mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-20 21:45:44 +00:00
Add debug prints. Move objective related code into separate scripts.
Add the ability to prioritize objectives over targets.
This commit is contained in:
parent
b9fe21d15f
commit
a209af39b8
@ -120,30 +120,7 @@ init()
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level thread onPlayerConnect();
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level thread handleBots();
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maps\bots\_bot_script::register_bot_action( "objective", "powerup", maps\bots\_bot_script::bot_grab_powerup,
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maps\bots\_bot_script::bot_powerup_process_order,
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maps\bots\_bot_script::bot_powerup_init,
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maps\bots\_bot_script::bot_powerup_post_think,
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maps\bots\_bot_script::bot_should_grab_powerup,
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maps\bots\_bot_script::bot_check_complete_grab_powerup,
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maps\bots\_bot_script::bot_powerup_should_cancel,
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maps\bots\_bot_script::bot_powerup_should_postpone,
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maps\bots\_bot_script::bot_powerup_priority );
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maps\bots\_bot_script::register_bot_action( "objective", "revive", maps\bots\_bot_script::bot_revive_player,
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maps\bots\_bot_script::bot_revive_process_order,
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maps\bots\_bot_script::bot_revive_player_init,
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maps\bots\_bot_script::bot_revive_player_post_think,
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maps\bots\_bot_script::bot_should_revive_player,
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maps\bots\_bot_script::bot_check_complete_revive_player,
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maps\bots\_bot_script::bot_revive_player_should_cancel,
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maps\bots\_bot_script::bot_revive_player_should_postpone,
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maps\bots\_bot_script::bot_revive_player_priority );
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maps\bots\_bot_script::register_bot_objective( "powerup" );
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maps\bots\_bot_script::register_bot_objective( "revive" );
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level thread maps\bots\_bot_script::store_powerups_dropped();
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level thread maps\bots\_bot_script::watch_for_downed_players();
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maps\bots\_bot_script::bot_script_init();
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}
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/*
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@ -96,6 +96,9 @@ resetBotVars()
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self.bot.cur_weap_dist_multi = 1;
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self.bot.is_cur_sniper = false;
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self.bot.prio_objective = false;
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self.bot.path_inaccessible = false;
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self.bot.rand = randomInt( 100 );
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self botStop();
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@ -419,6 +422,8 @@ stance_loop()
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if ( toStance != "stand" && toStance != "crouch" && toStance != "prone" )
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toStance = "crouch";
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toStance = "stand"; //Hack to make the bots never crouch
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if ( toStance == "stand" )
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self stand();
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else if ( toStance == "crouch" )
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@ -1187,7 +1192,7 @@ aim_loop()
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aimspeed *= 1 + adsAimSpeedFact * adsAmount;
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}
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) )
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !self.bot.prio_objective )
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{
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no_trace_time = self.bot.target.no_trace_time;
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no_trace_look_time = self.pers["bots"]["skill"]["no_trace_look_time"];
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@ -1466,9 +1471,9 @@ walk()
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*/
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walk_loop()
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{
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hasTarget = isDefined( self.bot.target ) && isDefined( self.bot.target.entity );
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shouldTarget = isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !self.bot.prio_objective;
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if ( hasTarget )
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if ( shouldTarget )
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{
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curweap = self getCurrentWeapon();
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@ -1495,7 +1500,7 @@ walk_loop()
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isScriptGoal = false;
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if ( isDefined( self.bot.script_goal ) && !hasTarget )
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if ( isDefined( self.bot.script_goal ) && !shouldTarget )
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{
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goal = self.bot.script_goal;
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dist = self.bot.script_goal_dist;
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@ -1504,7 +1509,7 @@ walk_loop()
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}
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else
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{
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if ( hasTarget )
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if ( shouldTarget )
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goal = self.bot.target.last_seen_pos;
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self notify( "new_goal_internal" );
