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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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@@ -120,7 +120,7 @@ init()
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level thread onPlayerConnect();
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level thread handleBots();
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maps\bots\_bot_script::bot_script_init();
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level thread maps\bots\_bot_script::bot_script_init();
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}
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/*
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@@ -161,22 +161,6 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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}
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on_actor_spawned()
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{
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if ( isDefined( level.prevCallbackActorSpawned ) )
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{
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self [[ level.prevCallbackActorSpawned ]]();
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}
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}
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on_actor_killed( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
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{
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if ( isDefined( level.prevCallbackActorKilled ) )
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{
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self [[ level.prevCallbackActorKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset );
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}
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}
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/*
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Starts the callbacks.
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*/
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@@ -185,10 +169,6 @@ hook_callbacks()
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wait 0.05;
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level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
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level.callbackPlayerDamage = ::onPlayerDamage;
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level.prevCallbackActorSpawned = level.callbackActorSpawned;
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level.callbackActorSpawned = ::on_actor_spawned;
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level.prevCallbackActorKilled = level.callbackActorKilled;
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level.callbackActorKilled = ::on_actor_killed;
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}
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/*
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