Add 2 new functions to handle getting and setting action completion.

Move action code to bot_actions_common.gsc and remake how it works.
This commit is contained in:
JezuzLizard 2023-03-25 23:34:31 -07:00
parent f75726147c
commit c23fd0fd2d
5 changed files with 419 additions and 122 deletions

View File

@ -3,7 +3,7 @@
#include maps\_zombiemode_utility; #include maps\_zombiemode_utility;
#include scripts\sp\bots\bot_actions_common;
#include scripts\sp\bots\actions\combat; #include scripts\sp\bots\actions\combat;
#include scripts\sp\bots\actions\movement; #include scripts\sp\bots\actions\movement;
#include scripts\sp\bots\actions\objective; #include scripts\sp\bots\actions\objective;
@ -13,37 +13,37 @@ main()
//3 separate bot think threads //3 separate bot think threads
//Objective group is for things to go to usually allowing the bot to kill zombies on the way and survive as normal //Objective group is for things to go to usually allowing the bot to kill zombies on the way and survive as normal
//Objectives can be canceled/postponed by combat thread, movement thread or by other objectives //Objectives can be canceled/postponed by combat thread, movement thread or by other objectives
register_bot_action( "objective", "magicbox", ::bot_magicbox_purchase, ::bot_magicbox_process_order, ::bot_should_purchase_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority ); register_bot_action( "objective", "magicbox", ::bot_magicbox_purchase, ::bot_magicbox_process_order, ::bot_should_purchase_magicbox, ::bot_check_complete_magicbox, ::bot_set_complete_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority );
register_bot_action( "objective", "wallbuy", ::bot_wallbuy_purchase, ::bot_wallbuy_process_order, ::bot_should_purchase_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority ); register_bot_action( "objective", "wallbuy", ::bot_wallbuy_purchase, ::bot_wallbuy_process_order, ::bot_should_purchase_wallbuy, ::bot_check_complete_wallbuy, ::bot_set_complete_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority );
register_bot_action( "objective", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_wallbuyammo_process_order, ::bot_should_purchase_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority ); register_bot_action( "objective", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_wallbuyammo_process_order, ::bot_should_purchase_wallbuy_ammo, ::bot_check_complete_wallbuy_ammo, ::bot_set_complete_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority );
register_bot_action( "objective", "perk", ::bot_perk_purchase, ::bot_perk_process_order, ::bot_should_purchase_perk, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority ); register_bot_action( "objective", "perk", ::bot_perk_purchase, ::bot_perk_process_order, ::bot_should_purchase_perk, ::bot_check_complete_perk_purchase, ::bot_set_complete_perk_purchase, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority );
register_bot_action( "objective", "door", ::bot_door_purchase, ::bot_door_process_order, ::bot_should_purchase_door, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority ); register_bot_action( "objective", "door", ::bot_door_purchase, ::bot_door_process_order, ::bot_should_purchase_door, ::bot_check_complete_door_purchase, ::bot_set_complete_door_purchase, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority );
register_bot_action( "objective", "debris", ::bot_debris_purchase, ::bot_debris_process_order, ::bot_should_purchase_debris, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority ); register_bot_action( "objective", "debris", ::bot_debris_purchase, ::bot_debris_process_order, ::bot_should_purchase_debris, ::bot_check_complete_debris_purchase, ::bot_set_complete_debris_purchase, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority );
register_bot_action( "objective", "trap", ::bot_trap_purchase, ::bot_trap_process_order, ::bot_should_purchase_trap, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority ); register_bot_action( "objective", "trap", ::bot_trap_purchase, ::bot_trap_process_order, ::bot_should_purchase_trap, ::bot_check_complete_trap_purchase, ::bot_set_complete_trap_purchase, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority );
