mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 22:45:43 +00:00
Prototype for bot objective behavior.
This commit is contained in:
parent
caa27fcfc2
commit
da170b8f9e
@ -111,6 +111,34 @@ init()
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level thread onPlayerConnect();
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level thread onPlayerConnect();
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level thread handleBots();
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level thread handleBots();
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maps\_bot_script::register_bot_action( "objective", "powerup", maps\_bot_script::bot_grab_powerup,
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maps\_bot_script::bot_powerup_process_order,
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maps\_bot_script::bot_should_grab_powerup,
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maps\_bot_script::bot_check_complete_grab_powerup,
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maps\_bot_script::bot_set_complete_grab_powerup,
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maps\_bot_script::bot_powerup_on_completion,
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maps\_bot_script::bot_powerup_should_cancel,
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maps\_bot_script::bot_powerup_on_cancel,
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maps\_bot_script::bot_powerup_should_postpone,
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maps\_bot_script::bot_powerup_on_postpone,
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maps\_bot_script::bot_powerup_priority );
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maps\_bot_script::register_bot_action( "objective", "revive", maps\_bot_script::bot_revive_player,
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maps\_bot_script::bot_revive_process_order,
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maps\_bot_script::bot_should_revive_player,
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maps\_bot_script::bot_check_complete_revive_player,
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maps\_bot_script::bot_set_complete_revive_player,
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maps\_bot_script::bot_revive_player_on_completion,
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maps\_bot_script::bot_revive_player_should_cancel,
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maps\_bot_script::bot_revive_player_on_cancel,
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maps\_bot_script::bot_revive_player_should_postpone,
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maps\_bot_script::bot_revive_player_on_postpone,
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maps\_bot_script::bot_revive_player_priority );
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maps\_bot_script::register_bot_objective( "powerup" );
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level thread maps\_bot_script::store_powerups_dropped();
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level thread maps\_bot_script::watch_for_downed_players();
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}
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}
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/*
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/*
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@ -356,7 +356,7 @@ onSpawned()
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for ( ;; )
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for ( ;; )
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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self thread bot_action_think();
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self.bot_lock_goal = false;
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self.bot_lock_goal = false;
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self.bot_was_follow_script_update = undefined;
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self.bot_was_follow_script_update = undefined;
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}
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}
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@ -371,3 +371,754 @@ start_bot_threads()
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level endon( "intermission" );
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level endon( "intermission" );
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self endon( "zombified" );
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self endon( "zombified" );
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}
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}
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register_bot_objective( objective_group )
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{
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if ( !isDefined( level.zbot_objective_glob ) )
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{
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level.zbot_objective_glob = [];
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}
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if ( !isDefined( level.zbot_objective_glob[ objective_group ] ) )
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{
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level.zbot_objective_glob[ objective_group ] = spawnStruct();
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level.zbot_objective_glob[ objective_group ].active_objectives = [];
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}
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}
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add_possible_bot_objective( objective_group, id, is_global_shared, target_ent )
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{
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assert( isDefined( level.zbot_objective_glob ), "Trying to add objective before calling register_bot_objective" );
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assert( isDefined( level.zbot_objective_glob[ objective_group ] ), "Trying to add objective to group " + objective_group + " before calling register_bot_objective" );