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@ -1538,11 +1543,11 @@ doWalk( goal, dist, isScriptGoal )
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path_was_truncated = ( current + 1 ) >= 32;
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//Couldn't generate path to goal
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self.path_inaccessible = false;
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self.bot.path_inaccessible = false;
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if ( current <= -1 )
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{
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self.bot.path_inaccessible = true;
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self notify( "bad_path_internal" );
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self.path_inaccessible = true;
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return;
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}
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File diff suppressed because it is too large
Load Diff
@ -279,7 +279,6 @@ ClearScriptGoal()
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/*
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Returns whether the bot is at it's goal
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*/
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AtScriptGoal()
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{
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if ( !isDefined( self.bot.script_goal ) )
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@ -289,6 +288,40 @@ AtScriptGoal()
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return distanceSquared( self.origin, self.bot.script_goal ) <= ( self.bot.script_goal_dist * self.bot.script_goal_dist );
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}
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/*
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Returns whether the bot has a priority objective
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*/
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HasPriorityObjective()
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{
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return self.bot.prio_objective;
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}
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/*
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Sets the bot to prioritize the objective over targeting enemies
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*/
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SetPriorityObjective()
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{
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self.bot.prio_objective = true;
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self notify( "kill_goal" );
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}
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/*
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Clears the bot's priority objective to allow the bot to target enemies automatically again
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*/
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ClearPriorityObjective()
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{
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self.bot.prio_objective = false;
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}
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/*
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Checks whether the path generated by the ASTAR path finding is inaccessible
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*/
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GetPathIsInaccessible()
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{
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waittillframeend;
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return self.bot.path_inaccessible;
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}
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/*
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Sets the aim position of the bot
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*/
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349
maps/bots/script_objectives/_obj_actions.gsc
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349
maps/bots/script_objectives/_obj_actions.gsc
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@ -0,0 +1,349 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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#include maps\bots\script_objectives\_obj_common;
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bot_grab_powerup()
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{
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self endon( "disconnect" );
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self endon( "powerup_end_think" );
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self endon( "bot_in_invalid_state" );
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level endon( "end_game" );
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if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
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{
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return;
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}
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powerup_obj = self.available_powerups[ 0 ];
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powerup_obj_ent = powerup_obj.target_ent;
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set_bot_global_shared_objective_owner_by_ent( "powerup", powerup_obj_ent, self );
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self bot_set_objective( "powerup", powerup_obj_ent );
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> starts objective" );
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while ( isDefined( powerup_obj_ent ) && isDefined( powerup_obj ) && self bot_is_objective_owner( "powerup", powerup_obj_ent ) )
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{
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wait 1;
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self SetPriorityObjective();
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self SetScriptGoal( powerup_obj_ent.origin );
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result = self waittill_any_return( "goal", "bad_path", "new_goal" );
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if ( result != "goal" )
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{
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> bad path" );
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continue;
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}
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//Wait to see if the bot was able to grab the powerup