register_bot_action( "objective", "packapunch", ::bot_packapunch_purchase, ::bot_packapunch_process_order, ::bot_should_purchase_packapunch, ::bot_packapunch_purchase_on_completion, ::bot_packapunch_purchase_should_cancel, ::bot_packapunch_purchase_on_cancel, ::bot_packapunch_purchase_should_postpone, ::bot_packapunch_purchase_on_postpone, ::bot_packapunch_purchase_priority ); register_bot_action( "objective", "packapunch", ::bot_packapunch_purchase, ::bot_packapunch_process_order, ::bot_should_purchase_packapunch, ::bot_check_complete_packapunch_purchase, ::bot_set_complete_packapunch_purchase, ::bot_packapunch_purchase_on_completion, ::bot_packapunch_purchase_should_cancel, ::bot_packapunch_purchase_on_cancel, ::bot_packapunch_purchase_should_postpone, ::bot_packapunch_purchase_on_postpone, ::bot_packapunch_purchase_priority );
register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_process_order, ::bot_should_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority ); register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_process_order, ::bot_should_revive_player, ::bot_check_complete_revive_player, ::bot_set_complete_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority );
register_bot_action( "objective", "grabbuildable", ::bot_grab_buildable, ::bot_grabbuildable_process_order, ::bot_should_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority ); register_bot_action( "objective", "grabbuildable", ::bot_grab_buildable, ::bot_grab_buildable_process_order, ::bot_should_grab_buildable, ::bot_check_complete_grab_buildable, ::bot_set_complete_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority );
register_bot_action( "objective", "buildbuildable", ::bot_build_buildable, ::bot_buildbuildable_process_order, ::bot_should_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority ); register_bot_action( "objective", "buildbuildable", ::bot_build_buildable, ::bot_build_buildable_process_order, ::bot_should_build_buildable, ::bot_check_complete_build_buildable, ::bot_set_complete_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority );
register_bot_action( "objective", "part", ::bot_grab_part, ::bot_part_process_order, ::bot_should_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority ); register_bot_action( "objective", "part", ::bot_grab_part, ::bot_part_process_order, ::bot_should_grab_part, ::bot_check_complete_grab_part, ::bot_set_complete_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority );
register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_process_order, ::bot_should_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority ); register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_process_order, ::bot_should_grab_powerup, ::bot_check_complete_grab_powerup, ::bot_set_complete_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority );
//Combat thread actions //Combat thread actions
//These all need definitions //These all need definitions
register_bot_action( "combat", "aimatsinglenormalzombie", ::bot_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_process_order ::bot_should_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_on_completion, ::bot_aimatsinglenormalzombie_should_cancel, ::bot_aimatsinglenormalzombie_on_cancel, ::bot_aimatsinglenormalzombie_should_postpone, ::bot_aimatsinglenormalzombie_on_postpone, ::bot_aimatsinglenormalzombie_priority ); register_bot_action( "combat", "aimatsinglenormalzombie", ::bot_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_process_order ::bot_should_aimatsinglenormalzombie, ::bot_check_complete_aimatsinglenormalzombie, ::bot_set_complete_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_on_completion, ::bot_aimatsinglenormalzombie_should_cancel, ::bot_aimatsinglenormalzombie_on_cancel, ::bot_aimatsinglenormalzombie_should_postpone, ::bot_aimatsinglenormalzombie_on_postpone, ::bot_aimatsinglenormalzombie_priority );
