Prototype for bot objective behavior.

This commit is contained in:
JezuzLizard 2023-05-01 04:45:26 -07:00
parent caa27fcfc2
commit da170b8f9e
3 changed files with 959 additions and 1 deletions

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@ -111,6 +111,34 @@ init()
level thread onPlayerConnect();
level thread handleBots();
maps\_bot_script::register_bot_action( "objective", "powerup", maps\_bot_script::bot_grab_powerup,
maps\_bot_script::bot_powerup_process_order,
maps\_bot_script::bot_should_grab_powerup,
maps\_bot_script::bot_check_complete_grab_powerup,
maps\_bot_script::bot_set_complete_grab_powerup,
maps\_bot_script::bot_powerup_on_completion,
maps\_bot_script::bot_powerup_should_cancel,
maps\_bot_script::bot_powerup_on_cancel,
maps\_bot_script::bot_powerup_should_postpone,
maps\_bot_script::bot_powerup_on_postpone,
maps\_bot_script::bot_powerup_priority );
maps\_bot_script::register_bot_action( "objective", "revive", maps\_bot_script::bot_revive_player,
maps\_bot_script::bot_revive_process_order,
maps\_bot_script::bot_should_revive_player,
maps\_bot_script::bot_check_complete_revive_player,
maps\_bot_script::bot_set_complete_revive_player,
maps\_bot_script::bot_revive_player_on_completion,
maps\_bot_script::bot_revive_player_should_cancel,
maps\_bot_script::bot_revive_player_on_cancel,
maps\_bot_script::bot_revive_player_should_postpone,
maps\_bot_script::bot_revive_player_on_postpone,
maps\_bot_script::bot_revive_player_priority );
maps\_bot_script::register_bot_objective( "powerup" );
level thread maps\_bot_script::store_powerups_dropped();
level thread maps\_bot_script::watch_for_downed_players();
}
/*

View File

@ -356,7 +356,7 @@ onSpawned()
for ( ;; )
{
self waittill( "spawned_player" );
self thread bot_action_think();
self.bot_lock_goal = false;
self.bot_was_follow_script_update = undefined;
}
@ -371,3 +371,754 @@ start_bot_threads()
level endon( "intermission" );
self endon( "zombified" );
}
register_bot_objective( objective_group )
{
if ( !isDefined( level.zbot_objective_glob ) )
{
level.zbot_objective_glob = [];
}
if ( !isDefined( level.zbot_objective_glob[ objective_group ] ) )
{
level.zbot_objective_glob[ objective_group ] = spawnStruct();
level.zbot_objective_glob[ objective_group ].active_objectives = [];
}
}
add_possible_bot_objective( objective_group, id, is_global_shared, target_ent )
{
assert( isDefined( level.zbot_objective_glob ), "Trying to add objective before calling register_bot_objective" );
assert( isDefined( level.zbot_objective_glob[ objective_group ] ), "Trying to add objective to group " + objective_group + " before calling register_bot_objective" );
objective_struct = spawnStruct();
objective_struct.group = objective_group;
objective_struct.id = id;
objective_struct.is_global_shared = is_global_shared;
objective_struct.target_ent = target_ent;
objective_struct.owner = undefined;
objective_struct.is_objective = true;
level.zbot_objective_glob[ objective_group ].active_objectives[ "obj_id_" + id ] = objective_struct;
}
get_bot_objective_by_id( objective_group, id )
{
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
objective = active_objectives[ "obj_id_" + id ];
assert( isDefined( objective ), "Objective with " + id + " id does not point to a objective in group " + objective_group );
return objective;
}
get_all_objectives_for_group( objective_group )
{
return level.zbot_objective_glob[ objective_group ].active_objectives;
}
set_objective_for_bot( objective_group, id )
{
possible_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
objective = possible_objectives[ "obj_id_" + id ];
objective_exists = isDefined( objective );
assert( objective_exists, "Objective with " + id + " id does not point to a objective in group " + objective_group );
if ( !objective_exists )
{
return;
}
self.zbot_current_objective = objective;
}
clear_objective_for_bot()
{
self.zbot_current_objective = undefined;
}
set_bot_objective_blocked_by_objective( primary_objective_group, primary_id, blocked_by_objective_group, blocked_by_id )
{
primary_active_objectives = level.zbot_objective_glob[ primary_objective_group ].active_objectives;
primary_objective = primary_active_objectives[ "obj_id_" + primary_id ];
primary_objective_exists = isDefined( primary_objective );
assert( primary_objective_exists, "Objective with " + primary_id + " id does not point to a objective in group " + primary_objective_group );
if ( !primary_objective_exists )
{
return;
}
if ( primary_objective_group == blocked_by_objective_group )
{
assert( primary_id != blocked_by_id, "Objective with " + primary_id + " id should not be the same as the blocked_by_id if the objectives are in the same group of " + primary_objective_group );
