mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-19 21:22:54 +00:00
some organization
This commit is contained in:
parent
5a3f920155
commit
5b5133a629
@ -120,7 +120,7 @@ init()
|
|||||||
level thread onPlayerConnect();
|
level thread onPlayerConnect();
|
||||||
level thread handleBots();
|
level thread handleBots();
|
||||||
|
|
||||||
maps\bots\_bot_script::bot_script_init();
|
level thread maps\bots\_bot_script::bot_script_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -161,22 +161,6 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
|
|||||||
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
|
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
|
||||||
}
|
}
|
||||||
|
|
||||||
on_actor_spawned()
|
|
||||||
{
|
|
||||||
if ( isDefined( level.prevCallbackActorSpawned ) )
|
|
||||||
{
|
|
||||||
self [[ level.prevCallbackActorSpawned ]]();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
on_actor_killed( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
|
|
||||||
{
|
|
||||||
if ( isDefined( level.prevCallbackActorKilled ) )
|
|
||||||
{
|
|
||||||
self [[ level.prevCallbackActorKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Starts the callbacks.
|
Starts the callbacks.
|
||||||
*/
|
*/
|
||||||
@ -185,10 +169,6 @@ hook_callbacks()
|
|||||||
wait 0.05;
|
wait 0.05;
|
||||||
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
||||||
level.callbackPlayerDamage = ::onPlayerDamage;
|
level.callbackPlayerDamage = ::onPlayerDamage;
|
||||||
level.prevCallbackActorSpawned = level.callbackActorSpawned;
|
|
||||||
level.callbackActorSpawned = ::on_actor_spawned;
|
|
||||||
level.prevCallbackActorKilled = level.callbackActorKilled;
|
|
||||||
level.callbackActorKilled = ::on_actor_killed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,42 +1,13 @@
|
|||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\_utility;
|
#include maps\_utility;
|
||||||
#include maps\bots\_bot_utility;
|
#include maps\bots\_bot_utility;
|
||||||
#include maps\bots\script_objectives\_obj_actions;
|
|
||||||
#include maps\bots\script_objectives\_obj_common;
|
|
||||||
#include maps\bots\script_objectives\_obj_trackers;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Initialize bot script level functions
|
Initialize bot script level functions
|
||||||
*/
|
*/
|
||||||
bot_script_init()
|
bot_script_init()
|
||||||
{
|
{
|
||||||
//maps\bots\script_objectives\_obj_common;
|
level thread maps\bots\script_objectives\_obj_init::init();
|
||||||
//maps\bots\script_objectives\_obj_actions;
|
|
||||||
register_bot_action( "objective", "powerup", ::bot_grab_powerup,
|
|
||||||
::bot_powerup_process_order,
|
|
||||||
::bot_powerup_init,
|
|
||||||
::bot_powerup_post_think,
|
|
||||||
::bot_should_grab_powerup,
|
|
||||||
::bot_check_complete_grab_powerup,
|
|
||||||
::bot_powerup_should_cancel,
|
|
||||||
::bot_powerup_should_postpone,
|
|
||||||
::bot_powerup_priority );
|
|
||||||
|
|
||||||
register_bot_action( "objective", "revive", ::bot_revive_player,
|
|
||||||
::bot_revive_process_order,
|
|
||||||
::bot_revive_player_init,
|
|
||||||
::bot_revive_player_post_think,
|
|
||||||
::bot_should_revive_player,
|
|
||||||
::bot_check_complete_revive_player,
|
|
||||||
::bot_revive_player_should_cancel,
|
|
||||||
::bot_revive_player_should_postpone,
|
|
||||||
::bot_revive_player_priority );
|
|
||||||
register_bot_objective( "powerup" );
|
|
||||||
register_bot_objective( "revive" );
|
|
||||||
|
|
||||||
//maps\bots\script_objectives\_obj_trackers;
|
|
||||||
level thread store_powerups_dropped();
|
|
||||||
level thread watch_for_downed_players();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -59,15 +30,8 @@ connected()
|
|||||||
self thread difficulty();
|
self thread difficulty();
|
||||||
self thread onBotSpawned();
|
self thread onBotSpawned();
|
||||||
self thread onSpawned();
|
self thread onSpawned();
|
||||||
self thread initialize_bot_actions_queue();
|
|
||||||
self thread bot_valid_pump();
|
|
||||||
//self thread bot_objective_inaccessible_pump();
|
|
||||||
|
|
||||||
self.on_powerup_grab_func = ::bot_on_powerup_grab;
|
