Improve target code.

This commit is contained in:
JezuzLizard 2023-04-27 02:28:35 -07:00
parent bdf933b907
commit 558805de77
5 changed files with 360 additions and 10 deletions

View File

@ -6,6 +6,8 @@
#include scripts\sp\bots\bot_objective_common;
#include scripts\sp\bots\bot_difficulty_presets_common;
#include scripts\sp\bots\bot_personality_presets_common;
#include scripts\sp\bots\bot_pathing;
#include scripts\sp\bots\bot_target_common;
#include scripts\sp\bots\actions\combat;
#include scripts\sp\bots\actions\movement;
#include scripts\sp\bots\actions\objective;
@ -116,7 +118,7 @@ on_player_connect()
while ( true )
{
level waittill( "connected", player );
player.id = i;
player.client_id = i;
if ( player isBot() )
{
player.successfully_grabbed_powerup = false;
@ -213,6 +215,7 @@ init()
level.callbackActorSpawned = ::zbots_actor_spawned;
level.callbackActorKilled = ::zbots_actor_killed;
level.callbackActorDamage = ::zbots_actor_damage;
level thread watch_for_downed_players();
@ -223,6 +226,7 @@ init()
zbots_actor_spawned()
{
self.is_actor = true;
self thread add_actor_to_target_glob();
}
@ -244,6 +248,30 @@ zbots_actor_killed( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir
free_bot_target( self.targetname, self.target_id );
}
zbots_actor_damage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
{
if ( isPlayer( eAttacker ) && iDamage > 0 )
{
eAttacker set_target_damaged_by( self.targetname, self.target_id );
eAttacker thread remove_target_damaged_by_after_time( self, self.target_id );
}
self FinishActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
}
remove_target_damaged_by_after_time( target_ent, id )
{
player_entnum = self getEntityNumber();
self endon( "disconnect" );
target_ent notify( "damaged_by_player_" + player_entnum );
target_ent endon( "damaged_by_player_" + player_entnum );
target_ent endon( "death" );
wait 6;
self clear_target_damaged_by( target_ent.targetname, id );
}
spawn_bots()
{
level waittill( "connected", player );
@ -271,6 +299,7 @@ spawn_bots()
bot.action_queue[ "objective" ] = [];
bot.action_queue[ "combat" ] = [];
bot.action_queue[ "movement" ] = [];
bot.action_queue[ "look" ] = [];
bot register_action_queue_actions();
bot thread bot_think();
bot_count++;
@ -436,7 +465,7 @@ watch_for_downed_players()
{
continue;
}
add_possible_bot_objective( "revive", player.id, true, player );
add_possible_bot_objective( "revive", player.client_id, true, player );
player thread free_revive_objective_when_needed();
}
}

View File

@ -55,7 +55,14 @@ bot_lookatobjective_priority()
bot_lookattarget()
{
self endon( "disconnect" );
while ( self bot_has_target() && isAlive( self.zbot_current_target.target_ent ) )
{
target = self.zbot_current_target;
target_ent = target.target_ent;
self bot_lookat( target_ent getTagOrigin( "j_head" ), time, vel, doAimPredict );
wait 0.05;
}
}
bot_lookattarget_process_order()
@ -65,12 +72,12 @@ bot_lookattarget_process_order()
bot_should_lookattarget()
{
return false;
return self bot_has_target();
}
bot_check_complete_lookattarget()
{
return false;
return !self bot_has_target();
}
bot_set_complete_lookattarget()
@ -171,9 +178,6 @@ bot_lookat( pos, time, vel, doAimPredict )
self endon( "player_downed" );
level endon( "end_game" );
if ( level.gameEnded || level.inPrematchPeriod || self.bot.isfrozen || !getDvarInt( "bots_play_aim" ) )
return;
if ( !isDefined( pos ) )
return;

View File

@ -61,6 +61,11 @@ set_objective_for_bot( objective_group, id )
self.zbot_current_objective = objective;
}
clear_objective_for_bot()
{
self.zbot_current_objective = undefined;
}
set_bot_objective_blocked_by_objective( primary_objective_group, primary_id, blocked_by_objective_group, blocked_by_id )
{
primary_active_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
@ -164,5 +169,17 @@ free_bot_objective( objective_group, id )
return;
}
players = getPlayers();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ].pers[ "isBot" ] )
{
if ( players[ i ].zbot_current_objective == objective )
{
players[ i ].zbot_current_objective = undefined;
}
}
}
objective = undefined;
}