if ( primary_id == blocked_by_id )
{
return;
}
blocking_objective = primary_active_objectives[ "obj_id_" + blocked_by_id ];
blocking_objective_exists = isDefined( blocking_objective );
assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
if ( !blocking_objective_exists )
{
return;
}
primary_objective.blocking_objective = blocking_objective;
}
else
{
secondary_active_objectives = level.zbot_objective_glob[ blocked_by_objective_group ].active_objectives;
blocking_objective = secondary_active_objectives[ "obj_id_" + blocked_by_id ];
blocking_objective_exists = isDefined( blocking_objective );
assert( blocking_objective_exists, "Objective with " + blocked_by_id + " id does not point to a objective in group " + blocked_by_objective_group );
if ( !blocking_objective_exists )
{
return;
}
primary_objective.blocking_objective = blocking_objective;
}
}
set_bot_global_shared_objective_owner_by_id( objective_group, id, new_owner )
{
active_objectives = level.zbot_objective_glob[ objective_group ].active_objectives;
objective = active_objectives[ "obj_id_" + id ];
objective_exists = isDefined( objective );
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
if ( !objective_exists )
{
return;
}
assert( objective.is_global_shared, "Objective with " + id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
if ( !objective.is_global_shared )
{
return;
}
objective.owner = new_owner;
}
set_bot_global_shared_objective_owner_by_reference( objective_group, objective, new_owner )
{
is_objective = isDefined( objective.is_objective );
assert( is_objective, "Objective arg is not a valid objective object" );
if ( !is_objective )
{
return;
}
assert( objective.is_global_shared, "Objective with " + objective.id + " id number cannot be set to have an owner because is_global_shared field is false in group " + objective_group );
if ( !objective.is_global_shared )
{
return;
}
objective.owner = new_owner;
}
free_bot_objective( objective_group, id )
{
active_objectives = level.zbot_global_shared_objective_glob[ objective_group ].active_objectives;
objective = active_objectives[ "obj_id_" + id ];
objective_exists = isDefined( objective );
assert( objective_exists, "Objective with " + id + " id number does not point to a objective in group " + objective_group );
if ( !objective_exists )
{
return;
}
players = getPlayers();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ].pers[ "isBot" ] )
{
if ( players[ i ].zbot_current_objective == objective )
{
players[ i ].zbot_current_objective = undefined;
}
}
}
objective = undefined;
}
register_bot_action( group_name, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
{
if ( !isDefined( level.zbots_actions ) )
{
level.zbots_actions = [];
}
if ( !isDefined( level.zbots_actions[ group_name ] ) )
{
level.zbots_actions[ group_name ] = [];
}
if ( !isDefined( level.zbots_actions[ group_name ][ action_name ] ) )
{
level.zbots_actions[ group_name ][ action_name ] = spawnStruct();
}
level.zbots_actions[ group_name ][ action_name ].action = action_func;
level.zbots_actions[ group_name ][ action_name ].should_do_func = should_do_func;
level.zbots_actions[ group_name ][ action_name ].action_process_order_func = action_process_order_func;
level.zbots_actions[ group_name ][ action_name ].check_if_complete_func = check_if_complete_func;
level.zbots_actions[ group_name ][ action_name ].set_complete_func = set_complete_func;
level.zbots_actions[ group_name ][ action_name ].on_completion_func = on_completion_func;
level.zbots_actions[ group_name ][ action_name ].should_cancel_func = should_cancel_func;
level.zbots_actions[ group_name ][ action_name ].on_cancel_func = on_cancel_func;
level.zbots_actions[ group_name ][ action_name ].should_postpone_func = should_postpone_func;
level.zbots_actions[ group_name ][ action_name ].on_postpone_func = on_postpone_func;
level.zbots_actions[ group_name ][ action_name ].priority_func = priority_func;
}
initialize_bot_actions_queue()
{
group_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < group_keys.size; i++ )
{
action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
for ( j = 0; j < action_keys.size; j++ )
{
self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
}
}
}
register_bot_objective_action_for_queue( group_name, action_name )
{
if ( !isDefined( self.zbot_actions_in_queue ) )
{
self.zbot_actions_in_queue = [];
}
if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
{
self.zbot_actions_in_queue[ group_name ] = [];
}
if ( !isDefined( self.zbot_actions_in_queue[ group_name ][ action_name ] ) )
{
self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