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objective_struct = spawnStruct();
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objective_struct.group = objective_group;
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objective_struct.id = id;
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objective_struct.is_global_shared = is_global_shared;
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objective_struct.target_ent = target_ent;
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objective_struct.owner = undefined;
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objective_struct.is_objective = true;
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level.zbot_objective_glob[ objective_group ].active_objectives[ "obj_id_" + id ] = objective_struct;
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}
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get_bot_objective_by_id( objective_group, id )
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{
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active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
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objective = active_objectives[ "obj_id_" + id ];
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assert( isDefined( objective ), "Objective with " + id + " id does not point to a objective in group " + objective_group );
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return objective;
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}
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get_all_objectives_for_group( objective_group )
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{
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return level.zbot_objective_glob[ objective_group ].active_objectives;
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}
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set_objective_for_bot( objective_group, id )
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{
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possible_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
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objective = possible_objectives[ "obj_id_" + id ];
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objective_exists = isDefined( objective );
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assert( objective_exists, "Objective with " + id + " id does not point to a objective in group " + objective_group );
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if ( !objective_exists )
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{
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return;
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}
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self.zbot_current_objective = objective;
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}
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clear_objective_for_bot()
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{
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self.zbot_current_objective = undefined;
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}
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set_bot_objective_blocked_by_objective( primary_objective_group, primary_id, blocked_by_objective_group, blocked_by_id )
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{
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primary_active_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
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primary_objective = primary_active_objectives[ "obj_id_" + primary_id ];
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primary_objective_exists = isDefined( primary_objective );
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assert( primary_objective_exists, "Objective with " + primary_id + " id does not point to a objective in group " + primary_objective_group );
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if ( !primary_objective_exists )
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{
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return;
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}
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if ( primary_objective_group == blocked_by_objective_group )
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{
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assert( primary_id != blocked_by_id, "Objective with " + primary_id + " id should not be the same as the blocked_by_id if the objectives are in the same group of " + primary_objective_group );
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if ( primary_id == blocked_by_id )
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{
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return;
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}
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blocking_objective = primary_active_objectives[ "obj_id_" + blocked_by_id ];
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blocking_objective_exists = isDefined( blocking_objective );
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assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
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if ( !blocking_objective_exists )
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{
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return;
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}
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primary_objective.blocking_objective = blocking_objective;
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}
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else
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{
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secondary_active_objectives = level.zbot_objective_glob[ blocked_by_objective_group ].active_objectives;
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blocking_objective = secondary_active_objectives[ "obj_id_" + blocked_by_id ];
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blocking_objective_exists = isDefined( blocking_objective );
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assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
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if ( !blocking_objective_exists )