register_bot_action( "combat", "shootsinglenormalzombie", ::bot_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_process_order ::bot_should_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_on_completion, ::bot_shootsinglenormalzombie_should_cancel, ::bot_shootsinglenormalzombie_on_cancel, ::bot_shootsinglenormalzombie_should_postpone, ::bot_shootsinglenormalzombie_on_postpone, ::bot_shootsinglenormalzombie_priority ); register_bot_action( "combat", "shootsinglenormalzombie", ::bot_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_process_order ::bot_should_shootsinglenormalzombie, ::bot_check_complete_shootsinglenormalzombie, ::bot_set_complete_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_on_completion, ::bot_shootsinglenormalzombie_should_cancel, ::bot_shootsinglenormalzombie_on_cancel, ::bot_shootsinglenormalzombie_should_postpone, ::bot_shootsinglenormalzombie_on_postpone, ::bot_shootsinglenormalzombie_priority );
register_bot_action( "combat", "aimatmultiplenormalzombies", ::bot_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_process_order ::bot_should_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_on_completion, ::bot_aimatmultiplenormalzombies_should_cancel, ::bot_aimatmultiplenormalzombies_on_cancel, ::bot_aimatmultiplenormalzombies_should_postpone, ::bot_aimatmultiplenormalzombies_on_postpone, ::bot_aimatmultiplenormalzombies_priority ); register_bot_action( "combat", "aimatmultiplenormalzombies", ::bot_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_process_order ::bot_should_aimatmultiplenormalzombies, ::bot_check_complete_aimatmultiplenormalzombies, ::bot_set_complete_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_on_completion, ::bot_aimatmultiplenormalzombies_should_cancel, ::bot_aimatmultiplenormalzombies_on_cancel, ::bot_aimatmultiplenormalzombies_should_postpone, ::bot_aimatmultiplenormalzombies_on_postpone, ::bot_aimatmultiplenormalzombies_priority );
register_bot_action( "combat", "shootmultiplenormalzombies", ::bot_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombies_process_order ::bot_should_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombie_on_completion, ::bot_shootmultiplenormalzombie_should_cancel, ::bot_shootmultiplenormalzombie_on_cancel, ::bot_shootmultiplenormalzombie_should_postpone, ::bot_shootmultiplenormalzombie_on_postpone, ::bot_shootmultiplenormalzombie_priority ); register_bot_action( "combat", "shootmultiplenormalzombies", ::bot_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombies_process_order ::bot_should_shootmultiplenormalzombies, ::bot_check_complete_shootmultiplenormalzombies, ::bot_set_complete_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombie_on_completion, ::bot_shootmultiplenormalzombie_should_cancel, ::bot_shootmultiplenormalzombie_on_cancel, ::bot_shootmultiplenormalzombie_should_postpone, ::bot_shootmultiplenormalzombie_on_postpone, ::bot_shootmultiplenormalzombie_priority );
register_bot_action( "combat", "meleesinglenormalzombie", ::bot_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_process_order ::bot_should_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_on_completion, ::bot_meleesinglenormalzombie_should_cancel, ::bot_meleesinglenormalzombie_on_cancel, ::bot_meleesinglenormalzombie_should_postpone, ::bot_meleesinglenormalzombie_on_postpone, ::bot_meleesinglenormalzombie_priority ); register_bot_action( "combat", "meleesinglenormalzombie", ::bot_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_process_order ::bot_should_meleesinglenormalzombie, ::bot_check_complete_meleesinglenormalzombie, ::bot_set_complete_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_on_completion, ::bot_meleesinglenormalzombie_should_cancel, ::bot_meleesinglenormalzombie_on_cancel, ::bot_meleesinglenormalzombie_should_postpone, ::bot_meleesinglenormalzombie_on_postpone, ::bot_meleesinglenormalzombie_priority );
