mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-23 15:05:43 +00:00
Add 2 new functions to handle getting and setting action completion.
Move action code to bot_actions_common.gsc and remake how it works.
This commit is contained in:
parent
f75726147c
commit
c23fd0fd2d
@ -3,7 +3,7 @@
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#include maps\_zombiemode_utility;
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#include scripts\sp\bots\bot_actions_common;
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#include scripts\sp\bots\actions\combat;
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#include scripts\sp\bots\actions\movement;
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#include scripts\sp\bots\actions\objective;
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@ -13,37 +13,37 @@ main()
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//3 separate bot think threads
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//Objective group is for things to go to usually allowing the bot to kill zombies on the way and survive as normal
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//Objectives can be canceled/postponed by combat thread, movement thread or by other objectives
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register_bot_action( "objective", "magicbox", ::bot_magicbox_purchase, ::bot_magicbox_process_order, ::bot_should_purchase_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority );
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register_bot_action( "objective", "wallbuy", ::bot_wallbuy_purchase, ::bot_wallbuy_process_order, ::bot_should_purchase_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority );
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register_bot_action( "objective", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_wallbuyammo_process_order, ::bot_should_purchase_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority );
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register_bot_action( "objective", "perk", ::bot_perk_purchase, ::bot_perk_process_order, ::bot_should_purchase_perk, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority );
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register_bot_action( "objective", "door", ::bot_door_purchase, ::bot_door_process_order, ::bot_should_purchase_door, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority );
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register_bot_action( "objective", "debris", ::bot_debris_purchase, ::bot_debris_process_order, ::bot_should_purchase_debris, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority );
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register_bot_action( "objective", "trap", ::bot_trap_purchase, ::bot_trap_process_order, ::bot_should_purchase_trap, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority );
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register_bot_action( "objective", "packapunch", ::bot_packapunch_purchase, ::bot_packapunch_process_order, ::bot_should_purchase_packapunch, ::bot_packapunch_purchase_on_completion, ::bot_packapunch_purchase_should_cancel, ::bot_packapunch_purchase_on_cancel, ::bot_packapunch_purchase_should_postpone, ::bot_packapunch_purchase_on_postpone, ::bot_packapunch_purchase_priority );
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register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_process_order, ::bot_should_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority );
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register_bot_action( "objective", "grabbuildable", ::bot_grab_buildable, ::bot_grabbuildable_process_order, ::bot_should_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority );
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register_bot_action( "objective", "buildbuildable", ::bot_build_buildable, ::bot_buildbuildable_process_order, ::bot_should_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority );
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register_bot_action( "objective", "part", ::bot_grab_part, ::bot_part_process_order, ::bot_should_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority );
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register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_process_order, ::bot_should_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority );
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register_bot_action( "objective", "magicbox", ::bot_magicbox_purchase, ::bot_magicbox_process_order, ::bot_should_purchase_magicbox, ::bot_check_complete_magicbox, ::bot_set_complete_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority );
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register_bot_action( "objective", "wallbuy", ::bot_wallbuy_purchase, ::bot_wallbuy_process_order, ::bot_should_purchase_wallbuy, ::bot_check_complete_wallbuy, ::bot_set_complete_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority );
