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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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@@ -84,8 +84,8 @@ init()
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if ( getdvar( "bots_play_opendoors" ) == "" )
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setdvar( "bots_play_opendoors", true );
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if ( !isdefined( game["botWarfare"] ) )
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game["botWarfare"] = true;
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if ( !isdefined( game[ "botWarfare" ] ) )
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game[ "botWarfare" ] = true;
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level.bots_minsprintdistance = 315;
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level.bots_minsprintdistance *= level.bots_minsprintdistance;
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@@ -106,17 +106,17 @@ init()
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level.bots = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns["thompson"] = true;
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level.bots_fullautoguns["mp40"] = true;
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level.bots_fullautoguns["type100smg"] = true;
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level.bots_fullautoguns["ppsh"] = true;
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level.bots_fullautoguns["stg44"] = true;
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level.bots_fullautoguns["30cal"] = true;
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level.bots_fullautoguns["mg42"] = true;
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level.bots_fullautoguns["dp28"] = true;
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level.bots_fullautoguns["bar"] = true;
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level.bots_fullautoguns["fg42"] = true;
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level.bots_fullautoguns["type99lmg"] = true;
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level.bots_fullautoguns[ "thompson" ] = true;
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level.bots_fullautoguns[ "mp40" ] = true;
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level.bots_fullautoguns[ "type100smg" ] = true;
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level.bots_fullautoguns[ "ppsh" ] = true;
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level.bots_fullautoguns[ "stg44" ] = true;
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level.bots_fullautoguns[ "30cal" ] = true;
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level.bots_fullautoguns[ "mg42" ] = true;
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level.bots_fullautoguns[ "dp28" ] = true;
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level.bots_fullautoguns[ "bar" ] = true;
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level.bots_fullautoguns[ "fg42" ] = true;
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level.bots_fullautoguns[ "type99lmg" ] = true;
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level thread onPlayerConnect();
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level thread handleBots();
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@@ -144,7 +144,7 @@ handleBots()
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for ( i = 0; i < bots.size; i++ )
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{
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BotBuiltinCmdExec( "clientkick " + bots[i] getentitynumber() );
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BotBuiltinCmdExec( "clientkick " + bots[ i ] getentitynumber() );
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}
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}
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@@ -171,7 +171,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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}
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self [[level.prevcallbackplayerdamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
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}
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onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
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@@ -181,7 +181,7 @@ onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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iDamage += int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
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}
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self [[level.prevcallbackactordamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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}
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/*
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@@ -257,10 +257,10 @@ connected()
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{
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self endon( "disconnect" );
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if ( !isdefined( self.pers["bot_host"] ) )
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if ( !isdefined( self.pers[ "bot_host" ] ) )
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self thread doHostCheck();
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level.players[level.players.size] = self;
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level.players[ level.players.size ] = self;
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self thread onDisconnectAll();
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self thread onSpawnedAll();
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@@ -268,22 +268,22 @@ connected()
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if ( !self is_bot() )
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return;
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if ( !isdefined( self.pers["isBot"] ) )
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if ( !isdefined( self.pers[ "isBot" ] ) )
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{
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// fast restart...
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self.pers["isBot"] = true;
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self.pers[ "isBot" ] = true;
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}
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if ( !isdefined( self.pers["isBotWarfare"] ) )
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if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
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{
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self.pers["isBotWarfare"] = true;
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self.pers[ "isBotWarfare" ] = true;
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self thread added();
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}
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self thread maps\bots\_bot_internal::connected();
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self thread maps\bots\_bot_script::connected();
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level.bots[level.bots.size] = self;
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
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@@ -356,8 +356,8 @@ add_bot()
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if ( isdefined( bot ) )
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{
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bot.pers["isBot"] = true;
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bot.pers["isBotWarfare"] = true;
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bot.pers[ "isBot" ] = true;
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bot.pers[ "isBotWarfare" ] = true;
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bot thread added();
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}
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}
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@@ -380,9 +380,9 @@ diffBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !isdefined( player.pers["team"] ) )
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if ( !isdefined( player.pers[ "team" ] ) )
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continue;
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if ( !player is_bot() )
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@@ -391,15 +391,15 @@ diffBots_loop()
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if ( hard < var_hard )
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{
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hard++;
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player.pers["bots"]["skill"]["base"] = 7;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
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}
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else if ( med < var_med )
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{
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med++;
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player.pers["bots"]["skill"]["base"] = 4;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
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}
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else
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player.pers["bots"]["skill"]["base"] = 1;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
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}
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}
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else if ( var_skill != 0 && var_skill != 9 )
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@@ -408,12 +408,12 @@ diffBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !player is_bot() )
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continue;
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player.pers["bots"]["skill"]["base"] = var_skill;
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player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
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}
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}
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}
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@@ -466,7 +466,7 @@ addBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( player is_bot() )
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bots++;
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