}
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
}
process_next_queued_action( group_name )
{
if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued )
{
return;
}
self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
self thread [[ self.action_queue[ group_name ][ 0 ].action ]]();
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].is_current = true;
self thread wait_for_action_completion( group_name, self.action_queue[ group_name ][ 0 ].action_name );
}
wait_for_action_completion( group_name, action_name )
{
self endon( "disconnect" );
self endon( "stop_action_think" );
level endon( "end_game" );
action_complete_name = action_name + "_complete";
action_cancel_name = action_name + "_cancel";
action_postpone_name = action_name + "_postpone";
result = self waittill_any_return( action_complete_name, action_cancel_name, action_postpone_name );
if ( ( result == action_complete_name ) )
{
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
self.action_queue[ group_name ][ 0 ] = undefined;
self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
}
else if ( result == action_cancel_name )
{
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
self.action_queue[ group_name ][ 0 ] = undefined;
self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
}
else if ( result == action_postpone_name )
{
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true;
postponed_action = self.action_queue[ group_name ][ 0 ];
self.action_queue[ group_name ][ 0 ] = undefined;
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_name ].priority_func ]]();
self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
}
self notify( action_name + "_end_think" );
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
}
copy_default_action_settings_to_queue( group_name, action_name )
{
//self.group = level.zbots_actions[ group_name ][ action_name ].group;
self.action = level.zbots_actions[ group_name ][ action_name ].action;
//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
}
pick_actions_to_add_to_queue( group_name )
{
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
//TODO: Use process order funcs to determine the order of actions being added to the queue
//For now just randomize the order of the keys
/*
for ( i = 0; i < action_keys; i++ )
{
}
*/
if ( !isDefined( self.action_id ) )
{
self.action_id = 0;
}
for ( i = 0; i < action_keys.size; i++ )
{
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
{
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_id = self.action_id;
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
self.action_id++;
}
}
}
bot_clear_actions_queue()
{
group_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < group_keys.size; i++ )
{
self.action_queue[ group_keys[ i ] ] = [];
action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
for ( j = 0; j < action_keys.size; j++ )
{
self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
}
}
}
check_if_action_is_completed_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" );
}
}
check_if_action_should_be_postponed_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
}
}
check_if_action_should_be_canceled_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
}
}
check_if_action_should_be_postponed_globally( group_name )
{
if ( action_should_be_postponed_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
}
}
check_if_action_should_be_canceled_globally( group_name )
{
if ( action_should_be_canceled_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
}
}
//TODO: Figure out way of overriding the current action for flee movement action
check_for_forced_action( group_name )
{
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
action_priorities_array = [];
for ( i = 0; i < action_keys.size; i++ )
{
action_priorities_array[ action_priorities_array.size ] = spawnStruct();
action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
action_priorities_array[ action_priorities_array.size - 1 ].action_name = action_keys[ i ];
}
action_priorities_array = sort_array_by_priority_field( action_priorities_array );
if ( self.action_queue[ group_name ][ 0 ].priority < action_priorities_array[ 0 ].priority )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
}
}
bot_action_think()
{
self endon( "disconnect" );
self endon( "zombified" );
while ( true )
{
wait 0.05;
group_name = "objective";
self pick_actions_to_add_to_queue( group_name );
//self check_for_forced_action( group_name );
if ( self.action_queue[ group_name ].size <= 0 )
{
continue;
}
self process_next_queued_action( group_name );
self check_if_action_is_completed_in_group( group_name );