register_bot_action( "combat", "shootsingledogzombie", ::bot_shootsingledogzombie, ::bot_shootsingledogzombie_process_order ::bot_should_shootsingledogzombie, ::bot_shootsingledogzombie_on_completion, ::bot_shootsingledogzombie_should_cancel, ::bot_shootsingledogzombie_on_cancel, ::bot_shootsingledogzombie_should_postpone, ::bot_shootsingledogzombie_on_postpone, ::bot_shootsingledogzombie_priority ); register_bot_action( "combat", "shootsingledogzombie", ::bot_shootsingledogzombie, ::bot_shootsingledogzombie_process_order ::bot_should_shootsingledogzombie, ::bot_check_complete_shootsingledogzombie, ::bot_set_complete_shootsingledogzombie, ::bot_shootsingledogzombie_on_completion, ::bot_shootsingledogzombie_should_cancel, ::bot_shootsingledogzombie_on_cancel, ::bot_shootsingledogzombie_should_postpone, ::bot_shootsingledogzombie_on_postpone, ::bot_shootsingledogzombie_priority );
register_bot_action( "combat", "shootmultipledogzombies", ::bot_shootmultipledogzombies, ::bot_shootmultipledogzombies_process_order ::bot_should_shootmultipledogzombies, ::bot_shootmultipledogzombies_on_completion, ::bot_shootmultipledogzombies_should_cancel, ::bot_shootmultipledogzombies_on_cancel, ::bot_shootmultipledogzombies_should_postpone, ::bot_shootmultipledogzombies_on_postpone, ::bot_shootmultipledogzombies_priority ); register_bot_action( "combat", "shootmultipledogzombies", ::bot_shootmultipledogzombies, ::bot_shootmultipledogzombies_process_order ::bot_should_shootmultipledogzombies, ::bot_check_complete_shootmultipledogzombies, ::bot_set_complete_shootmultipledogzombies, ::bot_shootmultipledogzombies_on_completion, ::bot_shootmultipledogzombies_should_cancel, ::bot_shootmultipledogzombies_on_cancel, ::bot_shootmultipledogzombies_should_postpone, ::bot_shootmultipledogzombies_on_postpone, ::bot_shootmultipledogzombies_priority );
register_bot_action( "combat", "meleesingledogzombie", ::bot_meleesingledogzombie, ::bot_meleesingledogzombie_process_order ::bot_should_meleesingledogzombie, ::bot_meleesingledogzombie_on_completion, ::bot_meleesingledogzombie_should_cancel, ::bot_meleesingledogzombie_on_cancel, ::bot_meleesingledogzombie_should_postpone, ::bot_meleesingledogzombie_on_postpone, ::bot_meleesingledogzombie_priority ); register_bot_action( "combat", "meleesingledogzombie", ::bot_meleesingledogzombie, ::bot_meleesingledogzombie_process_order ::bot_should_meleesingledogzombie, ::bot_check_complete_meleesingledogzombie, ::bot_set_complete_meleesingledogzombie, ::bot_meleesingledogzombie_on_completion, ::bot_meleesingledogzombie_should_cancel, ::bot_meleesingledogzombie_on_cancel, ::bot_meleesingledogzombie_should_postpone, ::bot_meleesingledogzombie_on_postpone, ::bot_meleesingledogzombie_priority );
//Movement thread actions //Movement thread actions
//These all need definitions //These all need definitions
register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order ::bot_should_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority ); register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order ::bot_should_movetoobjective, ::bot_check_complete_movetoobjective, ::bot_set_complete_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
register_bot_action( "movement", "train", ::bot_train, ::bot_train_process_order ::bot_should_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority ); register_bot_action( "movement", "train", ::bot_train, ::bot_train_process_order ::bot_should_train, ::bot_check_complete_train, ::bot_set_complete_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority );
register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_process_order ::bot_should_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority ); register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_process_order ::bot_should_camp, ::bot_check_complete_camp, ::bot_set_complete_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority );
register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_process_order ::bot_should_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority ); register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_process_order ::bot_should_flee, ::bot_check_complete_flee, ::bot_set_complete_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority );
level.bot_weapon_quality_poor = 0; level.bot_weapon_quality_poor = 0;
level.bot_weapon_quality_fair = 1; level.bot_weapon_quality_fair = 1;
@ -75,22 +75,6 @@ init()
parse_bot_weapon_stats_from_table(); parse_bot_weapon_stats_from_table();
} }
