minor fixes

This commit is contained in:
ineed bots
2025-09-20 08:04:29 -06:00
parent 766e846fe4
commit d8b494017f
2 changed files with 106 additions and 1 deletions

View File

@@ -241,7 +241,12 @@ onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
{ {
if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) ) if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) )
{ {
iDamage += int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) ); bonus = int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
if ( bonus > 0 )
{
iDamage += bonus;
}
} }
self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset ); self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );

View File

@@ -409,6 +409,7 @@ start_bot_threads()
self endon( "zombified" ); self endon( "zombified" );
self thread doReloadCancel(); self thread doReloadCancel();
self thread bot_weapon_think();
self thread maps\bots\objectives\_manager::start_bot_threads(); self thread maps\bots\objectives\_manager::start_bot_threads();
} }
@@ -532,3 +533,102 @@ doReloadCancel()
self doReloadCancel_loop(); self doReloadCancel_loop();
} }
} }
/*
Bot logic for switching weapons.
*/
bot_weapon_think_loop( data )
{
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
if ( self BotIsFrozen() )
{
return;
}
if ( self inLastStand() )
{
return;
}
hasTarget = self hasThreat();
curWeap = self getcurrentweapon();
force = ( ret == "bot_force_check_switch" );
if ( data.first )
{
data.first = false;
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
{
return;
}
}
else
{
if ( curWeap != "none" && self getammocount( curWeap ) && curWeap != "molotov" && curWeap != "molotov_zombie" )
{
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
{
return;
}
if ( hasTarget )
{
return;
}
}
else
{
force = true;
}
}
weaponslist = self getweaponslistprimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[ randomint( weaponslist.size ) ];
weaponslist = array_remove( weaponslist, weapon );
if ( !self getammocount( weapon ) && !force )
{
continue;
}
if ( curWeap == weapon )
{
continue;
}
weap = weapon;
break;
}
if ( weap == "" )
{
return;
}
self thread changeToWeapon( weap );
}
/*
Bot logic for switching weapons.
*/
bot_weapon_think()
{
self endon( "disconnect" );
self endon( "zombified" );
level endon( "game_ended" );
data = spawnstruct();
data.first = true;
for ( ;; )
{
self bot_weapon_think_loop( data );
}
}