self check_if_action_should_be_postponed_in_group( group_name );
self check_if_action_should_be_canceled_in_group( group_name );
self check_if_action_should_be_postponed_globally( group_name );
self check_if_action_should_be_canceled_globally( group_name );
}
}
action_should_be_postponed_global( primary_group_name, action_name )
{
return false;
}
action_should_be_canceled_global( primary_group_name, action_name )
{
return false;
}
//TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings
//Similar to postpone except instead of selecting a new action the current action is preserved
action_should_be_paused_global( primary_group_name, action_name )
{
return false;
}
bot_grab_powerup()
{
self endon( "powerup_end_think" );
if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
{
return;
}
set_bot_global_shared_objective_owner_by_reference( "powerup", self.available_powerups[ 0 ], self );
while ( true )
{
self SetScriptGoal( self.available_powerups[ 0 ].target_ent.origin );
wait 0.05;
}
}
bot_powerup_process_order()
{
return 0;
}
bot_should_grab_powerup()
{
if ( level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 )
{
return false;
}
MAX_DISTANCE_SQ = 10000 * 10000;
BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285;
self.available_powerups = [];
powerup_objectives = level.zbot_objective_glob[ "powerup" ].active_objectives;
obj_keys = getArrayKeys( powerup_objectives );
for ( i = 0; i < powerup_objectives.size; i++ )
{
obj = powerup_objectives[ obj_keys[ i ] ];
powerup = obj.target_ent;
if ( isDefined( obj.owner ) )
{
continue;
}
time_left = powerup.time_left_until_timeout;
distance_required_to_reach_powerup = distanceSquared( powerup.origin, self.origin );
if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left )
{
continue;
}
if ( distanceSquared( powerup.origin, self.origin ) > MAX_DISTANCE_SQ )
{
continue;
}
if ( !isDefined( generatePath( self.origin, powerup.origin, self.team, false ) ) )
{
continue;
}
self.available_powerups[ self.available_powerups.size ] = obj;
}
//TODO: Sort powerups by priority here
return self.available_powerups.size > 0;
}
bot_check_complete_grab_powerup()
{
if ( self.successfully_grabbed_powerup )
{
return true;
}
return false;
}
bot_set_complete_grab_powerup()
{
}
bot_powerup_on_completion()
{
self.successfully_grabbed_powerup = false;
}
bot_powerup_should_cancel()
{
return ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 );
}
bot_powerup_on_cancel()
{
}
bot_powerup_should_postpone()
{
return false;
}
bot_powerup_on_postpone()
{
}
bot_powerup_priority()
{
if ( !isDefined( self.available_powerups ) )
{
return 0;
}
return self.available_powerups[ 0 ].target_ent.priority;
}
bot_revive_player()
{
if ( !isDefined( self.available_revives ) || self.available_revives.size <= 0 )
{
return;
}
self endon( "disconnect" );
level endon( "end_game" );
player_to_revive_obj = self.available_revives[ 0 ];
set_bot_global_shared_objective_owner_by_reference( "revive", player_to_revive_obj, self );
player_to_revive = player_to_revive_obj.target_ent;
action_id = self.action_queue[ "objective" ][ 0 ].action_id;
//If player is no longer valid to revive stop trying to revive
//If bot doesn't have an objective anymore or the objective has changed stop trying to revive
while ( isDefined( player_to_revive ) && isDefined( player_to_revive_obj ) && isDefined( self.action_queue[ "objective" ][ 0 ] ) && action_id == self.action_queue[ "objective" ][ 0 ].action_id )
{
self.target_pos = player_to_revive.origin;
if ( self.can_do_objective_now )
{
//TODO: Add check to see if another player is reviving target player
//TODO: Add code to revive player, possibly add the ability to circle revive?
}
wait 0.2;
}
}
bot_revive_process_order()
{
return 0;
}
bot_should_revive_player()
{
downed_players_objs = get_all_objectives_for_group( "revive" );
if ( downed_players_objs.size <= 0 )
{
return false;
}
self.available_revives = [];
obj_keys = getArrayKeys( downed_players_objs );
for ( i = 0; i < downed_players_objs.size; i++ )
{
if ( isDefined( downed_players_objs[ obj_keys[ i ] ].owner ) )
{
continue;
}
self.available_revives[ self.available_revives.size ] = downed_players_objs[ obj_keys[ i ] ];
}
return self.available_revives.size > 0;
}
bot_check_complete_revive_player()
{
if ( self.successfully_revived_player )
{
return true;
}
return false;
}
bot_set_complete_revive_player()
{
self.successfully_revived_player = true;
}
bot_revive_player_on_completion()
{
self.successfully_revived_player = false;
}
bot_revive_player_should_cancel()
{
return !isDefined( self.available_revives[ 0 ].target_ent.revivetrigger );
}
bot_revive_player_on_cancel()
{
}