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register_bot_action( "objective", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_wallbuyammo_process_order, ::bot_should_purchase_wallbuy_ammo, ::bot_check_complete_wallbuy_ammo, ::bot_set_complete_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority );
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register_bot_action( "objective", "perk", ::bot_perk_purchase, ::bot_perk_process_order, ::bot_should_purchase_perk, ::bot_check_complete_perk_purchase, ::bot_set_complete_perk_purchase, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority );
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register_bot_action( "objective", "door", ::bot_door_purchase, ::bot_door_process_order, ::bot_should_purchase_door, ::bot_check_complete_door_purchase, ::bot_set_complete_door_purchase, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority );
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register_bot_action( "objective", "debris", ::bot_debris_purchase, ::bot_debris_process_order, ::bot_should_purchase_debris, ::bot_check_complete_debris_purchase, ::bot_set_complete_debris_purchase, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority );
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register_bot_action( "objective", "trap", ::bot_trap_purchase, ::bot_trap_process_order, ::bot_should_purchase_trap, ::bot_check_complete_trap_purchase, ::bot_set_complete_trap_purchase, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority );
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register_bot_action( "objective", "packapunch", ::bot_packapunch_purchase, ::bot_packapunch_process_order, ::bot_should_purchase_packapunch, ::bot_check_complete_packapunch_purchase, ::bot_set_complete_packapunch_purchase, ::bot_packapunch_purchase_on_completion, ::bot_packapunch_purchase_should_cancel, ::bot_packapunch_purchase_on_cancel, ::bot_packapunch_purchase_should_postpone, ::bot_packapunch_purchase_on_postpone, ::bot_packapunch_purchase_priority );
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register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_process_order, ::bot_should_revive_player, ::bot_check_complete_revive_player, ::bot_set_complete_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority );
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register_bot_action( "objective", "grabbuildable", ::bot_grab_buildable, ::bot_grab_buildable_process_order, ::bot_should_grab_buildable, ::bot_check_complete_grab_buildable, ::bot_set_complete_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority );
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register_bot_action( "objective", "buildbuildable", ::bot_build_buildable, ::bot_build_buildable_process_order, ::bot_should_build_buildable, ::bot_check_complete_build_buildable, ::bot_set_complete_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority );
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register_bot_action( "objective", "part", ::bot_grab_part, ::bot_part_process_order, ::bot_should_grab_part, ::bot_check_complete_grab_part, ::bot_set_complete_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority );
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register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_process_order, ::bot_should_grab_powerup, ::bot_check_complete_grab_powerup, ::bot_set_complete_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority );
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//Combat thread actions
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//These all need definitions
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register_bot_action( "combat", "aimatsinglenormalzombie", ::bot_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_process_order ::bot_should_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_on_completion, ::bot_aimatsinglenormalzombie_should_cancel, ::bot_aimatsinglenormalzombie_on_cancel, ::bot_aimatsinglenormalzombie_should_postpone, ::bot_aimatsinglenormalzombie_on_postpone, ::bot_aimatsinglenormalzombie_priority );
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register_bot_action( "combat", "shootsinglenormalzombie", ::bot_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_process_order ::bot_should_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_on_completion, ::bot_shootsinglenormalzombie_should_cancel, ::bot_shootsinglenormalzombie_on_cancel, ::bot_shootsinglenormalzombie_should_postpone, ::bot_shootsinglenormalzombie_on_postpone, ::bot_shootsinglenormalzombie_priority );
