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	Fix script errors related to player damage callback.
This commit is contained in:
		| @@ -140,15 +140,15 @@ handleBots() | ||||
| /* | ||||
| 	The hook callback for when any player becomes damaged. | ||||
| */ | ||||
| onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset ) | ||||
| onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) | ||||
| { | ||||
| 	if ( self is_bot() ) | ||||
| 	{ | ||||
| 		self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset ); | ||||
| 		self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset ); | ||||
| 		self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); | ||||
| 		self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); | ||||
| 	} | ||||
|  | ||||
| 	self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset ); | ||||
| 	self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); | ||||
| } | ||||
|  | ||||
| /* | ||||
|   | ||||
| @@ -106,7 +106,7 @@ resetBotVars() | ||||
| /* | ||||
| 	The callback hook when the bot gets damaged. | ||||
| */ | ||||
| onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) | ||||
| onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) | ||||
| { | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -25,7 +25,7 @@ connected() | ||||
| /* | ||||
| 	The callback for when the bot gets damaged. | ||||
| */ | ||||
| onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) | ||||
| onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) | ||||
| { | ||||
| } | ||||
|  | ||||
|   | ||||
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