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wait 0.5;
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//Check if powerup still exists
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if ( isDefined( powerup_obj_ent ) )
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{
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height_difference = self.origin[ 2 ] - powerup_obj_ent.origin[ 2 ];
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if ( height_difference < 49 )
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{
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self BotJump();
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wait 0.5;
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waittillframeend;
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//Check if bot was able to grab the powerup by jumping
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if ( self bot_has_objective() || isDefined( powerup_obj_ent ) )
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{
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//Mark objective as bad so bots will ignore it from now on
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powerup_obj.bad = true;
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}
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}
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else
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{
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powerup_obj.bad = true;
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}
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if ( powerup_obj.bad )
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{
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> objective was marked as bad" );
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break;
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}
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}
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}
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}
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bot_powerup_process_order()
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{
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return 0;
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}
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bot_powerup_init()
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{
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self.successfully_grabbed_powerup = false;
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}
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bot_powerup_post_think( state )
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{
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obj = self bot_get_objective();
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powerup_obj_ent = obj.target_ent;
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switch ( state )
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{
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case "completed":
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> objective was completed" );
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break;
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case "postponed":
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> objective was postponed Reason: " + self.obj_postponed_reason );
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break;
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case "canceled":
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bot_objective_print( "powerup", powerup_obj_ent, "Bot <" + self.playername + "> objective was canceled Reason: " + self.obj_cancel_reason );
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break;
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}
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self.successfully_grabbed_powerup = false;
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self.obj_cancel_reason = "";
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self ClearScriptGoal();
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self ClearScriptAimPos();
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self ClearPriorityObjective();
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self clear_objective_for_bot();
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}
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bot_should_grab_powerup()
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{
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if ( level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 )
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{
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return false;
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}
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MAX_DISTANCE_SQ = 10000 * 10000;
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BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285;
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self.available_powerups = [];
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powerup_objectives = level.zbot_objective_glob[ "powerup" ].active_objectives;
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obj_keys = getArrayKeys( powerup_objectives );
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for ( i = 0; i < powerup_objectives.size; i++ )
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{
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obj = powerup_objectives[ obj_keys[ i ] ];
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powerup = obj.target_ent;
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if ( !isDefined( powerup ) )
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{
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continue;
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}
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if ( obj.bad )
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{
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continue;
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}
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if ( isDefined( obj.owner ) )
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{
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continue;
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}
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time_left = powerup.time_left_until_timeout;
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distance_required_to_reach_powerup = distanceSquared( powerup.origin, self.origin );
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if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left )
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{
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continue;
