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Handle different bones for dogs and gibbed zombies.
Readd difficulty settings.
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@@ -993,7 +993,18 @@ getRandomGoal()
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return PickRandom( level.waypointsInPlayableArea ).origin;
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}
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/*
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Checks if target is dog
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*/
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targetIsDog()
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{
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return isDefined( self.targetname ) && self.targetname == "zombie_dog";
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}
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/*
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Checks if target is gibbed
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*/
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targetIsGibbed()
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{
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return isDefined( self.gibbed ) && self.gibbed;
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}
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