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fix
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@ -1181,7 +1181,7 @@ updateBones()
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while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
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{
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self waittill_notify_or_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
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self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
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if ( !isdefined( self.bot.target ) || !isdefined( self.bot.target.entity ) )
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{
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