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register_bot_action( "combat", "aimatmultiplenormalzombies", ::bot_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_process_order ::bot_should_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_on_completion, ::bot_aimatmultiplenormalzombies_should_cancel, ::bot_aimatmultiplenormalzombies_on_cancel, ::bot_aimatmultiplenormalzombies_should_postpone, ::bot_aimatmultiplenormalzombies_on_postpone, ::bot_aimatmultiplenormalzombies_priority );
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register_bot_action( "combat", "shootmultiplenormalzombies", ::bot_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombies_process_order ::bot_should_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombie_on_completion, ::bot_shootmultiplenormalzombie_should_cancel, ::bot_shootmultiplenormalzombie_on_cancel, ::bot_shootmultiplenormalzombie_should_postpone, ::bot_shootmultiplenormalzombie_on_postpone, ::bot_shootmultiplenormalzombie_priority );
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register_bot_action( "combat", "meleesinglenormalzombie", ::bot_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_process_order ::bot_should_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_on_completion, ::bot_meleesinglenormalzombie_should_cancel, ::bot_meleesinglenormalzombie_on_cancel, ::bot_meleesinglenormalzombie_should_postpone, ::bot_meleesinglenormalzombie_on_postpone, ::bot_meleesinglenormalzombie_priority );
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register_bot_action( "combat", "shootsingledogzombie", ::bot_shootsingledogzombie, ::bot_shootsingledogzombie_process_order ::bot_should_shootsingledogzombie, ::bot_shootsingledogzombie_on_completion, ::bot_shootsingledogzombie_should_cancel, ::bot_shootsingledogzombie_on_cancel, ::bot_shootsingledogzombie_should_postpone, ::bot_shootsingledogzombie_on_postpone, ::bot_shootsingledogzombie_priority );
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register_bot_action( "combat", "shootmultipledogzombies", ::bot_shootmultipledogzombies, ::bot_shootmultipledogzombies_process_order ::bot_should_shootmultipledogzombies, ::bot_shootmultipledogzombies_on_completion, ::bot_shootmultipledogzombies_should_cancel, ::bot_shootmultipledogzombies_on_cancel, ::bot_shootmultipledogzombies_should_postpone, ::bot_shootmultipledogzombies_on_postpone, ::bot_shootmultipledogzombies_priority );
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register_bot_action( "combat", "meleesingledogzombie", ::bot_meleesingledogzombie, ::bot_meleesingledogzombie_process_order ::bot_should_meleesingledogzombie, ::bot_meleesingledogzombie_on_completion, ::bot_meleesingledogzombie_should_cancel, ::bot_meleesingledogzombie_on_cancel, ::bot_meleesingledogzombie_should_postpone, ::bot_meleesingledogzombie_on_postpone, ::bot_meleesingledogzombie_priority );
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register_bot_action( "combat", "aimatsinglenormalzombie", ::bot_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_process_order ::bot_should_aimatsinglenormalzombie, ::bot_check_complete_aimatsinglenormalzombie, ::bot_set_complete_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_on_completion, ::bot_aimatsinglenormalzombie_should_cancel, ::bot_aimatsinglenormalzombie_on_cancel, ::bot_aimatsinglenormalzombie_should_postpone, ::bot_aimatsinglenormalzombie_on_postpone, ::bot_aimatsinglenormalzombie_priority );
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register_bot_action( "combat", "shootsinglenormalzombie", ::bot_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_process_order ::bot_should_shootsinglenormalzombie, ::bot_check_complete_shootsinglenormalzombie, ::bot_set_complete_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_on_completion, ::bot_shootsinglenormalzombie_should_cancel, ::bot_shootsinglenormalzombie_on_cancel, ::bot_shootsinglenormalzombie_should_postpone, ::bot_shootsinglenormalzombie_on_postpone, ::bot_shootsinglenormalzombie_priority );
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register_bot_action( "combat", "aimatmultiplenormalzombies", ::bot_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_process_order ::bot_should_aimatmultiplenormalzombies, ::bot_check_complete_aimatmultiplenormalzombies, ::bot_set_complete_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_on_completion, ::bot_aimatmultiplenormalzombies_should_cancel, ::bot_aimatmultiplenormalzombies_on_cancel, ::bot_aimatmultiplenormalzombies_should_postpone, ::bot_aimatmultiplenormalzombies_on_postpone, ::bot_aimatmultiplenormalzombies_priority );
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register_bot_action( "combat", "shootmultiplenormalzombies", ::bot_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombies_process_order ::bot_should_shootmultiplenormalzombies, ::bot_check_complete_shootmultiplenormalzombies, ::bot_set_complete_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombie_on_completion, ::bot_shootmultiplenormalzombie_should_cancel, ::bot_shootmultiplenormalzombie_on_cancel, ::bot_shootmultiplenormalzombie_should_postpone, ::bot_shootmultiplenormalzombie_on_postpone, ::bot_shootmultiplenormalzombie_priority );