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{
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return;
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}
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primary_objective.blocking_objective = blocking_objective;
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}
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}
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set_bot_global_shared_objective_owner_by_id( objective_group, id, new_owner )
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{
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active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
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objective = active_objectives[ "obj_id_" + id ];
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objective_exists = isDefined( objective );
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assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
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if ( !objective_exists )
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{
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return;
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}
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assert( objective.is_global_shared, "Objective with " + id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
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if ( !objective.is_global_shared )
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{
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return;
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}
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objective.owner = new_owner;
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}
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set_bot_global_shared_objective_owner_by_reference( objective_group, objective, new_owner )
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{
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is_objective = isDefined( objective.is_objective );
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assert( is_objective, "Objective arg is not a valid objective object" );
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if ( !is_objective )
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{
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return;
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}
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assert( objective.is_global_shared, "Objective with " + objective.id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
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if ( !objective.is_global_shared )
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{
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return;
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}
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objective.owner = new_owner;
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}
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free_bot_objective( objective_group, id )
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{
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active_objectives = level.zbot_global_shared_objective_glob[ objective_group ].active_objectives;
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objective = active_objectives[ "obj_id_" + id ];
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objective_exists = isDefined( objective );
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assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
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if ( !objective_exists )
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{
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return;
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}
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players = getPlayers();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[ i ].pers[ "isBot" ] )
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{
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if ( players[ i ].zbot_current_objective == objective )
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{
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players[ i ].zbot_current_objective = undefined;
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}
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}
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}
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objective = undefined;
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}
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register_bot_action( group_name, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
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{
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if ( !isDefined( level.zbots_actions ) )
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{
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level.zbots_actions = [];
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}
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if ( !isDefined( level.zbots_actions[ group_name ] ) )
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{
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level.zbots_actions[ group_name ] = [];
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}
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if ( !isDefined( level.zbots_actions[ group_name ][ action_name ] ) )
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{
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level.zbots_actions[ group_name ][ action_name ] = spawnStruct();
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}
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level.zbots_actions[ group_name ][ action_name ].action = action_func;
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level.zbots_actions[ group_name ][ action_name ].should_do_func = should_do_func;
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level.zbots_actions[ group_name ][ action_name ].action_process_order_func = action_process_order_func;
