mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-10-07 15:16:38 +00:00
t4 refactor
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@@ -27,8 +27,7 @@ init()
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setdvar( "developer_script", 1 );
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setdvar( "developer", 2 );
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setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) );
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exitlevel( false );
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BotBuiltinCmdExec( "devmap " + getdvar( "mapname" ) );
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return;
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}
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@@ -73,6 +72,7 @@ onPlayerSpawned()
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self.score = 100000;
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self thread beginDebug();
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}
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}
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@@ -92,7 +92,7 @@ watch_for_unlink()
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self endon( "disconnect" );
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self endon( "zombified" );
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self BotBuiltinNotifyOnPlayerCommand( "+smoke", "toggle_unlink" );
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self BotBuiltinNotifyOnPlayerCommand( "toggle_unlink", "+smoke" );
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for ( ;; )
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{
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@@ -2145,14 +2145,14 @@ pressADS( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+ads" );
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self BotBuiltinBotAction( "+speed_throw" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-ads" );
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self BotBuiltinBotAction( "-speed_throw" );
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}
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/*
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@@ -2300,14 +2300,14 @@ pressFire( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+fire" );
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self BotBuiltinBotAction( "+attack" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-fire" );
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self BotBuiltinBotAction( "-attack" );
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}
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/*
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@@ -2456,8 +2456,8 @@ jump()
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*/
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stand()
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{
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -2465,8 +2465,8 @@ stand()
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*/
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crouch()
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{
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self BotBuiltinBotAction( "+gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "+crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -2474,8 +2474,8 @@ crouch()
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*/
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prone()
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{
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "+goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "+prone" );
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}
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/*
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@@ -24,7 +24,7 @@ init()
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do_printconsole( s )
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{
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printconsole( s );
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printf( s );
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}
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do_botaction( action )
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@@ -49,8 +49,7 @@ do_botmeleeparams( yaw, dist )
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do_botangles( angles )
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{
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self setplayerangles( angles );
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// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
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self botangles( angles );
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}
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do_isbot()
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