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}
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if ( distanceSquared( powerup.origin, self.origin ) > MAX_DISTANCE_SQ )
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{
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continue;
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}
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if ( !isDefined( generatePath( self.origin, powerup.origin, self.team, level.bot_allowed_negotiation_links ) ) )
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{
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continue;
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}
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self.available_powerups[ self.available_powerups.size ] = obj;
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}
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//TODO: Sort powerups by priority here
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return self.available_powerups.size > 0;
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}
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bot_check_complete_grab_powerup()
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{
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return self.successfully_grabbed_powerup;
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}
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bot_powerup_should_cancel()
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{
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if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
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{
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self.obj_cancel_reason = "No available powerups";
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return true;
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}
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if ( !isDefined( self.available_powerups[ 0 ].target_ent ) )
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{
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self.obj_cancel_reason = "Powerup doesn't exist";
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return true;
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}
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return false ;
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}
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bot_powerup_should_postpone()
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{
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return false;
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}
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bot_powerup_priority()
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{
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if ( !isDefined( self.available_powerups ) )
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{
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return 0;
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}
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//return self.available_powerups[ 0 ].target_ent.priority;
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return 0;
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}
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//TODO: Possibly add the ability to circle revive?
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bot_revive_player()
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{
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if ( !isDefined( self.available_revives ) || self.available_revives.size <= 0 )
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{
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return;
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}
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self endon( "disconnect" );
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self endon( "revive_end_think" );
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self endon( "bot_in_invalid_state" );
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level endon( "end_game" );
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player_to_revive_obj = self.available_revives[ 0 ];
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player_to_revive = player_to_revive_obj.target_ent;
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self bot_set_objective( "revive", player_to_revive );
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set_bot_global_shared_objective_owner_by_ent( "revive", player_to_revive, self );
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bot_objective_print( "revive", player_to_revive, "Bot <" + self.playername + "> objective started" );
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//If player is no longer valid to revive stop trying to revive
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//If bot doesn't have an objective anymore or the objective has changed stop trying to revive
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while ( isDefined( player_to_revive ) && isDefined( player_to_revive_obj ) && self bot_is_objective_owner( "revive", player_to_revive ) )
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{
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wait 1;
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//Constantly update the goal just in case the player is moving(T5 or higher only)
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self ClearScriptAimPos();
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self SetPriorityObjective();
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self SetScriptGoal( player_to_revive.origin, 32 );
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result = self waittill_any_return( "goal", "bad_path", "new_goal" );
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//printConsole( result );
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if ( result != "goal" )
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{
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bot_objective_print( "revive", player_to_revive, "Bot <" + self.playername + "> bad path" );
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continue;
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}
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if ( !isDefined( player_to_revive.revivetrigger ) )
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{
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return;
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}
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//Check if the bot is reviving the player already and also that the player isn't being revived already
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if ( player_to_revive.revivetrigger.beingrevived )
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{