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level.zbots_actions[ group_name ][ action_name ].check_if_complete_func = check_if_complete_func;
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level.zbots_actions[ group_name ][ action_name ].set_complete_func = set_complete_func;
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level.zbots_actions[ group_name ][ action_name ].on_completion_func = on_completion_func;
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level.zbots_actions[ group_name ][ action_name ].should_cancel_func = should_cancel_func;
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level.zbots_actions[ group_name ][ action_name ].on_cancel_func = on_cancel_func;
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level.zbots_actions[ group_name ][ action_name ].should_postpone_func = should_postpone_func;
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level.zbots_actions[ group_name ][ action_name ].on_postpone_func = on_postpone_func;
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level.zbots_actions[ group_name ][ action_name ].priority_func = priority_func;
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}
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initialize_bot_actions_queue()
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{
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group_keys = getArrayKeys( level.zbots_actions );
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for ( i = 0; i < group_keys.size; i++ )
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{
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action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
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for ( j = 0; j < action_keys.size; j++ )
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{
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self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
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}
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}
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}
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register_bot_objective_action_for_queue( group_name, action_name )
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{
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if ( !isDefined( self.zbot_actions_in_queue ) )
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{
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self.zbot_actions_in_queue = [];
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}
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if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
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{
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self.zbot_actions_in_queue[ group_name ] = [];
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}
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if ( !isDefined( self.zbot_actions_in_queue[ group_name ][ action_name ] ) )
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{
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self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
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}
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self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
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}
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process_next_queued_action( group_name )
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{
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if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued )
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{
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return;
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}
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self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
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self thread [[ self.action_queue[ group_name ][ 0 ].action ]]();
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].is_current = true;
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self thread wait_for_action_completion( group_name, self.action_queue[ group_name ][ 0 ].action_name );
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}
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wait_for_action_completion( group_name, action_name )
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{
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self endon( "disconnect" );
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self endon( "stop_action_think" );
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level endon( "end_game" );
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action_complete_name = action_name + "_complete";
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action_cancel_name = action_name + "_cancel";
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action_postpone_name = action_name + "_postpone";
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result = self waittill_any_return( action_complete_name, action_cancel_name, action_postpone_name );
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if ( ( result == action_complete_name ) )
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{
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self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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self.action_queue[ group_name ][ 0 ] = undefined;
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self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
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}
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else if ( result == action_cancel_name )
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{
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self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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self.action_queue[ group_name ][ 0 ] = undefined;
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self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
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}
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|
else if ( result == action_postpone_name )