self thread maps\bots\script_objectives\_obj_init::connected();
|
||||||
self.on_revive_success_func = ::bot_on_revive_success;
|
|
||||||
|
|
||||||
self.obj_postponed_reason = "";
|
|
||||||
self.obj_cancel_reason = "";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -402,9 +366,11 @@ onSpawned()
|
|||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
self waittill( "spawned_player" );
|
self waittill( "spawned_player" );
|
||||||
self thread bot_action_think();
|
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
self.bot_was_follow_script_update = undefined;
|
self.bot_was_follow_script_update = undefined;
|
||||||
|
|
||||||
|
self thread maps\bots\script_objectives::spawned();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -416,11 +382,6 @@ start_bot_threads()
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
level endon( "intermission" );
|
level endon( "intermission" );
|
||||||
self endon( "zombified" );
|
self endon( "zombified" );
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings
|
self thread maps\bots\script_objectives::start_bot_threads();
|
||||||
//Similar to postpone except instead of selecting a new action the current action is preserved
|
|
||||||
action_should_be_paused_global( primary_group_name, action_name )
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
}
|
75
maps/bots/script_objectives/_obj_init.gsc
Normal file
75
maps/bots/script_objectives/_obj_init.gsc
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
#include maps\_utility;
|
||||||
|
#include maps\bots\_bot_utility;
|
||||||
|
#include maps\bots\script_objectives\_obj_common;
|
||||||
|
#include maps\bots\script_objectives\_obj_actions;
|
||||||
|
#include maps\bots\script_objectives\_obj_trackers;
|
||||||
|
|
||||||
|
init()
|
||||||
|
{
|
||||||
|
//maps\bots\script_objectives\_obj_common;
|
||||||
|
//maps\bots\script_objectives\_obj_actions;
|
||||||
|
register_bot_action( "objective", "powerup", ::bot_grab_powerup,
|
||||||
|
::bot_powerup_process_order,
|
||||||
|
::bot_powerup_init,
|
||||||
|
::bot_powerup_post_think,
|
||||||
|
::bot_should_grab_powerup,
|
||||||
|
::bot_check_complete_grab_powerup,
|
||||||
|
::bot_powerup_should_cancel,
|
||||||
|
::bot_powerup_should_postpone,
|
||||||
|
::bot_powerup_priority );
|
||||||
|
|
||||||
|
register_bot_action( "objective", "revive", ::bot_revive_player,
|
||||||
|
::bot_revive_process_order,
|
||||||
|
::bot_revive_player_init,
|
||||||
|
::bot_revive_player_post_think,
|
||||||
|
::bot_should_revive_player,
|
||||||
|
::bot_check_complete_revive_player,
|
||||||
|
::bot_revive_player_should_cancel,
|
||||||
|
::bot_revive_player_should_postpone,
|
||||||
|
::bot_revive_player_priority );
|
||||||
|
register_bot_objective( "powerup" );
|
||||||
|
register_bot_objective( "revive" );
|
||||||
|
|
||||||
|
//maps\bots\script_objectives\_obj_trackers;
|
||||||
|
level thread store_powerups_dropped();
|
||||||
|
level thread watch_for_downed_players();
|
||||||
|
}
|
||||||
|
|
||||||
|
connected()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
self thread initialize_bot_actions_queue();
|
||||||
|
self thread bot_valid_pump();
|
||||||
|
//self thread bot_objective_inaccessible_pump();
|
||||||
|
|
||||||
|
self.on_powerup_grab_func = ::bot_on_powerup_grab;
|
||||||
|
self.on_revive_success_func = ::bot_on_revive_success;
|
||||||
|
|
||||||
|
self.obj_postponed_reason = "";
|
||||||
|
self.obj_cancel_reason = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
spawned()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
level endon( "intermission" );
|
||||||
|
self endon( "zombified" );
|
||||||
|
|
||||||
|
self thread bot_action_think();
|
||||||
|
}
|
||||||
|
|
||||||
|
start_bot_threads()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
level endon( "intermission" );
|
||||||
|
self endon( "zombified" );
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings
|
||||||
|
//Similar to postpone except instead of selecting a new action the current action is preserved
|
||||||
|
action_should_be_paused_global( primary_group_name, action_name )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user