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continue;
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}
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self SetScriptAimPos( player_to_revive.origin );
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time = 3.2;
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if ( self hasPerk( "specialty_quickrevive" ) )
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{
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time /= 2;
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}
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self thread BotPressUse( time );
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while ( self maps\_laststand::is_reviving( player_to_revive ) )
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{
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wait 0.05;
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}
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//Wait to see if we cleared the objective by successfully reviving the player
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waittillframeend;
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}
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}
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bot_revive_process_order()
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{
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return 0;
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}
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bot_revive_player_init()
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{
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self.should_cancel_revive_obj = false;
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self.successfully_revived_player = false;
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}
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bot_revive_player_post_think( state )
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{
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obj = self bot_get_objective();
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revive_obj_ent = obj.target_ent;
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switch ( state )
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{
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case "completed":
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bot_objective_print( "revive", revive_obj_ent, "Bot <" + self.playername + "> objective was completed" );
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break;
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case "postponed":
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bot_objective_print( "revive", revive_obj_ent, "Bot <" + self.playername + "> objective was postponed Reason: " + self.obj_postponed_reason );
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break;
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case "canceled":
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bot_objective_print( "revive", revive_obj_ent, "Bot <" + self.playername + "> objective was canceled Reason: " + self.obj_cancel_reason );
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break;
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}
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self.should_cancel_revive_obj = false;
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self.successfully_revived_player = false;
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self.obj_cancel_reason = "";
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self ClearScriptGoal();
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self ClearScriptAimPos();
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self ClearPriorityObjective();
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self clear_objective_for_bot();
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}
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bot_should_revive_player()
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{
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downed_players_objs = get_all_objectives_for_group( "revive" );
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if ( downed_players_objs.size <= 0 )
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{
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return false;
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}
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self.available_revives = [];
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obj_keys = getArrayKeys( downed_players_objs );
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for ( i = 0; i < downed_players_objs.size; i++ )
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{
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obj = downed_players_objs[ obj_keys[ i ] ];
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if ( isDefined( obj.owner ) )
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{
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continue;
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}
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if ( obj.bad )
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{
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continue;
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}
|
||||
self.available_revives[ self.available_revives.size ] = obj;
|
||||
}
|
||||
return self.available_revives.size > 0;
|
||||
}
|
||||
|
||||
bot_check_complete_revive_player()
|
||||
{
|
||||
return self.successfully_revived_player;
|
||||
}
|
||||
|
||||
bot_revive_player_should_cancel()
|
||||
{
|
||||
if ( !isDefined( self.available_revives[ 0 ] ) )
|
||||
{
|
||||
self.obj_cancel_reason = "Obj didn't exist";
|
||||
return true;
|
||||
}
|
||||
if ( !isDefined( self.available_revives[ 0 ].target_ent ) )
|
||||
{
|
||||
self.obj_cancel_reason = "Entity didn't exist";
|
||||
return true;
|
||||
}
|
||||
if ( !isDefined( self.available_revives[ 0 ].target_ent.revivetrigger ) )
|
||||
{
|
||||
self.obj_cancel_reason = "Revive trigger didn't exist";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_revive_player_should_postpone()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_revive_player_priority()
|
||||
{
|
||||
return 0;
|
||||
}
|
644
maps/bots/script_objectives/_obj_common.gsc
Normal file
644
maps/bots/script_objectives/_obj_common.gsc
Normal file
@ -0,0 +1,644 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
|
||||
register_bot_objective( objective_group )
|
||||
{
|
||||
if ( !isDefined( level.zbot_objective_glob ) )
|
||||
{
|
||||
level.zbot_objective_glob = [];
|
||||
}
|
||||
if ( !isDefined( level.zbot_objective_glob[ objective_group ] ) )
|
||||
{
|
||||
level.zbot_objective_glob[ objective_group ] = spawnStruct();
|
||||
level.zbot_objective_glob[ objective_group ].active_objectives = [];
|
||||
}
|
||||
}