|
||||||
|
{
|
||||||
|
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true;
|
||||||
|
postponed_action = self.action_queue[ group_name ][ 0 ];
|
||||||
|
self.action_queue[ group_name ][ 0 ] = undefined;
|
||||||
|
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_name ].priority_func ]]();
|
||||||
|
self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
|
||||||
|
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
|
||||||
|
}
|
||||||
|
|
||||||
|
self notify( action_name + "_end_think" );
|
||||||
|
|
||||||
|
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
copy_default_action_settings_to_queue( group_name, action_name )
|
||||||
|
{
|
||||||
|
//self.group = level.zbots_actions[ group_name ][ action_name ].group;
|
||||||
|
self.action = level.zbots_actions[ group_name ][ action_name ].action;
|
||||||
|
//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
|
||||||
|
self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
|
||||||
|
self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
|
||||||
|
self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
|
||||||
|
self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
|
||||||
|
self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
|
||||||
|
self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
|
||||||
|
}
|
||||||
|
|
||||||
|
pick_actions_to_add_to_queue( group_name )
|
||||||
|
{
|
||||||
|
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||||
|
|
||||||
|
//TODO: Use process order funcs to determine the order of actions being added to the queue
|
||||||
|
//For now just randomize the order of the keys
|
||||||
|
/*
|
||||||
|
for ( i = 0; i < action_keys; i++ )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
if ( !isDefined( self.action_id ) )
|
||||||
|
{
|
||||||
|
self.action_id = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < action_keys.size; i++ )
|
||||||
|
{
|
||||||
|
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
|
||||||
|
{
|
||||||
|
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
|
||||||
|
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
|
||||||
|
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_id = self.action_id;
|
||||||
|
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||||
|
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
|
||||||
|
self.action_id++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_clear_actions_queue()
|
||||||
|
{
|
||||||
|
group_keys = getArrayKeys( level.zbots_actions );
|
||||||
|
for ( i = 0; i < group_keys.size; i++ )
|
||||||
|
{
|
||||||
|
self.action_queue[ group_keys[ i ] ] = [];
|
||||||
|
action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
|
||||||
|
for ( j = 0; j < action_keys.size; j++ )
|
||||||
|
{
|
||||||
|
self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
check_if_action_is_completed_in_group( group_name )
|
||||||
|
{
|
||||||
|
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
check_if_action_should_be_postponed_in_group( group_name )
|
||||||
|
{
|
||||||
|
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
check_if_action_should_be_canceled_in_group( group_name )
|
||||||
|
{
|
||||||
|
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
check_if_action_should_be_postponed_globally( group_name )
|
||||||
|
{
|
||||||
|
if ( action_should_be_postponed_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
check_if_action_should_be_canceled_globally( group_name )
|
||||||
|
{
|
||||||
|
if ( action_should_be_canceled_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: Figure out way of overriding the current action for flee movement action
|
||||||
|
check_for_forced_action( group_name )
|
||||||
|
{
|
||||||
|
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
|
||||||
|
action_priorities_array = [];
|
||||||
|
for ( i = 0; i < action_keys.size; i++ )
|
||||||
|
{
|
||||||
|
action_priorities_array[ action_priorities_array.size ] = spawnStruct();
|
||||||
|
action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
|
||||||
|
action_priorities_array[ action_priorities_array.size - 1 ].action_name = action_keys[ i ];
|
||||||
|
}
|
||||||
|
|
||||||
|
action_priorities_array = sort_array_by_priority_field( action_priorities_array );
|
||||||
|
|
||||||
|
if ( self.action_queue[ group_name ][ 0 ].priority < action_priorities_array[ 0 ].priority )
|
||||||
|
{
|
||||||
|
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_action_think()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
self endon( "zombified" );
|
||||||
|
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
wait 0.05;
|
||||||
|
|
||||||
|
group_name = "objective";
|
||||||
|
|
||||||
|
self pick_actions_to_add_to_queue( group_name );
|
||||||
|
|
||||||
|
//self check_for_forced_action( group_name );
|
||||||
|
|
||||||
|
if ( self.action_queue[ group_name ].size <= 0 )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
self process_next_queued_action( group_name );
|
||||||
|
|
||||||
|
self check_if_action_is_completed_in_group( group_name );
|
||||||
|
self check_if_action_should_be_postponed_in_group( group_name );
|
||||||
|
self check_if_action_should_be_canceled_in_group( group_name );
|
||||||
|
|
||||||
|
self check_if_action_should_be_postponed_globally( group_name );
|
||||||
|
self check_if_action_should_be_canceled_globally( group_name );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
action_should_be_postponed_global( primary_group_name, action_name )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
action_should_be_canceled_global( primary_group_name, action_name )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings
|
||||||
|
//Similar to postpone except instead of selecting a new action the current action is preserved
|
||||||
|
action_should_be_paused_global( primary_group_name, action_name )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_grab_powerup()
|
||||||
|
{
|
||||||
|
self endon( "powerup_end_think" );
|
||||||
|
|
||||||
|
if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
set_bot_global_shared_objective_owner_by_reference( "powerup", self.available_powerups[ 0 ], self );
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
self SetScriptGoal( self.available_powerups[ 0 ].target_ent.origin );
