small update

This commit is contained in:
ineed bots 2024-04-30 12:43:16 -06:00
parent 7acc701c04
commit 764a12dc7f
3 changed files with 21 additions and 4 deletions

View File

@ -830,7 +830,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ ) for ( i = 0; i < steps; i++ )
{ {
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 ); myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle ); self BotBuiltinBotAngles( myAngle );
wait 0.05; wait 0.05;
} }
} }
@ -1477,7 +1477,7 @@ aim_loop()
{ {
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 ); self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
} }
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{ {
self thread bot_lookat( aimpos, 0.05 ); self thread bot_lookat( aimpos, 0.05 );
} }
@ -1495,7 +1495,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles ); conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{ {
self thread bot_lookat( aimpos, 0.05 ); self thread bot_lookat( aimpos, 0.05 );
} }

View File

@ -85,8 +85,18 @@ BotBuiltinBotMeleeParams( yaw, dist )
} }
/* /*
Test if is a bot Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Test if is a bot
*/ */
BotBuiltinIsBot() BotBuiltinIsBot()
{ {

View File

@ -5,6 +5,7 @@ init()
level.bot_builtins[ "botstop" ] = ::do_botstop; level.bot_builtins[ "botstop" ] = ::do_botstop;
level.bot_builtins[ "botmovement" ] = ::do_botmovement; level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams; level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "isbot" ] = ::do_isbot; level.bot_builtins[ "isbot" ] = ::do_isbot;
level.bot_builtins[ "generatepath" ] = ::do_generatepath; level.bot_builtins[ "generatepath" ] = ::do_generatepath;
level.bot_builtins[ "getfunction" ] = ::do_getfunction; level.bot_builtins[ "getfunction" ] = ::do_getfunction;
@ -46,6 +47,12 @@ do_botmeleeparams( yaw, dist )
self botmeleeparams( yaw, dist ); self botmeleeparams( yaw, dist );
} }
do_botangles( angles )
{
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}
do_isbot() do_isbot()
{ {
return self isbot(); return self isbot();