register_action_queue_actions()
{
self register_bot_action_queue_action( "magicbox" );
self register_bot_action_queue_action( "wallbuy" );
self register_bot_action_queue_action( "wallbuyammo" );
self register_bot_action_queue_action( "perk" );
self register_bot_action_queue_action( "door" );
self register_bot_action_queue_action( "debris" );
self register_bot_action_queue_action( "trap" );
self register_bot_action_queue_action( "revive" );
self register_bot_action_queue_action( "buildable" );
self register_bot_action_queue_action( "buildbuildable" );
self register_bot_action_queue_action( "part" );
self register_bot_action_queue_action( "powerup" );
}
spawn_bots() spawn_bots()
{ {
level waittill( "connected", player ); level waittill( "connected", player );
@ -115,66 +99,21 @@ spawn_bots()
} }
bot.pers[ "isBot" ] = true; bot.pers[ "isBot" ] = true;
bot.action_queue = []; bot.action_queue = [];
bot.action_queue[ "objective" ] = [];
bot.action_queue[ "combat" ] = [];
bot.action_queue[ "movement" ] = [];
bot register_action_queue_actions(); bot register_action_queue_actions();
bot thread bot_movement_think(); bot thread bot_movement_think();
//bot thread bot_combat_think(); //bot thread bot_combat_think();
bot thread bot_think(); bot thread bot_objective_think();
bot_count++; bot_count++;
} }
} }
copy_default_action_settings_to_queue( action_name ) bot_objective_think()
{ {
//self.group = level.zbots_actions[ action_name ].group; group_name = "objective";
self.action = level.zbots_actions[ action_name ].action;
//self.should_do_func = level.zbots_actions[ action_name ].should_do_func;
self.on_completion_func = level.zbots_actions[ action_name ].on_completion_func;
self.should_cancel_func = level.zbots_actions[ action_name ].should_cancel_func;
self.on_cancel_func = level.zbots_actions[ action_name ].on_cancel_func;
self.should_postpone_func = level.zbots_actions[ action_name ].should_postpone_func;
self.on_postpone_func = level.zbots_actions[ action_name ].on_postpone_func;
self.priority_func = level.zbots_actions[ action_name ].priority_func;
}
process_next_queued_action()
{
if ( self.action_queue.size <= 0 )
{
return;
}
self thread [[ self.action_queue[ 0 ].on_completion_func ]]();
if ( self.action_queue[ 0 ].can_cancel )
{
self thread [[ self.action_queue[ 0 ].on_cancel_func ]]();
}
if ( self.action_queue[ 0 ].can_postpone )
{
self thread [[ self.action_queue[ 0 ].on_postpone_func ]]();
}
self [[ self.action_queue[ 0 ].action ]]();
self wait_for_action_completion( self.action_queue[ 0 ].action_name );
}
wait_for_action_completion( action_name )
{
result = self waittill_any_return( action_name + "_completion", action_name + "_cancel", action_name + "_postpone" );
if ( isDefined( result ) && ( result == action_name + "_completion" || result == action_name + "_cancel" ) )
{
self.actions_in_queue[ self.action_queue[ 0 ].action_name ].queued = false;
arrayRemoveIndex( self.action_queue, 0 );
}
else if ( result == action_name + "_postpone" )
{
postponed_action = self.action_queue[ 0 ];
arrayRemoveIndex( self.action_queue, 0 );
postponed_action.priority = 0;
self.action_queue[ self.action_queue.size ] = postponed_action;
}
}
bot_think()
{
level endon( "end_game" ); level endon( "end_game" );
self endon( "disconnect" ); self endon( "disconnect" );
@ -193,33 +132,31 @@ bot_think()
action_keys = getArrayKeys( level.zbots_actions ); action_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < action_keys.size; i++ ) for ( i = 0; i < action_keys.size; i++ )
{ {
if ( self.actions_in_queue[ action_keys[ i ] ].canceled ) if ( self.zbot_actions_in_queue[ action_keys[ i ] ].canceled )
{ {
self.actions_in_queue[ action_keys[ i ] ].canceled = false; self.zbot_actions_in_queue[ action_keys[ i ] ].canceled = false;
} }
} }
action_keys = getArrayKeys( level.zbots_actions ); action_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < action_keys.size; i++ ) for ( i = 0; i < action_keys.size; i++ )
{ {
if ( self.actions_in_queue[ action_keys[ i ] ].postponed ) if ( self.zbot_actions_in_queue[ action_keys[ i ] ].postponed )
{ {
self.actions_in_queue[ action_keys[ i ] ].postponed = false; self.zbot_actions_in_queue[ action_keys[ i ] ].postponed = false;
