mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-23 15:05:43 +00:00
Improve target code.
This commit is contained in:
parent
bdf933b907
commit
558805de77
@ -6,6 +6,8 @@
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#include scripts\sp\bots\bot_objective_common;
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#include scripts\sp\bots\bot_difficulty_presets_common;
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#include scripts\sp\bots\bot_personality_presets_common;
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#include scripts\sp\bots\bot_pathing;
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#include scripts\sp\bots\bot_target_common;
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#include scripts\sp\bots\actions\combat;
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#include scripts\sp\bots\actions\movement;
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#include scripts\sp\bots\actions\objective;
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@ -116,7 +118,7 @@ on_player_connect()
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while ( true )
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{
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level waittill( "connected", player );
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player.id = i;
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player.client_id = i;
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if ( player isBot() )
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{
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player.successfully_grabbed_powerup = false;
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@ -213,6 +215,7 @@ init()
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level.callbackActorSpawned = ::zbots_actor_spawned;
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level.callbackActorKilled = ::zbots_actor_killed;
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level.callbackActorDamage = ::zbots_actor_damage;
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level thread watch_for_downed_players();
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@ -223,6 +226,7 @@ init()
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zbots_actor_spawned()
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{
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self.is_actor = true;
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self thread add_actor_to_target_glob();
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}
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@ -244,6 +248,30 @@ zbots_actor_killed( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir
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free_bot_target( self.targetname, self.target_id );
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}
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zbots_actor_damage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
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{
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if ( isPlayer( eAttacker ) && iDamage > 0 )
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{
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eAttacker set_target_damaged_by( self.targetname, self.target_id );
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eAttacker thread remove_target_damaged_by_after_time( self, self.target_id );
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}
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self FinishActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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}
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remove_target_damaged_by_after_time( target_ent, id )
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{
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player_entnum = self getEntityNumber();
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self endon( "disconnect" );
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target_ent notify( "damaged_by_player_" + player_entnum );
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target_ent endon( "damaged_by_player_" + player_entnum );
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target_ent endon( "death" );
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wait 6;
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self clear_target_damaged_by( target_ent.targetname, id );
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}
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spawn_bots()
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{
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level waittill( "connected", player );
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@ -271,6 +299,7 @@ spawn_bots()
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bot.action_queue[ "objective" ] = [];
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bot.action_queue[ "combat" ] = [];
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bot.action_queue[ "movement" ] = [];
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bot.action_queue[ "look" ] = [];
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bot register_action_queue_actions();
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bot thread bot_think();
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bot_count++;
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@ -436,7 +465,7 @@ watch_for_downed_players()
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{
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continue;
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}
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add_possible_bot_objective( "revive", player.id, true, player );
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add_possible_bot_objective( "revive", player.client_id, true, player );
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player thread free_revive_objective_when_needed();
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}
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}
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@ -55,7 +55,14 @@ bot_lookatobjective_priority()
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bot_lookattarget()
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{
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self endon( "disconnect" );
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while ( self bot_has_target() && isAlive( self.zbot_current_target.target_ent ) )
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{
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target = self.zbot_current_target;
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target_ent = target.target_ent;
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self bot_lookat( target_ent getTagOrigin( "j_head" ), time, vel, doAimPredict );
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wait 0.05;
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}
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}
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bot_lookattarget_process_order()
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@ -65,12 +72,12 @@ bot_lookattarget_process_order()
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bot_should_lookattarget()
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{
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return false;
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return self bot_has_target();
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}
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bot_check_complete_lookattarget()
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{
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return false;
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return !self bot_has_target();
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}
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bot_set_complete_lookattarget()
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@ -171,9 +178,6 @@ bot_lookat( pos, time, vel, doAimPredict )
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self endon( "player_downed" );
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level endon( "end_game" );
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if ( level.gameEnded || level.inPrematchPeriod || self.bot.isfrozen || !getDvarInt( "bots_play_aim" ) )
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return;
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if ( !isDefined( pos ) )
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return;
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@ -61,6 +61,11 @@ set_objective_for_bot( objective_group, id )
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self.zbot_current_objective = objective;
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}
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clear_objective_for_bot()
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{
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self.zbot_current_objective = undefined;
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}
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set_bot_objective_blocked_by_objective( primary_objective_group, primary_id, blocked_by_objective_group, blocked_by_id )
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{
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primary_active_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
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@ -164,5 +169,17 @@ free_bot_objective( objective_group, id )
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return;
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}
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players = getPlayers();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[ i ].pers[ "isBot" ] )
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{
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if ( players[ i ].zbot_current_objective == objective )
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{
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players[ i ].zbot_current_objective = undefined;
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}
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}
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}