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register_bot_action( "combat", "meleesinglenormalzombie", ::bot_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_process_order ::bot_should_meleesinglenormalzombie, ::bot_check_complete_meleesinglenormalzombie, ::bot_set_complete_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_on_completion, ::bot_meleesinglenormalzombie_should_cancel, ::bot_meleesinglenormalzombie_on_cancel, ::bot_meleesinglenormalzombie_should_postpone, ::bot_meleesinglenormalzombie_on_postpone, ::bot_meleesinglenormalzombie_priority );
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register_bot_action( "combat", "shootsingledogzombie", ::bot_shootsingledogzombie, ::bot_shootsingledogzombie_process_order ::bot_should_shootsingledogzombie, ::bot_check_complete_shootsingledogzombie, ::bot_set_complete_shootsingledogzombie, ::bot_shootsingledogzombie_on_completion, ::bot_shootsingledogzombie_should_cancel, ::bot_shootsingledogzombie_on_cancel, ::bot_shootsingledogzombie_should_postpone, ::bot_shootsingledogzombie_on_postpone, ::bot_shootsingledogzombie_priority );
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register_bot_action( "combat", "shootmultipledogzombies", ::bot_shootmultipledogzombies, ::bot_shootmultipledogzombies_process_order ::bot_should_shootmultipledogzombies, ::bot_check_complete_shootmultipledogzombies, ::bot_set_complete_shootmultipledogzombies, ::bot_shootmultipledogzombies_on_completion, ::bot_shootmultipledogzombies_should_cancel, ::bot_shootmultipledogzombies_on_cancel, ::bot_shootmultipledogzombies_should_postpone, ::bot_shootmultipledogzombies_on_postpone, ::bot_shootmultipledogzombies_priority );
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register_bot_action( "combat", "meleesingledogzombie", ::bot_meleesingledogzombie, ::bot_meleesingledogzombie_process_order ::bot_should_meleesingledogzombie, ::bot_check_complete_meleesingledogzombie, ::bot_set_complete_meleesingledogzombie, ::bot_meleesingledogzombie_on_completion, ::bot_meleesingledogzombie_should_cancel, ::bot_meleesingledogzombie_on_cancel, ::bot_meleesingledogzombie_should_postpone, ::bot_meleesingledogzombie_on_postpone, ::bot_meleesingledogzombie_priority );
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//Movement thread actions
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//These all need definitions
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register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order ::bot_should_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
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register_bot_action( "movement", "train", ::bot_train, ::bot_train_process_order ::bot_should_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority );
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register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_process_order ::bot_should_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority );
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register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_process_order ::bot_should_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority );
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register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_process_order ::bot_should_movetoobjective, ::bot_check_complete_movetoobjective, ::bot_set_complete_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
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register_bot_action( "movement", "train", ::bot_train, ::bot_train_process_order ::bot_should_train, ::bot_check_complete_train, ::bot_set_complete_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority );
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register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_process_order ::bot_should_camp, ::bot_check_complete_camp, ::bot_set_complete_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority );
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register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_process_order ::bot_should_flee, ::bot_check_complete_flee, ::bot_set_complete_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority );
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level.bot_weapon_quality_poor = 0;
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level.bot_weapon_quality_fair = 1;
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@ -75,22 +75,6 @@ init()
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parse_bot_weapon_stats_from_table();
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}
