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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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cleanup
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@ -99,23 +99,6 @@ init()
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bot_allowed_negotiation_links = [];
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_72";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_96";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_120";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_127";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_184";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_190";
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level.bot_ignore_links = [];
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switch ( level.script )
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{
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case "nazi_zombie_sumpf":
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break;
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}
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level.players = [];
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level.players = [];
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level.bots = [];
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level.bots = [];
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@ -97,16 +97,37 @@ debug()
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if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( sightTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) && getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
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if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( sightTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) && getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
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{
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{
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linked = level.waypoints[i] getLinkedNodes();
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linked = level.waypoints[i] getLinkedNodes();
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node_num_str = level.waypoints[i] getNodeNumber() + "";
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for ( h = linked.size - 1; h >= 0; h-- )
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for ( h = linked.size - 1; h >= 0; h-- )
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line( wpOrg, linked[h].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
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{
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if ( isDefined( level.bot_ignore_links[node_num_str] ) )
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{
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found = false;
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this_node_num = linked[h] getNodeNumber();
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print3d( wpOrg, level.waypoints[i] getNodeNumber(), ( 1, 0, 0 ), 2 );
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for ( j = 0; j < level.bot_ignore_links[node_num_str].size; j++ )
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{
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if ( level.bot_ignore_links[node_num_str][j] == this_node_num )
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{
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found = true;
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break;
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}
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}
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if ( found )
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continue;
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}
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line( wpOrg, linked[h].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
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}
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print3d( wpOrg, node_num_str, ( 1, 0, 0 ), 2 );
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if ( isDefined( level.waypoints[i].animscript ) )
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if ( isDefined( level.waypoints[i].animscript ) )
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{
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{
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line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
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line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
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print3d( wpOrg + (0, 0, 15), level.waypoints[i].animscript, ( 1, 0, 0 ), 2 );
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print3d( wpOrg + ( 0, 0, 15 ), level.waypoints[i].animscript, ( 1, 0, 0 ), 2 );
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}
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}
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}
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}
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}
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}
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@ -798,6 +798,23 @@ is_point_in_playable_area( point )
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*/
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*/
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load_waypoints()
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load_waypoints()
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{
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{
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level.bot_allowed_negotiation_links = [];
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_72";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_96";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_120";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_127";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_184";
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level.bot_allowed_negotiation_links[ level.bot_allowed_negotiation_links.size ] = "zombie_jump_down_190";
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level.bot_ignore_links = [];
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switch ( level.script )
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{
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case "nazi_zombie_sumpf":
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break;
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}
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level.waypoints = GetAllNodes();
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level.waypoints = GetAllNodes();
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level.waypointCount = level.waypoints.size;
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level.waypointCount = level.waypoints.size;
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