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@@ -27,26 +27,26 @@ Finder( eObj )
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{
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player_has_weapon = false;
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if ( !isdefined( weapon_spawns[i].zombie_weapon_upgrade ) )
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if ( !isdefined( weapon_spawns[ i ].zombie_weapon_upgrade ) )
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{
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continue;
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}
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for ( h = 0; h < weapons.size; h++ )
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{
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if ( weapons[h] == weapon_spawns[i].zombie_weapon_upgrade )
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if ( weapons[ h ] == weapon_spawns[ i ].zombie_weapon_upgrade )
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{
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player_has_weapon = true;
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}
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}
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is_grenade = ( weapontype( weapon_spawns[i].zombie_weapon_upgrade ) == "grenade" );
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is_grenade = ( weapontype( weapon_spawns[ i ].zombie_weapon_upgrade ) == "grenade" );
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if ( !player_has_weapon || is_grenade )
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{
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func = BotBuiltinGetFunction( "maps/_zombiemode_weapons", "get_weapon_cost" );
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if ( self.score < [[func]]( weapon_spawns[i].zombie_weapon_upgrade ) )
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if ( self.score < [[ func ]]( weapon_spawns[ i ].zombie_weapon_upgrade ) )
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{
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continue;
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}
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@@ -55,7 +55,7 @@ Finder( eObj )
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{
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func = BotBuiltinGetFunction( "maps/_zombiemode_weapons", "get_ammo_cost" );
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if ( self.score < [[func]]( weapon_spawns[i].zombie_weapon_upgrade ) )
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if ( self.score < [[ func ]]( weapon_spawns[ i ].zombie_weapon_upgrade ) )
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{
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continue;
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}
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@@ -80,7 +80,7 @@ Finder( eObj )
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continue;
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}
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answer[answer.size] = self CreateFinderObjectiveEZ( eObj, weapon_spawns[i] );
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answer[ answer.size ] = self CreateFinderObjectiveEZ( eObj, weapon_spawns[ i ] );
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}
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return answer;
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@@ -90,7 +90,7 @@ getOffset( model, weapon )
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{
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org = model get_angle_offset_node( 40, ( 0, -90, 0 ), ( 0, 0, 1 ) );
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test_org = ( org[0], org[1], weapon.origin[2] );
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test_org = ( org[ 0 ], org[ 1 ], weapon.origin[ 2 ] );
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if ( !weapon PointInsideUseTrigger( test_org ) )
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{
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