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_process_order()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_should_grab_powerup()
|
||||||
|
{
|
||||||
|
if ( level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
MAX_DISTANCE_SQ = 10000 * 10000;
|
||||||
|
BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285;
|
||||||
|
self.available_powerups = [];
|
||||||
|
|
||||||
|
powerup_objectives = level.zbot_objective_glob[ "powerup" ].active_objectives;
|
||||||
|
obj_keys = getArrayKeys( powerup_objectives );
|
||||||
|
for ( i = 0; i < powerup_objectives.size; i++ )
|
||||||
|
{
|
||||||
|
obj = powerup_objectives[ obj_keys[ i ] ];
|
||||||
|
powerup = obj.target_ent;
|
||||||
|
if ( isDefined( obj.owner ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
time_left = powerup.time_left_until_timeout;
|
||||||
|
distance_required_to_reach_powerup = distanceSquared( powerup.origin, self.origin );
|
||||||
|
if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( distanceSquared( powerup.origin, self.origin ) > MAX_DISTANCE_SQ )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( !isDefined( generatePath( self.origin, powerup.origin, self.team, false ) ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
self.available_powerups[ self.available_powerups.size ] = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: Sort powerups by priority here
|
||||||
|
return self.available_powerups.size > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_check_complete_grab_powerup()
|
||||||
|
{
|
||||||
|
if ( self.successfully_grabbed_powerup )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_set_complete_grab_powerup()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_on_completion()
|
||||||
|
{
|
||||||
|
self.successfully_grabbed_powerup = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_should_cancel()
|
||||||
|
{
|
||||||
|
return ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_on_cancel()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_should_postpone()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_on_postpone()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_powerup_priority()
|
||||||
|
{
|
||||||
|
if ( !isDefined( self.available_powerups ) )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return self.available_powerups[ 0 ].target_ent.priority;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player()
|
||||||
|
{
|
||||||
|
if ( !isDefined( self.available_revives ) || self.available_revives.size <= 0 )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self endon( "disconnect" );
|
||||||
|
level endon( "end_game" );
|
||||||
|
|
||||||
|
player_to_revive_obj = self.available_revives[ 0 ];
|
||||||
|
|
||||||
|
set_bot_global_shared_objective_owner_by_reference( "revive", player_to_revive_obj, self );
|
||||||
|
|
||||||
|
player_to_revive = player_to_revive_obj.target_ent;
|
||||||
|
|
||||||
|
action_id = self.action_queue[ "objective" ][ 0 ].action_id;
|
||||||
|
|
||||||
|
//If player is no longer valid to revive stop trying to revive
|
||||||
|
//If bot doesn't have an objective anymore or the objective has changed stop trying to revive
|
||||||
|
while ( isDefined( player_to_revive ) && isDefined( player_to_revive_obj ) && isDefined( self.action_queue[ "objective" ][ 0 ] ) && action_id == self.action_queue[ "objective" ][ 0 ].action_id )
|
||||||
|
{
|
||||||
|
self.target_pos = player_to_revive.origin;
|
||||||
|
|
||||||
|
if ( self.can_do_objective_now )
|
||||||
|
{
|
||||||
|
//TODO: Add check to see if another player is reviving target player
|
||||||
|
//TODO: Add code to revive player, possibly add the ability to circle revive?
|
||||||
|
}
|
||||||
|
wait 0.2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_process_order()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_should_revive_player()
|
||||||
|
{
|
||||||
|
downed_players_objs = get_all_objectives_for_group( "revive" );
|
||||||
|
if ( downed_players_objs.size <= 0 )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.available_revives = [];
|
||||||
|
|
||||||
|
obj_keys = getArrayKeys( downed_players_objs );
|
||||||
|
for ( i = 0; i < downed_players_objs.size; i++ )
|
||||||
|
{
|
||||||
|
if ( isDefined( downed_players_objs[ obj_keys[ i ] ].owner ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.available_revives[ self.available_revives.size ] = downed_players_objs[ obj_keys[ i ] ];
|
||||||
|
}
|
||||||
|
return self.available_revives.size > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_check_complete_revive_player()
|
||||||
|
{
|
||||||
|
if ( self.successfully_revived_player )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_set_complete_revive_player()
|
||||||
|
{
|
||||||
|
self.successfully_revived_player = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_on_completion()
|
||||||
|
{
|
||||||
|
self.successfully_revived_player = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_should_cancel()
|
||||||
|
{
|
||||||
|
return !isDefined( self.available_revives[ 0 ].target_ent.revivetrigger );
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_on_cancel()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_should_postpone()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_on_postpone()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_revive_player_priority()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
store_powerups_dropped()
|
||||||
|
{
|
||||||
|
level endon( "end_game" );
|
||||||
|
|
||||||
|
level thread free_powerups_dropped();
|
||||||
|
|
||||||
|
level.zbots_powerups = [];
|
||||||
|
id = 0;
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
level waittill( "powerup_dropped", powerup );
|
||||||
|
if ( !isDefined( powerup ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
powerup.id = id;
|
||||||
|
add_possible_bot_objective( "powerup", id, true, powerup );
|
||||||
|
level thread objective_think( "powerup", id );
|
||||||
|
scripts\sp\bots\bot_utility::assign_priority_to_powerup( powerup );
|
||||||
|
level.zbots_powerups = scripts\sp\bots\bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
|
||||||
|
id++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
free_powerups_dropped()
|
||||||
|
{
|
||||||
|
level endon( "end_game" );
|
||||||
|
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