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register_action_queue_actions()
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{
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self register_bot_action_queue_action( "magicbox" );
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self register_bot_action_queue_action( "wallbuy" );
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self register_bot_action_queue_action( "wallbuyammo" );
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self register_bot_action_queue_action( "perk" );
|
||||
self register_bot_action_queue_action( "door" );
|
||||
self register_bot_action_queue_action( "debris" );
|
||||
self register_bot_action_queue_action( "trap" );
|
||||
self register_bot_action_queue_action( "revive" );
|
||||
self register_bot_action_queue_action( "buildable" );
|
||||
self register_bot_action_queue_action( "buildbuildable" );
|
||||
self register_bot_action_queue_action( "part" );
|
||||
self register_bot_action_queue_action( "powerup" );
|
||||
}
|
||||
|
||||
spawn_bots()
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
@ -115,66 +99,21 @@ spawn_bots()
|
||||
}
|
||||
bot.pers[ "isBot" ] = true;
|
||||
bot.action_queue = [];
|
||||
bot.action_queue[ "objective" ] = [];
|
||||
bot.action_queue[ "combat" ] = [];
|
||||
bot.action_queue[ "movement" ] = [];
|
||||
bot register_action_queue_actions();
|
||||
bot thread bot_movement_think();
|
||||
//bot thread bot_combat_think();
|
||||
bot thread bot_think();
|
||||
bot thread bot_objective_think();
|
||||
bot_count++;
|
||||
}
|
||||
}
|
||||
|
||||
copy_default_action_settings_to_queue( action_name )
|
||||
bot_objective_think()
|
||||
{
|
||||
//self.group = level.zbots_actions[ action_name ].group;
|
||||
self.action = level.zbots_actions[ action_name ].action;
|
||||
//self.should_do_func = level.zbots_actions[ action_name ].should_do_func;
|
||||
self.on_completion_func = level.zbots_actions[ action_name ].on_completion_func;
|
||||
self.should_cancel_func = level.zbots_actions[ action_name ].should_cancel_func;
|
||||
self.on_cancel_func = level.zbots_actions[ action_name ].on_cancel_func;
|
||||
self.should_postpone_func = level.zbots_actions[ action_name ].should_postpone_func;
|
||||
self.on_postpone_func = level.zbots_actions[ action_name ].on_postpone_func;
|
||||
self.priority_func = level.zbots_actions[ action_name ].priority_func;
|
||||
}
|
||||
group_name = "objective";
|
||||
|
||||
process_next_queued_action()
|
||||
{
|
||||
if ( self.action_queue.size <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
self thread [[ self.action_queue[ 0 ].on_completion_func ]]();
|
||||
if ( self.action_queue[ 0 ].can_cancel )
|
||||
{
|
||||
self thread [[ self.action_queue[ 0 ].on_cancel_func ]]();
|
||||
}
|
||||
if ( self.action_queue[ 0 ].can_postpone )
|
||||
{
|
||||
self thread [[ self.action_queue[ 0 ].on_postpone_func ]]();
|
||||
}
|
||||
self [[ self.action_queue[ 0 ].action ]]();
|
||||
|
||||
self wait_for_action_completion( self.action_queue[ 0 ].action_name );
|
||||
}
|
||||
|
||||
wait_for_action_completion( action_name )
|
||||
{
|
||||
result = self waittill_any_return( action_name + "_completion", action_name + "_cancel", action_name + "_postpone" );
|
||||
if ( isDefined( result ) && ( result == action_name + "_completion" || result == action_name + "_cancel" ) )
|
||||
{
|
||||
self.actions_in_queue[ self.action_queue[ 0 ].action_name ].queued = false;
|
||||
arrayRemoveIndex( self.action_queue, 0 );
|
||||
}
|
||||
else if ( result == action_name + "_postpone" )
|
||||
{
|
||||
postponed_action = self.action_queue[ 0 ];
|
||||
arrayRemoveIndex( self.action_queue, 0 );
|
||||
postponed_action.priority = 0;
|
||||
self.action_queue[ self.action_queue.size ] = postponed_action;
|
||||
}
|
||||
}
|
||||
|
||||
bot_think()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
@ -193,33 +132,31 @@ bot_think()
|
||||
action_keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( self.actions_in_queue[ action_keys[ i ] ].canceled )
|
||||
if ( self.zbot_actions_in_queue[ action_keys[ i ] ].canceled )
|
||||
{
|
||||
self.actions_in_queue[ action_keys[ i ] ].canceled = false;
|
||||
self.zbot_actions_in_queue[ action_keys[ i ] ].canceled = false;
|
||||
}
|
||||
}
|
||||
action_keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( self.actions_in_queue[ action_keys[ i ] ].postponed )
|
||||
if ( self.zbot_actions_in_queue[ action_keys[ i ] ].postponed )
|
||||
{
|
||||
self.actions_in_queue[ action_keys[ i ] ].postponed = false;
|
||||
self.zbot_actions_in_queue[ action_keys[ i ] ].postponed = false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
action_keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||
|
||||
//TODO: Use process order funcs to determine the order of actions being added to the queue
|
||||
/*
|
||||
for ( i = 0; i < action_keys; i++ )