|
||||
|
||||
add_possible_bot_objective( objective_group, target_ent, is_global_shared )
|
||||
{
|
||||
assert( isDefined( level.zbot_objective_glob ), "Trying to add objective before calling register_bot_objective" );
|
||||
|
||||
assert( isDefined( level.zbot_objective_glob[ objective_group ] ), "Trying to add objective to group " + objective_group + " before calling register_bot_objective" );
|
||||
|
||||
if ( !isDefined( target_ent ) )
|
||||
{
|
||||
assertMsg( "target_ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = target_ent getEntityNumber();
|
||||
|
||||
objective_struct = spawnStruct();
|
||||
objective_struct.group = objective_group;
|
||||
objective_struct.is_global_shared = is_global_shared;
|
||||
objective_struct.target_ent = target_ent;
|
||||
objective_struct.owner = undefined;
|
||||
objective_struct.is_objective = true;
|
||||
objective_struct.bad = false;
|
||||
|
||||
level.zbot_objective_glob[ objective_group ].active_objectives[ "obj_id_" + id ] = objective_struct;
|
||||
}
|
||||
|
||||
get_bot_objective_by_entity_ref( objective_group, ent )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
assert( isDefined( objective ), "Objective with " + id + " id does not point to a objective in group " + objective_group );
|
||||
|
||||
return objective;
|
||||
}
|
||||
|
||||
get_all_objectives_for_group( objective_group )
|
||||
{
|
||||
return level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
}
|
||||
|
||||
bot_get_objective()
|
||||
{
|
||||
return self.zbot_current_objective;
|
||||
}
|
||||
|
||||
bot_has_objective()
|
||||
{
|
||||
return isDefined( self.zbot_current_objective );
|
||||
}
|
||||
|
||||
bot_set_objective( objective_group, ent )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
possible_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
objective = possible_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
|
||||
assert( objective_exists, "Objective with " + id + " id does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.zbot_current_objective = objective;
|
||||
}
|
||||
|
||||
clear_objective_for_bot()
|
||||
{
|
||||
self.zbot_current_objective = undefined;
|
||||
}
|
||||
|
||||
set_bot_objective_blocked_by_objective( primary_objective_group, primary_ent, blocked_by_objective_group, blocked_by_ent )
|
||||
{
|
||||
if ( !isDefined( primary_ent ) )
|
||||
{
|
||||
assertMsg( "Primary_ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isDefined( blocked_by_ent ) )
|
||||
{
|
||||
assertMsg( "Blocked_by_ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
primary_id = primary_ent getEntityNumber();
|
||||
|
||||
blocked_by_id = blocked_by_ent getEntityNumber();
|
||||
|
||||
primary_active_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
|
||||
|
||||
primary_objective = primary_active_objectives[ "obj_id_" + primary_id ];
|
||||
|
||||
primary_objective_exists = isDefined( primary_objective );
|
||||
|
||||
assert( primary_objective_exists, "Objective with " + primary_id + " id does not point to a objective in group " + primary_objective_group );
|
||||
if ( !primary_objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( primary_objective_group == blocked_by_objective_group )
|
||||
{
|
||||
assert( primary_id != blocked_by_id, "Objective with " + primary_id + " id should not be the same as the blocked_by_id if the objectives are in the same group of " + primary_objective_group );
|
||||
if ( primary_id == blocked_by_id )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
blocking_objective = primary_active_objectives[ "obj_id_" + blocked_by_id ];
|
||||
|
||||
blocking_objective_exists = isDefined( blocking_objective );
|
||||
|
||||
assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
|
||||
if ( !blocking_objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
primary_objective.blocking_objective = blocking_objective;
|
||||
}
|
||||
else
|
||||
{
|
||||
secondary_active_objectives = level.zbot_objective_glob[ blocked_by_objective_group ].active_objectives;
|
||||
|
||||
blocking_objective = secondary_active_objectives[ "obj_id_" + blocked_by_id ];
|
||||
|
||||
blocking_objective_exists = isDefined( blocking_objective );
|
||||
|
||||
assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
|
||||
if ( !blocking_objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
primary_objective.blocking_objective = blocking_objective;
|
||||
}
|
||||
}
|
||||
|
||||
bot_is_objective_owner( objective_group, ent )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return false;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
assert( objective.is_global_shared, "Objective with " + id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
|
||||
if ( !objective.is_global_shared )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isDefined( objective.owner ) && objective.owner == self;
|
||||
}
|
||||
|
||||
set_bot_global_shared_objective_owner_by_ent( objective_group, ent, new_owner )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
assert( objective.is_global_shared, "Objective with " + id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
|
||||
if ( !objective.is_global_shared )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
objective.owner = new_owner;
|
||||
}
|
||||
|
||||
set_bot_global_shared_objective_owner_by_reference( objective_group, objective, new_owner )
|
||||
{
|
||||
is_objective = isDefined( objective.is_objective );
|
||||
assert( is_objective, "Objective arg is not a valid objective object" );
|
||||
if ( !is_objective )
|
||||
{
|
||||
return;
|
||||
}
|
||||
assert( objective.is_global_shared, "Objective with " + objective.id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
|
||||
if ( !objective.is_global_shared )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
objective.owner = new_owner;
|
||||
}
|
||||
|
||||
mark_objective_bad( objective_group, ent )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
objective.bad = true;
|
||||
}
|
||||
|
||||
free_bot_objective( objective_group, ent )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
players = getPlayers();
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( isDefined( players[ i ].pers[ "isBot" ] ) && players[ i ].pers[ "isBot" ] )
|
||||
{
|
||||
if ( isDefined( players[ i ].zbot_current_objective ) && players[ i ].zbot_current_objective == objective )
|
||||
{
|
||||
players[ i ].zbot_current_objective = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
active_objectives[ "obj_id_" + id ] = undefined;
|
||||
}
|
||||
|
||||
bot_objective_print( objective_group, ent, message )
|
||||
{
|
||||
if ( !isDefined( ent ) )
|
||||
{
|
||||
assertMsg( "Ent is undefined" );
|
||||
return;
|
||||
}
|
||||
|
||||
id = ent getEntityNumber();
|
||||
|
||||
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
|
||||
|
||||
objective = active_objectives[ "obj_id_" + id ];
|
||||
|
||||
objective_exists = isDefined( objective );
|
||||