} }
} }
*/ */
action_keys = getArrayKeys( level.zbots_actions ); action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
for ( i = 0; i < action_keys.size; i++ )
//TODO: Use process order funcs to determine the order of actions being added to the queue
/*
for ( i = 0; i < action_keys; i++ )
{ {
if ( !self.actions_in_queue[ action_keys[ i ] ].queued && [[ level.zbots_actions[ action_keys[ i ] ].should_do_func ]]() )
{
self.action_queue[ self.action_queue.size ] = spawnStruct();
self.action_queue[ self.action_queue.size - 1 ] copy_default_action_settings_to_queue( action_keys[ i ] );
self.action_queue[ self.action_queue.size - 1 ].action_name = action_keys[ i ];
self.action_queue[ self.action_queue.size - 1 ].priority = self [[ level.zbots_actions[ action_keys[ i ] ].priority_func ]]();
self.actions_in_queue[ action_keys[ i ] ].queued = true;
}
} }
self.action_queue = self sort_array_by_priority_field( self.action_queue ); */
self pick_actions_to_add_to_queue( group_name, action_keys );
self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
self process_next_queued_action(); self process_next_queued_action();
} }
} }

View File

@ -1,5 +1,3 @@
bot_aimatsinglenormalzombie() bot_aimatsinglenormalzombie()
{ {
@ -15,6 +13,16 @@ bot_should_aimatsinglenormalzombie()
return false; return false;
} }
bot_check_complete_aimatsinglenormalzombie()
{
}
bot_set_complete_aimatsinglenormalzombie()
{
}
bot_aimatsinglenormalzombie_on_completion() bot_aimatsinglenormalzombie_on_completion()
{ {
@ -60,6 +68,16 @@ bot_should_shootsinglenormalzombie()
return false; return false;
} }
bot_check_complete_shootsinglenormalzombie()
{
}
bot_set_complete_shootsinglenormalzombie()
{
}
bot_shootsinglenormalzombie_on_completion() bot_shootsinglenormalzombie_on_completion()
{ {
@ -105,6 +123,16 @@ bot_should_aimatmultiplenormalzombies()
return false; return false;
} }
bot_check_complete_aimatmultiplenormalzombies()
{
}
bot_set_complete_aimatmultiplenormalzombies()
{
}
bot_aimatmultiplenormalzombies_on_completion() bot_aimatmultiplenormalzombies_on_completion()
{ {
@ -150,6 +178,16 @@ bot_should_shootmultiplenormalzombies()
return false; return false;
} }
bot_check_complete_shootmultiplenormalzombies()
{
}
bot_set_complete_shootmultiplenormalzombies()
{
}
bot_shootmultiplenormalzombie_on_completion() bot_shootmultiplenormalzombie_on_completion()
{ {
@ -195,6 +233,16 @@ bot_should_meleesinglenormalzombie()
} }
bot_check_complete_meleesinglenormalzombie()
{
}
bot_set_complete_meleesinglenormalzombie()
{
}
bot_meleesinglenormalzombie_on_completion() bot_meleesinglenormalzombie_on_completion()
{ {
@ -240,6 +288,16 @@ bot_should_shootsingledogzombie()
return false; return false;
} }
bot_check_complete_shootsingledogzombie()
{
}
bot_set_complete_shootsingledogzombie()
{
}
bot_shootsingledogzombie_on_completion() bot_shootsingledogzombie_on_completion()
{ {
@ -285,6 +343,16 @@ bot_should_shootmultipledogzombies()
return false; return false;
} }
bot_check_complete_shootmultipledogzombies()
{
}
bot_set_complete_shootmultipledogzombies()
{
}
bot_shootmultipledogzombies_on_completion() bot_shootmultipledogzombies_on_completion()
{ {
@ -330,6 +398,16 @@ bot_should_meleesingledogzombie()
return false; return false;
} }
bot_check_complete_meleesingledogzombie()
{
}
bot_set_complete_meleesingledogzombie()
{
}
bot_meleesingledogzombie_on_completion() bot_meleesingledogzombie_on_completion()
{ {

View File

@ -13,6 +13,16 @@ bot_should_movetoobjective()
return false; return false;
} }
bot_check_complete_movetoobjective()
{
}
bot_set_complete_movetoobjective()
{
}
bot_movetoobjective_on_completion() bot_movetoobjective_on_completion()
{ {
@ -58,6 +68,16 @@ bot_should_train()
return false; return false;
} }
bot_check_complete_train()
{
}
bot_set_complete_train()
{
}
bot_train_on_completion() bot_train_on_completion()
{ {
@ -103,6 +123,16 @@ bot_should_camp()
return false; return false;
} }
bot_check_complete_camp()
{
}
bot_set_complete_camp()
{
}
bot_camp_on_completion() bot_camp_on_completion()
{ {
@ -148,6 +178,16 @@ bot_should_flee()
return false; return false;
} }