|
||||
{
|
||||
if ( !self.actions_in_queue[ action_keys[ i ] ].queued && [[ level.zbots_actions[ action_keys[ i ] ].should_do_func ]]() )
|
||||
{
|
||||
self.action_queue[ self.action_queue.size ] = spawnStruct();
|
||||
self.action_queue[ self.action_queue.size - 1 ] copy_default_action_settings_to_queue( action_keys[ i ] );
|
||||
self.action_queue[ self.action_queue.size - 1 ].action_name = action_keys[ i ];
|
||||
self.action_queue[ self.action_queue.size - 1 ].priority = self [[ level.zbots_actions[ action_keys[ i ] ].priority_func ]]();
|
||||
self.actions_in_queue[ action_keys[ i ] ].queued = true;
|
||||
}
|
||||
|
||||
}
|
||||
self.action_queue = self sort_array_by_priority_field( self.action_queue );
|
||||
*/
|
||||
self pick_actions_to_add_to_queue( group_name, action_keys );
|
||||
self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
|
||||
self process_next_queued_action();
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
bot_aimatsinglenormalzombie()
|
||||
{
|
||||
|
||||
@ -15,6 +13,16 @@ bot_should_aimatsinglenormalzombie()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_aimatsinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_aimatsinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_aimatsinglenormalzombie_on_completion()
|
||||
{
|
||||
|
||||
@ -60,6 +68,16 @@ bot_should_shootsinglenormalzombie()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_shootsinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_shootsinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_shootsinglenormalzombie_on_completion()
|
||||
{
|
||||
|
||||
@ -105,6 +123,16 @@ bot_should_aimatmultiplenormalzombies()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_aimatmultiplenormalzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_aimatmultiplenormalzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_aimatmultiplenormalzombies_on_completion()
|
||||
{
|
||||
|
||||
@ -150,6 +178,16 @@ bot_should_shootmultiplenormalzombies()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_shootmultiplenormalzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_shootmultiplenormalzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_shootmultiplenormalzombie_on_completion()
|
||||
{
|
||||
|
||||
@ -195,6 +233,16 @@ bot_should_meleesinglenormalzombie()
|
||||
|
||||
}
|
||||
|
||||
bot_check_complete_meleesinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_meleesinglenormalzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_meleesinglenormalzombie_on_completion()
|
||||
{
|
||||
|
||||
@ -240,6 +288,16 @@ bot_should_shootsingledogzombie()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_shootsingledogzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_shootsingledogzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_shootsingledogzombie_on_completion()
|
||||
{
|
||||
|
||||
@ -285,6 +343,16 @@ bot_should_shootmultipledogzombies()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_shootmultipledogzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_shootmultipledogzombies()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_shootmultipledogzombies_on_completion()
|
||||
{
|
||||
|
||||
@ -330,6 +398,16 @@ bot_should_meleesingledogzombie()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_meleesingledogzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_meleesingledogzombie()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_meleesingledogzombie_on_completion()
|
||||
{
|
||||
|
||||
|
@ -13,6 +13,16 @@ bot_should_movetoobjective()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_movetoobjective()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_movetoobjective()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_movetoobjective_on_completion()
|
||||
{
|
||||
|
||||
@ -58,6 +68,16 @@ bot_should_train()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_train()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_train()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_train_on_completion()
|
||||
{
|
||||
|
||||
@ -103,6 +123,16 @@ bot_should_camp()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_camp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_camp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_camp_on_completion()
|
||||
{
|
||||
|
||||
@ -148,6 +178,16 @@ bot_should_flee()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_flee()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_flee()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_flee_on_completion()
|
||||
{
|
||||
|
||||
|
@ -45,6 +45,16 @@ bot_should_purchase_magicbox()
|
||||
return self.available_chests.size > 0;
|
||||
}
|
||||
|
||||