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
|
||||
if ( !objective_exists )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( getDvarInt( "bot_obj_debug_" + objective_group ) != 0 )
|
||||
{
|
||||
printConsole( "Obj <" + objective_group + "> ent <" + id + "> " + message + "\n" );
|
||||
}
|
||||
}
|
||||
|
||||
/**********Action Section**********/
|
||||
|
||||
register_bot_action( group_name, action_name, action_func, action_process_order_func, init_func, post_think_func, should_do_func, check_if_complete_func, should_cancel_func, should_postpone_func, priority_func )
|
||||
{
|
||||
if ( !isDefined( level.zbots_actions ) )
|
||||
{
|
||||
level.zbots_actions = [];
|
||||
}
|
||||
if ( !isDefined( level.zbots_actions[ group_name ] ) )
|
||||
{
|
||||
level.zbots_actions[ group_name ] = [];
|
||||
}
|
||||
if ( !isDefined( level.zbots_actions[ group_name ][ action_name ] ) )
|
||||
{
|
||||
level.zbots_actions[ group_name ][ action_name ] = spawnStruct();
|
||||
}
|
||||
level.zbots_actions[ group_name ][ action_name ].action = action_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].init_func = init_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].post_think_func = post_think_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].should_do_func = should_do_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].action_process_order_func = action_process_order_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].check_if_complete_func = check_if_complete_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].should_cancel_func = should_cancel_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].should_postpone_func = should_postpone_func;
|
||||
level.zbots_actions[ group_name ][ action_name ].priority_func = priority_func;
|
||||
}
|
||||
|
||||
initialize_bot_actions_queue()
|
||||
{
|
||||
self.action_queue = [];
|
||||
group_keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < group_keys.size; i++ )
|
||||
{
|
||||
self.action_queue[ group_keys[ i ] ] = [];
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
|
||||
for ( j = 0; j < action_keys.size; j++ )
|
||||
{
|
||||
self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
register_bot_objective_action_for_queue( group_name, action_name )
|
||||
{
|
||||
if ( !isDefined( self.zbot_actions_in_queue ) )
|
||||
{
|
||||
self.zbot_actions_in_queue = [];
|
||||
}
|
||||
if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ] = [];
|
||||
}
|
||||
if ( !isDefined( self.zbot_actions_in_queue[ group_name ][ action_name ] ) )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
|
||||
}
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
|
||||
}
|
||||
|
||||
process_next_queued_action( group_name )
|
||||
{
|
||||
if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].is_current )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
|
||||
|
||||
action_name = self.action_queue[ group_name ][ 0 ].action_name;
|
||||
|
||||
self [[ level.zbots_actions[ group_name ][ action_name ].init_func ]]();
|
||||
|
||||
self thread [[ level.zbots_actions[ group_name ][ action_name ].action ]]();
|
||||
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = true;
|
||||
|
||||
self thread wait_for_action_completion( group_name, action_name );
|
||||
}
|
||||
|
||||
wait_for_action_completion( group_name, action_name )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "stop_action_think" );
|
||||
level endon( "end_game" );
|
||||
|
||||
action_complete_name = action_name + "_complete";
|
||||
action_cancel_name = action_name + "_cancel";
|
||||
action_postpone_name = action_name + "_postpone";
|
||||
|
||||
result = self waittill_any_return( action_complete_name, action_cancel_name, action_postpone_name );
|
||||
|
||||
save_action = false;
|
||||
|
||||
end_state = undefined;
|
||||
|
||||
if ( ( result == action_complete_name ) )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
|
||||
end_state = "completed";
|
||||
}
|
||||
else if ( result == action_cancel_name )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
|
||||
end_state = "canceled";
|
||||
}
|
||||
else if ( result == action_postpone_name )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true;
|
||||
save_action = true;
|
||||
end_state = "postponed";
|
||||
}
|
||||
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
|
||||
|
||||
self notify( action_name + "_end_think" );
|
||||
|
||||
self [[ level.zbots_actions[ group_name ][ action_name ].post_think_func ]]( end_state );
|
||||
|
||||
if ( save_action )
|
||||
{
|
||||
postponed_action = self.action_queue[ group_name ][ 0 ];
|
||||
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_name ].priority_func ]]();
|
||||
self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 2 );
|
||||
self.action_queue[ group_name ][ 0 ] = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.action_queue[ group_name ][ 0 ] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
pick_actions_to_add_to_queue( group_name )
|
||||
{
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||
|
||||
//TODO: Use process order funcs to determine the order of actions being added to the queue
|
||||
//For now just randomize the order of the keys
|
||||
/*
|
||||
for ( i = 0; i < action_keys; i++ )
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
//Reboot the action queue because the last member was deleted which deletes the array
|
||||
if ( !isDefined( self.action_queue ) || !isDefined( self.action_queue[ group_name ] ) )
|
||||
{
|
||||
self.action_queue = [];
|
||||
self.action_queue[ group_name ] = [];
|
||||
}
|
||||
|
||||
if ( !isDefined( self.action_id ) )
|
||||
{
|
||||
self.action_id = 0;
|
||||
}
|
||||
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
|
||||
{
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_id = self.action_id;
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
|
||||
self.action_id++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bot_clear_actions_queue()
|
||||
{
|
||||
group_keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < group_keys.size; i++ )
|
||||
{
|
||||
self.action_queue[ group_keys[ i ] ] = [];
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
|
||||
for ( j = 0; j < action_keys.size; j++ )
|
||||
{
|
||||
self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_if_action_is_completed_in_group( group_name, action_name )
|
||||
{
|
||||
assert( isDefined( level.zbots_actions[ group_name ][ action_name ].check_if_complete_func ) );
|
||||
|
||||
if ( self [[ level.zbots_actions[ group_name ][ action_name ].check_if_complete_func ]]() )
|
||||
{
|
||||
self notify( action_name + "_complete" );
|
||||
}
|
||||
}
|
||||
|
||||
check_if_action_should_be_postponed_in_group( group_name, action_name )
|
||||
{
|
||||
if ( self [[ level.zbots_actions[ group_name ][ action_name ].should_postpone_func ]]() )
|
||||
{
|
||||
self notify( action_name + "_postpone" );
|
||||
}
|
||||
}
|
||||
|
||||