bot_check_complete_flee()
{
}
bot_set_complete_flee()
{
}
bot_flee_on_completion() bot_flee_on_completion()
{ {

View File

@ -45,6 +45,16 @@ bot_should_purchase_magicbox()
return self.available_chests.size > 0; return self.available_chests.size > 0;
} }
bot_check_complete_magicbox()
{
}
bot_set_complete_magicbox()
{
}
bot_magicbox_purchase_on_completion() bot_magicbox_purchase_on_completion()
{ {
@ -104,6 +114,16 @@ bot_should_purchase_wallbuy()
return false; return false;
} }
bot_check_complete_wallbuy()
{
}
bot_set_complete_wallbuy()
{
}
bot_wallbuy_purchase_on_completion() bot_wallbuy_purchase_on_completion()
{ {
@ -149,6 +169,16 @@ bot_should_purchase_wallbuy_ammo()
return false; return false;
} }
bot_check_complete_wallbuy_ammo()
{
}
bot_set_complete_wallbuy_ammo()
{
}
bot_wallbuy_ammo_purchase_on_completion() bot_wallbuy_ammo_purchase_on_completion()
{ {
@ -194,6 +224,16 @@ bot_should_purchase_perk()
return false; return false;
} }
bot_check_complete_perk_purchase()
{
}
bot_set_complete_perk_purchase()
{
}
bot_perk_purchase_on_completion() bot_perk_purchase_on_completion()
{ {
@ -239,6 +279,16 @@ bot_should_purchase_door()
return false; return false;
} }
bot_check_complete_door_purchase()
{
}
bot_set_complete_door_purchase()
{
}
bot_door_purchase_on_completion() bot_door_purchase_on_completion()
{ {
@ -284,6 +334,16 @@ bot_should_purchase_debris()
return false; return false;
} }
bot_check_complete_debris_purchase()
{
}
bot_set_complete_debris_purchase()
{
}
bot_debris_purchase_on_completion() bot_debris_purchase_on_completion()
{ {
@ -329,6 +389,16 @@ bot_should_purchase_trap()
return false; return false;
} }
bot_check_complete_trap_purchase()
{
}
bot_set_complete_trap_purchase()
{
}
bot_trap_purchase_on_completion() bot_trap_purchase_on_completion()
{ {
@ -374,6 +444,16 @@ bot_should_purchase_packapunch()
return false; return false;
} }
bot_check_complete_packapunch_purchase()
{
}
bot_set_complete_packapunch_purchase()
{
}
bot_packapunch_purchase_on_completion() bot_packapunch_purchase_on_completion()
{ {
@ -419,6 +499,16 @@ bot_should_revive_player()
return false; return false;
} }
bot_check_complete_revive_player()
{
}
bot_set_complete_revive_player()
{
}
bot_revive_player_on_completion() bot_revive_player_on_completion()
{ {
@ -454,7 +544,7 @@ bot_grab_buildable()
} }
bot_grabbuildable_process_order() bot_grab_buildable_process_order()
{ {
return 0; return 0;
} }
@ -464,6 +554,16 @@ bot_should_grab_buildable()
return false; return false;
} }
bot_check_complete_grab_buildable()
{
}
bot_set_complete_grab_buildable()
{
}
bot_grab_buildable_on_completion() bot_grab_buildable_on_completion()
{ {
@ -499,7 +599,7 @@ bot_build_buildable()
} }
bot_buildbuildable_process_order() bot_build_buildable_process_order()
{ {
return 0; return 0;
} }
@ -509,6 +609,16 @@ bot_should_build_buildable()
return false; return false;
} }
bot_check_complete_build_buildable()
{
}
bot_set_complete_build_buildable()
{
}
bot_build_buildable_on_completion() bot_build_buildable_on_completion()
{ {
@ -564,6 +674,16 @@ bot_part_should_cancel()
return false; return false;
} }
bot_check_complete_grab_part()
{
}
bot_set_complete_grab_part()
{
}
bot_part_on_cancel() bot_part_on_cancel()
{ {
@ -651,6 +771,16 @@ bot_should_grab_powerup()
return self.available_powerups.size > 0; return self.available_powerups.size > 0;
} }
bot_check_complete_grab_powerup()
{
}
bot_set_complete_grab_powerup()
{
}
bot_powerup_on_completion() bot_powerup_on_completion()
{ {
level endon( "end_game" ); level endon( "end_game" );

View File

@ -5,7 +5,7 @@
#include maps\_utility; #include maps\_utility;
#include maps\_zombiemode_utility; #include maps\_zombiemode_utility;
register_bot_action( group, action_name, action_func, should_do_func, action_process_order_func, action_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func ) register_bot_action( group, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
{ {
if ( !isDefined( level.zbots_actions ) ) if ( !isDefined( level.zbots_actions ) )
{ {
@ -20,7 +20,9 @@ register_bot_action( group, action_name, action_func, should_do_func, action_pro
