mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-09-18 06:07:28 +00:00
They walk bro.
This commit is contained in:
315
maps/bots/_bot_script.gsc
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315
maps/bots/_bot_script.gsc
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@@ -0,0 +1,315 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self thread difficulty();
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self thread onBotSpawned();
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self thread onSpawned();
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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}
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/*
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Updates the bot's difficulty variables.
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*/
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difficulty()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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if ( GetDvarInt( "bots_skill" ) != 9 )
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{
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switch ( self.pers["bots"]["skill"]["base"] )
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{
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case 1:
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self.pers["bots"]["skill"]["aim_time"] = 0.6;
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self.pers["bots"]["skill"]["init_react_time"] = 1500;
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self.pers["bots"]["skill"]["reaction_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
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self.pers["bots"]["skill"]["remember_time"] = 750;
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self.pers["bots"]["skill"]["fov"] = 0.7;
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self.pers["bots"]["skill"]["dist_max"] = 2500;
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self.pers["bots"]["skill"]["dist_start"] = 1000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.75;
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self.pers["bots"]["skill"]["help_dist"] = 0;
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self.pers["bots"]["skill"]["semi_time"] = 0.9;
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self.pers["bots"]["skill"]["shoot_after_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
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self.pers["bots"]["skill"]["bone_update_interval"] = 2;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 0;
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self.pers["bots"]["behavior"]["nade"] = 10;
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self.pers["bots"]["behavior"]["sprint"] = 30;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 20;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 0;
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break;
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case 2:
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self.pers["bots"]["skill"]["aim_time"] = 0.55;
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self.pers["bots"]["skill"]["init_react_time"] = 1000;
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self.pers["bots"]["skill"]["reaction_time"] = 800;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
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self.pers["bots"]["skill"]["remember_time"] = 1500;
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self.pers["bots"]["skill"]["fov"] = 0.65;
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self.pers["bots"]["skill"]["dist_max"] = 3000;
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self.pers["bots"]["skill"]["dist_start"] = 1500;
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self.pers["bots"]["skill"]["spawn_time"] = 0.65;
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self.pers["bots"]["skill"]["help_dist"] = 500;
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self.pers["bots"]["skill"]["semi_time"] = 0.75;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 10;
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self.pers["bots"]["behavior"]["nade"] = 15;
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self.pers["bots"]["behavior"]["sprint"] = 45;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 15;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 10;
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break;
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case 3:
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self.pers["bots"]["skill"]["aim_time"] = 0.4;
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self.pers["bots"]["skill"]["init_react_time"] = 750;
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self.pers["bots"]["skill"]["reaction_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 2000;
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self.pers["bots"]["skill"]["fov"] = 0.6;
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self.pers["bots"]["skill"]["dist_max"] = 4000;
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self.pers["bots"]["skill"]["dist_start"] = 2250;
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self.pers["bots"]["skill"]["spawn_time"] = 0.5;
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self.pers["bots"]["skill"]["help_dist"] = 750;
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self.pers["bots"]["skill"]["semi_time"] = 0.65;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 20;
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self.pers["bots"]["behavior"]["nade"] = 20;
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self.pers["bots"]["behavior"]["sprint"] = 50;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 25;
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break;
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case 4:
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self.pers["bots"]["skill"]["aim_time"] = 0.3;
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self.pers["bots"]["skill"]["init_react_time"] = 600;
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self.pers["bots"]["skill"]["reaction_time"] = 400;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 3000;
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self.pers["bots"]["skill"]["fov"] = 0.55;
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self.pers["bots"]["skill"]["dist_max"] = 5000;
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self.pers["bots"]["skill"]["dist_start"] = 3350;
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self.pers["bots"]["skill"]["spawn_time"] = 0.35;
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self.pers["bots"]["skill"]["help_dist"] = 1000;
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self.pers["bots"]["skill"]["semi_time"] = 0.5;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 30;
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self.pers["bots"]["behavior"]["nade"] = 25;
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self.pers["bots"]["behavior"]["sprint"] = 55;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 35;
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break;
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case 5:
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self.pers["bots"]["skill"]["aim_time"] = 0.25;
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self.pers["bots"]["skill"]["init_react_time"] = 500;
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self.pers["bots"]["skill"]["reaction_time"] = 300;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
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self.pers["bots"]["skill"]["remember_time"] = 4000;
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self.pers["bots"]["skill"]["fov"] = 0.5;
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self.pers["bots"]["skill"]["dist_max"] = 7500;
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self.pers["bots"]["skill"]["dist_start"] = 5000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.25;
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self.pers["bots"]["skill"]["help_dist"] = 1500;
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self.pers["bots"]["skill"]["semi_time"] = 0.4;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 40;
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self.pers["bots"]["behavior"]["nade"] = 35;
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self.pers["bots"]["behavior"]["sprint"] = 60;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 50;
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break;
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case 6:
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self.pers["bots"]["skill"]["aim_time"] = 0.2;
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self.pers["bots"]["skill"]["init_react_time"] = 250;
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self.pers["bots"]["skill"]["reaction_time"] = 150;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
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self.pers["bots"]["skill"]["remember_time"] = 5000;
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self.pers["bots"]["skill"]["fov"] = 0.45;
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self.pers["bots"]["skill"]["dist_max"] = 10000;
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self.pers["bots"]["skill"]["dist_start"] = 7500;
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self.pers["bots"]["skill"]["spawn_time"] = 0.2;
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self.pers["bots"]["skill"]["help_dist"] = 2000;
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self.pers["bots"]["skill"]["semi_time"] = 0.25;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 50;
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self.pers["bots"]["behavior"]["nade"] = 45;
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self.pers["bots"]["behavior"]["sprint"] = 65;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 75;
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break;
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case 7:
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self.pers["bots"]["skill"]["aim_time"] = 0.1;
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self.pers["bots"]["skill"]["init_react_time"] = 100;
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self.pers["bots"]["skill"]["reaction_time"] = 50;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
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self.pers["bots"]["skill"]["remember_time"] = 7500;
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self.pers["bots"]["skill"]["fov"] = 0.4;
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self.pers["bots"]["skill"]["dist_max"] = 15000;
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self.pers["bots"]["skill"]["dist_start"] = 10000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05;
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self.pers["bots"]["skill"]["help_dist"] = 3000;
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self.pers["bots"]["skill"]["semi_time"] = 0.1;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
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self.pers["bots"]["skill"]["bones"] = "j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 65;
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self.pers["bots"]["behavior"]["nade"] = 65;
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self.pers["bots"]["behavior"]["sprint"] = 70;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 5;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 90;
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break;
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}
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}
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wait 5;
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}
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}
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/*
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When the bot spawned, after the difficulty wait. Start the logic for the bot.
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*/
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onBotSpawned()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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for ( ;; )
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{
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self waittill( "bot_spawned" );
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self thread start_bot_threads();
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}
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}
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/*
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When the bot spawns.
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*/
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onSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self.bot_lock_goal = false;
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self.bot_was_follow_script_update = undefined;
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}
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}
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/*
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Starts all the bot thinking
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*/
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start_bot_threads()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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self endon( "zombified" );
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}
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