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objective = undefined;
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}
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0
scripts/sp/bots/bot_pathing
Normal file
0
scripts/sp/bots/bot_pathing
Normal file
@ -46,13 +46,18 @@ get_all_targets_for_group( target_group )
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return level.zbot_target_glob[ target_group ].active_targets;
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}
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bot_has_target()
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{
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return isDefined( self.zbot_current_target );
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}
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set_target_for_bot( target_group, id )
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{
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possible_targets = level.zbot_target_glob[ primary_target_group ].active_targets;
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possible_targets = level.zbot_target_glob[ target_group ].active_targets;
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target = possible_targets[ "targ_id_" + id ];
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target_exists = isDefined( primary_target );
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target_exists = isDefined( target );
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assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
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if ( !target_exists )
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@ -73,6 +78,81 @@ set_target_for_bot( target_group, id )
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target.targeted_by[ target.targeted_by.size ] = self;
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}
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clear_target_for_bot( target_group, id )
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{
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possible_targets = level.zbot_target_glob[ target_group ].active_targets;
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target = possible_targets[ "targ_id_" + id ];
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target_exists = isDefined( target );
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assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
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if ( !target_exists )
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{
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return;
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}
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for ( i = 0; i < target.targeted_by.size; i++ )
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{
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if ( target.targeted_by[ i ] == self )
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{
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target.targeted_by[ i ] = undefined;
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return;
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}
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}
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self.zbot_current_target = undefined;
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}
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set_target_damaged_by( target_group, id )
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{
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possible_targets = level.zbot_target_glob[ target_group ].active_targets;
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target = possible_targets[ "targ_id_" + id ];
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target_exists = isDefined( target );
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assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
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if ( !target_exists )
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{
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return;
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}
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for ( i = 0; i < target.damaged_by.size; i++ )
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{
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if ( target.damaged_by[ i ] == self )
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{
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return;
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}
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}
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target.damaged_by[ target.damaged_by.size ] = self;
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}
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clear_target_damaged_by( target_group, id )
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{
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possible_targets = level.zbot_target_glob[ target_group ].active_targets;
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target = possible_targets[ "targ_id_" + id ];
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target_exists = isDefined( target );
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assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
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if ( !target_exists )
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{
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return;
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}
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for ( i = 0; i < target.damaged_by.size; i++ )
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{
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if ( target.damaged_by[ i ] == self )
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{
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target.damaged_by[ i ] = undefined;
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return;
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}
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}
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}
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free_bot_target( target_group, id )
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{
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active_targets = level.zbot_global_shared_target_glob[ target_group ].active_targets;
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@ -80,14 +160,234 @@ free_bot_target( target_group, id )
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target = active_targets[ "targ_id_" + id ];
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target_exists = isDefined( target );
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assert( target_exists, "Target with " + id + " id number does not point to a target in group " + target_group );
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if ( !target_exists )
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{
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return;
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}
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players = getPlayers();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[ i ].pers[ "isBot" ] )
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{
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if ( players[ i ].zbot_current_target == target )
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{
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players[ i ].zbot_current_target = undefined;
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}
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}
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}
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target.damaged_by = undefined;
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target.targeted_by = undefined;
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target = undefined;
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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target_loop()
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{
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myEye = self GetEyePos();
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theTime = getTime();
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myAngles = self GetPlayerAngles();
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myFov = self.pers["bots"]["skill"]["fov"];
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bestTargets = [];
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bestTime = 2147483647;
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rememberTime = self.pers["bots"]["skill"]["remember_time"];
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initReactTime = self.pers["bots"]["skill"]["init_react_time"];
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hasTarget = isDefined( self.bot.target );
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adsAmount = self PlayerADS();
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adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
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if ( hasTarget && !isDefined( self.bot.target.entity ) )
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{
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self.bot.target = undefined;
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hasTarget = false;
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}
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// reduce fov if ads'ing
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if ( adsAmount > 0 )
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{
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myFov *= 1 - adsFovFact * adsAmount;
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}
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playercount = level.players.size;
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for ( i = -1; i < playercount; i++ )
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{
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obj = undefined;
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if ( i == -1 )
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{
