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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-05-10 22:44:55 +00:00
Fix script errors related to player damage callback.
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parent
aea546f469
commit
9a8df716bb
@ -140,15 +140,15 @@ handleBots()
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/*
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/*
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The hook callback for when any player becomes damaged.
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The hook callback for when any player becomes damaged.
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*/
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*/
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset )
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
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{
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{
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if ( self is_bot() )
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if ( self is_bot() )
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{
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{
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self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
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self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
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self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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}
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}
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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}
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}
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/*
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/*
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@ -106,7 +106,7 @@ resetBotVars()
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/*
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/*
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The callback hook when the bot gets damaged.
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The callback hook when the bot gets damaged.
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*/
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
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{
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{
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}
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}
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@ -25,7 +25,7 @@ connected()
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/*
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/*
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The callback for when the bot gets damaged.
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The callback for when the bot gets damaged.
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*/
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
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{
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{
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}
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}
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