bot_check_complete_magicbox()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_magicbox()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_magicbox_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -104,6 +114,16 @@ bot_should_purchase_wallbuy()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_wallbuy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_wallbuy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_wallbuy_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -149,6 +169,16 @@ bot_should_purchase_wallbuy_ammo()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_wallbuy_ammo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_wallbuy_ammo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_wallbuy_ammo_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -194,6 +224,16 @@ bot_should_purchase_perk()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_perk_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_perk_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_perk_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -239,6 +279,16 @@ bot_should_purchase_door()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_door_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_door_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_door_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -284,6 +334,16 @@ bot_should_purchase_debris()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_debris_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_debris_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_debris_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -329,6 +389,16 @@ bot_should_purchase_trap()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_trap_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_trap_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_trap_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -374,6 +444,16 @@ bot_should_purchase_packapunch()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_packapunch_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_packapunch_purchase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_packapunch_purchase_on_completion()
|
||||
{
|
||||
|
||||
@ -419,6 +499,16 @@ bot_should_revive_player()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_revive_player()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_revive_player()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_revive_player_on_completion()
|
||||
{
|
||||
|
||||
@ -454,7 +544,7 @@ bot_grab_buildable()
|
||||
|
||||
}
|
||||
|
||||
bot_grabbuildable_process_order()
|
||||
bot_grab_buildable_process_order()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -464,6 +554,16 @@ bot_should_grab_buildable()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_grab_buildable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_grab_buildable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_grab_buildable_on_completion()
|
||||
{
|
||||
|
||||
@ -499,7 +599,7 @@ bot_build_buildable()
|
||||
|
||||
}
|
||||
|
||||
bot_buildbuildable_process_order()
|
||||
bot_build_buildable_process_order()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -509,6 +609,16 @@ bot_should_build_buildable()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_build_buildable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_build_buildable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_build_buildable_on_completion()
|
||||
{
|
||||
|
||||
@ -564,6 +674,16 @@ bot_part_should_cancel()
|
||||
return false;
|
||||
}
|
||||
|
||||
bot_check_complete_grab_part()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_grab_part()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_part_on_cancel()
|
||||
{
|
||||
|
||||
@ -651,6 +771,16 @@ bot_should_grab_powerup()
|
||||
return self.available_powerups.size > 0;
|
||||
}
|
||||
|
||||
bot_check_complete_grab_powerup()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_set_complete_grab_powerup()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bot_powerup_on_completion()
|
||||
{
|
||||
level endon( "end_game" );
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include maps\_utility;
|
||||
#include maps\_zombiemode_utility;
|
||||
|
||||
register_bot_action( group, action_name, action_func, should_do_func, action_process_order_func, action_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
|
||||
register_bot_action( group, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
|
||||
{
|
||||
if ( !isDefined( level.zbots_actions ) )
|
||||
{
|
||||
@ -20,7 +20,9 @@ register_bot_action( group, action_name, action_func, should_do_func, action_pro
|
||||
level.zbots_actions[ action_name ].action = action_func;
|
||||
level.zbots_actions[ action_name ].should_do_func = should_do_func;
|
||||
level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
|
||||
level.zbots_actions[ action_name ].on_completion_func = action_completion_func;
|
||||
level.zbots_actions[ action_name ].check_if_complete_func = check_if_complete_func;
|
||||
level.zbots_actions[ action_name ].set_complete_func = set_complete_func;