level waittill( "powerup_freed", powerup );
|
||||||
|
free_bot_objective( "powerup", powerup.id );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
watch_for_downed_players()
|
||||||
|
{
|
||||||
|
level endon( "end_game" );
|
||||||
|
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
level waittill( "player_entered_laststand", player );
|
||||||
|
if ( !isDefined( player ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
add_possible_bot_objective( "revive", player.client_id, true, player );
|
||||||
|
player thread free_revive_objective_when_needed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
free_revive_objective_when_needed()
|
||||||
|
{
|
||||||
|
level endon( "end_game" );
|
||||||
|
|
||||||
|
id = self.id;
|
||||||
|
while ( isDefined( self ) && isDefined( self.revivetrigger ) )
|
||||||
|
{
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
|
||||||
|
free_bot_objective( "revive", id );
|
||||||
|
}
|
@ -1008,3 +1008,182 @@ targetIsGibbed()
|
|||||||
{
|
{
|
||||||
return isDefined( self.gibbed ) && self.gibbed;
|
return isDefined( self.gibbed ) && self.gibbed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
quickSort(array, compare_func)
|
||||||
|
{
|
||||||
|
return quickSortMid(array, 0, array.size - 1, compare_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
quickSortMid( array, start, end, compare_func, compare_func_arg1 )
|
||||||
|
{
|
||||||
|
i = start;
|
||||||
|
k = end;
|
||||||
|
|
||||||
|
if(!IsDefined(compare_func))
|
||||||
|
compare_func = ::quicksort_compare;
|
||||||
|
|
||||||
|
if (end - start >= 1)
|
||||||
|
{
|
||||||
|
pivot = array[start];
|
||||||
|
|
||||||
|
while (k > i)
|
||||||
|
{
|
||||||
|
while ( [[ compare_func ]](array[i], pivot, compare_func_arg1) && i <= end && k > i)
|
||||||
|
i++;
|
||||||
|
while ( ![[ compare_func ]](array[k], pivot, compare_func_arg1) && k >= start && k >= i)
|
||||||
|
k--;
|
||||||
|
if (k > i)
|
||||||
|
array = swap(array, i, k);
|
||||||
|
}
|
||||||
|
array = swap(array, start, k);
|
||||||
|
array = quickSortMid(array, start, k - 1, compare_func);
|
||||||
|
array = quickSortMid(array, k + 1, end, compare_func);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return array;
|
||||||
|
|
||||||
|
return array;
|
||||||
|
}
|
||||||
|
|
||||||
|
quicksort_compare(left, right, compare_func_arg1)
|
||||||
|
{
|
||||||
|
return left <= right;
|
||||||
|
}
|
||||||
|
|
||||||
|
quicksort_compare_priority_field(left, right, compare_func_arg1)
|
||||||
|
{
|
||||||
|
return left.priority <= right.priority;
|
||||||
|
}
|
||||||
|
|
||||||
|
quicksort_compare_pers_value_highest_to_lowest( left, right, compare_func_arg1 )
|
||||||
|
{
|
||||||
|
return left.pers[ compare_func_arg1 ] <= right.pers[ compare_func_arg1 ];
|
||||||
|
}
|
||||||
|
|
||||||
|
quicksort_compare_pers_value_lowest_to_highest( left, right, compare_func_arg1 )
|
||||||
|
{
|
||||||
|
return left.pers[ compare_func_arg1 ] >= right.pers[ compare_func_arg1 ];
|
||||||
|
}
|
||||||
|
|
||||||
|
assign_priority_to_powerup( powerup )
|
||||||
|
{
|
||||||
|
if ( !isDefined( powerup ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
priority = 0;
|
||||||
|
powerup_is_max_ammo = false;
|
||||||
|
switch ( powerup.powerup_name )
|
||||||
|
{
|
||||||
|
case "zombie_blood":
|
||||||
|
case "insta_kill":
|
||||||
|
case "nuke":
|
||||||
|
priority += 2;
|
||||||
|
break;
|
||||||
|
case "full_ammo":
|
||||||
|
powerup_is_max_ammo = true;
|
||||||
|
priority += 1;
|
||||||
|
break;
|
||||||
|
case "double_points":
|
||||||
|
case "fire_sale":
|
||||||
|
case "carpenter":
|
||||||
|
case "free_perk":
|
||||||
|
priority += 1;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
priority += 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if ( powerup_is_max_ammo )
|
||||||
|
{
|
||||||
|
LOW_AMMO_THRESHOLD = 0.3;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.players.size; i++ )
|
||||||
|
{
|
||||||
|
weapons = level.players[ i ] getWeaponsListPrimaries();
|
||||||
|
for ( j = 0; j < weapons.size; j++ )
|
||||||
|
{
|
||||||
|
if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) )
|
||||||
|
{
|
||||||
|
priority += 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( priority > 3 )
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( maps\_laststand::player_any_player_in_laststand() )
|
||||||
|
{
|
||||||
|
switch ( powerup.powerup_name )
|
||||||
|
{
|
||||||
|
case "zombie_blood":
|
||||||
|
case "insta_kill":
|
||||||
|
case "nuke":
|
||||||
|
priority += 1;
|
||||||
|
break;
|
||||||
|
case "full_ammo":
|
||||||
|
priority += 0;
|
||||||
|
break;
|
||||||
|
case "double_points":
|
||||||
|
case "fire_sale":
|
||||||
|
case "carpenter":
|
||||||
|
case "free_perk":
|
||||||
|
priority -= 1;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
priority += 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( powerup.time_left_until_timeout < 10.0 )
|
||||||
|
{
|
||||||
|
priority += 1;
|
||||||
|
}
|
||||||
|
if ( priority < 0 )
|
||||||
|
{
|
||||||
|
priority = 0;
|
||||||
|
}
|
||||||
|
powerup.priority = priority;
|
||||||
|
}
|
||||||
|
|
||||||
|
sort_array_by_priority_field( array, item )
|
||||||
|
{
|
||||||
|
if ( isDefined( item ) )
|
||||||
|
{
|
||||||
|
array[ array.size ] = item;
|
||||||
|
}
|
||||||
|
|
||||||
|
array = quickSort( array, ::quicksort_compare_priority_field, undefined );
|
||||||
|
return array;
|
||||||
|
}
|
||||||
|
|
||||||
|
get_players_sorted_by_highest_pers_value( pers_name )
|
||||||
|
{
|
||||||
|
players = getPlayers();
|
||||||
|
|
||||||
|
if ( !isDefined( players[ 0 ].pers[ pers_name ] ) )
|
||||||
|
{
|
||||||
|
assertMsg( "Uninitialized pers value: " + pers_name );
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
return quickSort( players, ::quicksort_compare_pers_value_highest_to_lowest, pers_name );
|
||||||
|
}
|
||||||
|
|
||||||
|
get_players_sorted_by_lowest_pers_value( pers_name )
|
||||||
|
{
|
||||||
|
players = getPlayers();
|
||||||
|
|
||||||
|
if ( !isDefined( players[ 0 ].pers[ pers_name ] ) )
|
||||||
|
{
|
||||||
|
assertMsg( "Uninitialized pers value: " + pers_name );
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
return quickSort( players, ::quicksort_compare_pers_value_lowest_to_highest, pers_name );
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user