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View File

@ -46,13 +46,18 @@ get_all_targets_for_group( target_group )
return level.zbot_target_glob[ target_group ].active_targets;
}
bot_has_target()
{
return isDefined( self.zbot_current_target );
}
set_target_for_bot( target_group, id )
{
possible_targets = level.zbot_target_glob[ primary_target_group ].active_targets;
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( primary_target );
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
@ -73,6 +78,81 @@ set_target_for_bot( target_group, id )
target.targeted_by[ target.targeted_by.size ] = self;
}
clear_target_for_bot( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.targeted_by.size; i++ )
{
if ( target.targeted_by[ i ] == self )
{
target.targeted_by[ i ] = undefined;
return;
}
}
self.zbot_current_target = undefined;
}
set_target_damaged_by( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.damaged_by.size; i++ )
{
if ( target.damaged_by[ i ] == self )
{
return;
}
}
target.damaged_by[ target.damaged_by.size ] = self;
}
clear_target_damaged_by( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.damaged_by.size; i++ )
{
if ( target.damaged_by[ i ] == self )
{
target.damaged_by[ i ] = undefined;
return;
}
}
}
free_bot_target( target_group, id )
{
active_targets = level.zbot_global_shared_target_glob[ target_group ].active_targets;
@ -80,14 +160,234 @@ free_bot_target( target_group, id )
target = active_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id number does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
players = getPlayers();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ].pers[ "isBot" ] )
{
if ( players[ i ].zbot_current_target == target )
{
players[ i ].zbot_current_target = undefined;
}
}
}
target.damaged_by = undefined;
target.targeted_by = undefined;
target = undefined;
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
target_loop()
{
myEye = self GetEyePos();
theTime = getTime();
myAngles = self GetPlayerAngles();
myFov = self.pers["bots"]["skill"]["fov"];
bestTargets = [];
bestTime = 2147483647;
rememberTime = self.pers["bots"]["skill"]["remember_time"];
initReactTime = self.pers["bots"]["skill"]["init_react_time"];
hasTarget = isDefined( self.bot.target );
adsAmount = self PlayerADS();
adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
if ( hasTarget && !isDefined( self.bot.target.entity ) )
{
self.bot.target = undefined;
hasTarget = false;
}
// reduce fov if ads'ing
if ( adsAmount > 0 )
{
myFov *= 1 - adsFovFact * adsAmount;
}
playercount = level.players.size;
for ( i = -1; i < playercount; i++ )
{
obj = undefined;
if ( i == -1 )
{
if ( !isDefined( self.bot.script_target ) )
continue;
ent = self.bot.script_target;
key = ent getEntityNumber() + "";
daDist = distanceSquared( self.origin, ent.origin );
obj = self.bot.targets[key];
isObjDef = isDefined( obj );
entOrigin = ent.origin;
if ( isDefined( self.bot.script_target_offset ) )
entOrigin += self.bot.script_target_offset;
if ( SmokeTrace( myEye, entOrigin, level.smokeRadius ) && bulletTracePassed( myEye, entOrigin, false, ent ) )
{
if ( !isObjDef )
{
obj = self createTargetObj( ent, theTime );
obj.offset = self.bot.script_target_offset;
self.bot.targets[key] = obj;
}
self targetObjUpdateTraced( obj, daDist, ent, theTime, true );
}
else
{
if ( !isObjDef )
continue;
self targetObjUpdateNoTrace( obj );
if ( obj.no_trace_time > rememberTime )
{
self.bot.targets[key] = undefined;
continue;
}
}
}
else
{
player = level.players[i];
if ( !player IsPlayerModelOK() )
continue;
if ( player == self )
continue;
key = player getEntityNumber() + "";
obj = self.bot.targets[key];
daDist = distanceSquared( self.origin, player.origin );
isObjDef = isDefined( obj );
if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isAlive( player ) )
{
if ( isObjDef )
self.bot.targets[key] = undefined;
continue;
}
targetHead = player getTagOrigin( "j_head" );
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
traceHead = bulletTrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sightTracePassed( myEye, targetHead, false, undefined ) ||
sightTracePassed( myEye, targetAnkleLeft, false, undefined ) ||
sightTracePassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
&& ( SmokeTrace( myEye, player.origin, level.smokeRadius ) ||
daDist < level.bots_maxKnifeDistance * 4 )
&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
( isObjDef && obj.trace_time ) ) );
if ( isDefined( self.bot.target_this_frame ) && self.bot.target_this_frame == player )
{
self.bot.target_this_frame = undefined;
canTargetPlayer = true;
}
if ( canTargetPlayer )
{
if ( !isObjDef )
{
obj = self createTargetObj( player, theTime );
self.bot.targets[key] = obj;
}
self targetObjUpdateTraced( obj, daDist, player, theTime, false );
}
else
{
if ( !isObjDef )
continue;
self targetObjUpdateNoTrace( obj );
if ( obj.no_trace_time > rememberTime )
{
self.bot.targets[key] = undefined;
continue;
}
}
}
if ( !isdefined( obj ) )
continue;
if ( theTime - obj.time < initReactTime )
continue;
timeDiff = theTime - obj.trace_time_time;
if ( timeDiff < bestTime )
{
bestTargets = [];
bestTime = timeDiff;
}
if ( timeDiff == bestTime )
bestTargets[key] = obj;
}
if ( hasTarget && isDefined( bestTargets[self.bot.target.entity getEntityNumber() + ""] ) )
return;
closest = 2147483647;
toBeTarget = undefined;
bestKeys = getArrayKeys( bestTargets );
for ( i = bestKeys.size - 1; i >= 0; i-- )
{
theDist = bestTargets[bestKeys[i]].dist;
if ( theDist > closest )
continue;
closest = theDist;
toBeTarget = bestTargets[bestKeys[i]];
}
beforeTargetID = -1;
newTargetID = -1;
if ( hasTarget && isDefined( self.bot.target.entity ) )
beforeTargetID = self.bot.target.entity getEntityNumber();
if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
newTargetID = toBeTarget.entity getEntityNumber();
if ( beforeTargetID != newTargetID )
{
self.bot.target = toBeTarget;
self notify( "new_enemy" );
}
}