|
||||
level.zbots_actions[ action_name ].on_completion_func = on_completion_func;
|
||||
level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
|
||||
level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
|
||||
level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func;
|
||||
@ -28,15 +30,125 @@ register_bot_action( group, action_name, action_func, should_do_func, action_pro
|
||||
level.zbots_actions[ action_name ].priority_func = priority_func;
|
||||
}
|
||||
|
||||
register_bot_action_queue_action( action_name )
|
||||
initialize_bot_actions_queue()
|
||||
{
|
||||
if ( !isDefined( self.actions_in_queue ) )
|
||||
keys = getArrayKeys( level.zbots_actions );
|
||||
for ( i = 0; i < keys.size; i++ )
|
||||
{
|
||||
self.actions_in_queue = [];
|
||||
self register_bot_objective_action_for_queue( keys[ i ], level.zbots_actions[ keys[ i ] ].group );
|
||||
}
|
||||
}
|
||||
|
||||
register_bot_objective_action_for_queue( action_name )
|
||||
{
|
||||
if ( !isDefined( self.zbot_actions_in_queue ) )
|
||||
{
|
||||
self.zbot_actions_in_queue = [];
|
||||
}
|
||||
if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ] = [];
|
||||
}
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
|
||||
}
|
||||
|
||||
process_next_queued_action( group_name )
|
||||
{
|
||||
if ( self.action_queue.size <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
self [[ self.action_queue[ group_name ][ 0 ].action ]]();
|
||||
|
||||
self wait_for_action_completion( self.action_queue[ group_name ][ 0 ].action_name );
|
||||
}
|
||||
|
||||
wait_for_action_completion( group_name, action_name )
|
||||
{
|
||||
result = self waittill_any_return( action_name + "_completion", action_name + "_cancel", action_name + "_postpone", "disconnect" );
|
||||
if ( !isDefined( result ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( result == "disconnect" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( ( result == action_name + "_completion" ) )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
|
||||
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
|
||||
self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
|
||||
}
|
||||
else if ( result == action_name + "_cancel" )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
|
||||
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
|
||||
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
|
||||
self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
|
||||
}
|
||||
else if ( result == action_name + "_postpone" )
|
||||
{
|
||||
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = true;
|
||||
postponed_action = self.action_queue[ group_name ][ 0 ];
|
||||
arrayRemoveIndex( self.action_queue[ group_name ], 0 );
|
||||
postponed_action.priority = 0;
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = postponed_action;
|
||||
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
|
||||
}
|
||||
}
|
||||
|
||||
copy_default_action_settings_to_queue( group_name, action_name )
|
||||
{
|
||||
//self.group = level.zbots_actions[ group_name ][ action_name ].group;
|
||||
self.action = level.zbots_actions[ group_name ][ action_name ].action;
|
||||
//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
|
||||
self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
|
||||
self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
|
||||
self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
|
||||
self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
|
||||
self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
|
||||
self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
|
||||
}
|
||||
|
||||
pick_actions_to_add_to_queue( group_name, action_keys )
|
||||
{
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
|
||||
{
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
|
||||
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_if_actions_should_be_canceled_in_group( group_name, action_keys )
|
||||
{
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_cancel_func ]]() )
|
||||
{
|
||||
self notify( action_keys[ i ] + "_cancel" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_if_actions_should_be_postponed_in_group( group_name, action_keys )
|
||||
{
|
||||
for ( i = 0; i < action_keys.size; i++ )
|
||||
{
|
||||
if ( self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_postpone_func ]]() )
|
||||
{
|
||||
self notify( action_keys[ i ] + "_postpone" );
|
||||
}
|
||||
}
|
||||
self.actions_in_queue[ action_name ] = spawnStruct();
|
||||
self.actions_in_queue[ action_name ].postponed = false;
|
||||
self.actions_in_queue[ action_name ].canceled = false;
|
||||
self.actions_in_queue[ action_name ].queued = false;
|
||||
self.actions_in_queue[ action_name ].completed = false;
|
||||
}
|
Loading…
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Reference in New Issue
Block a user