This commit is contained in:
ineed bots 2024-01-04 16:02:38 -06:00
parent 18abf5e007
commit dd1ea5ca07
14 changed files with 1051 additions and 1045 deletions

View File

@ -1,21 +1,27 @@
# try to mimic the original gsc provided
# mode=ghc
mode=c
style=allman
indent=tab
indent=force-tab=2
lineend=windows
pad-oper
pad-paren-in
pad-header
# delete-empty-lines
# pad-brackets-in
fill-empty-lines
squeeze-lines=2
squeeze-ws
break-one-line-headers
add-braces
remove-comment-prefix
break-blocks
# remove-braces
indent-switches
indent-cases
indent-after-parens
indent-col1-comments
remove-comment-prefix

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@ -4,7 +4,7 @@ root = true
indent_style = tab
indent_size = 2
charset = latin1
trim_trailing_whitespace = true
trim_trailing_whitespace = false
insert_final_newline = true
[*.md]

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@ -29,52 +29,52 @@ init()
if ( getdvar( "bots_main_GUIDs" ) == "" )
{
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
}
if ( getdvar( "bots_main_firstIsHost" ) == "" )
{
setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
}
if ( getdvar( "bots_main_waitForHostTime" ) == "" )
{
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
}
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
{
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
}
if ( getdvar( "bots_manage_add" ) == "" )
{
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
}
if ( getdvar( "bots_manage_fill" ) == "" )
{
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
}
if ( getdvar( "bots_manage_fill_mode" ) == "" )
{
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
}
if ( getdvar( "bots_manage_fill_kick" ) == "" )
{
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_skill" ) == "" )
{
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
}
if ( getdvar( "bots_skill_hard" ) == "" )
{
setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team
setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team
}
if ( getdvar( "bots_skill_med" ) == "" )

View File

@ -707,8 +707,8 @@ doBotMovement_loop( data )
// rotate our direction according to our angles
dir = ( dir[ 0 ] * cosa - dir[ 1 ] * sina,
dir[ 0 ] * sina + dir[ 1 ] * cosa,
0 );
dir[ 0 ] * sina + dir[ 1 ] * cosa,
0 );
// make the length 127
dir = vectornormalize( dir ) * 127;
@ -1025,17 +1025,17 @@ target_loop()
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, enemy );
canTargetEnemy = ( ( sighttracepassed( myEye, targetHead, false, enemy ) ||
sighttracepassed( myEye, targetAnkleLeft, false, enemy ) ||
sighttracepassed( myEye, targetAnkleRight, false, enemy ) )
sighttracepassed( myEye, targetAnkleLeft, false, enemy ) ||
sighttracepassed( myEye, targetAnkleRight, false, enemy ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
( isObjDef && obj.trace_time ) )
&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
( isObjDef && obj.trace_time ) )
&& ( !isdefined( enemy.magic_bullet_shield ) || !enemy.magic_bullet_shield ) );
&& ( !isdefined( enemy.magic_bullet_shield ) || !enemy.magic_bullet_shield ) );
if ( isdefined( self.bot.target_this_frame ) && self.bot.target_this_frame == enemy )
{
@ -1234,8 +1234,8 @@ updateAimOffset( obj )
if ( diffAimAmount > 0 )
{
obj.aim_offset_base = ( randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
randomfloatrange( 0 - diffAimAmount, diffAimAmount ) );
randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
randomfloatrange( 0 - diffAimAmount, diffAimAmount ) );
}
else
{

View File

@ -233,7 +233,7 @@ GoDoTreasureChest( eObj )
ret = weapon_spawn_org waittill_any_timeout( 5, "randomization_done" );
if (ret == "timeout")
if ( ret == "timeout" )
{
eObj.sreason = "randomization_done timed out";
return;