bot_revive_player_should_postpone()
{
return false;
}
bot_revive_player_on_postpone()
{
}
bot_revive_player_priority()
{
return 0;
}
store_powerups_dropped()
{
level endon( "end_game" );
level thread free_powerups_dropped();
level.zbots_powerups = [];
id = 0;
while ( true )
{
level waittill( "powerup_dropped", powerup );
if ( !isDefined( powerup ) )
{
continue;
}
powerup.id = id;
add_possible_bot_objective( "powerup", id, true, powerup );
level thread objective_think( "powerup", id );
scripts\sp\bots\bot_utility::assign_priority_to_powerup( powerup );
level.zbots_powerups = scripts\sp\bots\bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
id++;
}
}
free_powerups_dropped()
{
level endon( "end_game" );
while ( true )
{
level waittill( "powerup_freed", powerup );
free_bot_objective( "powerup", powerup.id );
}
}
watch_for_downed_players()
{
level endon( "end_game" );
while ( true )
{
level waittill( "player_entered_laststand", player );
if ( !isDefined( player ) )
{
continue;
}
add_possible_bot_objective( "revive", player.client_id, true, player );
player thread free_revive_objective_when_needed();
}
}
free_revive_objective_when_needed()
{
level endon( "end_game" );
id = self.id;
while ( isDefined( self ) && isDefined( self.revivetrigger ) )
{
wait 0.05;
}
free_bot_objective( "revive", id );
}

View File

@ -1008,3 +1008,182 @@ targetIsGibbed()
{
return isDefined( self.gibbed ) && self.gibbed;
}
quickSort(array, compare_func)
{
return quickSortMid(array, 0, array.size - 1, compare_func);
}
quickSortMid( array, start, end, compare_func, compare_func_arg1 )
{
i = start;
k = end;
if(!IsDefined(compare_func))
compare_func = ::quicksort_compare;
if (end - start >= 1)
{
pivot = array[start];
while (k > i)
{
while ( [[ compare_func ]](array[i], pivot, compare_func_arg1) && i <= end && k > i)
i++;
while ( ![[ compare_func ]](array[k], pivot, compare_func_arg1) && k >= start && k >= i)
k--;
if (k > i)
array = swap(array, i, k);
}
array = swap(array, start, k);
array = quickSortMid(array, start, k - 1, compare_func);
array = quickSortMid(array, k + 1, end, compare_func);
}
else
return array;
return array;
}
quicksort_compare(left, right, compare_func_arg1)
{
return left <= right;
}
quicksort_compare_priority_field(left, right, compare_func_arg1)
{
return left.priority <= right.priority;
}
quicksort_compare_pers_value_highest_to_lowest( left, right, compare_func_arg1 )
{
return left.pers[ compare_func_arg1 ] <= right.pers[ compare_func_arg1 ];
}
quicksort_compare_pers_value_lowest_to_highest( left, right, compare_func_arg1 )
{
return left.pers[ compare_func_arg1 ] >= right.pers[ compare_func_arg1 ];
}
assign_priority_to_powerup( powerup )
{
if ( !isDefined( powerup ) )
{
return;
}
priority = 0;
powerup_is_max_ammo = false;
switch ( powerup.powerup_name )
{
case "zombie_blood":
case "insta_kill":
case "nuke":
priority += 2;
break;
case "full_ammo":
powerup_is_max_ammo = true;
priority += 1;
break;
case "double_points":
case "fire_sale":
case "carpenter":
case "free_perk":
priority += 1;
break;
default:
priority += 0;
break;
}
if ( powerup_is_max_ammo )
{
LOW_AMMO_THRESHOLD = 0.3;
for ( i = 0; i < level.players.size; i++ )
{
weapons = level.players[ i ] getWeaponsListPrimaries();
for ( j = 0; j < weapons.size; j++ )
{
if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) )
{
priority += 1;
break;
}
}
if ( priority > 3 )
{
break;
}
}
}
if ( maps\_laststand::player_any_player_in_laststand() )
{
switch ( powerup.powerup_name )
{
case "zombie_blood":
case "insta_kill":
case "nuke":
priority += 1;
break;
case "full_ammo":
priority += 0;
break;
case "double_points":
case "fire_sale":
case "carpenter":
case "free_perk":
priority -= 1;
break;
default:
priority += 0;
break;
}
}
if ( powerup.time_left_until_timeout < 10.0 )
{
priority += 1;
}
if ( priority < 0 )
{
priority = 0;
}
powerup.priority = priority;
}
sort_array_by_priority_field( array, item )
{
if ( isDefined( item ) )
{
array[ array.size ] = item;
}
array = quickSort( array, ::quicksort_compare_priority_field, undefined );
return array;
}
get_players_sorted_by_highest_pers_value( pers_name )
{
players = getPlayers();
if ( !isDefined( players[ 0 ].pers[ pers_name ] ) )
{
assertMsg( "Uninitialized pers value: " + pers_name );
return undefined;
}
return quickSort( players, ::quicksort_compare_pers_value_highest_to_lowest, pers_name );
}
get_players_sorted_by_lowest_pers_value( pers_name )
{
players = getPlayers();
if ( !isDefined( players[ 0 ].pers[ pers_name ] ) )
{
assertMsg( "Uninitialized pers value: " + pers_name );
return undefined;
}
return quickSort( players, ::quicksort_compare_pers_value_lowest_to_highest, pers_name );
}