This commit is contained in:
ineed bots 2024-01-04 16:02:38 -06:00
parent 18abf5e007
commit dd1ea5ca07
14 changed files with 1051 additions and 1045 deletions

View File

@ -1,21 +1,27 @@
# try to mimic the original gsc provided # try to mimic the original gsc provided
# mode=ghc
mode=c mode=c
style=allman style=allman
indent=tab indent=force-tab=2
lineend=windows lineend=windows
pad-oper pad-oper
pad-paren-in pad-paren-in
pad-header pad-header
# pad-brackets-in
# delete-empty-lines fill-empty-lines
squeeze-lines=2
squeeze-ws
break-one-line-headers
add-braces
remove-comment-prefix
break-blocks break-blocks
# remove-braces
indent-switches indent-switches
indent-cases indent-cases
indent-after-parens indent-after-parens
indent-col1-comments
remove-comment-prefix remove-comment-prefix

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@ -4,7 +4,7 @@ root = true
indent_style = tab indent_style = tab
indent_size = 2 indent_size = 2
charset = latin1 charset = latin1
trim_trailing_whitespace = true trim_trailing_whitespace = false
insert_final_newline = true insert_final_newline = true
[*.md] [*.md]

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@ -29,52 +29,52 @@ init()
if ( getdvar( "bots_main_GUIDs" ) == "" ) if ( getdvar( "bots_main_GUIDs" ) == "" )
{ {
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
} }
if ( getdvar( "bots_main_firstIsHost" ) == "" ) if ( getdvar( "bots_main_firstIsHost" ) == "" )
{ {
setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
} }
if ( getdvar( "bots_main_waitForHostTime" ) == "" ) if ( getdvar( "bots_main_waitForHostTime" ) == "" )
{ {
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
} }
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" ) if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
{ {
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
} }
if ( getdvar( "bots_manage_add" ) == "" ) if ( getdvar( "bots_manage_add" ) == "" )
{ {
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
} }
if ( getdvar( "bots_manage_fill" ) == "" ) if ( getdvar( "bots_manage_fill" ) == "" )
{ {
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
} }
if ( getdvar( "bots_manage_fill_mode" ) == "" ) if ( getdvar( "bots_manage_fill_mode" ) == "" )
{ {
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1 setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
} }
if ( getdvar( "bots_manage_fill_kick" ) == "" ) if ( getdvar( "bots_manage_fill_kick" ) == "" )
{ {
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
} }
if ( getdvar( "bots_skill" ) == "" ) if ( getdvar( "bots_skill" ) == "" )
{ {
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
} }
if ( getdvar( "bots_skill_hard" ) == "" ) if ( getdvar( "bots_skill_hard" ) == "" )
{ {
setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team
} }
if ( getdvar( "bots_skill_med" ) == "" ) if ( getdvar( "bots_skill_med" ) == "" )

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@ -707,8 +707,8 @@ doBotMovement_loop( data )
// rotate our direction according to our angles // rotate our direction according to our angles
dir = ( dir[ 0 ] * cosa - dir[ 1 ] * sina, dir = ( dir[ 0 ] * cosa - dir[ 1 ] * sina,
dir[ 0 ] * sina + dir[ 1 ] * cosa, dir[ 0 ] * sina + dir[ 1 ] * cosa,
0 ); 0 );
// make the length 127 // make the length 127
dir = vectornormalize( dir ) * 127; dir = vectornormalize( dir ) * 127;
@ -1025,17 +1025,17 @@ target_loop()
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, enemy ); traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, enemy );
canTargetEnemy = ( ( sighttracepassed( myEye, targetHead, false, enemy ) || canTargetEnemy = ( ( sighttracepassed( myEye, targetHead, false, enemy ) ||
sighttracepassed( myEye, targetAnkleLeft, false, enemy ) || sighttracepassed( myEye, targetAnkleLeft, false, enemy ) ||
sighttracepassed( myEye, targetAnkleRight, false, enemy ) ) sighttracepassed( myEye, targetAnkleRight, false, enemy ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) || && ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) || ( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) ) ( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov || && ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
( isObjDef && obj.trace_time ) ) ( isObjDef && obj.trace_time ) )
&& ( !isdefined( enemy.magic_bullet_shield ) || !enemy.magic_bullet_shield ) ); && ( !isdefined( enemy.magic_bullet_shield ) || !enemy.magic_bullet_shield ) );
if ( isdefined( self.bot.target_this_frame ) && self.bot.target_this_frame == enemy ) if ( isdefined( self.bot.target_this_frame ) && self.bot.target_this_frame == enemy )
{ {
@ -1234,8 +1234,8 @@ updateAimOffset( obj )
if ( diffAimAmount > 0 ) if ( diffAimAmount > 0 )
{ {
obj.aim_offset_base = ( randomfloatrange( 0 - diffAimAmount, diffAimAmount ), obj.aim_offset_base = ( randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
randomfloatrange( 0 - diffAimAmount, diffAimAmount ), randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
randomfloatrange( 0 - diffAimAmount, diffAimAmount ) ); randomfloatrange( 0 - diffAimAmount, diffAimAmount ) );
} }
else else
{ {

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@ -233,7 +233,7 @@ GoDoTreasureChest( eObj )
ret = weapon_spawn_org waittill_any_timeout( 5, "randomization_done" ); ret = weapon_spawn_org waittill_any_timeout( 5, "randomization_done" );
if (ret == "timeout") if ( ret == "timeout" )
{ {
eObj.sreason = "randomization_done timed out"; eObj.sreason = "randomization_done timed out";
return; return;