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{
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return false;
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}
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trace = bullettrace( myEye, boneLoc, false, undefined );
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return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
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}
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/*
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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*/
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@ -997,40 +1019,9 @@ target_loop()
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daDist = distancesquared( self.origin, enemy.origin );
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daDist = distancesquared( self.origin, enemy.origin );
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isObjDef = isdefined( obj );
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isObjDef = isdefined( obj );
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targetHead = undefined;
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canTargetEnemy = ( ( enemy checkTraceForBone( myEye, "j_head" ) ||
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targetAnkleLeft = undefined;
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enemy checkTraceForBone( myEye, "j_ankle_le" ) ||
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targetAnkleRight = undefined;
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enemy checkTraceForBone( myEye, "j_ankle_ri" ) )
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if ( enemy targetIsDog() )
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{
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targetHead = enemy gettagorigin( "j_head" );
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targetAnkleLeft = enemy gettagorigin( "j_ankle_le" );
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targetAnkleRight = enemy gettagorigin( "j_ankle_ri" );
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}
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else if ( !enemy targetIsGibbed() )
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{
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targetHead = enemy gettagorigin( "j_head" );
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targetAnkleLeft = enemy gettagorigin( "j_ankle_le" );
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targetAnkleRight = enemy gettagorigin( "j_ankle_ri" );
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}
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else
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{
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targetHead = enemy gettagorigin( "j_spinelower" );
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targetAnkleLeft = enemy gettagorigin( "j_spinelower" );
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targetAnkleRight = enemy gettagorigin( "j_spinelower" );
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}
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traceHead = bullettrace( myEye, targetHead, false, enemy );
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traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, enemy );
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traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, enemy );
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canTargetEnemy = ( ( sighttracepassed( myEye, targetHead, false, enemy ) ||
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sighttracepassed( myEye, targetAnkleLeft, false, enemy ) ||
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sighttracepassed( myEye, targetAnkleRight, false, enemy ) )
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&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
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( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
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&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
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( isObjDef && obj.trace_time ) )
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( isObjDef && obj.trace_time ) )
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@ -1236,7 +1236,6 @@ load_waypoints()
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level.bot_ignore_links = bot_ignore_links;
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level.bot_ignore_links = bot_ignore_links;
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level.waypoints = getallnodes();
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level.waypoints = getallnodes();
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level.waypointcount = level.waypoints.size;
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level.waypointsinplayablearea = [];
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level.waypointsinplayablearea = [];
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level.waypointsinplayablearea = get_nodes_in_playable_area();
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level.waypointsinplayablearea = get_nodes_in_playable_area();
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