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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-19 13:22:52 +00:00
small update
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7acc701c04
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@ -830,7 +830,7 @@ bot_lookat( pos, time, vel, doAimPredict )
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for ( i = 0; i < steps; i++ )
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for ( i = 0; i < steps; i++ )
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{
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{
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myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
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myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
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self setplayerangles( myAngle );
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self BotBuiltinBotAngles( myAngle );
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wait 0.05;
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wait 0.05;
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}
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}
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}
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}
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@ -1477,7 +1477,7 @@ aim_loop()
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{
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{
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self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
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self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
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}
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}
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else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
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{
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{
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self thread bot_lookat( aimpos, 0.05 );
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self thread bot_lookat( aimpos, 0.05 );
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}
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}
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@ -1495,7 +1495,7 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
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{
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{
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self thread bot_lookat( aimpos, 0.05 );
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self thread bot_lookat( aimpos, 0.05 );
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}
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}
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@ -85,8 +85,18 @@ BotBuiltinBotMeleeParams( yaw, dist )
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}
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}
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/*
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/*
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Test if is a bot
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Sets angles
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*/
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BotBuiltinBotAngles( angles )
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{
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if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
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{
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self [[ level.bot_builtins[ "botangles" ] ]]( angles );
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}
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}
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/*
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Test if is a bot
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*/
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*/
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BotBuiltinIsBot()
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BotBuiltinIsBot()
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{
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{
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@ -5,6 +5,7 @@ init()
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level.bot_builtins[ "botstop" ] = ::do_botstop;
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level.bot_builtins[ "botstop" ] = ::do_botstop;
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level.bot_builtins[ "botmovement" ] = ::do_botmovement;
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level.bot_builtins[ "botmovement" ] = ::do_botmovement;
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level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
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level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
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level.bot_builtins[ "botangles" ] = ::do_botangles;
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level.bot_builtins[ "isbot" ] = ::do_isbot;
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level.bot_builtins[ "isbot" ] = ::do_isbot;
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level.bot_builtins[ "generatepath" ] = ::do_generatepath;
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level.bot_builtins[ "generatepath" ] = ::do_generatepath;
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level.bot_builtins[ "getfunction" ] = ::do_getfunction;
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level.bot_builtins[ "getfunction" ] = ::do_getfunction;
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@ -46,6 +47,12 @@ do_botmeleeparams( yaw, dist )
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self botmeleeparams( yaw, dist );
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self botmeleeparams( yaw, dist );
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}
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}
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do_botangles( angles )
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{
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self setplayerangles( angles );
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// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
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}
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do_isbot()
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do_isbot()
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{
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{
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return self isbot();
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return self isbot();
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