level.zbots_actions[ action_name ].action = action_func; level.zbots_actions[ action_name ].action = action_func;
level.zbots_actions[ action_name ].should_do_func = should_do_func; level.zbots_actions[ action_name ].should_do_func = should_do_func;
level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func; level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
level.zbots_actions[ action_name ].on_completion_func = action_completion_func; level.zbots_actions[ action_name ].check_if_complete_func = check_if_complete_func;
level.zbots_actions[ action_name ].set_complete_func = set_complete_func;
level.zbots_actions[ action_name ].on_completion_func = on_completion_func;
level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func; level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func; level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func; level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func;
@ -28,15 +30,125 @@ register_bot_action( group, action_name, action_func, should_do_func, action_pro
level.zbots_actions[ action_name ].priority_func = priority_func; level.zbots_actions[ action_name ].priority_func = priority_func;
} }
register_bot_action_queue_action( action_name ) initialize_bot_actions_queue()
{ {
if ( !isDefined( self.actions_in_queue ) ) keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < keys.size; i++ )
{ {
self.actions_in_queue = []; self register_bot_objective_action_for_queue( keys[ i ], level.zbots_actions[ keys[ i ] ].group );
}
}
register_bot_objective_action_for_queue( action_name )
{
if ( !isDefined( self.zbot_actions_in_queue ) )
{
self.zbot_actions_in_queue = [];
}
if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
{
self.zbot_actions_in_queue[ group_name ] = [];
}
self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
}
process_next_queued_action( group_name )
{
if ( self.action_queue.size <= 0 )
{
return;
}
self [[ self.action_queue[ group_name ][ 0 ].action ]]();
self wait_for_action_completion( self.action_queue[ group_name ][ 0 ].action_name );
}
wait_for_action_completion( group_name, action_name )
{
result = self waittill_any_return( action_name + "_completion", action_name + "_cancel", action_name + "_postpone", "disconnect" );
if ( !isDefined( result ) )
{
return;
}
if ( result == "disconnect" )
{
return;
}
if ( ( result == action_name + "_completion" ) )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
}
else if ( result == action_name + "_cancel" )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
}
else if ( result == action_name + "_postpone" )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = true;
postponed_action = self.action_queue[ group_name ][ 0 ];
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
postponed_action.priority = 0;
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = postponed_action;
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
}
}
copy_default_action_settings_to_queue( group_name, action_name )
{
//self.group = level.zbots_actions[ group_name ][ action_name ].group;
self.action = level.zbots_actions[ group_name ][ action_name ].action;
//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
}
pick_actions_to_add_to_queue( group_name, action_keys )
{
for ( i = 0; i < action_keys.size; i++ )
{
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
{
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
}
}
}
check_if_actions_should_be_canceled_in_group( group_name, action_keys )
{
for ( i = 0; i < action_keys.size; i++ )
{
if ( self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_cancel_func ]]() )
{
self notify( action_keys[ i ] + "_cancel" );
}
}
}
check_if_actions_should_be_postponed_in_group( group_name, action_keys )
{
for ( i = 0; i < action_keys.size; i++ )
{
if ( self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_postpone_func ]]() )
{
self notify( action_keys[ i ] + "_postpone" );
}
} }
self.actions_in_queue[ action_name ] = spawnStruct();
self.actions_in_queue[ action_name ].postponed = false;
self.actions_in_queue[ action_name ].canceled = false;
self.actions_in_queue[ action_name ].queued = false;
self.actions_in_queue[ action_name ].completed = false;
} }