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2 Commits

Author SHA1 Message Date
ineed bots
d8b494017f minor fixes 2025-09-20 08:04:29 -06:00
ineed bots
766e846fe4 t4 refactor 2025-05-22 18:51:42 -06:00
5 changed files with 121 additions and 17 deletions

View File

@@ -241,7 +241,12 @@ onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
{
if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) )
{
iDamage += int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
bonus = int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
if ( bonus > 0 )
{
iDamage += bonus;
}
}
self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );

View File

@@ -27,8 +27,7 @@ init()
setdvar( "developer_script", 1 );
setdvar( "developer", 2 );
setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) );
exitlevel( false );
BotBuiltinCmdExec( "devmap " + getdvar( "mapname" ) );
return;
}
@@ -73,6 +72,7 @@ onPlayerSpawned()
for ( ;; )
{
self waittill( "spawned_player" );
self.score = 100000;
self thread beginDebug();
}
}
@@ -92,7 +92,7 @@ watch_for_unlink()
self endon( "disconnect" );
self endon( "zombified" );
self BotBuiltinNotifyOnPlayerCommand( "+smoke", "toggle_unlink" );
self BotBuiltinNotifyOnPlayerCommand( "toggle_unlink", "+smoke" );
for ( ;; )
{

View File

@@ -2145,14 +2145,14 @@ pressADS( time )
time = 0.05;
}
self BotBuiltinBotAction( "+ads" );
self BotBuiltinBotAction( "+speed_throw" );
if ( time )
{
wait time;
}
self BotBuiltinBotAction( "-ads" );
self BotBuiltinBotAction( "-speed_throw" );
}
/*
@@ -2300,14 +2300,14 @@ pressFire( time )
time = 0.05;
}
self BotBuiltinBotAction( "+fire" );
self BotBuiltinBotAction( "+attack" );
if ( time )
{
wait time;
}
self BotBuiltinBotAction( "-fire" );
self BotBuiltinBotAction( "-attack" );
}
/*
@@ -2456,8 +2456,8 @@ jump()
*/
stand()
{
self BotBuiltinBotAction( "-gocrouch" );
self BotBuiltinBotAction( "-goprone" );
self BotBuiltinBotAction( "-crouch" );
self BotBuiltinBotAction( "-prone" );
}
/*
@@ -2465,8 +2465,8 @@ stand()
*/
crouch()
{
self BotBuiltinBotAction( "+gocrouch" );
self BotBuiltinBotAction( "-goprone" );
self BotBuiltinBotAction( "+crouch" );
self BotBuiltinBotAction( "-prone" );
}
/*
@@ -2474,8 +2474,8 @@ crouch()
*/
prone()
{
self BotBuiltinBotAction( "-gocrouch" );
self BotBuiltinBotAction( "+goprone" );
self BotBuiltinBotAction( "-crouch" );
self BotBuiltinBotAction( "+prone" );
}
/*

View File

@@ -409,6 +409,7 @@ start_bot_threads()
self endon( "zombified" );
self thread doReloadCancel();
self thread bot_weapon_think();
self thread maps\bots\objectives\_manager::start_bot_threads();
}
@@ -532,3 +533,102 @@ doReloadCancel()
self doReloadCancel_loop();
}
}
/*
Bot logic for switching weapons.
*/
bot_weapon_think_loop( data )
{
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
if ( self BotIsFrozen() )
{
return;
}
if ( self inLastStand() )
{
return;
}
hasTarget = self hasThreat();
curWeap = self getcurrentweapon();
force = ( ret == "bot_force_check_switch" );
if ( data.first )
{
data.first = false;
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
{
return;
}
}
else
{
if ( curWeap != "none" && self getammocount( curWeap ) && curWeap != "molotov" && curWeap != "molotov_zombie" )
{
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
{
return;
}
if ( hasTarget )
{
return;
}
}
else
{
force = true;
}
}
weaponslist = self getweaponslistprimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[ randomint( weaponslist.size ) ];
weaponslist = array_remove( weaponslist, weapon );
if ( !self getammocount( weapon ) && !force )
{
continue;
}
if ( curWeap == weapon )
{
continue;
}
weap = weapon;
break;
}
if ( weap == "" )
{
return;
}
self thread changeToWeapon( weap );
}
/*
Bot logic for switching weapons.
*/
bot_weapon_think()
{
self endon( "disconnect" );
self endon( "zombified" );
level endon( "game_ended" );
data = spawnstruct();
data.first = true;
for ( ;; )
{
self bot_weapon_think_loop( data );
}
}

View File

@@ -24,7 +24,7 @@ init()
do_printconsole( s )
{
printconsole( s );
printf( s );
}
do_botaction( action )
@@ -49,8 +49,7 @@ do_botmeleeparams( yaw, dist )
do_botangles( angles )
{
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
self botangles( angles );
}
do_isbot()