check_if_action_should_be_canceled_in_group( group_name, action_name )
|
||||
{
|
||||
if ( self [[ level.zbots_actions[ group_name ][ action_name ].should_cancel_func ]]() )
|
||||
{
|
||||
self notify( action_name + "_cancel" );
|
||||
}
|
||||
}
|
||||
|
||||
check_if_action_should_be_postponed_globally( group_name, action_name )
|
||||
{
|
||||
if ( action_should_be_postponed_global( group_name, action_name ) )
|
||||
{
|
||||
self notify( action_name + "_postpone" );
|
||||
}
|
||||
}
|
||||
|
||||
check_if_action_should_be_canceled_globally( group_name, action_name )
|
||||
{
|
||||
if ( action_should_be_canceled_global( group_name, action_name ) )
|
||||
{
|
||||
self notify( action_name + "_cancel" );
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Figure out way of overriding the current action for flee movement action
|
||||
check_for_forced_action( group_name )
|
||||
{
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||
action_priorities_array = [];
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
action_priorities_array[ action_priorities_array.size ] = spawnStruct();
|
||||
action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||
action_priorities_array[ action_priorities_array.size - 1 ].action_name = action_keys[ i ];
|
||||
}
|
||||
|
||||
action_priorities_array = sort_array_by_priority_field( action_priorities_array );
|
||||
|
||||
if ( self.action_queue[ group_name ][ 0 ].priority < action_priorities_array[ 0 ].priority )
|
||||
{
|
||||
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
|
||||
}
|
||||
}
|
||||
|
||||
bot_action_think()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
wait 0.05;
|
||||
//Wait until the end of the frame so any variables set by _bot_internal in the current frame will have up to date values
|
||||
waittillframeend;
|
||||
waittillframeend;
|
||||
|
||||
group_name = "objective";
|
||||
|
||||
self pick_actions_to_add_to_queue( group_name );
|
||||
|
||||
//self check_for_forced_action( group_name );
|
||||
|
||||
if ( !isDefined( self.action_queue[ group_name ][ 0 ] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
self process_next_queued_action( group_name );
|
||||
|
||||
action_name = self.action_queue[ group_name ][ 0 ].action_name;
|
||||
|
||||
self check_if_action_is_completed_in_group( group_name, action_name );
|
||||
self check_if_action_should_be_postponed_in_group( group_name, action_name );
|
||||
self check_if_action_should_be_canceled_in_group( group_name, action_name );
|
||||
|
||||
self check_if_action_should_be_postponed_globally( group_name, action_name );
|
||||
self check_if_action_should_be_canceled_globally( group_name, action_name );
|
||||
}
|
||||
}
|
||||
|
||||
action_should_be_postponed_global( primary_group_name, action_name )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
action_should_be_canceled_global( primary_group_name, action_name )
|
||||
{
|
||||
obj = self bot_get_objective();
|
||||
|
||||
if ( self GetPathIsInaccessible() )
|
||||
{
|
||||
self.obj_cancel_reason = "Path was inaccessible";
|
||||
return true;
|
||||
}
|
||||
if ( obj.bad )
|
||||
{
|
||||
self.obj_cancel_reason = "Obj was bad";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
148
maps/bots/script_objectives/_obj_trackers.gsc
Normal file
148
maps/bots/script_objectives/_obj_trackers.gsc
Normal file
@ -0,0 +1,148 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\script_objectives\_obj_common;
|
||||
|
||||
store_powerups_dropped()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
||||
level thread free_powerups_dropped();
|
||||
|
||||
level.zbots_powerups = [];
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "powerup_dropped", powerup );
|
||||
waittillframeend;
|
||||
if ( !isDefined( powerup ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
add_possible_bot_objective( "powerup", powerup, true );
|
||||
//maps\bots\_bot_utility::assign_priority_to_powerup( powerup );
|
||||
//level.zbots_powerups = maps\bots\_bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
|
||||
}
|
||||
}
|
||||
|
||||
free_powerups_dropped()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "powerup_freed", powerup );
|
||||
free_bot_objective( "powerup", powerup );
|
||||
}
|
||||
}
|
||||
|
||||
watch_for_downed_players()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "player_entered_laststand", player );
|
||||
if ( !isDefined( player ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
add_possible_bot_objective( "revive", player, true );
|
||||
player thread free_revive_objective_when_needed();
|
||||
}
|
||||
}
|
||||
|
||||
free_revive_objective_when_needed()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
||||
id = self.id;
|
||||
while ( isDefined( self ) && isDefined( self.revivetrigger ) )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
free_bot_objective( "revive", self );
|
||||
}
|
||||
|
||||
bot_valid_pump()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
||||
obj_sav = undefined;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
obj_sav = self.zbot_current_objective;
|
||||
wait 0.5;
|
||||
if ( !maps\so\zm_common\_zm_utility::is_player_valid( self ) )
|
||||
{
|
||||
if ( isDefined( self ) )
|
||||
{
|
||||
self notify( "bot_in_invalid_state" );
|
||||
self clear_objective_for_bot();
|
||||
}
|
||||
else if ( isDefined( obj_sav ) )
|
||||
{
|
||||
set_bot_global_shared_objective_owner_by_ent( obj_sav.group, obj_sav.target_ent, undefined );
|
||||
}
|
||||
|
||||
while ( isDefined( self ) && !maps\so\zm_common\_zm_utility::is_player_valid( self ) )
|
||||
{
|
||||
wait 0.5;
|
||||
}
|
||||
if ( !isDefined( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bot_objective_inaccessible_pump()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
invalid_obj = false;
|
||||
wait 0.5;
|
||||
while ( !self bot_has_objective() )
|
||||
{
|
||||
wait 0.5;
|
||||
}
|
||||
|
||||
while ( self bot_has_objective() )
|
||||
{
|
||||
wait 1;
|
||||
obj = self bot_get_objective();
|
||||
|
||||
if ( !isDefined( obj ) || !isDefined( obj.target_ent ) )
|
||||
{
|
||||
invalid_obj = true;
|
||||
}
|
||||
else if ( !isDefined( generatePath( self.origin, obj.target_ent.origin, self.team, level.bot_allowed_negotiation_links ) ) )
|
||||
{
|
||||
invalid_obj = true;
|
||||
}
|
||||
if ( invalid_obj )
|
||||
{
|
||||
self notify( "bot_objective_inaccessible" );
|
||||
self.bot.path_inaccessible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bot_on_powerup_grab( powerup )
|
||||
{
|
||||
bot_objective_print( "powerup", powerup, "Bot <" + self.playername + "> bot grabbed powerup" );
|
||||
self.successfully_grabbed_powerup = true;
|
||||
}
|
||||
|
||||
bot_on_revive_success( revivee )
|
||||
{
|
||||
bot_objective_print( "revive", revivee, "Bot <" + self.playername + "> bot revived <" + revivee.playername + ">" );
|
||||
self.successfully_revived_player = true;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user