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if ( !isDefined( self.bot.script_target ) )
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continue;
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ent = self.bot.script_target;
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key = ent getEntityNumber() + "";
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daDist = distanceSquared( self.origin, ent.origin );
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obj = self.bot.targets[key];
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isObjDef = isDefined( obj );
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entOrigin = ent.origin;
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if ( isDefined( self.bot.script_target_offset ) )
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entOrigin += self.bot.script_target_offset;
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if ( SmokeTrace( myEye, entOrigin, level.smokeRadius ) && bulletTracePassed( myEye, entOrigin, false, ent ) )
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{
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if ( !isObjDef )
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{
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obj = self createTargetObj( ent, theTime );
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obj.offset = self.bot.script_target_offset;
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self.bot.targets[key] = obj;
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}
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self targetObjUpdateTraced( obj, daDist, ent, theTime, true );
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}
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else
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{
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if ( !isObjDef )
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continue;
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self targetObjUpdateNoTrace( obj );
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if ( obj.no_trace_time > rememberTime )
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{
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self.bot.targets[key] = undefined;
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continue;
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}
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}
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}
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else
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{
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player = level.players[i];
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if ( !player IsPlayerModelOK() )
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continue;
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if ( player == self )
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continue;
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key = player getEntityNumber() + "";
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obj = self.bot.targets[key];
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daDist = distanceSquared( self.origin, player.origin );
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isObjDef = isDefined( obj );
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if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isAlive( player ) )
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{
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if ( isObjDef )
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self.bot.targets[key] = undefined;
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continue;
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}
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targetHead = player getTagOrigin( "j_head" );
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targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
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targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
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traceHead = bulletTrace( myEye, targetHead, false, undefined );
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traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false, undefined );
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traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false, undefined );
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canTargetPlayer = ( ( sightTracePassed( myEye, targetHead, false, undefined ) ||
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sightTracePassed( myEye, targetAnkleLeft, false, undefined ) ||
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sightTracePassed( myEye, targetAnkleRight, false, undefined ) )
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&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
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( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
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( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
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&& ( SmokeTrace( myEye, player.origin, level.smokeRadius ) ||
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daDist < level.bots_maxKnifeDistance * 4 )
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&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
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( isObjDef && obj.trace_time ) ) );
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if ( isDefined( self.bot.target_this_frame ) && self.bot.target_this_frame == player )
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{
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self.bot.target_this_frame = undefined;
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canTargetPlayer = true;
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}
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if ( canTargetPlayer )
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{
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if ( !isObjDef )
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{
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obj = self createTargetObj( player, theTime );
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self.bot.targets[key] = obj;
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}
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self targetObjUpdateTraced( obj, daDist, player, theTime, false );
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}
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else
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{
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if ( !isObjDef )
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continue;
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self targetObjUpdateNoTrace( obj );
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if ( obj.no_trace_time > rememberTime )
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{
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self.bot.targets[key] = undefined;
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continue;
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}
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}
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}
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if ( !isdefined( obj ) )
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continue;
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if ( theTime - obj.time < initReactTime )
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continue;
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timeDiff = theTime - obj.trace_time_time;
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if ( timeDiff < bestTime )
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{
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bestTargets = [];
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bestTime = timeDiff;
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}
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if ( timeDiff == bestTime )
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bestTargets[key] = obj;
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}
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if ( hasTarget && isDefined( bestTargets[self.bot.target.entity getEntityNumber() + ""] ) )
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return;
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closest = 2147483647;
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toBeTarget = undefined;
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bestKeys = getArrayKeys( bestTargets );
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for ( i = bestKeys.size - 1; i >= 0; i-- )
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{
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theDist = bestTargets[bestKeys[i]].dist;
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if ( theDist > closest )
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continue;
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closest = theDist;
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toBeTarget = bestTargets[bestKeys[i]];
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}
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beforeTargetID = -1;
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newTargetID = -1;
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if ( hasTarget && isDefined( self.bot.target.entity ) )
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beforeTargetID = self.bot.target.entity getEntityNumber();
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if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
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newTargetID = toBeTarget.entity getEntityNumber();
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if ( beforeTargetID != newTargetID )
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{
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self.bot.target = toBeTarget;
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self notify( "new_enemy" );
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}
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}
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