Add target handling code.

This commit is contained in:
JezuzLizard
2023-04-26 03:12:45 -07:00
parent a6ce1e1923
commit bdf933b907
3 changed files with 178 additions and 1 deletions

View File

@ -161,4 +161,58 @@ bot_lookatgoal_on_postpone()
bot_lookatgoal_priority()
{
return 0;
}
bot_lookat( pos, time, vel, doAimPredict )
{
self notify( "bots_aim_overlap" );
self endon( "bots_aim_overlap" );
self endon( "disconnect" );
self endon( "player_downed" );
level endon( "end_game" );
if ( level.gameEnded || level.inPrematchPeriod || self.bot.isfrozen || !getDvarInt( "bots_play_aim" ) )
return;
if ( !isDefined( pos ) )
return;
if ( !isDefined( doAimPredict ) )
doAimPredict = false;
if ( !isDefined( time ) )
time = 0.05;
if ( !isDefined( vel ) )
vel = ( 0, 0, 0 );
steps = int( time * 20 );
if ( steps < 1 )
steps = 1;
myEye = self GetEyePos(); // get our eye pos
if ( doAimPredict )
{
myEye += ( self getVelocity() * 0.05 ) * ( steps - 1 ); // account for our velocity
pos += ( vel * 0.05 ) * ( steps - 1 ); // add the velocity vector
}
myAngle = self getPlayerAngles();
angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
X = AngleClamp180( angles[0] - myAngle[0] );
X = X / steps;
Y = AngleClamp180( angles[1] - myAngle[1] );
Y = Y / steps;
for ( i = 0; i < steps; i++ )
{
myAngle = ( AngleClamp180(myAngle[0] + X), AngleClamp180(myAngle[1] + Y), 0 );
self setPlayerAngles( myAngle );
wait 0.05;
}
}

View File

@ -0,0 +1,93 @@
register_bot_target_type( target_group )
{
if ( !isDefined( level.zbot_target_glob ) )
{
level.zbot_target_glob = [];
level.zbot_target_glob_ids = [];
}
if ( !isDefined( level.zbot_target_glob[ target_group ] ) )
{
level.zbot_target_glob_ids[ target_group ] = 0;
level.zbot_target_glob[ target_group ] = spawnStruct();
level.zbot_target_glob[ target_group ].active_targets = [];
}
}
add_possible_bot_target( target_group, id, target_ent )
{
assert( isDefined( level.zbot_target_glob ), "Trying to add target before calling register_bot_target_type" );
assert( isDefined( level.zbot_target_glob[ target_group ] ), "Trying to add target to group " + target_group + " before calling register_bot_target_type" );
target_struct = spawnStruct();
target_struct.group = target_group;
target_struct.id = id;
target_struct.damaged_by = [];
target_struct.targeted_by = [];
target_struct.target_ent = target_ent;
target_struct.is_target = true;
level.zbot_target_glob[ target_group ].active_targets[ "targ_id_" + id ] = target_struct;
}
get_bot_target_by_id( target_group, id )
{
active_targets = level.zbot_target_glob[ target_group ].active_targets;
target = active_targets[ "targ_id_" + id ];
assert( isDefined( target ), "Target with " + id + " id does not point to a target in group " + target_group );
return target;
}
get_all_targets_for_group( target_group )
{
return level.zbot_target_glob[ target_group ].active_targets;
}
set_target_for_bot( target_group, id )
{
possible_targets = level.zbot_target_glob[ primary_target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( primary_target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
self.zbot_current_target = target;
for ( i = 0; i < target.targeted_by.size; i++ )
{
if ( target.targeted_by[ i ] == self )
{
return;
}
}
target.targeted_by[ target.targeted_by.size ] = self;
}
free_bot_target( target_group, id )
{
active_targets = level.zbot_global_shared_target_glob[ target_group ].active_targets;
target = active_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id number does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
target.damaged_by = undefined;
target.targeted_by = undefined;
target = undefined;
}